Monsters save the world (Inactive)

Game Master caster4life

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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Gorthug - good news! You can actually hit the closest one and still be just barely inside the circle of gloomy darkness.


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DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

That brings joy to my shriveled black heart


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I moved you on the map :)

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Be doop be dum doop dum.Eats some big hairy human... La de da dah. Bob slides forward slowly as he sings to himself (and everyone else)


Monsters build rules

Goldslip and Tina still to go.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina keeps her song up, trying to keep the rest of the barbarians distracted. Looking out for another / Anyone will do


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip moves after Cindy, and pulls the trigger on her crossbow, targeting the barbarian next to Gorthug.
attack into melee: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
damage: 1d6 ⇒ 1

Gorthug, is your "Wounds (0)" accurate, or is my life link still pulling damage from you to me?


Monsters build rules

GM screen:

reflexes: 2d20 ⇒ (17, 20) = 37
Attacks: 3d20 ⇒ (17, 2, 7) = 26
Miss chances: 3d100 ⇒ (62, 8, 5) = 75
Dam: 2d6 + 17 + 2d6 ⇒ (1, 6) + 17 + (5, 4) = 33
Self dam: 2d6 ⇒ (2, 6) = 8

The barbarians dodge the worst of Snowball's ice breath and Gorthug smacks one of them, breaking the last one fascinated by Tina from his reverie. Newly alert to some threat, he attacks, striking Gorthug a hard blow (33 dam before DR). His allies look with frustration at the flying Tina and Snowball then rush up and attack as well but miss due to the darkness.

Everyone, GO!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Slurp slurp eat him up. Bob da da Bob!

Bob moves forward onto a barbarian in an attempt to engulf him!

engulf:
Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC 9 Reflex save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s paralysis and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.

if it chooses to AoO me, then he is engulfed and pinned, dealt the acid damage below and has to DC20 fort or be paralyzed for 3d6 rounds

acid: 1d6 - 3 ⇒ (6) - 3 = 3

HP:76/82


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Melee greataxe: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d12 + 10 ⇒ (12) + 10 = 22 (plus level drain)

slam: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d10 + 7 ⇒ (5) + 7 = 12 (plus level drain)

One upside of being dead was not feeling pain. The blow that struck Gorthug would have killed most mortal men outright, and sent the vast majority of the remnant immediately going into shock. He responded by attacking back, as if though nothing had happened.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

wow, depending on if Gorthug's victim goes down and if Bob successfully eats that dude, I have at least 2 very different possibilities for what I want to do xD


Monsters build rules

GM screen:

Fort: 1d20 ⇒ 14

Gorthug finishes off one barbarian while Bob engulfs another but the barbarian keeps wriggling.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Seeing that her friends were taking care of the big hairy guys without any real problem, Cindy continues to float forwards bringing the circle of darkness with her.


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina keeps singing, but now her lyrics are inspiring, more than fascinating.
You are the undead queen / Young and sweet / Only thousand and seventy / Oh yeeeeaaahhhh.

Let's get some +1/+1 going on!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball swoops down next to the barbarian that isn't dead or eaten and bites him from behind.
Bite+IC: 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage+IC: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip reloads her crossbow and cheers on Gorthug.

"Get him, Gorthug!"

That's combat advice for +2 on his next attack against the un-Bobbed barbarian.


Monsters build rules

GM screen:

Break free: 1d20 ⇒ 1
Attack!: 1d20 ⇒ 15
Miss chance: 1d100 ⇒ 87
Dam: 2d6 + 17 + 2d6 ⇒ (2, 1) + 17 + (3, 4) = 27
Dam: 2d6 ⇒ (6, 3) = 9

The barbarian in Bob tries to break free but completely fails! The other barbarian swings hard and manages to connect with Gorthug to avenge his fallen comrade!

27 magic slashing dam to Gorthug before DR. Beat miss chance. Everyone, GO!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

With one barbarian inside, Bob slides over to stand next to the other one in the globe of darkness. He lashes out at it, hoping to get two paralyzed at the same time!

slam: 1d20 + 1 ⇒ (20) + 1 = 211d4 - 3 + 1 ⇒ (3) - 3 + 1 = 11d6 ⇒ 3
[that is 1 bludgeon damage and 3 acid damage]

confirm?: 1d20 + 1 ⇒ (13) + 1 = 141d4 - 3 + 1 ⇒ (1) - 3 + 1 = -11d6 ⇒ 4 [if it confirms, that is 1 normal damage and 4 more acid damage]

The barbarian is subjected to Bob's paralytic touch! [DC20 fort or paralysis for 3d6 rounds]

-----
Meanwhile, Bob eats away at the one engulfed in him.

acid: 1d6 - 3 ⇒ (6) - 3 = 3
[DC20 Fort or be paralyzed for 3d6 rounds]


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip feels her life link with Gorthug shatter to nothing just like the draugr's bones! She stands there, gasping at the shock.

crossbow attack: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
Didn't include Tina's +1 like I should have, but still has to be a miss.

She tries to shoot the barbarian in response, but she is much too distraught.

The nixie had maintained a link with no one as long as she had with Gorthug.

"Snowball," she calls in little more than a whisper, and points at the barbarian, "Eat meat."
That's combat advice for a +2 on your first attack roll.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Recharge 3->2

Snowball doesn't seem to register the collapse of Gorthug's body.

"Yes, MEAT!" Snowball says excitedly, biting at the barbarian again.
Bite+IC+advice: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19
damage+IC: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina watches Gorthug fall, No, big guy, get back up!, but she's seen this happen too many times before to expect any changes. She looks at her comrade's fallen body as she continues her song, as close to emotion as she can come, You can dance / You can jive / Having the time of your life

She reaches out and channels the power of the undead into the foe who felled Gorthug.

Attack: 1d20 + 16 ⇒ (11) + 16 = 27
damage: 1d8 + 1 ⇒ (6) + 1 = 7
and a DC 17 Fort save vs paralysis


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Seeing Gorthug fall, Cindy has a brief stab of grief. Not really understanding what that feeling is, she is confused, which makes her angry...and when he doesn't immediately get back up, she becomes more confused, and more angry...and MORE angry...until a deep throaty growl comes from her, with a combination of rage and anguish. Not consciously understanding the words coming from her, it is almost as if something else is prompting her to speak.

"You think you can hurt us? You think that you can survive this meeting? You flail around aimlessly in the dark trying to fight things you cannot even understand. Your time is short, your souls are forfeit...there is no hope for you there is only the darkness of your last seconds followed by the darkness of the abyss for eternity..."

Intimidate: 1d20 + 17 ⇒ (7) + 17 = 24
Met the DC for Frightful Presence. All enemies will save vs DC13 or be panicked for 2d6 ⇒ (6, 6) = 12 rounds. The one who killed Gorthug is being stared at and as such gets a -2 to his save


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Yes, in case you're wondering, that little speech is an early foreshadowing of her next template :)


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DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Pain. It was the body’s way of telling someone that it was damaged. It communicated one’s limitations. Gorthug didn’t feel pain. If he did, he would have know just how damaged his leg was. If he felt pain, he wouldn’t have been so surprised when he stumbled. If he did, he would have felt the bite of the blade as it came down.

He always knew that he wouldn’t have a peaceful end. That wasn’t the way of his people. But he had thought that when he died it would be painful. There was much about his death that he hadn’t anticipated. He looked up in time to see his end. His real end. He had only just got this mind back. His memories. His thoughts. His feelings. And he used all of that to thank Gorum that his true end was in battle. As it should be.

And then...there was no more. What hit the ground wasn’t Gorthug. It was just an empty husk. He was gone.


Monsters build rules

GM screen:

Will saves: 2d20 ⇒ (7, 6) = 13
Fort save: 1d20 ⇒ 12
Fort save: 1d20 ⇒ 7
Fort save: 1d20 ⇒ 1
Rounds: 3d6 ⇒ (6, 6, 4) = 16
Rounds: 3d6 ⇒ (3, 6, 5) = 14
Grab: 1d20 ⇒ 8

The barbarians are terrified by Cindy and they both become paralyzed thanks to Bob. These two are neutralized for now. But it seems the onslaught is not over! Another barbarian staggers drunkenly out of the hall, holding a bear on a chain. He snaps his whip at the bear and shouts "Get them! Get them!" The bear lumbers forward grudgingly and snatches Tina out of the air, holding her in its mouth.

Everyone, GO!


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Completely forgetting about the barbarians, Cindy freezes in shock for a moment and completely loses her anger.

is that ... a ... BEAR?!?!?!?

She drops the pebble and floats towards the bear, joyfully babbling away at it.

a bear a bear a bear a bear a bear a bear

"Hi Mr. Bear! What's your name? I think it's Snuggles. Are you Snuggles? Even if you aren't I'm going to snuggle you! What are you doing with Tina? That's not the right way to hug someone. You don't hug with your mouth, silly Mr. Snuggles! I'll show you the right way to hug."

Although she hasn't quite reached the beast, she throws her arms wide as she begins to approach it.

a bear a bear a bear a bear a bear a bear a bear a bear a bear!!!

"Go ahead and drop Tina, Mr. Snuggles, and you can have a big hug. Why does he have you on a chain? Why is he hitting you? He doesn't seem very nice, you shouldn't be his friend you should be my friend. You can be my Mr. Snuggles!"

Handle Animal: 1d20 + 8 ⇒ (3) + 8 = 11 (assuming it understood the "drop Tina" part of the babbling)
Not sure if one round of friendly chat is enough to warrant a Handle Animal roll but not much else I can do this round so rolling one in case you allow it.

A BEAR!!!!!!!


Monsters build rules

The bear doesn't pay much attention to Cindy as she approaches, focusing on its master and the squirming Tina in its mouth.


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Oh, you just wait til next round when she's close enough to hug and squeeze and get eaten if she rolls low again. It'll be glorious!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I love it xD
@Goldslip: want a pet attack dragon? You can remind her where the meat is, or how tasty it is... Or something else! :D


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina attempts to catch a quick glance in between bear teeth and make her escape, surprising the bear by opening a portal inside its mouth and dropping through it to, to somewhere less humid, less stinky, and less sharp.

Heaven's leaping myself. I'll let GM pick where I land.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob senses how excited Cindy is by the bear, and rather than get involved and do something he would be sad about later, he decides to continue the barbarian snack.

acid damage on engulfed barbarian: 1d6 ⇒ 3

coup de grace on the paralyzed barbarian, autocrit: 2d4 - 6 + 1d6 ⇒ (1, 4) - 6 + (2) = 1
[ooc] so that hard to understand equation means I did 3 damage, 1 bludgeon and 2 acid


Monsters build rules

I'm unclear on whether or not you need a concentration check to use a Su ability that creates a spell while grappled. I'll rule you don't. Goldslip may still go.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

"Get the new man, Snowball!" Goldslip points at the barbarian that is handling the bear.

One action to give Snowball combat advice again, this time against the newcomer, and another action to move farther inside the darkness.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Recharge 2->1
AC:19 for one round + I'm happy I don't trigger AoOs cause I left squares in darkness xD

"Tasty man?" Snowball asks while her eyes find the direction of Goldslip's finger.

She sees the man holding the bear.

"No take Cindy's bear!" Snowball shrieks as she charges forward.
Bite+IC+advice+charge: 1d20 + 7 + 1 + 2 + 2 ⇒ (10) + 7 + 1 + 2 + 2 = 22
damage+IC: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Monsters build rules

GM screen:

Fort: 1d20 ⇒ 7
Attack: 1d20 ⇒ 17
Dam: 2d6 + 17 + 2d6 ⇒ (2, 6) + 17 + (5, 3) = 33
Self dam: 1d6 ⇒ 3

Bob slaps one of the paralyzed barbarians but doesn't manage to finish him yet. Meanwhile, Snowball delivers a nasty bite while Tina escapes. The barbarian growls in annoyance and draws his sword to strike back at Snowball, who is now outside the darkness. He lands a nasty blow on Snowball with his horrible sharp sword! The bear, sensing the barbarian isn't paying much attention to him at this moment, sits on his haunches and scratches behind his ear.

[ooc]33 slashing damage to Snowball before DR. Everyone, GO![/ooc


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina reaches down and taps snowball on the shoulder "Good luck, buddy"

Bit of luck for Snowball

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

"Here I come, Bob bob bob bob bob.

Bob slides out of the darkness, still holding his barbarian snack.
acid: 1d6 ⇒ 2

He tries to slam the barbarian and paralyze him!

slamo!: 1d20 ⇒ 81d4 - 3 ⇒ (3) - 3 = 01d6 ⇒ 1
[8 to hit, miss]


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Recharge 1->0
8 -> 13 hp

"Raaa!" Snowball says before taking the blow from his swing to get a better chance at biting him again.
Bite+IC+bit of luck: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
bit of luck's lower roll: 1d20 ⇒ 6
Damage+IC: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

After absorbing the blow fully, she rolls behind bob with a fresh gash in her back. "Oooph! Bad bear thief!"

Actual actions taken:
Standard Action: Bite
5' step behind Bob


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

a bear a bear a bear a bear a bear

Cindy sidles up next to the bear and tries to throw her arms around it, but due to the size difference pretty much just flattens herself against its side instead.

"See, Mr. Snuggles? This is how you hug, you don't use your mouth. Good job letting Tina go. Why do you let that mean man tell you what to do? If you were my bear I wouldn't make you wear a chain or hit you with things. That guy is mean! You shouldn't fight for him. You should just stop fighting and relax. Down!"

Handle Animal: 1d20 + 12 ⇒ (11) + 12 = 23 ("down" trick to get it to stop fighting)


Monsters build rules

More people still to go.


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AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip steps up to the still-paralyzed barbarian next to Gorthug's remains. He doesn't have a good view of her face in the darkness, but the look in her eyes is darker than that surrounding blackness, a look of vengeance and murder.

The strange nixie reloads her crossbow as she stares at the man, but she also spares a moment to kindle a link to Snowball.

5ft step, move action to reload, standard action to initiate life link. Next round: coup de grace with the crossbow. Straight 2d6 won't be very impressive damage, but anyway...


Monsters build rules

Bob fails to hit the barbarian while Snowball gets in the old bite-and-retreat. Cindy convinces the bear to continue not fighting, which the bear seems to think is a pretty good idea.

GM screen:

Attack: 1d20 ⇒ 17
Dam: 2d6 + 17 + 2d6 ⇒ (2, 3) + 17 + (1, 1) = 24

The angry barbarian slashes Bob hard!

24 dam. Everyone GO!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob sadly watches a huge chunk of his protoplasm get hacked away, though he doesn't really feel any pain.

Oh! Pieces of Bob have been lost. Bob must get more bob.

As he continues to digest the barbarian inside him, he also slowly heals.
acid damage to engulfed barb: 1d6 ⇒ 1

And he misses the one in front of him!
slam: 1d20 ⇒ 6

[hp: 63/82]


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Snowball heals an extra 5 from life link. I take that and then heal it with my own fast healing. Remain at 34/34 hp.

crossbow coup de grace damage: 2d6 ⇒ (4, 2) = 6
Assuming 6 damage isn't enough to kill him on its own, he needs to make a DC 16 Fortitude save or die. If he is still panicked, then he has a -2 on that save. That's a full-round action.

Goldslip aims her little crossbow at the barbarian's chest, and the little bolt sinks in after she pulls the trigger.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

13 -> 18 -> 23 hp
Still slightly disoriented, Snowball charges at the paralyzed barbarian that Goldslip is attempting to execute. "Bad bear thief!"
Bite+IC+Charge: 1d20 + 7 + 1 + 2 ⇒ (11) + 7 + 1 + 2 = 21
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina looks confused at Snowball, "But aren't we the bear thieves? Are we not stealing this bear? because I think Cindy wants to steal this bear."

Tina waves her hands, and begins growling at the bear.Speak with animals

"Grr therrr Bear. I'm Tina, the little one over grrr who is real excited is Cindy. If grrr help us eat those humans, we can take grrrr good care of you, and get grrr chains off grrr neck

diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball replies with entirely too much conviction. "No, Tina. They stole bear! We save Cindy's bear!"

19ac
23 hp


Monsters build rules

Tina's speech helps the bear feel persuaded that this group of monsters might have the right plan in mind.

I'll consider that an aid to Cindy's next handle animal. Tina, where the heck did you pick up speak with animals?

Cindy still to go.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Quickly catching up, too tired to do real post, but I can at least throw an AH roll in so you guys can continue the fight. She's still just petting it and talking to it about how the barbarian isn't nice.

Handle Animal: 1d20 + 12 ⇒ (13) + 12 = 25
Trying "Intimidate" trick (if it knows it) to get it to growl at the barbarian.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

@GM: IDK, but I'd guess all Atomies can do it...
@Cindy: Yay! Murmur sweet words of "GO KILL THAT" to the bear :D

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