About Lilli Popescu / Mama LilyADDITIONAL GAME SYSTEMS AND ASSOCIATED DETAILS
Name: Lilli Popescu (Mama Lily)
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Traits and Feats:
Traits and Drawbacks:
Reactionary (combat), Varisian Tattoo (race), Catacomb Dweller (campaign), Hedonistic (Drawback). Free Feats from Feat Tax Rules:
Other Feats:
Special Abilities and ABP:
Trait and Feat Explanations Spoiler:
Reactionary: +2 to Initiative Checks
Varisian Tattoo: +1 on saves vs charm and compulsion effects; weapon proficiency in bladed scarf and starknife Catacomb Dweller: Begin the adventure with more detailed information about some locations in the catacombs; Drawback (Hedonistic): Whenever you spend a day without gaining reward or treasure (at least 10 or more gold pieces) or spending an hour on entertainment or pleasure, attempt a DC 20 Fortitude save at the end of that day. If you fail, you begin the next day fatigued. This fatigue lasts 4 hours, or until you receive a reward or sufficient entertainment or pleasure. Agile Maneuvers: Use DEX instead of STR for CMB Combat Expertise: (-1/+1) Can choose to take a penalty to attack rolls to get a dodge bonus to AC Deadly Aim: (-1/+2) Can choose to take a penalty to ranged attack rolls to get a bonus on ranged damage rolls Power Attack: (-1/+2) Can choose to take a penalty to melee attack rolls to get a bonus on melee damage rolls (+3 bonus on 2H weapons) Alertness: +2 bonus on Perception and Sense Motive skill checks. Increases to +4 when 10 ranks in skill. Deceitful: +2 bonus to Bluff and Disguise checks. Increases to +4 when 10 ranks in skill. Deft Maneuvers: You may perform a dirty trick, disarm, reposition, steal, or trip combat maneuver without provoking an attack of opportunity; Gain +2 on CMB for these maneuvers and +2 on CMD when opponent uses these maneuvers against you. Feint is a move action rather than a standard action. Spell Focus (enchantment): +1 to the DC of spells from the enchantment school. Dodge: +1 dodge bonus to AC, additional +3 vs AoO when moving within or out of a threatened area (Human bonus feat) Criminal Reputation: You gain a +2 bonus on Diplomacy and Intimidate checks when interacting with criminals, whether they’re individual thieves and cutpurses or criminal organizations. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. These bonuses do not stack with those granted by Persuasive, but this feat counts as Persuasive for the purposes of feats and other rules elements with Persuasive as a prerequisite. Criminal Reputation FAQ: Characters with Criminal Reputation gain the +2 bonus (or +4 if they have 10 or more ranks) on any influence check against criminals, even if the skill isn’t Diplomacy or Intimidate. They also need 1 fewer influence per rank to reach a new influence threshold with a criminal organization (either positive or negative). Greater Spell Focus (enchantment): +1 to the DC of spells from the enchantment school; stacks with Spell Focus. Lotus Geisha Bard Abilities Spoiler:
Bardic Performance: Standard Action, 16 rounds per day Bardic Performance (Countersong): Any creature within 30' affected by a sonic or language-dependant magical attack may use the Bard's Perform(sing) check in place of their saving throw Bardic Performance (Distraction): Any creature within 30' affected by an illusion (pattern) or illusion (figment) magical attack may use the Bard's Perform(dance) check in place of their saving throw Bardic Performance (Fascinate): Use performance to cause up to two creatures within 90' to be fascinated, not usable in combat, Will save vs DC16 Bardic Performance (Inspire Courage +2): Use performance to give allies a bonus on saves vs charm and fear effects and a competence bonus on attack and weapon damage rolls Bardic Performance (Inspire Competence +2): Use performance to give an ally within 30' a +2 competence bonus on skill checks. Enrapturing Performance: Can choose to recreate any known bardic performance focused on a single target. Adds a +2 to the DC of saves vs Fascinate or an additional +1 to the benefits of Inspire performances Versatile Performace (Dance): Use Perform(Dance) skill for Acrobatics and Fly checks Pageant of the Peacock Masterpiece: (Taken in exchange for a lvl2 spell known) By gracefully weaving your body through subtle forms and postures you can convince others of your breeding, eloquence, and refinement. For the duration of the effect, you gain a +4 circumstance bonus on Bluff checks, and may attempt a Bluff check in place of an Intelligence check or Intelligence-based skill check. The subtle changes in your movements also confer a +4 circumstance bonus on Disguise checks to appear to be someone of a higher station (an aristocrat, merchant prince, or even a queen); Uses 1 bardic performance round per 10 minutes of duration. Galtan Agitator Unchained Rogue Abilities Spoiler:
Sneak Attack: (3d6) Add additional damage to any target denied a Dex bonus to AC or that is being flanked Evasion: Take no damage on a successful saving throw that normally results in half damage. Finesse Training (Bladed Scarf): Add Dex instead of Str to damage rolls with the selected weapon Ready for Betrayal: (+1) Bonus to Perception to recognize disguises or see hiding creatures, and to Sense Motive to disbelieve lies Debilitating Injury: When dealing sneak attack damage, can choose to inflict a penalty for 1 round; choices are Bewildered (-2 to AC, -4 to AC vs Mama Lily's attacks), Disoriented (-2 to attack rolls, -4 to attack rolls vs Mama Lily), or Hampered (speed reduced to half, cannot take a 5' step) Enthralling Agitation: Can captivate a crowd once per day as per the spell enthrall (Will DC 16); During the effect, can attempt a DC 15 Charisma check to invrease individual or organizational influence with the crowd by 1 rank or step, or improve attitudes of indifferent or worse by 1 step. Uncanny Dodge: Retain DEX bonus to AC when flat-footed Rogue's Edge (Sense Motive): Gain skill unlocks in chosen skill; 5 Ranks - If you were aware of an opponent before rolling initiative, you can attempt a Sense Motive check as part of your initiative check (DC = 11 + the highest Bluff modifier among your opponents or DC 15, whichever is higher). If you succeed, you gain a +1 bonus on the initiative check, plus an additional +1 for every 5 by which you exceeded the DC Reputation (La Lumiere Rouge): This ability functions as the renown vigilante social talent. In addition to improving attitudes, it also improves the Galtan agitator’s starting influence and reputation with contacts in this area by one level or step. ..Vigilante Talent (Renown): All NPCs in the area of renown have a starting attitude toward her that is one category better, as long as each person's initial attitude would have been at least indifferent. Can change area of renown by spending four hours per day socializing and making contacts for one week. Rogue Talent (Canny Observer): +4 Perception to overhear conversations or find concealed or secret objects Rogue Talent (Claimed Turf): This talent applies while in La Tisserande persona and is not active while appearing as Mama or Lily Rogue Talent (Vigilante Talent - Safe House): Safe houses are established in La Tisserande's area of renown but the effect remains while acting as Mama or Lily. Objects within safe house can’t be located by any effect that is less powerful than a discern location spell. At 7th level, this protection from being located also applies to creatures in the safe house. At 13th level, the entire area is protected from scrying effects (though not mundane snooping) like a mage’s private sanctum. Automatic Bonus Progression: L3 - Resistance (+1) - Resistance bonus on all saving throws L4 - Armor Attunement (+1) - Glamered Studded Leather Armor L4 - Weapon Attunement (+1) - Bladed Scarf (wielded by La Tisserande) L5 - Deflection (+1) - Deflection bonus to AC Ability Scores and Skills:
Strength 12 (+1)
Dexterity 16 (+3) (15, +1 ASB at lvl 4) Constitution 14 (+2) Intelligence 12 (+1) Wisdom 12 (+1) Charisma 18 (+4) (15, +2 Racial, +1 ASB at lvl 4) ----------- Adventuring Skills: Acrobatics +11/+12 (5 ranks, 3 class, 3 DEX, but apply Perform(Dance) for +12) Bluff +14 (5 ranks, 3 class, 4 CHA, 2 feat) Climb +5 (1 rank, 3 class, 1 STR) Diplomacy +12 (5 ranks, 3 class, 4 CHA); +3 if pertaining to Catacombs; +2 with regards to criminals Disable Device +11 (5 ranks, 3 class, 3 DEX); +13 with tools Disguise +14 (5 ranks, 3 class, 4 CHA, 2 feat) Escape Artist +8 (2 ranks, 3 class, 3 DEX) Fly +0/+12 (0 ranks but apply Perform(Dance)) Heal +1 (1 WIS) Intimidate +12 (5 ranks, 3 class, 4 CHA); +2 with regards to criminals Knowledge (Arcana) +6 (2 ranks, 3 class, 1 INT) Knowledge (Local) +7 (3 ranks, 3 class, 1 INT) Knowledge (Religion) +7 (3 ranks, 3 class, 1 INT) Perception +11 (5 ranks, 1 WIS, 3 class, 2 feat); +1 to recognize disguises/notice hiding creatures; +4 to hear conversations/find concealed objects Ride +3 (3 DEX) Sense Motive +11 (5 ranks, 3 class, 1 WIS, 2 feat); +1 to disbelieve lies Spellcraft +6 (2 ranks, 3 class, 1 INT) Stealth +11 (5 ranks, 3 class, 3 DEX) Survival +1 (1 WIS); +3 if pertaining to Catacombs Swim +5 (1 rank, 3 class, 1 STR) Use Magic Device +8 (1 rank, 3 class, 4 CHA) ----------- Background Skills: Appraise +1 (1 INT) Artistry(Literature) +9 (5 ranks, 3 class, 1 INT) Craft(Alchemy) +9 (5 ranks, 3 class, 1 INT) Knowledge(Engineering) +9 (5 ranks, 3 class, 1 INT); +3 if pertaining to Catacombs Linguistics +6 (2 ranks, 3 class, 1 INT) Perform(dance) +12 (5 ranks, 3 class, 4 CHA) Perform(oratory) +10 (3 ranks, 3 class, 4 CHA) Profession(courtesan) +5 (1 rank, 3 class, 1 WIS) Sleight of Hand +10 (4 ranks, 3 class, 3 DEX); +4 to hide concealable thieves' tools ----------- Skill Points: 90 (8 UR + 3 Bard + 1 Race + 1 INT + 4 Background = 17/lvl + 5 from FCB) Additional Skill Modifiers: - +2 to any influence check against criminals, even if the skill isn’t Diplomacy or Intimidate. Circumstance Bonuses: Belled Catsuit: Train for 1 hr and pass DC25 stealth check for +2 on Stealth for 24 hours Blue Book: Consult for 1 hr and get +2 on Knowledge(local), Bluff, and Diplomacy to gather or use info for 24 hours Dancer's Garb: Wear without armor for +2 to Perform(dance) Fashionable Accessories: Wear with appropriate outfit for +2 on Diplomacy to make requests of citizens Disguise Kit: +2 to Disguise Meels: Train for 1 hr and pass DC10 Strength check to get +2 on Strength checks and treat as 1 higher for carrying capacity for 24 hours Perfume Kit: +1 on Bluff, Diplomacy, Disguise, Handle Animal, Intimidate, or Perform checks for 4 hours, subject to GM discretion. You must choose the type of check when you apply the fragrances. Puzzle Heel (5 steps): +8 Sleight of Hand to conceal objects inside Isarn Stat Block Modifiers: Bluff: +2 vs city officials/guards (Corruption stat) Diplomacy: +2 vs gov't officials or to call guard (Law stat) Diplomacy: +2 to gather information (Lore stat) Intimidate: +2 to force friendly (Law stat) Knowledge (all): +2 when using city libraries (Law stat) Perform (all): +1 if 'high art' (Cultured/Prosperous stat) Sense Motive: +1 vs Bluff (Crime stat) Sleight of Hand: +1 to pick pockets (Crime stat) Stealth: +2 when outside (Corruption stat) Spells Known:
CL 5th; Concentration +9; +5 vs SR; Melee Touch +6, Ranged Touch +6
Lvl0(at will) - Dancing Lights, Detect Magic, Lullaby (DC16), Message, Prestidigitation, Read Magic Lvl1 (5/day) - Disguise Self, Ears of the City, Sow Thought (DC17), Vanish Lvl2 (3/day) - Focused Scrutiny, Suggestion (DC18) Equipment Loadout:
Combat Gear
-Fighting Fan (---) -Dagger x3 (1 lb each) -MWK Studded Leather Armor (20 lbs) *Attuned for +1 enhancement* Worn on Body -Hat of Disguise (1 lb) -Holy Symbol of Calistria, Silver (1 lb) -Puzzle Heel, 5 steps (---) -Varied Clothing (1-3 lbs) -Signet Ring, Lily (---) *one worn, one in belt pouch* -Signet Ring, Mama (---) *one worn, one in belt pouch* -Thieves' Tools, Concealable - in belt pouch (.5 lbs) -Spell Component Pouch - on belt (2 lbs) Belt Pouch (worn) (1 lb) -Origami Swarm (---) -Chalk x10 (---) -Flint and Steel (---) -Potion of Cure Light Wounds (---) Belt Pouch (worn) (1 lb) *Empty - For carrying coin* Kept in Room in The Gilded Lily -Calistria's Kindness 30/30 (---) -Courtesan's Kit (5 lbs) -Dancer's Garb (5 lbs) -Fashionable Accessories, Isarn (5 lbs) -Holy Text, Calistria (2 lbs) -Perfume Kit (10 lbs) Kept in The Sanctum Office -Blue Book, Northern Isarn (1 lb) -Blue Book, Southern Isarn (1 lb) -Code Rod x10 (10 lbs) -Disguise Kit (8 lbs) -Ink, Black (---) -Inkpen (---) -Invisible Ink, Simple x3 (---) -Journal (1 lb) -Lamp (1 lb) -Oil x2 (2 lbs) -Paper x10 (---) -Sealing Wax (1 lb) -Toxic Censer (1 lb) -Confabulation Powder, 2 doses (---) Kept in The Sanctum Training Area -Belled Catsuit (12 lbs) -Meels (30 lbs) Masterwork Backpack (4 lbs; 21 lbs including contents) *Kept in Sanctum Office packed and ready* -Glass Cutter (---) -Glue Paper x5 (---) -Grappling Hook (4 lbs) -Oil (1 lb) -Silk Rope, 50' (5 lbs) -Ear Trumpet (2 lbs) -Hooded Lantern (2 lbs) -Second Story Harness (3 lbs) -Potion of Cure Light Wounds (---) Gear owned but never worn/utilized while in this persona -Masterwork Bladed Scarf (2 lbs) *Attuned for +1 enhancement* -Holy Symbol, silver (1 lb) (Sivanah) -Poison Pill Signet Ring, La Tisserand (---) *contains dose of Chelish Deathapple -Holy Text, Sivanah (2 lbs) -Veil, Dark Grey (---) -Veil, Burgandy (---) -Face Mask, White (---) -Scarf, pocketed and reinforced (1 lb) --------------------------------------- Encumbrance: Limits 43/86/130 Limits 50/100/150 with backpack or Meels training Limits 58/116/175 with backpack and Meels training --------------------------------------- Currency: 186g 4s 0c Reputation and Additional Systems:
Reputation Modifiers
La Lumiere Rouge (and Catacombs directly underneath the District): Renown talent and Reputation ability - All NPCs in the area of renown have a starting attitude toward her that is one category better, as long as each person's initial attitude would have been at least indifferent; starting influence and reputation with contacts are improved by one level or step. Criminal Reputation: +2 bonus to any influence check against criminals; need 1 fewer influence per rank to reach a new influence threshold with a criminal organization. Additional Systems: The majority of additional systems plus additional details are contained in a different document for ease of organization and tracking. Document is located here:Additional Details
Background:
Lilli Popescu was born and raised in Isarn by devout Calistrian parents who emigrated from Varisia. She had a relatively safe upbringing and received her education in both religious and secular matters at the House of Joy in La Lumiere Rouge. The entertainment aspect of the courtesan piqued her interest, especially the art of dance. During her training, she befriended a traveling Calistrian who had been to the east and learned the art of the Geisha. This new concept of social intimacy fascinated Lilli and she eagerly learned as much as she could before the itinerant courtesan moved on.
Her interest in dance, speech, and literature continued to grow, and in her desire to enhance her training she began to explore Isarn, eventually discovering the Isarn School of Fine Arts in the theater quarter. She spent her evenings with the Starving Artists, practicing her skills and picking up some new less socially accepted ones that they were happy to teach her. In order to hide this new connection from her parents and Calistrian friends, she utilized the Catacombs to travel between quarters, becoming quite familiar with them over time. Lilli was very careful to keep these two sides of her life separate. As the Court of Bees would not approve of her association with the Artists, she made sure to always have an excuse for her evening outings, and hid her upbringing from the people in the theater quarter. Eventually her education was complete and it was time for her to begin earning her own living. Lilli took up employment in a brothel just over the border of the theater district where she tried to leverage her Eastern style and dance skills to be more of a geisha than a prostitute. This was quite a novelty in Galt, and she quickly became one of the madame's senior girls due to the business that she brought in. Unfortunately, this new style also resulted in some of the Artists visiting as clients, who recognized her. After several embarrassing incidents she had to cut her ties with them in order to avoid the wrath of her madame. Lilli had enjoyed the excitement of her less legal activities, so once she was no longer running with the Artists she began to cultivate a small gang of her own, using her charm and the occasional gift of food or copper to encourage local urchins to work with her. Merely separating herself from her former associates was not enough however. The madame wanted to have complete control over her girls did not want them to have any external connections of their own. When she began to suspect what Lilli was doing in the streets, she was irate and began locking her into a room overnight to get her "under control." This went on for a short time until it came attention to the Court of Bees, who support the cultivation of free-willed courtesans and prostitutes in service of Calistria. The madame was taken by the mob to visit Madame Margaery with the full support of the church, who ensured that their members were present to spread the word of why this event had occurred. With the madame gone and the brothel being outside of La Lumiere Rouge and therefore not in the immediate control of the Court of Bees, there was a power vacuum and the fate of the establishment was uncertain. Lilli's experiences had taught her many skills and lessons beyond those of the average worker in her field, and she leveraged these to take control. She used her connections to clients to obtain supplies, and her street gang maintained security in the neighborhood. Her quick actions and her abilities quickly had the other girls looking up to her, and this respect combined with what savings she had accumulated allowed her to step in and run the establishment as sole proprietress. Now in control of her own place, Lilli renamed it 'The Gilded Lily' and gave it an eastern feel. She began to train the girls in the arts of the geisha and transformed it from a standard brothel to an establishment for social intimacy and entertainment; none of the courtesans were required to sell their bodies. She gave them freedom to work according to their own talents, entertaining in the common areas, and provided private room and board for them all. This not only improved morale but allowed them to be able to entertain favored clients in private if they chose to. In order to both provide security and income, Lilli continued to run her local gang and had a hidden stairwell built that led to a headquarters under the Gilded Lily which also connected to the catacombs. She merged her two businesses internally, allowing people to work upstairs or downstairs according to what talents they brought to the table, but did her best to keep them separate publicly. Few outside of her circle of confidants might suspect that 'Lily' of the Gilded Lily was the same as the often mentioned but unfrequently seen 'Mama' who controlled the immediate neighborhood with her 'boys and girls.' As time went on her enterprise grew, but she was constantly dealing with the effects of the mob rule of Isarn. She did her best to recruit from the orphans and urchins on the street in order to give some level of security to those who had been left behind by the effects of the violence, and she provided what protection she could to the residents of the neighborhood. Despite her efforts, she continued to lose clients, friends, and 'children' to the effects of rumors. Although the anarchy could be used to cover up her activities, she began to dream of a Galt where her web could be more stable; a Galt where she could get recruits based on their skills as opposed to their desperation. This thought was always in the back of her mind until one day a man named Androk came to her with a proposition. Timeline:
The Many Faces of Lilli Popescu:
Lilli Popescu is a very attractive but not stunning woman. People are often drawn to her but it is more commonly due to the force of her personality and her mannerisms than it is due to her beauty. She is of slightly above average height, trim and fit with just enough softness and curve where it tends to matter, and has long wavy brown hair with reddish highlights and hazel eyes. What makes her so enticing to men and women alike is her ability to read what they find pleasing in a woman's personality and subtly change her actions to assume those traits, although she tries to keep certain mannerisms and traits to the front depending on which role she is actively portraying.
When completely at ease with those few friends who know of both sides of her life, she is thoughtful and quiet, choosing her words carefully before speaking. Even in these moments of relaxation she is still reading the people around her to learn how best to influence them in case it becomes necessary. She is a bit of a hedonist, and will spend at least some of her free time in her own establishment with her courtesans, watching them entertain or getting a massage. She expects them to take good care of her and cater to her needs, but she will never use them for physical pleasures. She believes that it would be inappropriate to be intimate with her employees, but if a client or acquaintance catches her eye she has no issues with providing them with her own private entertainment. She shies away from romantic attachments out of fear that if she got too close to someone it might jeopardize her interests. As Calistria teaches, "love the food, not the chef." Lilli seems like a simple woman of delicate tastes, unless one knows of her multiple alter-egos and personas. Lilli (Public Role): In her "normal" public persona as a Calistrian proprietor of The Gilded Lily teahouse, she appears as one would expect of someone in that role. Her long reddish hair is worn down, her makeup accentuates her hazel eyes, and her form is accentuated by the yellow and black clothes that she wears. When working her outfits tend to be tight in some places and pleasantly loose in others and when out and about she wears a flowing thigh high slit dress of soft yellows with a corset that is actually armor in disguise. Both in and out of the tea house she has an enticing, charismatic personality and will attempt to use her social skills to take whatever role in conversation would be most endearing to the person she is speaking with; she can be garrulous, quiet and respectful, or anywhere in between. When fidgeting or when she has nervous energy, Lilli will straighten her garments, play with her hair, or fidget with her fan. She has a signet ring with the image of an eastern fan engraved with the monogram "LP" used for personal correspondence, and shows no connection to La Tisserande.
Dramatis Personae:
'Oncle' Perdu (Profile) - L4 Tiefling Dark Lurker / Knife Master Rogue; Guild Second of The Family Perdu is slim, of average height, with short dark hair, and seems to be an unusually pale but otherwise normal young man with one exception. His abyssal heritage presents itself in the absence of a shadow, causing him to spend most of his time in the safe house, the catacombs, or alleyways. He avoids going into public areas during the day, preferring night when he can stay in the existing shadows so people not in the gang will not notice his abnormality. He utilizes scofflaws and bureaucrats for any dealings with the neighborhood citizens when Lilli is unavailable but she requires him to. He wears tight fitting dark clothing and seems to live in his armor, almost never taking it off when he outside of his personal quarters. 'Tante' Violet (Profile) - L3 Human Seducer Witch; Matron of The Gilded Lily
Buildings and Organizations:
The following stat blocks show the intent for the completed buildings and organizations. Until construction and recruitment are complete, reference the campaign's Organizations and Buildings spreadsheet for current stats.
--------------------------------------------------------------------------- -------------- The Gilded Lily: Spoiler:
Manager: 'Tante' Violet (Matron)
Building - The Gilded Lily ..Rooms: 1 Bar (F), 1 Common Room (F), 1 Escape Route, 1 Kitchen, 1 Lavatory, 2 Lodgings (F), 1 Sauna (F), 1 Sitting Room (F) ..Size: 150 squares ..Associated Group: Gilded Lily Staff Gilded Lily Staff ..Teams: 2 Scofflaws, 2 Acolytes, 1 Priest ..Size: 13 people Expenses: Manager: 3 gp/day Earnings: Gold +92, Goods +8, Influence +63, Magic +15 Daily Earnings / Take 10 values (take all): Gold +81, Influence +20: 6gp, 1sp; 3 Influence Bonuses: ..Bar provides +1 to diplomacy checks to gather information after 1 hour spent socializing ..Lavatory gives +2 to Fortitude saves to resist contacting a disease while in settlement ..Sauna gives +1 on saves to overcome ongoing diseases and to recover from negative levels after 1 hour spent steaming ..Sitting Room provides +1 to influence or learn about guests if 1 hour spent socializing; bonus is to bluff, diplomacy, intimidate, KS:local, or perform Notes: The Gilded Lily is an eastern style tea house owned by Lilli Popescu. Courtesans provide social intimacy and entertainment to its clients, and it has a full bar and kitchen for public use. Although it is not officially a brothel, each courtesan has a private room and they are known to take favored guests in back in exchange for coin, favors, or trinkets. This is a voluntary act ; none of the girls at The Gilded Lily are prostitutes by trade, and clients who do not understand this are quickly escorted out by teams from The Family. All of the Gilded Lily staff are members of The Family organization but their earnings are tallied along with the tea house as it is their permanent work location. The staff makes their own hours and are not all on duty every day. Each girl has her own habits and clients, and as long as at least 3 are on duty each afternoon and evening and each girl is pulling her weight they are allowed to make their own schedule. --------------------------------------------------------------------------- -------------- The Sanctum and The Family: Spoiler:
Manager: 'Oncle' Perdu (Guild Second - Thieves' Guild)
Building - The Sanctum ..Rooms: 1 Alchemy Lab, 1 Printer, 1 Dojo, 1 Infirmary, 2 Lavatories, 2 Sewer Access, 1 Secret Room, 1 Bath ..Size: 110 squares ..Associated Group: The Family The Family ..Teams: 2 Craftspeople, 1 Elite Soldiers, 2 Soldiers, 2 Skirmishers, 3 Robbers, 4 Cutpurses, 1 Elite Guards, 2 Guards, 1 Lackeys, 1 Sage, 1 Bureaucrats, 1 Scofflaws, 1 Mage, 2 Apprentices ..Size: 99 people Expenses: Manager: 4 gp/day Earnings: Gold +131, Goods +52, Influence +103, Labor +74, Magic +25 Daily Earnings / Take 10 values (take all): Gold +54, Goods +30, Labor +12, Magic +10: 2gp 4sp; 4 Goods, 2.2 Labor, 2 Magic Bonuses: ..Alchemy Lab acts as alchemist's lab giving (+2 to Craft(Alchemy) checks) ..Printer acts as masterwork tools giving +2 to writing and printing skills ..Lavatory gives +2 to Fortitude saves to resist contacting a disease while in settlement ..Bath gives +2 bonus on ongoing Fort save vs disease after spending 1 hour bathing ..Dojo counts as a facility for training and retraining ..Infirmary counts as a healer's kit with unlimited uses giving +2 to heal checks Notes: The Sanctum is Lilli Popescu's safe house, out of which she operates a criminal organization called The Family under the alias of 'Mama.' Although a portion of the organization have homes of their own, orphans and homeless that were recruited need a place to stay. Additionally, there are times when a criminal might wish to lay low and not return to their home for a period of time. To accomodate these situations, The Sanctum has a middle floor in between The Gilded Lily and The Catacombs which has cots and footlockers for members to stay, and food can always be obtained from the kitchen above. The Sanctum also includes storage and several meeting areas. --------------------------------------------------------------------------- -------------- Additional Details: Details such as expanded stat blocks, building floorplans, organization charts, team details, etc are located at the following link: Additional Details |