
Malcolm Cavendish |

Round 2, Divine Bond (9 Minutes), Power Attack, Haste AC: 22
Malcolm attacks the two enemies in AA-9 and AA-10 after laying his other hand upon himself for the healing blessing of Abadar.
Lay on Hands: 4d6 ⇒ (6, 6, 3, 3) = 18
Att on AA-9
BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (19) + 17 + 1 + 2 - 3 = 36
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (6) + 7 + 9 + 2 = 24
Confirm BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (5) + 17 + 1 + 2 - 3 = 22
Add'l BS Dam: 1d10 + 7 + 9 + 2 ⇒ (3) + 7 + 9 + 2 = 21
Att on AA-10
Haste BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (19) + 17 + 1 + 2 - 3 = 36
Haste BS Dam: 1d10 + 7 + 9 + 2 ⇒ (5) + 7 + 9 + 2 = 23
Confirm BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (4) + 17 + 1 + 2 - 3 = 21
Add'l BS Dam: 1d10 + 7 + 9 + 2 ⇒ (1) + 7 + 9 + 2 = 19
BS Att2: 1d20 + 12 + 1 + 2 - 3 ⇒ (18) + 12 + 1 + 2 - 3 = 30
BS Dam2: 1d10 + 7 + 9 + 2 ⇒ (10) + 7 + 9 + 2 = 28
Confirm BS Att2: 1d20 + 12 + 1 + 2 - 3 ⇒ (15) + 12 + 1 + 2 - 3 = 27
Add'l BS Dam2: 1d10 + 7 + 9 + 2 ⇒ (10) + 7 + 9 + 2 = 28

baldwin the merciful |

baldwin the merciful |

Order: RD 2 Update
Grung - hit cleric
underclerics - spells cast and channel
yellow ground troops - surrounded group attacking
Torbitz - flame strike
red archers - hold action
Meathead - drank potion 7 hp back
Feli - crushing despair spell
Des - drank healing potion
Drow Allies - two are cooking, one scurried down the tunnel, the cleric healed kalim.
Purbok -dispelled stone wall
Malcolm - killed two golblins
Karnog - summon monster
Kalim - fireball
*I need to make the reflex saves for the 38 HP of damage from Kalim's fireball.
**Kalim what is the save? I'll back in a little bit.
***Kalim I also need you to make a spell claster level resistance check on the fireball: You roll a d20+CL

Karnog Kegmeister |

Duration: instantaneous, so dispel will not affect it. Must be disintegrated or broken via direct damage.

baldwin the merciful |

baldwin the merciful |

Fireball saves for the yellow troops on the ship.
W:-16
reflex: 1d20 + 3 ⇒ (4) + 3 = 7
Goblin soldeir fries
X:-16
reflex: 1d20 + 3 ⇒ (20) + 3 = 23
half damage at 19 HP
Y:-16
reflex: 1d20 + 3 ⇒ (14) + 3 = 17
This goblin dies
Z:-16
reflex: 1d20 + 3 ⇒ (2) + 3 = 5
This goblin sizzles.
undercleric: V:-17 (this one is casting summon spell)
reflex: 1d20 + 3 ⇒ (3) + 3 = 6
*He'll never be able to make the save so he loses the spell but he is still alive.
undercleric: Z:-17
reflex: 1d20 + 3 ⇒ (14) + 3 = 17
He is injured but still up
I need the spell resistance for torbitz SR 24

baldwin the merciful |

Karnog Kegmeister |

Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping. Each 5-foot square of the wall has hardness 8 and 15 hit points per inch of thickness. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.
2 inches thick so 30 hp, or dc 24 str check

Grungsdi |

Croaker:1d20 + 17 + 2 + 2 - 3 + 2 ⇒ (4) + 17 + 2 + 2 - 3 + 2 = 24 for 1d10 + 8 + 2 + 7 ⇒ (8) + 8 + 2 + 7 = 25
Croaker: 1d20 + 12 + 2 + 2 - 3 + 2 ⇒ (14) + 12 + 2 + 2 - 3 + 2 = 29 for 1d10 + 8 + 2 + 7 ⇒ (5) + 8 + 2 + 7 = 22
Haste 1d20 + 17 + 2 + 2 - 3 + 2 ⇒ (9) + 17 + 2 + 2 - 3 + 2 = 29 for1d10 + 8 + 2 + 7 ⇒ (1) + 8 + 2 + 7 = 18
Starting on the yellow to the east

Felicitas Sweetfingers |

Dc is cha 20=5, Spell level3 = DC =18. And I was surprised about the reflex save, but well maybe the cleric had a special boon so it is reflex.V/-7 to X/-7 Taking a 5 foot back Felicitas tries to hinder being surrounded.
Seeing her Despair takes hold, she will continue her attacks on the mind. But he spell fails.
Conc: 1d20 + 13 ⇒ (4) + 13 = 17

baldwin the merciful |

RD 3: Underpriest
Z:-17
A metallic grey film washes over Felicitas, she starts to feel her joints thicken up.
DC 16 Will save negates
DESCRIPTION
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.
V:-17
The second priest spend some time self-healing.
CSW: 3d8 + 8 ⇒ (2, 6, 4) + 8 = 20

baldwin the merciful |

RD 3: update
Grung - killed blind underpriest and a troop
underclerics - spell hold person at feli and csw
yellow ground troops -
(note to self include crushing despair pen to North troops -2 att/dam)
Torbitz -
red archers -
Meathead -
Feli -
Des -
Drow Allies -
Purbok -
Malcolm -
Karnog -
Kalim

baldwin the merciful |

RD 3 Yellow Troops
South:
the remaining goblin in the south moves up and attacks Malcolm, as he swallows his fear,
MA: AA:-8
Std:
He jabs his short sword at
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
dex check to drop: 1d20 + 2 ⇒ (7) + 2 = 9
the blades slips form his hand, his bulbous eyes widen as he sees his life pass in front of his eyes.
------
North:
V:-8
the injured goblin jabs at Kalim.
short sword, bless, bull, CD Pen: 1d20 + 9 + 1 + 2 - 2 ⇒ (6) + 9 + 1 + 2 - 2 = 16;damage ,bull: 1d4 + 2 + 2 + 2 - 2 ⇒ (3) + 2 + 2 + 2 - 2 = 7
*I think this may miss you.
V:-7 steps to W:-8 and attacks Kalim
short sword, bless, bull, CD Pen: 1d20 + 9 + 1 + 2 - 2 ⇒ (2) + 9 + 1 + 2 - 2 = 12;damage ,bull: 1d4 + 2 + 2 + 2 - 2 ⇒ (1) + 2 + 2 + 2 - 2 = 5
missing.
----
V:-6 steps to X:-7 and attacks Felic
"Burn Witchy."
short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15;damage ,bull: 1d4 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9
He was not in the cone effect initially
-----
U:-8 attacks Grung
short sword, bless, bull, CD Pen: 1d20 + 9 + 1 + 2 - 2 ⇒ (17) + 9 + 1 + 2 - 2 = 27;damage ,bull: 1d4 + 2 + 2 + 2 - 2 ⇒ (2) + 2 + 2 + 2 - 2 = 6
"Dwarfy must die...Die...Die."
Bunch of useless rolls.

baldwin the merciful |

RD 3: Torbitz
"I have legions to crush you with. Bend the knee and serve or die the most a foul painful death." He voice reverberating with power as his fingers move in cadence. As a cold darkness befalls the group. This spell effects only good and neutral (not evil) alignments.
damage to good: 6d8 ⇒ (7, 4, 7, 2, 3, 3) = 26
(half dam to N)
sicken rds: 1d4 ⇒ 4
sicken = -2att/dam/save/skills
DC 19 Will save for half damage and no sicken
Half damage to those "N" and no sickened
* pink template = unholy blight spell that catches all the PCs
You call up unholy power to smite your enemies. The power takes the form of a cold, cloying miasma of greasy darkness. Only good and neutral (not evil) creatures are harmed by the spell.
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to a good creature (or 1d6 per caster level, maximum 10d6, to a good outsider) and causes it to be sickened for 1d4 rounds. A successful Will save reduces damage to half and negates the sickened effect. The effects cannot be negated by remove disease or heal, but remove curse is effective.
The spell deals only half damage to creatures who are neither evil nor good, and they are not sickened. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.

baldwin the merciful |

RD 3: Red Archers
Both archers fire on Malcolm
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (12) + 8 + 2 + 1 = 23;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 + 2 = 11
shortbow comp, mag, PBS, bless: 1d20 + 8 + 2 + 1 ⇒ (18) + 8 + 2 + 1 = 29;damage ,comp, mag, WS, bull: 1d6 + 2 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 + 2 = 14
"Kill him guud."

Karnog Kegmeister |

1d20 + 15 ⇒ (5) + 15 = 20 will (13 hp)

Kalim Gudlavaletti |

I know it's early, but my computer time might get limited today, so I'll go ahead and post an action.
Wincing from the pain, not only of the unholy blight, but at being hurt by something as banal as evil, Kalim steps forward to W11 away from the ground troops, looks for unseen foes, and fireballs the ship again.
Fireball DC 19: 9d6 ⇒ (2, 1, 6, 1, 5, 6, 6, 2, 1) = 30Acid from the robe on Torbitz: 1d6 + 4 ⇒ (3) + 4 = 7
Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Spellcraft Check for Unholy Blight: 1d20 + 11 ⇒ (10) + 11 = 21
SR check: 1d20 + 9 ⇒ (18) + 9 = 27
Almost forgot the sr check. Here's hoping. I think I remembered everything else. Edit 2, I forgot the Sorcerer's Robe

Karnog Kegmeister |

Heals incoming, people!

Grungsdi |

this fight is insane. I actually don't remember if I am good or neutral. Gotta check

Meath'd |

RD 3:
Meath'd wants to stand up and help
MA: stand
will save to stand vs command: 1d20 + 3 ⇒ (18) + 3 = 21
taking a deep breath he finally manages it. Peering out at the others, "me better go bash arrow people wit club." He moves outside the tunnel and looks up at the ledge with the archers.
STD: moves out of tunnel.

Felicitas Sweetfingers |

The first spell washes over Felicitas but the bard just shruggs is off
Will: 1d20 + 9 ⇒ (16) + 9 = 25, but the second is not that easely to shrug off and she feels the pain. After a cough she starts to sing, Inspire competence and casts Invisibility on herself.
Will: 1d20 + 9 ⇒ (5) + 9 = 14

Grungsdi |

And we are back now I can save. I got booted by the site before my post finished
1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 failure

baldwin the merciful |

Desmond continues to be useless.
How much longer does the spell last?
12 total rounds. You've been hit hard the last two battles with failed save results.
Everyone make sure you update your HP line. Quite a bit of damage has been dealt out from the two channels and the unholy blight.

Desmond Aeros |

It happens. I'm a rogue without a fantastic wisdom score, will saves are my big weakness. Not much I can do about it without sinking hilarious amounts of money into it. I was just expecting a dispel magic from one of our casters.

baldwin the merciful |

RD 3: update
Grung - killed blind underpriest and a troop
underclerics - spell hold person at feli and csw
yellow ground troops -
(note to self include crushing despair pen to North troops -2 att/dam)
Torbitz - unholy blight 26 HP of damage 4 RDs shaken
red archers - shot at Malcolm
Meathead - stood up amdn moved
Feli - invisible and I Comp
Des - grovelling
Drow Allies -
Purbok -
Malcolm -
Karnog -
Kalim - fireball
It looks like Felic changed from Inspire courage to inspire competency so adjust your rolls accordingly.

Drow, female NPC |

RD 3 Drow Allies
the fighter is down the tunnel trying to heal up. potion
CMW: 2d8 + 8 ⇒ (2, 1) + 8 = 11
The cleric will cast dispel magic on Desmond to rid him of the greater command spell,
dispel magic: 1d20 + 8 ⇒ (3) + 8 = 11
DC 20
the attempt fails. she is boxed in so she does not move away from the protection.
Fortunately the unholy blight had no effect on me...may the Spider Queen bless me.

Karnog Kegmeister |

Karnogs mephits appear on his turn.
Mephits 1: shoot underpriest who healed himself with acid arrow 1d20 + 6 ⇒ (9) + 6 = 15 touch 2d4 ⇒ (3, 1) = 4 Acid damage
Mephit 2: stinking cloud centered on Torbitz. DC 15 or be nauseated; blocks LoS, 20' radius cloud
Karnog: cast CLW, Mass; affecting everyone excluding Feli (invis) and Drow fighter (out of range)
1d8 + 9 ⇒ (6) + 9 = 15; 1d20 + 9 ⇒ (1) + 9 = 10 SR vs Drow Cleric

baldwin the merciful |

Anything of ray, arrow, ranged attack on the priests has 20% mischance due to entropic shield.
miss chance: 1d100 ⇒ 84
The acid arrow hits home.
Where are the mephits for the map.
For Saves: Stink Cloud
body Guard:
X:-16
fort: 1d20 + 7 ⇒ (3) + 7 = 10
Underpriest:
V:-17
fort: 1d20 + 8 ⇒ (5) + 8 = 13
Z:-17
fort: 1d20 + 8 ⇒ (13) + 8 = 21
torbitz
fort save: 1d20 + 10 ⇒ (9) + 10 = 19

baldwin the merciful |

*The mauve triangle are the ones nauseated.
Remember anyone who failed the will save on the unholy blight is shaken for 4 RDs.
A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

baldwin the merciful |

Karnog I need your water mephits to make reflex saves from Kalim's fireball DC 19 or 30 HP.
body guard: 1d20 + 3 ⇒ (2) + 3 = 5
the body is sizzling on the boat...dead
V:-17
rflex: 1d20 + 3 ⇒ (19) + 3 = 22
half damage 15 HP
Z:-17
reflex: 1d20 + 3 ⇒ (11) + 3 = 14
full damage...crumples over in negatives
Torbitz
reflex: 1d20 + 7 ⇒ (10) + 7 = 17
takes full damage.

Karnog Kegmeister |

Mephits are flying so I'd keep them relatively close to me for now.
1d20 + 15 ⇒ (18) + 15 = 33 perception

Karnog Kegmeister |

"We've got incoming! And that wall is not gonna hold for much longer! We need to put this bastard down!"