Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


1,351 to 1,400 of 1,808 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

coup de grace damage: 2d6 ⇒ (4, 2) = 6
Finally ready, Goldslip steadies her crossbow and looses its bolt into the paralyzed barbarian next to her, aiming to kill.
6 damage, and DC 16 Fort save or die. Again taking 5 damage off Snowball and healing it with my fast healing.


Monsters build rules

GM screen:

r, f: 2d20 ⇒ (16, 19) = 35

One barbarian wobbles but keeps his feet while another lays paralyzed but roughly withstands Goldslip's cold-blooded efficiency.


Monsters build rules

Still looking for Bob and Cindy to go.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

yeah sorry, if I don't go right away I then space out

Bob slides forward, trying to engulf the barbarian, though it is a dangerous action to make!

engulf:
Although it moves slowly, a gelatinous cube can simply engulf Large or smaller creatures in its path as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make attacks of opportunity against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity can attempt a DC9 Reflex (DC 12 base creature) save to avoid being engulfed—on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s paralysis (DC20 fort) and acid, gain the pinned condition, are in danger of suffocating, and are trapped within its body until they are no longer pinned. The save DC is Strength-based.

d6 acid if engulfed: 1d6 ⇒ 3


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Oh crap I could have sworn I went!

Cindy glances up and glares at the remaining hairy man.
"I'm bored of fighting you. I want to try and fix Mr. Snuggles but you won't stop swinging and yelling. Aren't you bored of fighting too? I think you're bored."

Oppressive Boredom: The target loses all interest in its current task and must make a Will save against the spell’s effect in order to perform its next action. If the target fails, it takes no action that round.
Save is DC13, but he also gets a -2 to his roll due to hypnotic stare


Monsters build rules

This is a huge deal. If this barbarian dodges, then there's a good chance he kills Snowball, who decided to stay in melee range in the light.

GM screen:

Reflex: 1d20 ⇒ 7
Attack: 1d20 + 14 ⇒ (10) + 14 = 24
Dam: 2d6 + 17 + 2d6 ⇒ (2, 2) + 17 + (5, 1) = 27
Dam: 1d6 ⇒ 1

The barbarian dodges Bob and turns around to the clear, snapping target: Snowball. He brings his sword crashing down and the small dragon falls crashing from the air.

24 to hit for 27 dam. Everyone, GO!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

HP: 16->21 from life link last round
er, did you roll for the boredom spell? xD


Monsters build rules

Thanks for the reminder.

GM screen:

Will save v spell: 1d20 ⇒ 2

The barbarian is about to hit Snowball when he becomes very distracted and lets his sword arm fall to his side.

Nat 2! Snowball is still conscious then.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

gwahhaha!
THX @ CINTY xD
HP: 21->26

Snowball cocks her head a moment at the barbarian not fighting, then aims for his calves!

Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d3 + 2 ⇒ (1) + 2 = 3

She bites his boots and claws as hard as she can, which isn't very hard.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob extends protoplasm and tries to smash the barbarian.

slam: 1d20 ⇒ 14

acid: 1d6 ⇒ 6

if I hit, DC20 fort save or paralysis


Monsters build rules

GM screen:

Fort save: 1d20 ⇒ 1

The barbarian is clawed several times by Snowball, distracting him. Bob gives him a jelly-filled smack across the face and some of the ooze goes up the barbarian's nose, leaving him paralyzed in place immediately.

Combat over! It's trivial for you to CDG these guys if you want. An awesome 2134 xp each!


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Cheers!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob oozes around and collects the bodies, and starts dissolving them while giving all the left over equipment a nice polish.

Do any of these human things interest any of you? That battle was not good. Bob is feeling strange tight feelings in Bob's squishes that Gorthug is not moving around. Bob wishes he was bigger and stronger.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Cindy goes back to trying to tend the bear's wounds with her idea.
"ummmm....Guys? I know the red stuff is supposed to help people stay alive. Mr. Snuggles lost a lot of the red stuff, and he's sleeping now. I'm trying to put the hairy man's red stuff on him but it's not helping. Does anyone have a good idea??"


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Life Link can target the bear, right?

"Um. Lunch?" Snowball suggests, unhelpfully.


2 people marked this as a favorite.
Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Tina points at a spot on the ground, and a portal opens near the bear. A rather confused lady in cleric's robes tumbles out, and looks around. Seeing Tina hovering above, she cries out, "Oh, come on. I was right in the middle of a service. 1200 people just saw me disappear."

Tina is floating over towards Gorthug's remains as she says, "Good. Tell them you were called away to a higher purpose. Something about a battle against evil and death. They'll eat that up. Fix the bear."

The cleric shouts out, "No. No. you said we were done. And I'm not a druid. I don't do animals. That would be sacrilege."

Tina zips over to the cleric, her tiny feet landing on the cleric's nose. "Oh, that's rich. I'm sure your god would love to know what happened to your predecessor. Your congregation too." She pokes the cleric in the eyeball. "Remember that everything you have is because of me. If it weren't for me, you'd still be preaching to a half dozen shepherds on a good day. Now. Fix. The. Bear."

They stand eye to eye for a moment before the cleric turns away huffing, and begins to pray over the bear. Its wounds begins to close, and it gently stirs awake. The cleric turns back to Tina, intoning with obvious practice, "You have summoned me, and I have answered the call." then through gritted teeth, "There, I've said the words. Can I go now?

As Tina begins to motion for the cleric to leave, "Don't forget you've been battling the forces of evil here. Sure doesn't look like it. Don't want your congregation to be disappointed. I've put some effort in getting them to love you." The cleric grabs one of the barbarian's sword off the ground and slashes at herself savagely, leaving deep gashes in her flesh. "Oh, and leave your holy water," Tina remarks as as she opens the portal again and the cleric steps through.

Tina uncorks one of the flasks, and fills her own before she flies over to Gorthug's remains, such as they are. "He was good. I remember when Lucian first brought him to Last Hill. I was upset, thinking she had brought him to hunt me down. Then, later, I was glad to have another undead around. I had hoped there would be someone with a memory as long as mine. Shame he won't get to remember any more." She pours out the flask over Gorthug. "Oh well. We should collect all these things. There's probably someone along the way here who will pay us for them."


Monsters build rules

Does anyone in this party have the ability to identify magic items?


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Not I. No ranks in spellcraft, nor the detect magic cantrip.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I also am not able to identify things

As Tina's cleric prepares to leave, Cindy toddles over towards her as fast as her legs can carry her and attaches herself to the woman's leg. "Thank you thank you thank you thank you for helping Mr. Snuggles!" When the cleric grabs the sword, Cindy quickly detaches herself and heads towards the waking bear. She floats up and presses herself to the top of its head with a big hug. "Mr. Snuggles, I'm so glad you're okay! You have to be careful. You must come with us and be my bestest friend, but you should probably stay away from hairy men from now on, they're not very nice at all."

Content to just lie face down on the bear's head, arms outstretched and just barely able to reach his ears to massage them, she looks up at Tina. "This used to be your house we're going to, right? Where do we go now?"


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

baby Snowball can't ID magic, but when she grows up she'll get better at figuring out the value of different shinies...
Or would +6 appraise help? XD

The rest of Snowballs wounds close up without help, and she begins to pick over the barbarians' things (while taking an occasional bite of the ones Bob hasn't digested too much yet).
Half hearing Cindy, Snowball hums to herself.
"*Hmmm hmm hmmmm* go now shiny~ *hmm hmmmmm hmm* go find shiny~"

Appraise: 1d20 + 6 ⇒ (10) + 6 = 16
Appraise: 1d20 + 6 ⇒ (1) + 6 = 7
Appraise: 1d20 + 6 ⇒ (17) + 6 = 23


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I've Detect Magic and Spellcraft +7. Tina would undoubtedly use these to figure out if there's anything particularly valuable among the loot.

"Well, not my house. I've always lived, or not-lived at Last Hill. I used to have my whole family with me, but I killed my brother, and kicked him out, a few thousand years ago. It looks like he finally settled in on Mount Pardas. And he's decided to steal one of my plans. Now, he's never been a fan of living in the sunlight, running water, or fire. So if we can find some caves or tunnels under the mountain, that will probably be where he is. If we can find an underground river, that should help us move safely." She throws back a swig from her flask. "Well, other than the inevitable patrols he'll send out to keep me from doing exactly that. And now that he's lost contact with this outpost, and its mighty bear, he'll probably double those patrols."

She begins flitting around, trying to detect magical items, "He's probably got sending stones, or some other communication device around here. If we move quickly, and find it, we can imitate the barbarians, and buy ourselves some time, by telling him that everything is alright, and perfectly normal, and we haven't seen a charmingly handsome lich or her attendants."


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Cindy, having slid around so that she can whisper into one of Mr. Snuggles's ears while listening to Tina, looks up again. "What's an 'attendant'? Am I an attendant? I thought I was a girl"

I'm picturing this little doll lying on a bear's head like a malformed hat and being quite amused.


Monsters build rules

Tina determines that the swords are magical.

8 magic greatswords.

The bear lies still unconscious on the ground.

You head into the longhouse and find evidence of heavy feasting and drinking. You also find eight rough beds, some minor personal effects, and a cage containing a small fey creature who eyes you.

Sendi, that's your cue.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
GM Monster wrote:
The bear lies still unconscious on the ground.

I thought Tina's cleric summon healed him?


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Sitting forlornly in the cage was a little Fey. The bottom half of her body was that of a cricket, and by rubbing her legs together she played a mournful tune, as if though she had a fiddle. The top half was that an elven woman...a scarred one. Her left arm was missing, lost at the shoulder, and her body bore the scars of many wounds old wounds and burn marks. On her back were two wings, one red and the other blue, and both nearly transparent. Hanging just out of her reach due to the bars was a sword that was sized appropriately for her.

The music suddenly stopped as the party came in. Her eyes lit up. ”Hey! Hey hey hey! You aren’t with those oaths, right? Let me out!”


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

She didn't roll for how much healing... was it CLW?

"Oaf? Oaf tasty. Tasty meat!" Snowball replies. She cocks her head and sits on her haunches.
"Why you don't chew cage? Bite cage and come out!"


Monsters build rules

Tina, give me some heal numbers. Which summons was that? I need a bit of mechanics, though I loved the flavor.


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

”Because my teeth are...” She stopped herself from yelling. ”Be a good boi and open the cage, will you? Either get the key or chew the bars for me, will you? I...I’ll pay you back. What do you say? Whomever opens this damnable cage I’ll be sure to return your kindness a hundredfold.”


Monsters build rules

DC 20 perception:

You find the key to the cage one the body of one of the barbarians in the courtyard, the one who had the bear on the chain.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"Snowball is good girl! Snowball help!" Snowball announces before pouncing on the cage and pulling on one of the corners.
roll to hit? xD: 1d20 + 7 ⇒ (10) + 7 = 17 AC 6 for small object?
bite: 1d4 + 3 ⇒ (1) + 3 = 4


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Just kind of gonna retcon that the bear is conscious. I'm sure if the cleric wasn't enough, then Goldslip would probably think to do her healing thing...I hope

Perception: 1d20 + 18 ⇒ (18) + 18 = 36
When searching the hairy men for pieces of fabric, hair, or trinkets she can add to her collection of enemy souvenirs for dollmaking, she finds a shiny thing that escaped Snowball's notice.

As they head into the longhouse and encounter the fey, Cindy stares at the little creature, perking up when she mentions kindness and leaping off of the bear's head.
"Here's a key! I like kind people and you said you'd be kind. I'm Cindy and this is Mr. Snuggles!"
She floats up to the cage and turns the key.


N Aberrant but still Cuddly Bear | HP 20/20 | AC 13 (T12/FF11) | Init +1 | Perc +5 (scent) | CMB +5 (+9 grapple) | CMD 16 (20 trip/overrun) | F+4 R+4 W+2 |

Mr. Snuggles follows in protectively behind Cindy, snuffling at the cage and peering at the little thing inside. "Grommpf?"

Snugglespeak!:
What the hell is this thing?


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

With the cage open Sendi immediately flew out. With a huge grin she immediately embraced Cindy with her one arm. ”I’m free! Free free free! Haha!” Letting go she rushed for her sword. Small lines of ice and fire danced across the sword as she picked it up. ”This feels so good! Who are you? Did you come here to kill the oafs too? Who are we killing next? Can I touch your bear? Where did you find such a good girl? I’m Sendi!” She finished, pointing at snowball. The sheer happiness of flying again caused her legs to rub together, a happy jig filling the air.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

As the last barbarian dies, Goldslip watches the light go out of his eyes, and she wasn't sure how she felt about it. All these barbarians were now dead, but it wasn't enough to make up for Gorthug's destruction. If she killed more, would that be enough? Maybe...

A grumble from the unconscious bear snaps Goldslip out of her thoughts. The nixie severs her connection to Snowball and wills her life force into the bear, instead. In moments, it awakens.

Inside the longhouse, Goldslip introduces herself to the former captive. "My name is Goldslip. Have you been here long, Sendi?"


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

”You’re a nixie! Sendi said, ignoring the question. You’re so pretty. I used to be pretty too. Before...” She giggled at the memory, a happy smile on her face, and then wagged the stump of her arm around. ”...but I’ve been here for so long! Too long! Are they all dead? They all deserve it for locking me up. What are you doing here? Are you going somewhere? I want to go too so we can be friends and we can kill things and sing songs and take stuff...oh it’s been so long since I saw any other fey. Are there more around?” Her questions spilled forth, each one filled with excitement.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

"Um, I guess you can touch Mr. Snuggles. Make sure you're nice though, he's my new friend and I have to protect him." Cindy sits up on the bear's head and takes a closer look at the new arrival. "You're a 'Sendi'? What is a Sendi?"


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

Sendi giggled, spinning away from Goldslip, her attention drawn away. ”Sendi is me, silly! Sendi is the greatest surviving warrior of the family.” She slashed her sword through the air, causing the blade to dance with fire and ice. ”We killed a devil! It nearly killed us, but we got it first. It was so much FUN!” She finished with a grin, though the scars and injuries that marred her body told a different story. She spun back around to Goldslip, confused as to why the nixie hadn’t answered her questions.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

"Yes, fighting fun!" the tiny white dragon echos.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

"Bob thinks that if you know how to use that sword, you should come with us. Bob wants to find and kill and eat and take from the uh... ummmm... Bob does not remember why we came here."

I request a plot summary from anyone who remembers!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

we're hunting someone in the mountain, Tina suspects her brother and a princess keeping a dragon captive is involved
...or something

"Uhhhh shiny?" Snowball guesses.


Monsters build rules

You need to collect shards of an ancient artifact to banish the shadow-being that has possessed Sevren so it doesn't trash the entire material plane. A silver dragon had a shard of that but that dragon was captured by the princess and is kept here in the tower. Spoiler alert: The Tina brother thing is a total red herring Tina made up out of paranoia.


3 people marked this as a favorite.
NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Spoiler response: I (Cindy) don't care if it's a red herring. My friend Tina said it was true, and who cares I have a bear and we met a Sendi and we're having so much fun!!!


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Hi, I'm Tina, Fey, and you're not. Tina flits over towards the newcomer. You've got experience killing devils? That may be useful. We're headed off to find my brother and destroy him again. He's taken one of my plans, and he's absolutely ruining it. For all I know he'll try to use devils instead of demons for phase 13B. You wouldn't have happened to have seen a dragon or a princess anywhere around here would you?


Paladin (3) Monk (1) Wounds (37/37) AC (22/20/17) CMD (26) Initiative (+3) Saves (10/12/8, +2 Sleep, Paralysis, Stun) Smite (1/1) LoH 1d6 (5/5)

”Hi Tina! Oh that sounds like so much fun. Well you all rescued me so I’ll play with you. No, I haven’t seen any dragons, or princesses. Just elementals and barbarians around here. The elementals are pretty nice if you can talk with them, but the humans? Not so much.”


Monsters build rules

It is fairly obvious to everyone that the strong stone keep, with its arrow slits on the ground floor, barred windows higher up, and large strong wooden front door under some murder holes is probably where the princess, and therefore the dragon too, can be found.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
GM Monster wrote:
It is fairly obvious to everyone

I don't know about that. Cindy can be pretty oblivious sometimes.

Do we have an idea of the time of day? Too many fights today still waiting for midnight so my SLAs all reset. Having the elemental fight AND the barbarian fight in same day pretty much used up everything.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)
Sendi wrote:
"...oh it’s been so long since I saw any other fey. Are there more around?" Her questions spilled forth, each one filled with excitement.
Piedmontina Mumblethunder wrote:
"Hi, I'm Tina, Fey, and you're not." Tina flits over towards the newcomer.

"I think it's just us," Goldslip replies to the question about fey.

GM Monster wrote:
You also find eight rough beds, some minor personal effects,

Goldslip rifles through the stuff in the longhouse. Eventually, she manages to find some cloth that is relatively unsoiled by ripping off the corner of some bedclothes that had always been tucked under the mattress. She then goes back out into the courtyard and begins absorbing the spilt blood from the barbarians with it, until the cloth is totally soaked.


Monsters build rules

It' late afternoon.

Grand Lodge

1 person marked this as a favorite.
Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

Bob considers the large, strong, front door. He considers it long and hard.

"This is not good. This is the biggest door that Bob has ever seen. Bob is feeling the quesy scared feeling he feels when he sees the biggest doors that he has ever seen. Can Bob do this? Can he be tougher than a door this big and strong? Is Bob going to be the door's b##~@?"

He slides closer, and before attempting anything else, reaching out with his mind to see if a push will be sufficient.

mage hand to open it?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

If there's dirt underneath the door and if the floor on the otherside is also dirt (though I doubt both of those things...), then Snowball is about to pop out inside the keep xD

Snowball sees the door and attempts to burrow under it to the other side, just like she did for the gate.

1,351 to 1,400 of 1,808 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Monsters Gameplay All Messageboards

Want to post a reply? Sign in.