Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Felic - says down the stairs and into the slave pit cellar.
Karnog -
Desmond - slave pit
Malcolm - slave pit
Kalim -
Grung -


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Good I didnt want the slaves to be slaves before, lets go free em!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"I agree. To the slave pits."


Evil GM

The stairs descent in spiral manner down 20 feet into a basement of sorts. Piled within this large L-shaped pit ("C") are the bodies of fallen slaves. It's a mass grave. There are far too many to count, but the putrid stench attests to the volume and longevity of the decay. There is see a chute and a door in the room, along with a ledge that around the pit. You do not see form this POV what is on the far eastern wall/side.

Everyone but Malcolm need to a DC 15 fort save or become nauseated and suffer:

str dam: 1d6 + 3 ⇒ (3) + 3 = 6
rds after you leave area: 1d6 ⇒ 6

Current Map of Cellar

Nauseated:

Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.


meath'd fort save: 1d20 + 9 ⇒ (15) + 9 = 24

Meath'd descends at the rear, when his stomach starts to grumble and he begins to drool. "Mmmmm, chops" he mumbles a bit too loudly for your comfort.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 10 ⇒ (17) + 10 = 27 fort


Evil GM

Who is going to lead and which way are you going? Towards the door or around the ledge towards the back of the pit. The entire middle area labelled "C" is the mass grave filled with bodies that have dreadful thing done to them. Many look as if they have been part of a vivisection experiment.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Fort: 1d20 + 6 ⇒ (1) + 6 = 7

"Oh by the gods." Desmond hurls at the stench, shaking and leaning against the wall.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grund will lead, whatever direction the fearless paladin directs


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Fort: 1d20 + 5 ⇒ (16) + 5 = 21


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 11 ⇒ (12) + 11 = 23 Fort

"By the Creator...this is beyond horrible."

Karnog holds it together, grimly following Malcolm's lead.


Evil GM

Felic don't forget you fluttering campanions roll.


Meath'd stomach grumbles evermore loudly as the hunger pains set in, his earlier stirge just wasn't enough food for the ogre. He pulls out a hunk of stinky cheese that he's been saving and bites into it. "Www...hat, I'm hungry."


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm heads towards the door after stopping a moment to bless the souls, asking Abadar to watch over them.


Evil GM

Kalim and Aurora still owe a DC 15 fort save.

Desmond feels the effects of the decaying bodies stench.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

fort: 1d20 + 5 ⇒ (14) + 5 = 19"The meat is rotten. Poisoned, most like."


Evil GM

It's probably best if I save the update till the morning.

Updated Map


Evil GM

Desmond is guided by the Meath'ds large hand, the ogre ensures that his companion remains on his feet. Desmond's heaves loudly.

DM:

[perception: 1d20 + 12 ⇒ (11) + 12 = 23

[perception: 1d20 + 12 ⇒ (7) + 12 = 19

[perception: 1d20 + 12 ⇒ (14) + 12 = 26

The three slavers here the voices along with the sound of vomiting, they begin to take protective measures.

Castings: BS

Malcolm when you get to the door you see that it is solid oak, reinforced with steel, and it has two small slide doors that open from the inside. One is waist high (3 feet) the other is head high (5 feet), they are both closed. The door itself is closed.

What are you going to do?


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'm just imaging this is as the scene from The Princess Bride when Fenrick the giant is guiding the 'mostly dead' Westley.

Well right now Desmond has 4 strength and is nauseated, so his entire plan is to control his shaking muscles and try to keep from hurling.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"Hold on, Desmond. I can patch you up. That nasty room was hard on you, eh lad?"

Karnog casts lesser restoration from his wand.

1d4 ⇒ 1 Str healing 5 charges left.

1d4 ⇒ 4 Str healing 4 charges left

1d4 ⇒ 3 Str healing 3 charges left


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

That's 9 rounds of quietly poking Desmond with a stick, btw.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

As Karnog comes over with the wand, Desmond waves him off. "I'll be fine, just need to get out of here..."

It looks like the damage is temporary and will be gone when we leave the area, so save the wand charges.


Evil GM

I'm waiting on Grung and Malcolm to lead the way.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

ok then i open the door.


Evil GM

The door is locked Grung.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Whelp, then I am done until someone useful does something. useful, like unlock the door :)


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Or kick it down ;)

Desmond directs Meath'd to help him next to the door and he gets out his lock picks.

Perception: 1d20 + 14 ⇒ (17) + 14 = 31 +4 vs traps
Disable Device: 1d20 + 17 ⇒ (15) + 17 = 32


Evil GM

Des given your condition you can only make a single move action a round and you can't concentrate enough to of the skilled looking for traps and picking the lock

Link to description


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm attempts to bust the door in with his shoulder.

Stand clear all!

Str: 1d20 + 6 ⇒ (4) + 6 = 10


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AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

"No offense, but perhaps Sir Meathead is more qualified for the task."


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

"A second suggestion: Meathead knocks and we act as if he is presenting one or more of us for internment? Why break it down when we can get it opened for us?"


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm rubs his shoulder.

I am fairly certain that the knocking has been taken care of.


Evil GM

When Malcolm bull rushes the door it sounds like loud knock, but the door does not give way. Meath'd makes sure Desmond is steady on his feet before he moves forward to bash on the structure. Meanwhile the top opening slides an inch a pupil follows the movement. "Not scheduled...who you?" the voice asks in common.

I'll have to make the sunder attempt when I get home and get Meath'd stats.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

intimidate: 1d20 + 18 ⇒ (17) + 18 = 35"When I bring slaves, you open."


"Don't know you, but you wait, we open door right up." There is shuffling behind the door.


Do you still want meathead to break the door down?

If so, he smashes his meaty hand on the door frame,

att: 1d20 + 10 ⇒ (15) + 10 = 25;dam: 1d4 + 5 ⇒ (1) + 5 = 6

The creaks and bends but does not give way.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond holds weakly only Meath'd as Kalim makes his voice known. "Give them a second, don't break it down yet."


Evil GM

After Kalim speaks the slide door closes and there is gibberish goblin chatter, before the slide bolt scrapes to unlock the door. You get that eery feeling that they are just waiting to unleash a torrid of surprises. the in common there's a voice, "Come...come!" The mournful sound of misery groans from behind the door.

RA Initiatve:

RA:
Karnog: 1d20 + 1 ⇒ (4) + 1 = 5
Kalim: 1d20 + 2 ⇒ (14) + 2 = 16
Malcolm: 1d20 + 2 ⇒ (1) + 2 = 3
Grung: 1d20 + 2 ⇒ (7) + 2 = 9
Feli: 1d20 + 4 ⇒ (5) + 4 = 9
Desmond: 1d20 + 9 ⇒ (1) + 9 = 10
Meathead: 1d20 - 1 ⇒ (6) - 1 = 5
hobgoblin: 1d20 + 7 ⇒ (10) + 7 = 17

Initiative Order:

Hobgoblin - hold until the door opens
Kalim
Desmond - still nauseous
Feli
Grung
Karnog
Meath'd
Malcolm

Slave Cellar


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Desmond groans. "Ok, now I could use something for the nausea."


Evil GM

what are you all going to do?


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcolm casts Power of Faith...that should light things up for us to, and he draws his sword, moving forward.


"Me open door, now?" the ogre asks for reassurance. He uses his move action to push the door open, so the others can gain access.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

i am confused. we are in initiative why? Are we being attacked?


Evil GM
Grungsdi wrote:
i am confused. we are in initiative why? Are we being attacked?

Your trying to get through the doorway but you're not hobgoblin, or goblin, so you in initiative.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Fireball DC19: 9d6 ⇒ (6, 3, 1, 3, 2, 5, 3, 5, 2) = 30

Kalim nods to Meathead and aims a fireball 20 feet past the door.


Kalim lets his fireball go 20 feet beyond the door, the blast catches two well armed hobgolblin fighter/clerics of orcus. The bloody hand holding a skull adorns their armor and shield.

reflex AQ:59: 1d20 + 5 ⇒ (3) + 5 = 8

The blasts catches the disciple for 30 HP.

relfex AP:57: 1d20 + 5 ⇒ (17) + 5 = 22

The blasts catches the disciple for 15 HP.

DM Only Buffs:

Bull str +2 att/Dam
PFG: (against good) +2 AC, second save against mental control, prot form good summon creatures
Divine Favor: +2 att/Dam


Evil GM

Initiative Order: RD 1 update

Hobgoblin - finished buffs
Kalim - fireball 30/15 HP
Desmond - still nauseous
Feli
Grung
Karnog
Meath'd - opened door
Malcolm - power of faith

Updated RD 1 Map


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung moves ahead 20 feet and flings his ax at a foe that looks the most heavily armed

+2 Returning Throwing Ax: 1d20 + 13 ⇒ (4) + 13 = 17 for 1d6 + 7 ⇒ (1) + 7 = 8


Evil GM

They are all armed similarly, they look like fighter priests to your eyes, and the axe flings into the room harmlessly. Grung you notice a third hobgolbin near the wall and door to the northwest part of the room.

Updated RD 1 Map after Grung moved and w/o the fireball template


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts blindness/deafness at the enemy less scorched by the fireball.

DC 18 Fort or be blind (permanent)

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