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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy's Handle Animal vs DC10: 1d20 + 12 ⇒ (13) + 12 = 25
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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Piedmontina Mumblethunder wrote: I'm sitting on a 25 AC, and a pile of immunities (undead), including just not making fort saves, and while I would love more CHA, it makes sense for others to grab the headband. In that case I'll definitely take it. For me it's not as much the CHA in place of CON thing, it's that my Mesmerist class and ALL of my SLAs use CHA as casting stat and Soulbound Dolls have really low starting CHA. All my crappy 12-15 DCs will jump up 4 points with combo of headband and levelup ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() As Goldslip ties the ribbon into Cindy's hair, the doll turns her blank face up and stares into the nixie's eyes. "Um. I don't know what happened back there but I really didn't mean those things I said. You're still my sister." With the ribbon properly affixed, she feels it and her eyes sparkle a bit with what seems like joy. Returning to the rest of the group she catches the end of Tina's question and waits a second before interjecting "There's all of that, but wasn't there another reason why we came here? Those people we left back at the cave said there was something here we could use to help Sevren. I didn't really get the words they used but it was some kind of star that knows facts about art or something?" That's the shard of an artifact, for those following along at home ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy had always suspected that the nixie was not to be trusted. All those times she had infiltrated other people's life forces, supposedly for "healing"... but now her true purpose was clear! Cindy had to end this threat before it tore the group apart. Stabby stabby stabby!!!: 1d20 + 4 ⇒ (20) + 4 = 24
Thrusting her dagger forward, she strikes a mortal blow straight to Goldslip's jugular, leaving a small and possibly slightly painful scratch! Wow. A crit. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Spoiler response: I (Cindy) don't care if it's a red herring. My friend Tina said it was true, and who cares I have a bear and we met a Sendi and we're having so much fun!!! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Oh, you just wait til next round when she's close enough to hug and squeeze and get eaten if she rolls low again. It'll be glorious! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Completely forgetting about the barbarians, Cindy freezes in shock for a moment and completely loses her anger. is that ... a ... BEAR?!?!?!? She drops the pebble and floats towards the bear, joyfully babbling away at it. a bear a bear a bear a bear a bear a bear "Hi Mr. Bear! What's your name? I think it's Snuggles. Are you Snuggles? Even if you aren't I'm going to snuggle you! What are you doing with Tina? That's not the right way to hug someone. You don't hug with your mouth, silly Mr. Snuggles! I'll show you the right way to hug." Although she hasn't quite reached the beast, she throws her arms wide as she begins to approach it. a bear a bear a bear a bear a bear a bear a bear a bear a bear!!! "Go ahead and drop Tina, Mr. Snuggles, and you can have a big hug. Why does he have you on a chain? Why is he hitting you? He doesn't seem very nice, you shouldn't be his friend you should be my friend. You can be my Mr. Snuggles!" Handle Animal: 1d20 + 8 ⇒ (3) + 8 = 11 (assuming it understood the "drop Tina" part of the babbling)
A BEAR!!!!!!! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Yes, in case you're wondering, that little speech is an early foreshadowing of her next template :) ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() I moved you on the map :) ![]()
Female Civilized Azimbanan Spirit Ranger 5 | HP 64/64 | AC 18 (T13/FF15) | DR 3 | Init +2/+4 | Perc +11 (+mods) | Speed 30' | CMD 22 (FF 19) | F+7 R+6 W+2 | Active Conditions: None
![]() Dain GM wrote: Thoth-Apep could turn his gaze on Paten directly. However, though he answers him, he turns an almost casual, wandering eye to study Yasala, almost in a curious way – but under the curiosity you can sense a perverse lecherous gleam, coupled with a cold, somewhat off-putting smile. Incredibly amused, Yasala watches the duel of words between these northern folk, but she keeps her face still and shows no emotion, with one exception. When Thoth-Apep glances at her, she smiles demurely and glances at the floor before "regaining her composure" and continuing to quietly watch. After the others are done speaking, she steps forward. "My Lord, I also sympathize with you for the loss of your men. Azimba is a violent place and I am well used to losing men, and whether they be servants or companions it is still something I do not wish on anyone." Continuing to keep the calm tone of a diplomat, she continues "I am here in your fair city looking for information, and it seems that what I seek may tie in with your current concerns. There is an organization of criminals in Azimba that works outside of the auspices of the ruling priesthood. Of late, they have been spreading their influence far from our borders, and envoys have been sent far and wide to look for signs of their activity so that they can be brought home to be given to Jul-Juggah as penance. I am here to see if their sins have reached this far north. I would not normally ask for a boon upon our first meeting but what I have heard of the slaughter in the desert sounds like it could be their work. Perhaps if you had knowledge of Azimbanan groups in the area you could be kind enough to direct me where I could investigate, and if it was the traitors of my kinsmen in the desert last night I would of course bring that information back to you." Bluff to both seem potentially interested in his advances and also to portray herself as the envoy: 1d20 + 13 ⇒ (11) + 13 = 24
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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() lol I don't know why I put people to sleep, other people immediately get them in an aoe every time XD ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Plus I get to have more fun RP when you guys kill what I now think is my friend!!!! I love this campaign. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy's theme during fights: Will you be my friend?
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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() and Bob - why throw ice? Cindy wants to be everyone's friend and you're making it harder. Well, she wants to be everyone's friend unless they don't want to be her friend...then she gets mad. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() and we're walking...
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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() I'm going to have nightmares tonight about Snowball being Mommy.... ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy hangs on for dear life, wishing that she hadn't opted to play but not wanting to hurt Snowball's feelings. She throws out a half-hearted "Whee" every once in a while, internally begging for the ride to end. ![]()
NG Female Human (Qadiran) Witch (Ashiftah) 2 | HP 14/14 | AC 13 (T13/FF10) | Init +2 | Perc +3 | Speed 30' | CMB +3 | CMD 14 (FF 11) | F+1 R+2 W+4 (+ mods) |
Prepared Spells: | Active Conditions: None
Daze, Detect Magic, Light, Stabilize | Cause Fear (1/1), Long Arm (1/1), Mage Armor (1/1) ![]() Hello all. After being laid off, then job hunting, then having family issues, and now starting in with a new job I've found myself falling way behind on everything. I didnt' even realize now long it had been since I logged into Paizo.... I am now officially back and able to actually post daily (for real this time) but wanted to check in first, as if you have already moved on without me I understand. If you are cool with me returning, please let me know and I'll catch up. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Having been on some sort of mental vacation for the entirety of the excitement, Cindy perks up on hearing about sleep. "Sleeping? I can help you quite a lot if we could get him while he's sleeping..." She looks blankly around at the group, trying to figure out why there are all of a sudden so many more people in the room. YAY! ACTUALLY REALLY REALLY BACK NOW! ALL DRAMAS ARE COMPLETED!!! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Yeah the nightmare creature template gives pretty much perfect flying, but only a 10' fly speed. She's creepy not speedy :P ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy quietly sits and listens as she puts together a small doll from the sticks she has been gathering and clothes it with some leather scraps. As Launch Bob's plan enters her head she perks up and looks at the group. "Do you think it would work? That would be much easier than having to try and make him leave." She starts to gather up random scraps of paper from the odds and ends she is always collecting and grabs a bit of charcoal. She begins to mark on the paper excitedly until ... "Um... can anyone help? I don't know how to write..." ![]()
True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() Things settling down. Just enough time to copy/paste in all my games that I should be back to posting tomorrow. See you tomorrow! ![]()
True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() Sisu overhears the conversation while she's healing up and, concerned that Chellian might take an explanation badly, jumps in. "There's all kinds of spells that can help you out in fights. Some increase your reach, some make your skin harder to pierce, even some that just make you bigger which helps with both reach and strength. They're all temporary and harmless, although they can be a little disorienting the first time." She looks up at Chellian as she drinks her second infusion. "Speaking of combat, the fact that we're running into headless opponents makes me suspect that The Lopper's ghost or haunt is through that door. It might be worth trying to use his axe on him...there's a good chance it will throw him off in some way." ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy glances up at Tina when she hears the undead sales pitch. "Tina, not fair trying to take all the people. I would like to have friends too, and my best friends are the ones who can sleep." Glancing up at Sevren she puts on a 'friendly' 'innocent' smile. "I can be your friend while you sleep, Sevren!" ![]()
True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() So.... I'm guessing since we're fighting a headless guy that The Lopper is probably in the next room. (The prisoner who was arrested for beheading people) Since it seems like each one of these things has a weakness, I'm thinking that we should give the axe we found upstairs to the person who can use it best. It's probably going to be useful when fighting him. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy, even more frustrated now that two of her effects haven't ... well ... had any effect, crosses her fingers and tries one more time. Hideous Laughter on the "non-bobbed" remaining bandit. DC10 Will or do the laughing thing. Can't wait for first level up so Cindy has more than 3 whole offensive SLAs lol ![]()
True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() I am 100% for keeping the post. My vote was for head back, rest, then right back to Harrowstone in the morning. That's just my vote though. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() *CRUNCH!* *CRASH!* "RAWR!!" *rustle rustle rustle CRUNCH* "GRRGRGHNNGRR" *more bear noises* "Bear." ![]()
Human (Varisian) Galtan Agitator Rogue 5 // Lotus Geisha Bard 5 | HP 42/42 | AC 19 (T15/FF15) | Init +5 | Perc +11 (+ mods) | CMB +6/+8 | CMD 19/21 | F+4 R+8 W+6 (+mods) | Spell Slots L1 5/5 L2 3/3 | Bardic Performance 16/16 | Active Conditions: none
![]() Lilli's opinion? They are amusing, as long as they stay our of her business. She's a bit worried that they might not see the big picture and get involved in situations that are different than they seem to be, which could mess up her (our) work. ![]()
Human (Varisian) Galtan Agitator Rogue 5 // Lotus Geisha Bard 5 | HP 42/42 | AC 19 (T15/FF15) | Init +5 | Perc +11 (+ mods) | CMB +6/+8 | CMD 19/21 | F+4 R+8 W+6 (+mods) | Spell Slots L1 5/5 L2 3/3 | Bardic Performance 16/16 | Active Conditions: none
![]() Most of my information has already been shared with GM, but just to annotate the specific Masked Persona requirements, I'll put a list here. If any of this confuses people when I speak of agents and such, the group has not yet been informed of the existence of La Tisserande. Although she will be my main persona and she will run the majority of my organizations, she is quite elusive and rarely appears herself. She does most of her interaction through four different 'agents' that each have a specific role. Due to this I got permission to modify the way the physical and behavioral features work so that she can have some features specific to her and some shared with her 'agents.' This allows her influence to be used by her 'agents' while interacting with people who haven't actually (and might never) meet the lady herself. I hope to create a kind of dread of meeting her, even inside my own organizations, since she almost never shows up personally unless there is an issue that needs to be "resolved". Physical features:
Behavioral features:
EDIT: For the other players, I realize that if you wander through Discord, other places, or even my profile, you will learn that Lilli, Mama, La Tisserande, Nona, Decima, and Morta are all different disguises or roles for the same person with Lilli (and Mama) as the "mundane persona" and La Tisserande (and three agents) as the "masked persona". The fourth agent Philomena is a manager who will become my cohort when I take Leadership at level 7.
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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() I'm just gonna start calling snowball "kitty" and put a leash on her ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() I originally figured Cindy having relatively normal intelligence but the child-like personality would be the slow one. I didn't realize how many people would be building moon moons lol. Snowball! You're gonna ruin the plan that Cindy's already possibly ruining! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() My first poppet is going to be a walking teddy bear. Not only that but I'm 50/50 on going the witch route I was planning with first class level. Now I might go druid just to get me that yummy bear animal companion. Does Cindy want to be able to smell children and make candy so that she can find homes for dolls ... or does she want a BEAR!!??!?!? OMG or a 3rd option! A Summoner whose eidolon is a Teddy Bear! ![]()
True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() RAWR!!! Strong Scholar Lady!!! STR: 1d20 + 3 ⇒ (5) + 3 = 8 EDIT: Not so strong scholar lady ..... ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Be quiet, you. You've already admitted you can't count, and you weren't there when I stole them, so you have no idea it's gone. You're lucky I didn't take 100gp XD ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() I know! I keep offering and offering but no one is taking them out of my pouch and using them. USE CINDY'S STASH, PEOPLE!!! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Not-Bob is now Sir Edward Harrington the Slick.
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True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() Somehow that ended up being a double post. Obviously ignore the 2nd one, I would delete it if I'd noticed before the hour was up. ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Cindy, still a bit confused about this doll business, decides to let it drop for now. "If you want, I can be very quiet. Oooh! Miss" now how did she say it? "Peed-mom-tina Mambla-dunder? When you were flying, Gorthug said 'Raaargghugh' too. He has two words now!" ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() You know, they say that you can find anything on the internet. I seriously doubt that I can find a picture (or even a description) of a sentient doll holding a pot containing an immature ooze and riding on the shoulder of an orc zombie. Does that mean we have transcended the internet? ![]()
![]() Well that makes your life easier lol. I also 'claimed' an area and it ended up transitioning from a single sentence into a full fledged organization with teams having assigned roles along with blurbs about what they do in the area and how they interact with residents versus visitors, then drove me to change out some of my talents to get a safe house abiltity, etc. Admittedly it was the 'gang' I needed as an up and coming criminal mastermind and I'm extremely happy with the result, but when I saw your choice of words my first thought was "ruh roh" lol. ![]()
![]() Wandering Wastrel wrote:
One thing for applicants: If you read through the whole recruitment thread this is much more of an intrigue game, and it's been put out that there will not be frequent combat. Additionally there is a LOT of solo activity. Therefore although party balance is not completely unimportant, it's more important to build a good stand alone character for your proposed Merchant. Although we do expect to work together a bunch there will be large portions of the game where you will be acting completely alone (even potentially in combat). Therefore I wouldn't worry TOO much about trying to fit into a party role based on what classes already exist. Build a good savvy merchant with intrigue and social skills plus combat viability first and foremost. ![]()
True Neutral Female Tiefling Investigator (Empiricist) 3 | HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 | extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None
![]() GM: I know this is early I'm just excited!!! Will: 1d20 + 2 ⇒ (5) + 2 = 7 OUCH! ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Having not calmed down from being overwhelmed, and petulantly pretending to ignore everyone, Cindy still can't help but mumble "I want a pot" ![]()
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
![]() Snowball the Dragon wrote: You can just take 'em. She'll bite but she can't do more than 2 damage XD Oh Noes! And Cindy has DR 2/-- !! She's too busy stirring Bob the Thinky Soup to worry about it at this point. It's more of a player issue than a character issue. I don't think Cindy really understands the value of coins. |