Monsters save the world (Inactive)

Game Master caster4life

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Monsters sheets
Large maps (dungeon, region)


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina glowers at Claudette's (temporary) fate, and attempts to console Snowball "It's alright little one, that's happened before. Not exactly like that, but the whole dying thing, definitely not the first time."

She continues to float around inside Bob, and decides to grant him a Bit of Luck as she continues her song "How could something so familiar be so strange?"


HP = 13/52 | AC = 19/13/17 | Fort = 6 Ref = 7 Will = 9

Alloura's eyes roll in her head and she falls unconscious under the thing's powerful grip.

Currently on -1hp


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip comes back to herself and stops her sword arm mid-swing. "Geez, what am I doing? Sorry, Cindy." Then she turns and starts moving toward everyone else, drops her short sword, and draws her crossbow.

Double move. Dropping the sword as a free action, and drawing crossbow as part of the second move action.

Also, this is the 3rd round of Bob getting an extra 5 healing on top of his own fast healing.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

Shortsword: 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 1d2 + 10 ⇒ (1) + 10 = 11
Cold Damage: 1d6 ⇒ 3
Fire Damage: 2d6 ⇒ (6, 6) = 12

Sendi looked at the corpse of the princess in disappointment. Broken toys weren’t fun. But she had something else to play with! She flew over to the choker and lashed out with it, pretending to be a knight, saving a beautiful dragon from a princess intent on defiling it. ”En garde!” Sounded like a very knightly thing to say. Her smile returned, as the game wasn’t over yet.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

[hp: 42. thanks Goldslip. out of the danger zone]

Bob moves forward after the choker. Slow-Bob suddenly is feelin' LUCKY!

2d20: 2d20 ⇒ (1, 17) = 18

17 to hit the Choker. DC20 fort save for paralysis

damage: 1d4 - 3 + 1d6 ⇒ (3) - 3 + (5) = 5

damage on Tina's binds: 1d6 ⇒ 3


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Staring at Goldslip, ready to dodge under her sword and go for the eyes, Cindy's eyes open wide as she realizes what has been happening. She quickly stops herself and looks around the room, heading towards the commotion in the doorway

double move


N Aberrant but still Cuddly Bear | HP 20/20 | AC 13 (T12/FF11) | Init +1 | Perc +5 (scent) | CMB +5 (+9 grapple) | CMD 16 (20 trip/overrun) | F+4 R+4 W+2 |

Feeling his mistress moving closer, Mr. Snuggles calms slightly and follows the last opponent towards the door, snapping at it as it tries to escape.

Bite: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Crit Confirm: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Crit Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6


Monsters build rules

Bob surges after the choker and swings at it but can't quite connect.

AC 21.

Sendi flies over and stabs it hard. Then Snuggles ambles after the choker and bites its head off!

2534 xp!

You have defeated the enemies but now you realize that the dragon you came to save is bleeding out on the ground!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob continues to digest Tina's binds until the acid finally corrodes through the twine, then he spits her out on the ground.

Bob looks sadly at the dragon. Too bad your girlfriend died, Snowie. Should Slow-Bob dissolve her?


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Leave the bodies as they are. For a little bit at least. If we're to thwart my brother's plans, we'll need to gather some information from them. In the meantime, Goldslip, could you help this dragon? It would be nice to have one who owes us its life.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

wounds: 6->1
recharge 3->2

Confusion: 1d100 ⇒ 96 Hmmm, looks like I have multiple valid targets, but I don't think the twin would be melted right away. Anyone have a nonsleep, nonparalysis spell to hit Snowball with and prevent her from fighting? Fear? Now I wonder what fear + confusion would do XD
Cindy 1, Goldslip 2, Bob 3: 1d3 ⇒ 3

"No eat girlfriend!" Snowball screeches at Bob before trying to bite him.
Bite Bob!: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d4 + 3 ⇒ (1) + 3 = 4


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

"Snowball! No! No eat Bob! If you eat Bob I will feed you to Mr. Snuggles!"

Intimidate vs DC15 for Fearful Presence: 1d20 + 17 ⇒ (9) + 17 = 26
Fearful Presence: Will save vs DC13 or be panicked for 2d6 ⇒ (3, 5) = 8 rounds

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Snowball you are tickling my goo goo. Maybe girlfriend isn't dead, says Tina?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Wow. With a +17 you auto succeed DC 15 xD
@GM: ummm so would the panicked condition take precedence? or confusion? xD
Double checking the wording we have "must" in the Panicked description and "cannot act normally" in the Confused description...

Will: 1d20 + 3 ⇒ (13) + 3 = 16 -2?


Monsters build rules

Haha. Good question! For now, I'd just say the most recently applied condition until I do some rules lawyer investigations on the topic.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

kind of a moot point. He met the DC so he isn't panicked.


Monsters build rules

Pssst... Snowball is female.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Pssst...Cindy has a hard time with gender anyways, and all this discussion of Snowball and a Princess getting married and having kids just has her all confused


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Welp, looks like no one can grapple Snowball or w/e, so I'll just continue her confusion...

Confusion: 1d100 ⇒ 87
"NO!" Snowball retorts, continuing to snap at the poor abused cube-shaped ooze.
Bite: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

BTW, goldslip, please heal the other dragon with icey breath when you get the chance xD

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob is confused himself, at why Snowie is trying to tickle him so much.

He tries to engulf the dragon to slow him down.

engulf:
Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC9 Reflex (DC 12 base creature) save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.


Monsters build rules

Ok then, Snowball. I suppose you need to make a reflex save that is a near-auto-success.

Really, we just need Goldslip or someone to heal Alloura so you can continue wrapping up this quest.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina summons her cleric again. As she steps into the longhouse, she rushes to the fallen princess, then looks around for Tina. Disappointed, but not surprised at finding her summoner bobbing gently upside down inside a gelatinous cube, she says "Look lady, I may be a miracle worker, but there are limits."[./b]

Tina rights herself, and manages to break the weakened twine. She points at larger dragon, and says [b]"No Miriam, I'm not paying to bring her back. But that dragon could use some work." The cleric's eyes go wide. "No. Absolutely not. The bear was bad enough, but now a dragon?" As her eyes grow used to the light, she looks around and sees Mr Snuggles assessing her, and Snowball babbling. Tina emerges from Bob, and simply says, "We made a deal long ago. If you want me to stop holding up my end of the deal, You're free to leave." Tina open a portal nearby. Miriam stares daggers at the little fey, to no great effect, before saying a few prayers over Alloura, and stepping through the portal as quickly as possible.

three CLWs: 3d8 + 3 ⇒ (7, 8, 6) + 3 = 24

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Snowball- in your confused state, and it is also what you have been also already doing to me, you could choose to take an AoO against Bob instead of doing a reflex save and then I will automatically engulf you.


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Monsters build rules

Alloura is quickly healed and regains consciousness!

It takes a while, but Bob, Cindy, and Snowball work out their differences.

That was a CL 12 confusion so it would be a while but I seriously doubt confused Snowball was likely to kill anybody unless the party acted very stupidly.

With Alloura healed and things calm again, you realize there are several things you should do. You need to obtain the shard of the ancient artifact to defeat the Shadow-being in Sevren. The shard was rumored to be part of Alloura's horde at some point. It should look like a small golden shard of metal. In addition, you may want to take a peak around your current location.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I think Snowball would take all AoOs possible and get engulfed. I forget the drowning rules, but I think Snowball drowning is the only real risk xD

No longer magically confused, but still not quite all there, Snowball asks "girlfriend better? Pretty dragon my girlfriend?"

Rather than wait politely for the answer by sitting still attentively, she then chews off a few half melted scales to make room for new ones to grow in, which startlingly quickly do so.

Grand Lodge

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Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob ejects Snowball once he starts acting normal, well before suffocation would have been an issue.

And he hasn't forgotten about.... that door.

Wondering what other enemies may be hiding behind it, Bob goes to the main entrance to the castle and starts beating on it with his acid slams. He knows no fatigue and no boredom. It is only him and the door, and Bob does not stop until it is brought down.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

After brooding for a bit, embarrassed by how she was confused into attacking her own friend, Goldslip acquiesces and links her life to Alloura's.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

With the battle over, as well as the confusion, Sendi descended to the ground and sat in a contented ball. This group was certainly fun, and that counted for a lot. She had already forgotten the details of their quest, but she hoped it wasn’t over. Or at the very least that they wouldn’t ask her to leave. She watched expectantly to see what they would say that they’d do next.


HP = 13/52 | AC = 19/13/17 | Fort = 6 Ref = 7 Will = 9

Alloura's beautiful eyes flutter open. She stretches her lithe body like a cat waking up from a nap and unfurls herself into a standing position.

She is still in pain but the feeling of the Princess being defeated alleviates that pain more so than any amount of treasure for her horde. Well, almost any.

girlfriend better? Pretty dragon my girlfriend?"

"Hardly. But thank you, its nice to have the offer." she says.

Taking in the motley crew, she wonders if she could have conceived of a more ghastly group of misfits to be her rescuers. But then, beggars can't be choosers. Though she would never beg. How demeaning, and she shudders at the thought.

"Who are you 'people?'


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

"Hello, I'm Piedmontina Mumblethunder!" Dancing lights flash and spin behind centimeters-tall fey lich, in a complicated pattern. "We're here to thwart my brother's plan, even though it's actually my plan. Because if he executes my plan, I'll be even angrier with him than I am now for stealing my plan. But the chances of him successfully executing it are tiny, because he's such an idiot that he can't even come up with his own plan, and has to steal mine."

Tina calms herself, and takes a tiny flask out of her robes, capable of holding but a few drops. She takes a deep swig from it. "Anyway, even though he's a fool, and can't assemble the right parts, he's gotten close enough that he may start triggering some of the next steps.

Tina flits over to the corpse of the enemy princess. I mean look at this, he's tried to replace what is clearly stated in the plan as a white dragon, with some combination of a silver dragon and a drake? I'm not sure how that would even work. Well, I have some ideas, but none of them are good. And this princess, if she is even that. Her bone structure indicates that she's from the Northern lands, and the plan absolutely demands that the child be an heir to a Southern Kingdom. Although, with a silver dragon..." Tina trails off, then spins to Alloura, You two, did you ever... She waggles an eyebrow over one of her dimly lit ruby eyes. "I mean, are you carrying this human's child?"

Without particularly waiting for the answer, Tina continues, Anyway, We know my brother is involved in all this, because one of my previous associates, was destroyed in what I can only assume was an act of sabotage during one of her arcane experiments. Her son too. Good kid. Unfortunate that he got possessed by whatever that was. And I know that it's my brother, because unleashing a hell demon is one of his old tricks of 'misdirection'. He's hoping that we won't know it's him, because we're too busy playing Paladin. But as usual, now we need to both stop him, and clean up this ridiculous mess he's made. She takes a long swig from the flask, realizes it's empty, and dips it into Bob for a refill, while looking around the room.


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Monsters build rules

Tina is talking out of her tiny undead butt. Her brother, a half-breed heir, etc have nothing to do with any of this. Her mention of previous associates is actually the main plot itself

Bob takes his time and eventually destroys the large, strong wooden door and finds a variety of rooms with (unlocked) doors accessible throughout the keep up a flight of stairs.

Destroy all those doors too or ask a friend with hands to manipulate the doorknobs?


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

While that is true, Sendi is following the plot as Tina tells it, because that is all she knows. :)


HP = 13/52 | AC = 19/13/17 | Fort = 6 Ref = 7 Will = 9

Halfway through Tina's exposition, Alloura yawns loudly and obviously. As she does so you see the occasional glitter of coins, gems and other things tucked into her scales. It gives her already beautiful countenance a shimmer in the light which, frankly, is dizzying.

"I'm sure that's all very interesting for you, Pee Montana." the dragon says to the .... girl?

"I'm just glad this witch is dead. And not a moment too soon. Your incompetent bumbling in gave me the opportunity to finally strike. Although keeping me out of the clutches of that dirty choker was very kind of you. It's good that you appreciate one such as I should not be touched by one such as it."

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob's weakening mental powers still have enough oomph to mentally turn door knobs. He goes through the castle opening and slamming doors, mentally laughing manically along the way.

If he sees anything shiny or interesting, he'll pick that up too.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Cindy listens to the conversation as she floats down to the ground and toddles over to the bear, keeping an eye on Goldslip with what would be a shamed expression (if she had a face capable of making expressions).

As the others speak to the big snowball-y lady, Cindy strokes Mr. Snuggles's head. "That's a good bear. You bit that thing good. I'm going to have to get you a nice present"


Monsters build rules

The rest of the group keeps conversing with Alloura while Bob explores the keep. He finds a lot of interesting-looking things! There is a top hat made of obsidian, a small pretty bow with red lines inscribed on it, an icy bracelet, a small, shining diadem, and a long robe of ever-shifting colors. Bob also finds 10,000 gp worth of fine goods and coins.

It's monster Christmas for completing a major plotline.

Detect magic+spellcraft will eventually determine...:

These are all rare and unusual magic items, no doubt kept by the princess as novelties.

Hat of destruction: This obsidian hat is resistant to weathering and corrosion and grants the wearer the ability to use their constitution modifier in place of strength modifier for melee attack rolls (but not damage).

Ribbon of terror: This small pretty ribbon allows the wearer to cast blistering invective at will. CL equals CR.

Bracelet of sheer cold: This bracelet empowers cold damage dealt by the wearer but does not apply to spells or SLAs that deal cold damage.

Diadem of radiance: This diadem allows the wearer, if a divine spellcaster, to cast burst of radiance with CL equal to CR at will. DC keys off of wis or cha.

Robe of the flexible summoner: This robe grants its wearer the "evolved summoned monster" feat.

Make sure you write down what your item does!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

"Holy hat! Holy moley kablooey! Slow Bob is now to be named Hat Bob again. Slow Bob found a hat made of shiny stone and then Slow Bob put this hat on Slow Bob's top and it didn't melt and it makes Slow Bob feel so happy to have a hat on top that his name shall now be Top-Hat-Bob because the hat is on top!"

thanks for (mostly) fixing my build! )

Top-Hat-Bob dumps everything else he finds on the ground but continues to slide around gloating for quite some time.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I have a feeling that GM just found a way for Cindy to do damage regularly...and it is pretty too!

Cindy sees the pretty bow lying on the floor, and quickly picks it up, playing with it for a bit before she puts it haphazardly on top of Mr. Snuggles's head, and after taking a critical look at it, she moves it to her head. "oooooh it's so preeeettty! Can I keep it guys? Pleeeeeaaaase?"

She moves it around a bit, trying different places, but it keeps just falling off and landing on the floor. "um. Does anyone know how to put a pretty ribbon in a pretty girl's hair?"


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip comes into a room that Bob has already left and spies a faint shimmering light. She is drawn to it, and moves closer out of curiosity. The source of light is revealed to be a beautiful crown! The little nixie picks it up gingerly and gazes at it a while. Then she tries it on. It seems to rest easily there. She smiles, and it's a smile of innocent happiness, not like the satisfaction she found such a short time ago when she ended the life of Gorthug's destroyer.

Then she hears Cindy from another room asking about putting a pretty ribbon in her hair. "Coming, Cindy! I'll be happy to help you," she calls back.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

bracelet is obviously for Alloura, yeah? :D
[/sarcasm]
BTW, does "empower" mean 1.5x the die roll like the metamagic feat? Or should I just roll 3 dice instead of 2? xD

Snowball, too busy failing to understand explanations about who she's going to marry and the rest of Tina's wonderfully insane plan to steal all the shiny magical objects. Eventually she finds the bracelet. "MINE!"
She pounces on it and fails several times to wear it like a necklace before placing her head on the ground, level with it, staring daggers at it.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina hears the commotion from the other room. "I'll be right back. I just need to make sure there's nothing dangerous." She zips over to the other room and sees everyone already wearing their new trinkets. "You all know that there is a treasure room back at Last Hill that I keep stocked exclusively with cursed items, to deal with overeager adventurers and light-fingered goblins."

After checking out the robe extensively, she tries to slip it over her shoulders, and manages to raise herself to a respectable height, the full robe trailing below her.Then a slight breeze blows through the door and the robe billows briefly before beign carried away like a sail, taking Tina with it. She considers it for a moment, before pointing at it, and shrinking it down to a more manageable size.

Secure in her new, well-fitted robe, she returns to Alloura, "Indeed I completely understand the need to not be touched by mere royalty. In the meantime, who brought you and this false princess together? I need information about my brother's latest form. And did he provide you with any magical items for safe keeping?


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

As Goldslip ties the ribbon into Cindy's hair, the doll turns her blank face up and stares into the nixie's eyes. "Um. I don't know what happened back there but I really didn't mean those things I said. You're still my sister."

With the ribbon properly affixed, she feels it and her eyes sparkle a bit with what seems like joy.

Returning to the rest of the group she catches the end of Tina's question and waits a second before interjecting "There's all of that, but wasn't there another reason why we came here? Those people we left back at the cave said there was something here we could use to help Sevren. I didn't really get the words they used but it was some kind of star that knows facts about art or something?"

That's the shard of an artifact, for those following along at home

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Top-Hat-Bob will ask the new dragon. New-Dragon, do you have a star that we can borrow so we can save the world? New-Dragon since you are Snowie's girlfriend now do you want to travel with us?


HP = 13/52 | AC = 19/13/17 | Fort = 6 Ref = 7 Will = 9

"I don't have a clue what you're talking about. Brother.... ? No idea. This witch was jealous of my beauty all along. I mean, who wouldn't be. But she captured me...." Alloura spits through her teeth, the words sibilant and hateful. "Kept me imprisoned behind these cold walls, robbing the world of my magnificence - that was the real crime."

She looks up at mention of the star and her claws hug her body like a lady caught in the nude. Jewels and coins and things beside glitter between her stunning scales.

"A star. What would you want with the... a star?"

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Well... old master ripped hole in the world and out popped a demon, who killed her and took body of master's son and flew flew flew away. Old wizard, who became friend like all old wizards, told find pieces of artifact that can banish demon before he eat the world.

For Bob, such a speech incredibly stretches his intelligence. He oozes into a puddle to recover.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

”A fun quest! Let’s do it!” Sendi exclaimed, happily. ”It is going to be amazing, I just know it.”


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Monsters build rules

I'm not sure how to handle this when no one in the party is smart enough, in character, to remember what the quest is. Bob's description was mostly accurate. The wizard who told you about the artifact was the tiefling who's party helped you deal with Cinder. For sake of gameflow, I'd say Alloura recognizes Bob's very loose description as the shard of the great artifact she's aware of.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

"What Bob says is true," Goldslip adds. She looks at Alloura with big, sincere eyes. "This demon threatens the whole world, Your Magnificence," the nixie says, "and if we can't stop it, then there will be no one left to enjoy your great beauty. Please help us. We need the artifact shard that you have, if there is to be any hope."


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball will become smarter eventually, haha


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Cindy remembers the quest, she just didn't know what all the big words like "artifact" mean so they kind of slipped her mind. She's actually pretty smart, just starting off with the soul of a small child I have to assume she has a small knowledge base and vocabulary

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