HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Good I didnt want the slaves to be slaves before, lets go free em!
The stairs descent in spiral manner down 20 feet into a basement of sorts. Piled within this large L-shaped pit ("C") are the bodies of fallen slaves. It's a mass grave. There are far too many to count, but the putrid stench attests to the volume and longevity of the decay. There is see a chute and a door in the room, along with a ledge that around the pit. You do not see form this POV what is on the far eastern wall/side.
Everyone but Malcolm need to a DC 15 fort save or become nauseated and suffer:
str dam:1d6 + 3 ⇒ (3) + 3 = 6 rds after you leave area:1d6 ⇒ 6
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Who is going to lead and which way are you going? Towards the door or around the ledge towards the back of the pit. The entire middle area labelled "C" is the mass grave filled with bodies that have dreadful thing done to them. Many look as if they have been part of a vivisection experiment.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grund will lead, whatever direction the fearless paladin directs
Meath'd stomach grumbles evermore loudly as the hunger pains set in, his earlier stirge just wasn't enough food for the ogre. He pulls out a hunk of stinky cheese that he's been saving and bites into it. "Www...hat, I'm hungry."
Desmond is guided by the Meath'ds large hand, the ogre ensures that his companion remains on his feet. Desmond's heaves loudly.
DM:
[perception:1d20 + 12 ⇒ (11) + 12 = 23
[perception:1d20 + 12 ⇒ (7) + 12 = 19
[perception:1d20 + 12 ⇒ (14) + 12 = 26
The three slavers here the voices along with the sound of vomiting, they begin to take protective measures.
Castings: BS
Malcolm when you get to the door you see that it is solid oak, reinforced with steel, and it has two small slide doors that open from the inside. One is waist high (3 feet) the other is head high (5 feet), they are both closed. The door itself is closed.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Whelp, then I am done until someone useful does something. useful, like unlock the door :)
Des given your condition you can only make a single move action a round and you can't concentrate enough to of the skilled looking for traps and picking the lock
Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|
"A second suggestion: Meathead knocks and we act as if he is presenting one or more of us for internment? Why break it down when we can get it opened for us?"
When Malcolm bull rushes the door it sounds like loud knock, but the door does not give way. Meath'd makes sure Desmond is steady on his feet before he moves forward to bash on the structure. Meanwhile the top opening slides an inch a pupil follows the movement. "Not scheduled...who you?" the voice asks in common.
I'll have to make the sunder attempt when I get home and get Meath'd stats.
After Kalim speaks the slide door closes and there is gibberish goblin chatter, before the slide bolt scrapes to unlock the door. You get that eery feeling that they are just waiting to unleash a torrid of surprises. the in common there's a voice, "Come...come!" The mournful sound of misery groans from behind the door.
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
i am confused. we are in initiative why? Are we being attacked?
Kalim lets his fireball go 20 feet beyond the door, the blast catches two well armed hobgolblin fighter/clerics of orcus. The bloody hand holding a skull adorns their armor and shield.
reflex AQ:59:1d20 + 5 ⇒ (3) + 5 = 8
The blasts catches the disciple for 30 HP.
relfex AP:57:1d20 + 5 ⇒ (17) + 5 = 22
The blasts catches the disciple for 15 HP.
DM Only Buffs:
Bull str +2 att/Dam
PFG: (against good) +2 AC, second save against mental control, prot form good summon creatures
Divine Favor: +2 att/Dam
HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10
Grung moves ahead 20 feet and flings his ax at a foe that looks the most heavily armed
They are all armed similarly, they look like fighter priests to your eyes, and the axe flings into the room harmlessly. Grung you notice a third hobgolbin near the wall and door to the northwest part of the room.