Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

Your up: Malcolm, Karnog, Kalim


meath'd save to stand: 1d20 + 3 ⇒ (6) + 3 = 9

he actually did not get up but is on the ground but he has his cure potion in hand.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Kalim casts and black, ichorous tentacles begin spewing forth from the boat with Tribitz. "Evil is a joke to the beyond!"


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Round 1, Divine Bond (9 Minutes), Power Attack, Haste AC: 22

Malcolm moves to Z-9 and attacks the blue leader of troops with his now glowing Bastard Sword.

BS Att: 1d20 + 17 + 1 + 2 - 3 ⇒ (20) + 17 + 1 + 2 - 3 = 37
BS Dam: 1d10 + 7 + 9 + 2 ⇒ (4) + 7 + 9 + 2 = 22

BS Crit Confirm: 1d20 + 17 + 1 + 2 - 3 ⇒ (15) + 17 + 1 + 2 - 3 = 32
BS Add'l Dam: 1d10 + 7 + 9 + 2 ⇒ (6) + 7 + 9 + 2 = 24

BS Att Haste: 1d20 + 17 + 1 + 2 - 3 ⇒ (17) + 17 + 1 + 2 - 3 = 34
BS Dam Haste: 1d10 + 7 + 9 + 2 ⇒ (1) + 7 + 9 + 2 = 19

BS Crit Confirm: 1d20 + 17 + 1 + 2 - 3 ⇒ (5) + 17 + 1 + 2 - 3 = 22
BS Add'l Dam: 1d10 + 7 + 9 + 2 ⇒ (4) + 7 + 9 + 2 = 22


Evil GM

Kalim are you casting defensively?

Malcolm you don't get the extra attack and a move in the same round. The extra attack happens when you make a full round action. You can only take a 5 ft step with a full round action. Moving to Z:9 would have been a move action.

Malcolm moves 10 feet and hacks at the troop leader, who crumbles to the ground.

Order: Update RD 1

Grung - drank potion
underclerics - spells cast and channel
yellow ground troops - hold
Torbitz - cast a spell to gain control
red archers - fire
Meathead -stands and pulls cure potion
Feli - cast haste
Des - stays on the ground
Drow Allies - move and attack
Purbok - remains in side cavern
Malcolm - moves and kills troop leader
Karnog
Kalim - black tentacles


Evil GM

Updated Map RD 1

*The lime color template = black tentacles
**black templates = protective circle
*** mauve template = channel neg energy that happened earlier/May happen again.
****blue circle on character is prone
*****red triangle is blinded


Evil GM

Kalim what is the CMB for the tentacles? Is it CL 9+4 (str)+1(size). so it looks 1d20+14, correct? Roll your dice.


Torbitz responding to Kalim's taunt. "You've no concept of REAL power or the depths of evil you fool. Your petty allies already flee in fear." the tentacles seem to have no effect on him whatsoever.

Kalim I do need to you make one CMB check for the others on the boat though.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Understood...I was not sure because the enemy is in a half space on the board. I thought maybe I could reach with a five foot.


Evil GM
Malcolm Cavendish wrote:
Understood...I was not sure because the enemy is in a half space on the board. I thought maybe I could reach with a five foot.

You still killed him. As far as the half space, when I add the grid line and coordinates on map tools each round it sometimes makes small adjustments.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

cmb: 1d20 + 14 ⇒ (3) + 14 = 17 The foe next to him is blinded so he'll chance it.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog casts wall of stone.

"Your own allies are unable to render you aid. You soon will face the judgement of your demonic overlord, foolish goblin."

A sheet of stone forms over the passage to the north, continuing the the east and rising ten feet up from the edge of the cliff. Smooth and unbroken, it blends seamlessly into he surrounding rock faces as if it had always been there.

9 5' squares at 2" thick. Should cover the passage leading north, then continue east blocking the archers to a height of 10'.


Evil GM

Kalim your tentacles don't snag anyone on the boat this round (CMD 18).

Remember anyone who has bull str or cats grace going active gets a +2 on their CMD. This is often overlooked.

Kalim the blinded cleric doesn't take an AOO.


Evil GM

"You believe a silly wall will stop the forces of Orcus....you peasant servant of a false faith...give up NOW and enjoy a life in the save pits."

Order: RD 2

Grung -
underclerics -
yellow ground troops -
Torbitz -
red archers -
Meathead -
Feli -
Des -
Drow Allies -
Purbok -
Malcolm -
Karnog
Kalim

RD 2 Map
*I put up the wall that Karnog place.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Grung 5 fts NE and starts w the wounded one

Melee
Croaker: 1d20 + 17 + 2 + 2 - 3 ⇒ (16) + 17 + 2 + 2 - 3 = 34 for 1d10 + 8 + 2 + 7 ⇒ (8) + 8 + 2 + 7 = 25
Croaker: 1d20 + 12 + 2 + 2 - 3 ⇒ (8) + 12 + 2 + 2 - 3 = 21 for 1d10 + 8 + 2 + 7 ⇒ (9) + 8 + 2 + 7 = 26

Haste 1d10 + 8 + 2 + 7 ⇒ (10) + 8 + 2 + 7 = 27 for 1d10 + 8 + 2 + 7 ⇒ (3) + 8 + 2 + 7 = 20


Evil GM

Two of Grung's attacks hit the cleric, he's severely wounded but he is still up for the time being. (45 Hp damage)


Evil GM

RD 2: underpriest

On Dock:

The priest that was hacked by Grung wobbles slightly but lets loose another damaging burst of negative energy. "I gladly sacrifice my self for Orcus as long as I weaken you along the way."

damaging channel: 4d6 ⇒ (5, 6, 4, 4) = 19
Reflex 15 for half damage. (All PC's plus meath'd and drow)

On Boat:

The two underpriests begin to chant their foul prayers to their demon god.

Z:-17

"Dezpel the slimy weeds"

dispel magic: 1d20 + 8 ⇒ (19) + 8 = 27
vs: DC 20

The black tentacles disappear.

V: -17

The second underpriest spends the round chanting in prayer for a servant.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 9 ⇒ (13) + 9 = 22


Evil GM

RD 2: Yellow troops and one commander

Seeing their commander cut down, the southern troops begin to act by shifting five feet closer to their enemies.

AA: -10 and AA:-9 are attacking Malcolm:

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (3) + 9 + 1 + 2 = 15;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (10) + 9 + 1 + 2 = 22;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (4) + 2 + 2 + 2 = 10

----
While AB:-6 and AA:-7 attack the drow rogue

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (8) + 9 + 1 + 2 = 20;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (17) + 9 + 1 + 2 = 29;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

Both attacks hit him.

will save from channel: 1d20 + 4 ⇒ (18) + 4 = 22
9 HP damage.


Evil GM

Will save drow:

cleric: 1d20 + 10 ⇒ (9) + 10 = 19
9 hp

fighter: 1d20 + 6 ⇒ (6) + 6 = 12
19 Hp

wizard: 1d20 + 9 ⇒ (6) + 9 = 15
9 HP

The fighter Filtua looks like he is about to topple over dead as he's taken two blasts of negative energy.


Evil GM

RD 2: yellow troops in the north

Grung you get an AOO on one that moves through your threat area.

U:-9 hobgoblin leader on Grung

long sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18;damage ,bull: 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10

------
Goblin troops:

V:-8 On Kalim: (this is the one Grung gets the AOO on) he attacks Grung (unless Grung kills him first) He attacks Kalim

"Die!

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (12) + 9 + 1 + 2 = 24;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (6) + 2 + 2 + 2 = 12

This hits for 12 HP

------

U:-8 attack Grung

"Orcus...orcus...orcus." he screams fanatically.

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8

------
V:-7 on Felic

"Burn the witch...kill 'er guud"

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (3) + 2 + 2 + 2 = 9

This should hit for 9 HP

-----
V:-6 on the drow fighter Filtua

short sword, bless, bull: 1d20 + 9 + 1 + 2 ⇒ (8) + 9 + 1 + 2 = 20;damage ,bull: 1d6 + 2 + 2 + 2 ⇒ (1) + 2 + 2 + 2 = 7

this missed


"You can see it is useless to resist...throw down your arms."


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

1d20 + 17 + 2 + 2 - 3 ⇒ (12) + 17 + 2 + 2 - 3 = 30for 1d10 + 8 + 2 + 7 ⇒ (8) + 8 + 2 + 7 = 25

Grung plants his ax in the critters back


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

will: 1d20 + 8 ⇒ (3) + 8 = 11 Kalim centers a fireball on Tribitz. fireball: 9d6 ⇒ (1, 5, 2, 5, 4, 5, 4, 6, 6) = 38


Evil GM

the goblin is still up after Grung's vicious response.

are you casting defensively kalim...there is a non-blinded on near you now.

I'll do the reflex saves at the end of the round closer to your turn Kalim.


Evil GM

Updated RD 2 Map


Evil GM

Everyone please update your HPs on your profile.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d20 + 13 ⇒ (19) + 13 = 32 will (9 hp)


Evil GM

The initiative order really screwed you guys this time.

RD 2: Torbitz

"You filthy enemy of the State, Orcus shall show the spider bytche real power."

The priest calls down a flame strike down on the drwo rogue, but this happens to to catch the invisible flying wizard in the radius along with one of the goblins.

flame strike, half divine damage no DR: 12d6 ⇒ (4, 3, 5, 6, 4, 3, 4, 1, 2, 6, 4, 1) = 43

I figured it was better the drow then you.

spell resistance: 1d20 + 12 ⇒ (16) + 12 = 28

DC 20 reflex
reflex rogue: 1d20 + 10 ⇒ (7) + 10 = 17

reflex wizard: 1d20 + 7 ⇒ (2) + 7 = 9

Both drow are blazing heaps of sacrifice.

The goblin reflex:

goblin: 1d20 + 2 ⇒ (17) + 2 = 19

the golbin sblisters and dies in a ball of inferno.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog steps towards Malcolm and begins summoning.

Summon Monster V for 1d3 ⇒ 2 water mephits

"Beware the summoned creature! Attack that cleric and stop his spell!" Pointing at the chanting Cleric Karnog hopes someone can stop him from getting the spell off.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Yes ...what does that involve again?


Evil GM
Kalim Gudlavaletti wrote:
Yes ...what does that involve again?

casting defensively is 15 + double spell level to avoid AOO.If you fail you lose the spell.


Evil GM

Order: RD 2

Grung - hit cleric
underclerics - spells cast and channel
yellow ground troops - surrounded group attacking
Torbitz - flame strike
red archers - hold action
Meathead -
Feli -
Des -
Drow Allies -
Purbok -
Malcolm -
Karnog
Kalim


RD 2: Meath'd

The ogre takes a deep breath and drinks his healing potion while prone.

CMW: 2d8 + 5 ⇒ (1, 1) + 5 = 7

will save to break prone command: 1d20 + 3 ⇒ (5) + 3 = 8

Meath'd decides to say put as he watches those in front of him go up in blaze.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Looking around feli ponders for a second.


RD 2: Drow Allies

Filtua the fighter, who is torn to shreds form the negative blasts, yells, "Kill the cleric on the dock he's crushing us." He then uses a withdraw to slip down the tunnel he is near.

Verna
will save to get up: 1d20 + 10 ⇒ (13) + 10 = 23

Finally stands up, she sees Flitau leave and she mumbles, 'useless wizard.'

She reaches and touches Kalim, "Lloth will curse me for helping you...I'm sure." then she actually casts a cure spell and touches Kalim. CMW: 2d8 + 8 ⇒ (2, 5) + 8 = 15

'I've lost two and Filtua needs healing, I'm out of here soon."


Evil GM

Order: RD 2 Update

Grung - hit cleric
underclerics - spells cast and channel
yellow ground troops - surrounded group attacking
Torbitz - flame strike
red archers - hold action
Meathead - drank potion 7 hp back
Feli -
Des -

Drow Allies - two are cooking, one scurried down the tunnel, the cleric healed kalim.

Purbok -
Malcolm -
Karnog
Kalim

Updated RD 2 Map


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Pondering for a moment Felicitas casts defensly Crushing despair getting the cone over so many enemys as possibly.
COnc: 1d20 + 14 ⇒ (18) + 14 = 32


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

conc dc21: 1d20 + 15 ⇒ (9) + 15 = 24


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Will Save: 1d20 + 5 ⇒ (6) + 5 = 11


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Des, heal with a potion if nothing else. No sense taking that risk.

See above for Karnog's action :

Start casting Summon V for 2 water mephits.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

CLW Potion: 1d8 + 3 ⇒ (3) + 3 = 6

A dispel magic would be fantastic right now.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Refl: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Reflex: 1d20 + 6 ⇒ (4) + 6 = 10


Evil GM

RD 2 Template with crushing despair

*cool spell

Since this would effect allies too, I postioned it is such away to avoid Grung. Karnog's wall of stone blocks the effect on the ardchers that are behind the wall.

Will saves:

V:-7
will: 1d20 + 1 ⇒ (1) + 1 = 2

V:-8
will: 1d20 + 1 ⇒ (6) + 1 = 7

U:-8
will: 1d20 + 1 ⇒ (14) + 1 = 15

U:-9 leader
Will: 1d20 + 2 ⇒ (12) + 2 = 14

You would think with a name like Crushing Despair it would be fear based. What is save save DC?

Crushing Despair:

EFFECT

Range 30 ft.
Area cone-shaped burst
Duration 1 min./level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

An invisible cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.


Evil GM

Malcolm and Felic what are the reflex saves for? It was Will save for the channel. Only the two drow and goblin were hit with the flaming strike.


Evil GM

Order: RD 2 Update

Grung - hit cleric
underclerics - spells cast and channel
yellow ground troops - surrounded group attacking
Torbitz - flame strike
red archers - hold action
Meathead - drank potion 7 hp back
Feli - crushing despair spell
Des - drank healing potion

Drow Allies - two are cooking, one scurried down the tunnel, the cleric healed kalim.

Purbok -
Malcolm -
Karnog - summon monster
Kalim - fireball


Evil GM

RD 2: Pubok

Dispell magic the stone wall.

dispel: 1d20 + 8 ⇒ (19) + 8 = 27

The stone wall disappears.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Here is what you posted awhile back.

damaging channel: 4d6 ⇒ (5, 6, 4, 4) = 19
Reflex 15 for half damage. (All PC's plus meath'd and drow)

Will: 1d20 + 9 ⇒ (2) + 9 = 11

Failed anyways.


Evil GM
Malcolm Cavendish wrote:

Here is what you posted awhile back.

damaging channel: 4d6 ⇒ (5, 6, 4, 4) = 19
Reflex 15 for half damage. (All PC's plus meath'd and drow)

[dice=Will]1d20+9

Failed anyways.

sorry about that it's will save. Felic I won't make you roll another dice no need to waste that nat. 20.

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