Almah Rovshki

Sisu Desisl's page

276 posts. Alias of Mat_H.


Race

HP 22/25 | AC 14 (T11/FF13) | Init +1 | Perc +9 | Speed 30' | CMB +5 | CMD 16 | F+4 R+4 W+3 |

Classes/Levels

extracts created: None | extracts slots remaining: 2/4 | Inspiration: 4/4 | Active Conditions: None

Gender

True Neutral Female Tiefling Investigator (Empiricist) 3 |

About Sisu Desisl

Sisu Desisl
Race and Class: Daemon-Spawn Tiefling Investigator (empiricist)
Level: 3
Alignment: True Neutral
Gender: Female
Languages Abyssal, Aklo, Common, Infernal, Varisian
Deity Irori

Initiative: +1
Senses: Darkvision 60 ft.; Perception +8
Speed: 30'

-----DEFENSE-----
Max HP: 25
AC: 14 Touch: 11 Flat: 13
CMD: 16 (15FF)
Fort: +4 Ref: +4 Will: +3
+1 bonus on saves vs traps
Resist cold 5, electricity 5, fire 5

-----OFFENSE-----
Melee
longspear +5 (1d8+4) 20/×3 reach
2xclaws +5 (1d4+3) 20/x2
Ranged
sling +3 (1d4+3) 20/x2
CMB: +5
BAB: +2

Special Abilities:

Alchemy +3 to Craft (Alchemy) to create alchemical items, can ID potions by touch.
Ceaseless Observation Use INT instead of CHA to gather information; Use INT for Disable Device, Perception, Sense Motive, and UMD checks.
Inspiration Use 1 point, +1d6 to trained skill or ability check. Use 2 points, +1d6 to attack or save. (4/day)
**can use Inspiration on any Knowledge, Liguistics, or Spellcraft check that is trained without using inspiration point**
Keen Recollection Attempt all Knowledge skill checks untrained
Trapfinding +1 bonus to find or disable traps, including magical ones.
Trap Sense +1 on Reflex saves and AC against traps

Traits, Feats, and Talents:

TRAITS:
Student of Philosophy: Use INT instead of CHA on select Diplomacy and Bluff checks (all checks other than gathering information or feinting in combat)
Subject of Study: +1 damage against aberrations
FEATS:
Combat Reflexes Can make extra attacks of opportunity/rd, and even when flat-footed. (2 AoO per round)
Extra Investigator Talent Underworld Investigation
TALENTS:
Mutagen Gain Alchemist Mutagen class ability (+4/-2 to chosen attributes and +2 natural armor for 30 min)
Underworld Inspiration Use Inspiration on Bluff, Disable Device, Disguise, Intimidate, and Sleight of Hand check that is trained without using inspiration point

Ability Scores and Skills:

Str 16 (+3)
Dex 12 (+1)
Con 14 (+2)
Int 16 (+3)
Wis 10 (+0)
Cha 8 (-1)
-------
Acrobatics +1
Bluff -1 (+3 to lie)
Climb +3
Diplomacy +9
Disable Device +13 (+14 for traps)
Disguise -1
Escape Artist +1
Fly +1
Heal +0
Intimidate -1
Knowledge (arcana) +7
Knowledge (dungeon) +7
Knowledge (local) +8
Knowledge (nature) +7
Knowledge (planes) +8
Knowledge (religion) +9
Perception +9 (+10 for traps)
Ride +1
Sense Motive +9
Spellcraft +8
Stealth +6
Survival +0
Swim +3
Use Magic Device +8
-------
Background Skills
Craft (alchemy) +9 (+12 to create alchemical items)
Knowledge (History) +8

Formula Book:

3 per day
01 - Blend, Comprehend Languages, Cure Light Wounds, Enlarge Person, Heightened Awareness, Identify, Monkey Fish

Gear:

Combat Gear:
Studded Leather Armor
Longspear
Sling
Sling Bullets (10)
Other Gear:
Investigator's Formula Book
Alchemy Crafting Kit
Backpack
Bedroll
Belt Pouch
Flint and Steel
Ink and Inkpen
Journal
Rope (50')
Soap
Thieves' Tools
Thieves' Tools, Masterwork
Torch (5)
Trail Rations (3)
Waterskin
Holy Water (2)
Currency: 6g 9s 5c

Background:

Her mother having died in childbirth, Sisu was primarily raised by her father. He traveled with caravans throughout Lastwall and Ustalev working as a historian, naturalist, and researcher, but was also occasionally hired for local investigations into strange or unknown events. An avid reader, researcher, and amateur sleuth herself, Sisu always wanted to accompany her father on these excursions but he had her stay with the caravan for fear of losing her to dangers on the job. He would only allow her to join if there was no real chance of harm coming to her.

On one of the few jobs he did allow her to join, a routine check of a local jewel mine that was showing odd markings on both the stone walls and the gems, his fears were realized. The miners had dug close to the home of a Delver, although none of them had yet encountered the aberration. Although Delvers are not malicious they will defend themselves, and when Sisu and her father were the first ones to encounter it face to "face", it shot out a pseudopod to push them away before retreating into the dark.

Although noone was seriously hurt, the acidic slime on the pseudopod badly burned Sisu, leaving acid burn scars along her left arm and the left side of her face and neck. Unsurprisingly, her father did not allow her to accompany him again. She continued to read and research during their travels, and when her father retired she stayed with the caravan to further her studies.

While in the caravan, Sisu learned much about the lands that they travelled, and met many diverse people who would be amazed at her intelligence and breadth of knowledge, but who were hesitant to deal with her due to her scarred face and slightly devilish features from her tiefling heritage. She began to learn how to impress people with her knowledge alone, becoming convincing enough in her speech that they would overlook her appearance while talking to her. She also learned to ably defend herself by training with the caravan guards in weapons, and carried her spear with her almost everywhere.

As time went on, she began to extend her research into martial skills and alchemy, and also into unusual creatures to try and better understand the ecology of the beast that had scarred her so badly. While attending a talk on the diverse biology and ecology of little known creatures, she came to the attention of Professor Lorrimor. They made a deal where he would allow her to attend any of his lectures that she could, in return for him being allowed to study her wounds and learn of her experiences with the Delver, it being one of the creatures he did not have much data on.

Despite only meeting in person occasionally due to her migrations with the caravan, they remained in continuous correspondance until the fateful letter came informing her that he had passed, and that she was expected to be at Ravengro for the reading of the will.

Appearance and Personality:

Sisu is not the most attractive person, although she is hard to recognize as a Tiefling due to the acid burn scars that cover the left side of her face and neck as well as her entire left arm. She does not bother to hide these markings, or her oddly grey-tinted skin and amber eyes, although she has learned that some people are unnerved by her long claws and is more apt to keep them hidden around strangers. She is short and very slender, but filled with a surprising strength. Feeling no need to try to impress anyone with her appearance, she wears dusty travelling clothes of grey and blue. She spends almost all of her alone time reading and researching, solving puzzles and mind games, and writing her thoughts and findings in her journals (which she is never without). Despite this, she does not fall into the isolationist mindset of most researchers. She is quite talkative and friendly, very inquisitive, and tries to start a conversation with anyone that she meets, and is especially fond of matching wits with those that she considers worth the challenge. Although not very convincing through more traditional means, she can dazzle people with her logic and breadth of knowledge,and is quite direct, often being able to convince people who might not have been convinced by charm or subtlety. She sometimes doesn't understand that her friends aren't as interested in facts and logic as she is, and can occasionally go on with lectures or lines of questioning for much longer than others find comfortable. Fortunately she is less prone to do this with people that she doesn't know well or while speaking with subjects during the course of an investigation.