Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

MLB: Monster League Bobball.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Now with 50% more bobbing


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Not-Bob is now Sir Edward Harrington the Slick.
At least in my mind.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
Doll #23, also known as Cindy wrote:

Not-Bob is now Sir Edward Harrington the Slick.

At least in my mind.

...that's so beautiful *_*


Monsters build rules

Will update in the morning.


Monsters build rules

I usually try to avoid spending too much game time, either in or out of character, shopping. But this game is a little exceptional. XD


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Yeah this isn't as much shopping as it is an ADVENTURE!!!!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Yay a cauldron! Dollmaking tools are for fluff, carpentry tools are for poppets which won't be immediate as they take some money to make, but the cauldron is necessary as soon as we level up so at least I rolled well on the most needed item :)

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

er... do I have any money? Did we start with money? Maybe Bob oozed up a coin or two and can produce something to pay for this sweet pimp hat.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Cindy has 15g (14g now that she's buying a cauldron) and Xeria knows where she's holding on to it. She's ok with Bob buying a hat :)


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

and Snowball doesn't need to know ;p


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Well I'd just hand Bob or someone the gold but I'm pretending to be inanimate so I kinda can't lol


Monsters build rules

Everyone only started with their bestiary-listed equipment so money is pretty much from looting the coins on the party you killed. I've left it up to you guys to distribute that.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

To be clear, all the coins except 15gp are on Snowball's island

You guys are going to be spending some of those 15gp xD


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I know! I keep offering and offering but no one is taking them out of my pouch and using them. USE CINDY'S STASH, PEOPLE!!!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

of money stolen from Snowball's stolen money


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Be quiet, you. You've already admitted you can't count, and you weren't there when I stole them, so you have no idea it's gone. You're lucky I didn't take 100gp XD


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
Doll #23, also known as Cindy wrote:
Be quiet, you. You've already admitted you can't count, and you weren't there when I stole them, so you have no idea it's gone. You're lucky I didn't take 100gp XD

:D


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I definitely think Young should be the last template you all buy off - it's too entertaining. I know it won't be, but I can hope :D


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

next, let's get Not-Bob a sponge :3


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

I wonder how much an acid resistant pimp hat costs?


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

And the naming continues....

Bob -> Not-Bob -> Hat-Bob ... and soon to be Not-Hat-Bob


Monsters build rules

Indeed!

@Bob do you get any item slots as an ooze? If not, I might let you purchase more expensive, acid-resistant items that can just be jammed right into your ooziness.


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Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

Ioun stones that orbit around inside of him - it's auto-stirring Bob.


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

For a creature with a lack of slots, you may want to use that auto-progression system (whatever its called) in unchained (is it unchained?) for campaigns with fewer magic items.

Sorry, no books at work to look up the names of things.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

slotless items are only twice the normal price...

I don't know if oozes get item slots, but based on the table I found here I'd start with the Unusual row, and think about if Bob had eyes or a waist...

edit: I'd vote bandits, 'cause it sounds like Snowball could ice multiple bandits at once
And I like Automatic Bonus Progression too :3


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

lol, forgot about the SRD. doh!

automatic bonus progression


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I vote anything but killing nice soft huggable bears that are only supposed to be watched.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

buuuut they are made of so much meeeaaaaaaaat :(


Monsters build rules

I'm not going to do automatic bonus progression, though it is wonderful, because I think the oddities of doing loot with you guys will be fun. Don't worry, I tend to give out lots of nice loot.

Yeah Bob might only have a belt slot, RAW... but I wouldn't charge quite double for acid-resistant items. I know that it's a matter of magical attunement, not just holding stuff, but I'll err on the side of making his character playable.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]
Xeria wrote:
Ioun stones that orbit around inside of him - it's auto-stirring Bob.

that brings a tear to my eye


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Looks like 4 votes. Hat Bandits it is!


Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)
GM Monster wrote:

I'm not going to do automatic bonus progression, though it is wonderful, because I think the oddities of doing loot with you guys will be fun. Don't worry, I tend to give out lots of nice loot.

Yeah Bob might only have a belt slot, RAW... but I wouldn't charge quite double for acid-resistant items. I know that it's a matter of magical attunement, not just holding stuff, but I'll err on the side of making his character playable.

I was more suggesting it as a possibility for Bob, not for those of us with hands.


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Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)
Bob's Yer Uncle wrote:
Xeria wrote:
Ioun stones that orbit around inside of him - it's auto-stirring Bob.
that brings a tear to my eye

OMG, we need to get you an ioun torch right now - you'll be a living lava lamp :D


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:
Xeria wrote:
Bob's Yer Uncle wrote:
Xeria wrote:
Ioun stones that orbit around inside of him - it's auto-stirring Bob.
that brings a tear to my eye
OMG, we need to get you an ioun torch right now - you'll be a living lava lamp :D

The one true sidequest!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Let's get Sevren to finish his drink so we can go kill bandits! Cindy is getting really bored of playing doll and is about to start creeping out tavern customers.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Bandits sounds good to me! Personally, I'd love to see Gorthug drawing a great orc bow...


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

You mentioned there were 2 stores total and we hit one, with the other being ooc....so:

Cindy will request hitting Caramac's looking for carpenter's tools (50%) dollmaking tools (15%) ... those % were what you have at Grannie's, not sure if they'll be different at Caramac's, let me know if we find either one.

Woodworking?: 1d100 ⇒ 33
Dollmaking?: 1d100 ⇒ 18

So far we've spent 1gp on cauldon, 1gp on hat, 1sp on drink, and 1cp on candy.
I'll update my currency stash after we're sure everyone has finished shopping.


Monsters build rules

I would say those carpentry tools are 70% chance at Caramac's while the dollmaking tools are the same as they are at Granny's. So you found the carpentry tools but no doll-making tools yet. You could ask for an order to be put in but it won't be in for a month or two.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits
Xeria wrote:
I definitely think Young should be the last template you all buy off - it's too entertaining. I know it won't be, but I can hope :D

Psh. I'm never paying off the young template. I like being extra tiny.

Also, I'm at a work thing this week, so my posting schedule may be a bit strange. Excited for bandits though.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

K 7gp 1sp 1cp spent so far. Let me know if anyone else is shopping. Let's go kill los bandidos de sombreros!


Monsters build rules

Tina, I'm skeptical of your fine creature's ability to bellow in a deep voice. Make me a con check (cha check for you as undead I suppose) to see how well you can pull that off. Also, a bluff check.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Con (CHA): 1d20 + 7 ⇒ (9) + 7 = 16
Bluff: 1d20 + 11 ⇒ (19) + 11 = 30

not necessarily trying to sound like a man, just a generic villager, maybe a lady.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Snowball - thank you for putting the bones in the loot stash. I was trying to figure out how to ask you for a couple and now I have more time to decide the right approach :)


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

To explain Cindy's thinking:

Since Cindy isn't good at the hitting/killing part of combat, was thinking she could sneak up and use things like ghost sound and ventriloquism to maybe lure a couple away from the camp before Tina and Xeria do their thing on the rest.


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Female Atomie (2HD) | Sorcerer (Wildblooded) 1 | HP 18/18 | DR 2/cold iron| AC 17 | T 17 | FF 14 | CMD 8 | Fort +1 | Ref +6 | Will +7 | Init +9 | Perc +7 (Low-Light)

When our cat did something stupid this evening, my girlfriend called it "moon moon". I'd never heard of this, but when she started to describe the meme, I instantly thought of Snowball.

Moon Moon #1

Anyway, I missed it completely like 5 years ago when it happened.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Don't worry, Snowball won't be Moon Moon forever xD

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

I have been running an experimental, 16 player game since January. I am often looking for more players, and the game is about to have a major shift in tone as we shift to part 2 of the game. I think the game is ready to have more players and since all of you are good players, I would like to invite all of you to join that game. Goldslip and our GM are already in it.

It is a post apocalyptic kingdom building game, set in Lastwall after the failure of some adventures in stopping the big bad of the Iron Gods AP. The game is played by small groups of PCs set out on expeditions out in the wastelands searching for food and scavenge. At the same time all the PCs interact in town as they try to rebuild society.

By part 2, the PCs have learned how to purge the soil of radioactivity and can grow crops, and as such can begin a real civilization rather than barely surviving on scraps. Part 2 is more about making contact with other civilizations and defending your kingdom against the monsters that have survived the nuclear holocaust.

Goldslips character just died and his replacement character is going to be a duergar from a rival kingdom. This rival kingdom is full of shadowland types like drow and deep gnomes and duegar. I thought it would be interesting if anyone here who was interested could also be running from that kingdom since it was just taken over by a madman.

Ok, that’s long enough. Let me know if this strikes your fancy. By the way the whole game is run on discord which allows for multiple adventures at once. Pbp of course.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Damnit. GM Monster mentioned it to me and I said no thanks as I'm in enough games that I didn't want to overdo it and end up half-assing one. Now you give MORE info and I'm intrigued....

Back to our game; We have 3 different plans which could work solo or all together. No one has responded to each other about which one(s) they want to do, so I'm just going to push it forward by having Cindy start doing her idea of trying to split their group up later today if no one has an objection.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

I’m gm’img 4 games right now and yeah half assing is always a concern for me too! But this Prevail game in particular is a priority for me

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