Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


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Monsters build rules

I've been involved in... idk... 30 pbp games, many still going, and I've never seen a GM put as much effort into a game as Bob does for the Prevail game. He keeps things moving on an ambitious scale, which is a huge plus.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

And kingdom building. One of my favorites ^^

Would this evil kingdom have any rogue necromancers? :3

And did you say pbp on Discord? o.O


Monsters build rules

We're in the middle of a zombie apocalypse caused by radiation so animating undead is strongly frowned upon, btw. I play an evangelist cleric with Flagbearer, btw, so you can expect +4-+6 buffs for attk and damage in mass combat. Get lots of attacks out there. :)


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Cindy has an idea of how to distract them. There may or may not be a subtle hint in her last post.
I think she might have a new obsession


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I’m definitely in for another game.

And if that’s not enough, I’m also putting together a recruiting post for my next game that I’m going to run, which will be ready some time this week. The general style is Hellboy/BPRD meets Stargate, but with gestalt characters.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

BPRD?

Also, anyone know Charm Animal or Charm Monster? I think we can go get a pet bear. We can name him Teddy :D

@GM Monster & Bob & Goldslip: exactly how frowned upon are necromancers? xD
What if I just channeled negative energy a little bit lot? :3


Monsters build rules
Snowball the Dragon asked wrote:

@GM Monster & Bob & Goldslip: exactly how frowned upon are necromancers? xD

What if I just channeled negative energy a little bit lot? :3

Good question! That's up to Bob, I'd say. I was the elected leader of our civilization until I stepped down. Now we have an elected demogogue... smh...

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

well, I don't want to take over this game, so anyone who wants to ask me more questions about the Prevail game, go to this discord channel:

But yeah, I am not allowing necromancers in this game.

And yeah, PBP in Discord is the BY FAR better way to do things than this old beaten up Paizo website.... wait til you try it... you won't want to go back.

https://discord.gg/RhweW9Q


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

My first poppet is going to be a walking teddy bear.

Not only that but I'm 50/50 on going the witch route I was planning with first class level. Now I might go druid just to get me that yummy bear animal companion.

Does Cindy want to be able to smell children and make candy so that she can find homes for dolls ... or does she want a BEAR!!??!?!?

OMG or a 3rd option! A Summoner whose eidolon is a Teddy Bear!


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I originally figured Cindy having relatively normal intelligence but the child-like personality would be the slow one. I didn't realize how many people would be building moon moons lol.

Snowball! You're gonna ruin the plan that Cindy's already possibly ruining!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Next time, someone with brains needs to keep an eye on Snowball. Preferably Tina, since she's immune to cold xD


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I'm just gonna start calling snowball "kitty" and put a leash on her

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Xeria and maybe Snowball are creating characters for my Prevail game. Anyone else interested? Check out that discord link on the previous page to see our discussion about character creation and the game. Thanks everyone!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

After much thought I'm going to pass. I just got even more involved in assisting in a very detailed game world so I really don't have time. I might spy on you guys a bit though


Monsters build rules

Fyi, I'm at a research conference this week so I'll probably be posting more slowly. I hope to keep up the pace but I can't promise that.


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

BPRD: Bureau for Paranormal Research and Defense. It's the organization of monster investigator and hunters from the Hellboy universe.

Prevail: I'll probably log on today to start building a character

Research Conference: That's why you take a seat in the back, so that during a boring presentation, you can pop out a quick post.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

thx for helping moonmoon behave less sub-optimally :3
Also gestalt makes me want to try that one gestalt build that I never got to use which was chock full of design shenanigans...


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

That's what gestalt is for. I'm all about design shenanigans, so long as the whole party is similarly shenanigan'd


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Rawr. Bear. Rawr.


Monsters build rules

Conference is almost over. Will be back in action soon.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
GM Monster wrote:
Conference is almost over. Will be back in action soon.

Rawr. Bear.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Damn. The bear ploy was too convincing...


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I kind of don't think it's late enough in the day for Darkness to help:

The spell description wrote:
This darkness causes the illumination level in the area to drop one step, from bright light to normal light, from normal light to dim light, or from dim light to darkness


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

buhh. This is what I get for making assumptions about how long it takes to get to town and then hunt down some bandits. :shrug:


Monsters build rules

Cindy: It might help you out remember that you can split a full round action between rounds. You can spend a standard to start it one round then finish as a move next round.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

That was actually my intent, moved then started the sla. It will pop off mid turn next round. I guess I wasn't clear


Monsters build rules

Ah I see. Gotcha. Thanks!


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

@Xeria: I don't believe your Reduce Person being an SLA rather than a normal spell reduces its casting time from 1 round to a standard action.

Here's a thread that quotes the relevant rules texts (there's one in the Bestiary but also one in the Core Rulebook) and explains it pretty well, I think (only if you read beyond the original post): https://paizo.com/threads/rzs2qvn9?Spelllike-abilities-are-standard-actions


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

If it helps:
Summoner's specifically have text in their SLA that makes it a standard action instead of 1 round
Also, from the actual rules:

dem rules wrote:
A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.


Monsters build rules

Right: SLAs function like casting the spell except for ways that they are stated to not. Reduce person is a 1 round casting time and the atomie entry doesn't say anything about changing the casting time.

Same with the soulbound doll, deep slumber, and casting time+aoo.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

You know, I never thought Enlarge/Reduce Person was powerful enough that it needed a 1 round cast time. I never even looked it up, assuming it was a 1 action cast like 98% of the spells.

That's an ability that has now been proven to be even less worthwhile then I originally thought.


Monsters build rules

Yeah it's a nice-precombat buff for reach fighters or casters/alchemists but that's about it.

Will update combat after work in a few hours.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)
Xeria wrote:
You know, I never thought Enlarge/Reduce Person was powerful enough that it needed a 1 round cast time. I never even looked it up, assuming it was a 1 action cast like 98% of the spells.

Yeah, it's funny! I think the first time I realized that pair of spells was a 1 round rather than standard action casting time was only like 2 weeks ago. Been playing Pathfinder and 3.5 before it since 2011...


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Anyone know when they changed Mount from a standard action to 1 round?


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I think the moment they changed mount to 1 round was when they realized it was a 1 hour/level Summon Monster I and it had attacks :D


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

except it's 2 hours a level and it's not necessarily combat trained (it might just run from combat unless you have a nice GM) xD


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

By the way, I'll be camping IRL until after labor day, please bot as needed!


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I'm flying to London Sunday and Monday - I'll be on different hours while I'm there and on maybe once a day for a week.


Monsters build rules

Thanks for the notice!


Monsters build rules

I'm loving the RP, guys. In particular, I'm a sucker for character development. Bob's name-search and Gorthug learning to speak while forming a connection with Goldslip is gold. 1000 RP XP to the party! Which bumps you neatly to CR 3. Report on your CR up here in discussion.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Speaking of RP, will we have a couple of days available for our "level up training"?
I want to have Cindy spend some time outside of the cave at night trying to figure out this bear thing. I'm still not sure if I'm going druid, lunar oracle, or something else but she's gonna have a bear companion soon.

(and finally be able to make poppets!!!)

If not, the other option is a quick template to beef her up a bit and I'll focus on the woods during the next level so she can take the class level at CR4. I just don't think it works story wise for her to all of a sudden find a bear without some RP to back it up.


Monsters build rules

Well you will have the walk home through the woods but the action will be continuing when you get back to Last Hill. You can RP it as you go, spreading her development over the course of a few days if you like.

Also, let it be known that I'm having Tina re-spec a little bit. Like I said earlier, I reserved the right to re-balance things that got out of hand. Using the young template to help pay for lich got pretty crazy, especially in terms of making it hard to damage her without killing her completely. So I'm going to have Tina remove her natural armor bonus, DR, and fear aura. That's a lot so in return I'm going to give her some party support focused abilities. Heaven's leap as the awesome shaman hex but she can use it as a swift action. She also gets bardic inspiration with bard level equal to her HD. Again, if these turn out to be too little or too much, we'll re-tweak.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

yay! I don't know how to add a PC class to Bob. :)

1) Do any of my attributes change?
2) Do I get to pick skills as normal?
3) Feats?
4) Traits?


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
GM Monster wrote:
Well you will have the walk home through the woods but the action will be continuing when you get back to Last Hill. You can RP it as you go, spreading her development over the course of a few days if you like

OK then I think I'm going to use a template to improve her combat abilities, and then start class levels on next "CR-up".

Cindy hasn't developed enough to justify such a thematic class level, so she's gonna have to have some experiences over the next level first. I can delay the poppets too since she still can build her dolls starting now and then animate them later.


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

CR3!

Gorthug goes from CR2 Draugr to

CR3 Draugr Advanced!

As this takes him from Int8 to Int12 and Wis10 to Wis14, he can now speak and understand Orcish, with a very basic amount of Common. He’ll suffer from both short and long term memory loss and may/may not zone out for extended periods of time. But he’ll be able to interact with the world around him.

So, yay. Now he finally interact with the party with more than just nonsense. :)

——-

Also, I’d like to take a cloak of resistance +1
GM: Can Gorthug use the masterwork falchion, chain shirt, and/or orc hornbow?


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I'm headed towards Mystic Theurge (double the casting, double the fun!), but I'm trying to decide if I want to do my dip in sorcerer first, or if we want to see Tina get religion (Cleric).

Also GM, is it all Bardic Performance, or just the "Inspire" ones? Fascinate seems like a very Tina move.


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Also did we get a canonical weight for Bob? Can he mage hand himself around?

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Oh I am absolutely planning on it. I can make a cup out of aether strands for liquids. I am definitely less than 5 pounds.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip is updated! I dropped the Young template at this level.

It's actually a downgrade in a number of ways, moving from Tiny size to Small size--but she has more hit points!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Snowball is no longer 'drunk' and will behave a bit less moon-moon.
I've already started making her speak more than 3 words per sentence xD

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