
Sevren Aldor |

Sevren shrugs at Xeria. "I don't know. She" he jerks his head toward the invisible Tina, accidentally shoving her several inches through the air "wants to deal with the ghost story. I'm not supposed to do any of that so you guys decide what you're doing."
When she asks for a drink, he chuckles and looks embarrassed. "Um... yes sure thing... just a sip..." He tilts his tankard down for Xeria.

Doll #23, also known as Cindy |

Perception DC15: 1d20 + 13 ⇒ (9) + 13 = 22
Perception DC25: 1d20 + 13 ⇒ (8) + 13 = 21
Perception DC20: 1d20 + 13 ⇒ (4) + 13 = 17
"I'm ok with ghosts or bandits. I just don't want to hurt any bears to get those pelts. We're supposed to be watching bears not killing them..."
Yep. Still got bear watching on the mind even after all the other shenanigans.

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3d20 ⇒ (14, 10, 7) = 31
Not-Bob doesn't hear a thing, and instead tries to float his new hat on top of himself, in his pot.
"Not-Bob has a neat hat! Not-Bob will change his name to Hat-Bob! Then, all the people will know he is great and very hatty, and extra nice and smart. When Master sees Hat-Bob, she will say... 'Oh! Hat-Bob! You are sooooo smart looking in that Hat. I was wrong for not making you my uncle. You are soooo my Uncle, Hat-Bob. I will make you leader of everyone and they will by you new hats and pots.'"
So invested in his imagination, Hat-Bob does not notice that his new hat is dissolving until it is too late.
"Nooooo! Hat-Bob loses hat! Help, Xeria. Save hat for Hat-Bob! Sevren! Protect me! Hat-Bob is naked!"

Sevren Aldor |

Sevren spills some of his ale over his front in surprise as his mind is flooded with telepathic screams about a hat. "Oops um... I don't really know how to help you with that..." Sevren states, unwilling to stick his hand in Bob's acid-pot.
Sevren really isn't going to pick a sidequest for you guys. Feel free to discuss in character or ooc but we'll need to decide eventually. Vote for one of the following options: 1. Bear bounty 2. Bandit bounty. 3. Haunted(?) outhouse. 4. Go home to continue the main plot instead of delaying with a sidequest. I'm totally fine with any of those four options.

Gorthug |

Gorthug stood by the table, silently looming, his eyes fixed firmly on Sevrn. Unblinking. Unwavering. Unthinking. ”...bear...” He muttered, as if lost in thought.
I vote for the bear! Though the bandits sound like a lot of fun too

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As the hat fully disappears, Bob can only telepathically sigh... "Hat-Bob is only, Not-Hat-Not-Bob... Not-Hat-Not-Bob needs a new hat to be Hat-Bob again... let's go find some Hat-Bandits..."

Goldslip |


Sevren Aldor |

The farmer staggers back in surprise. "What?!? It's a dragon!" He then rushes out of the alley yelling "Dragon! Dragon! Tiny dragon!"
Sevren finishes his drink and nods. "Ok we can go find bandits. Should we stop by the other store before we head out of town?"
That shopping will be done ooc if anyone wants to. We're moving on.
As you leave the second shop, you see a farmer rushing through the street yelling "Dragon! Dragon! Tiny dragon!" Folks gather in alarm, asking "Where was it? What did you see? Are you alright?"

Piedmontina Mumblethunder |

Tina lights off of Sevren's shoulder, and attempts to find a spot at head level in the crowd where she won't bump in to anyone before yelling as loudly as possible, "Yer drunk! Evryun knows dragons are great, hulking, creatures. Not tiny lil things. Ye probly jes saw a cat or sum'n. Or mebby a turtle. I saw a turtle with a broken shell down by the creek the other day. Maybe it finally hatched all the way." She lifts herself out of the crowd, about 10 ft above their heads.

Xeria |
Ripper will happily accept all of the scratches you give her and wags her tail and presses herself against your hand.
I can't justify the dino purring like a cat, but perhaps wagging the tail is appropriate.

GM Monster |

Ok sounds good, Tina.
The crowd looks around in some confusion, trying to determine which of the couple dozen people are speaking. The farmer also looks around, quite confused. "Well it was a flying lizard or something! Come see!"
Snowball stealth: 1d20 + 13 ⇒ (9) + 13 = 22
But the folks who check out the alley don't see anything and write the man off as a drunkard, despite his continued protestations.

Sevren Aldor |

Sevren chuckles nervously and whispers to the rest of you "I guess we'd better go meet up outside of town before there's any more trouble." The group walks out of town to find Ripper and Goldslip getting along famously. Snowball shows up a little while later...
Discuss as you wish. DC 14 survival or K geo to navigate to the hills to the east of town where bandit activity is likely.

Doll #23, also known as Cindy |

Cindy jumps down and throws her arms wide. "Boo! Rawr!" and giggles. "Did I make a good doll? I tried really hard to pretend." She starts going through her new tools to check them out.
She ain't got no navigation skills so I'll leave that to you guys

Xeria |
Xeria will fly over to Ripper, "You're such a good girl! Yes, you are! Did you and the nice lady get along?," she coos as she scratches Ripper right where she likes it.

Snowball the Dragon |

@GM: nice to see I'm not the only one who forgot about the -2 from drunk ;p
Upon finally returning, Snowball gently puts down half of a cat's (still slightly meaty) skeleton.
"Snowball found bones!"
She announces proudly.
Bluff (not on the inside of a living cat): 1d20 - 4 ⇒ (3) - 4 = -1

Sevren Aldor |

That's right, Snowball. It is hard to remember. Btw, anyone can attempt the survival check. You don't need to be trained or have a good chance of success.
Sevren nods to Cindy. "Uh... sure... you did a great job... pretending..." Then he looks at Xeria somewhat oddly. "You treat that dinosaur thing like a kitten? Couldn't it rip you in half?" He doesn't comment on Snowball's pile of bones but looks uncomfortably at them.

Doll #23, also known as Cindy |

Survival: 1d20 + 0 + 0 + 0 + 0 + 0 ⇒ (3) + 0 + 0 + 0 + 0 + 0 = 3
I kept adding extra non-modifiers and it didn't get better ..... :(

Piedmontina Mumblethunder |
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Survival: 1d20 + 4 ⇒ (1) + 4 = 5 Nooop.
Tina looks at the carcass as she reveals herself, "Snowball, did you eat somebody's pet? That's very rude. How would you feel if somebody ate one of us? That's how normal people feel about their pets.". She pulls out her flask, finishes it off, dips it into Hat-Bob to fill it back up, and takes another deep swig.

Xeria |
Xeria turns to Sevren, "Of course boss, one gulp," she turns to Ripper, nuzzles the dino's muzzle, and coos, "But she's my little boo boo, aren't you girl?" Turning back to Sevren, "Most people's animals could kill them easily enough, look at humans and their dogs. One quick throat bite and the human is done for. A cow horn gore. A horse hoof to the chest." She drags her finger across her neck to emphasize her point.
The fairy continues, "She's my best friend, not some random pet or farm animal. I'm her mommy, I raised her from an egg." She hugs the dino's neck, "She's my kid, my best friend, and best of all she's my partner in crime."
Xeria barks a quick couple of raptor calls, Ripper responds, she finishes up, "Most important of all, I ask her for help, I don't tell her what to do. Unlike those humans in the town back there, I don't order her around, I don't whip her, or poke her with sharp sticks or whatever cruel things humans do to animals. What possible reason could she have for harming me?"
Xeria flies up and tries to figure out where the hills east of town are.
Survival: 1d20 + 2 ⇒ (16) + 2 = 18

Sevren Aldor |

Wait... Tina is drinking Hat-Bob now? Alcohol spiked with holy water isn't enough?
Sevren smiles for a moment when he hears Xeria describe her relationship with Tina but there is something... scared... and sad behind that smile. Xeria begins leading the group to the east into the hills. You all begin exploring and it doesn't take you long to find sign, tracks and scent, of humans off the beaten path. They seem to lead back to a certain heavily-wooded hill.
What's the plan? Is someone investigating or are you all sticking together?

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Not-Hat-Bob doesn't even notice when Tina starts drinking him. He heals the missing acid so fast that it doesn't even tickle.
As the party draws closer to the wooded hill, No-Hat-Bob volunteers for scouting duty.
"Not-Hat-Bob is very tricksy and hard to see, especially when Not-Hat-Bob doesn't move. Not-Hat-Bob will ooze verrryyyy verrrryyy slowly and sense all there is to sense and will be back very soon."
Not-Hat-Bob flings himself out of the pot and starts oozing very rapidly up the hill, but as he gets closer he starts taking 5 ft steps at time and feeling for the presence of other living creatures.
stealth: 1d20 + 16 ⇒ (17) + 16 = 33
Tricksy indeed, but also, Bob doesn't have eyes or ears. [blindsight 60 ft]
perception: 1d20 - 5 ⇒ (19) - 5 = 14

GM Monster |

Bob creeps forward with incredible stealth, his green slime blending in with the undergrowth. As he approaches the top of the hill, he detects a lot of exposed rock and some moving human shapes at the top of the hill in some sort of camp. He can't hear what they are saying from here but he gets the general layout of the camp.
Shown on map with notes explaining various square types. What now, Hat-Not-Bob?

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"Not-Hat-Bob is good scout, just like Tina. Not-Hat-Bob count number of people. One...two...three...three...three.. Three!"
Unfortunately, no one ever taught Not-Hat Bob to count. He scurries back and tells everyone what he found. Thankfully, his description of the terrain is helpful, at least.
"Not-Hat-Bob see three bandits!"

Snowball the Dragon |

---earlier---
"Snowball eat cat. Alley cat. No pet cat. Why Tina eat Bob?" Snowball replies to Tina before trying to place the cat bones into the party's pile of purchased things.
---now---
"Three? More than five?" five is right out
Snowball pauses for a second to think about Not-Bob's report. "Snowball good! Snowball can ice!"
Snowball demonstrates by breathing on some nearby vegetation.

Gorthug |
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Gorthug dutifully stood there in his cloak, still holding his pot. All he needed was a call to violence. Or dance. Or anything, really. Until then he just follow Sevrn, like a large and ominous shadow.

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"Three yes, more than five, yes. Lots and lots. At least seven, thinks Not-Hat-Bob."

Piedmontina Mumblethunder |

Earlier:"Because we've been away from the cave longer than I expected, and I'm bad at planning, Snowball," Tina snaps sassily.
Now:
Right, I think it would be a good idea for Xeria and I to move around back, and maybe we can knock some of them down in size as everyone else moves in?"

Doll #23, also known as Cindy |

"I can try and distract some of them too. If there's three it's not needed but if there's at least seven it would be nice.
I don't think Not-Hat-Bob learned to count"
The big question is how we figure out that Gorthug would respond to a call to dance. I'd like to see that but it's not something you'd think of in game

Goldslip |

"Do you think we could lure any of them off alone?" Goldslip asks. "Seven violent bandits sounds like a lot to handle at once."
"If we can get any of them alone, I can make friends and ask them to stay away from the camp for a little while." use Charm Person SLA

Doll #23, also known as Cindy |

"I can try and lure some out with sounds and stuff. Maybe only some will come and not all of them"

Snowball the Dragon |

"Snowball can ice!" Snowball says, attempting to contribute to the planning phase of the operation.

Snowball the Dragon |

IRL I think Goldslip should try to charm a lone bandit or save her Charm Person SLA to help Cindy out. Obviously Cindy's distraction has to happen right before or at the same time as an actual attack, so that should probably happen next xD

Doll #23, also known as Cindy |

Cindy patiently listens to everyone's ideas, and then begins to get bored as people just keep mentioning ideas. I had an idea. I said my idea. No one said it was a bad idea. Let's go idea!
...Bears?
She starts walking up the hill quietly, circling around towards the left so that she isn't heading straight into the camp.
Stealth: 1d20 + 13 ⇒ (13) + 13 = 26

Piedmontina Mumblethunder |

Tina watches the doll toddle off, and grins enthusiastically. She takes a big swig and finishes off the Flask-Bob. As she turns invisible, she calls out to Severn, ”stay hidden, but close to us. There may still be bears out here, right Gorthug?”
She takes a position about 20 ft directly above Cindy, keeping pace with her.

Gorthug |

”Bears.” Gorthug began to walk after the doll. There were bears out there. He had to remain hidden close to them. She was leaving so he had to remain close to her. She was toddling through the bushes. He would hide with her. With slow, ponderous steps, he followed his orders.

Doll #23, also known as Cindy |

As soon as Cindy gets in sight of the camp she starts making noises off to the left and in front of them, to try to get some of the bandits to investigate and split the group up. Ghost Sound making the sound of sticks cracking, bushes rustling, leaves being walked on, something making growly animal noises, etc.
---------------
After ghost sound is over, if none of the bandits have left the camp to investigate she starts imitating a bear.
She's never heard a bear, so in this case it's using Ventriloquism to throw her voice into the same area she cast ghost sound saying "RAWR! GRRR! RAWR! I'M A BEAR! RAWR! BEEAAARRR!!! RAAAAWWWRR!"

Xeria |
Xeria and Ripper follow the little doll up the hill, Ripper stays about 10 feet behind Cindy and Xeria stays about 20 feet above Ripper.
Xeria Stealth: 1d20 + 20 ⇒ (3) + 20 = 23
Ripper Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

Snowball the Dragon |

Instead of circling around like Cindy, Snowball walks straight towards the camp. Thankfully, an errant squirrel distracts Moonmoon Snowball long enough for Cindy to get into position. Snowball simply tries to sneak up on the nearest bandits...
Stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Piedmontina Mumblethunder |

Tina swoops down toward the little dragon, and whispers towards where its ears should be, "Hold up now, Let's see what Cindy and Goldslip can do. There's always an option for us to run in if their plan doesn't work."

Snowball the Dragon |

Snowball fails to pout with her cheek-less face, then she flops to the ground behind the tree trunk she's currently sneaking behind and somewhat quietly (and very unenthusiastically) replies "Snowball good. Snowball wait."

Goldslip |

"Yes! This is good--we don't need to kill all the bandits, after all. Wasn't the bounty only on their leader?" Goldslip says back in the gathering.
GM confirmed in an OOC chat that the bounty is only on the leader.
"So, Cindy and I will see what we can do! Right, Cindy?" Goldslip turns at least one full circle before she spots the doll toddling away already, and then she runs to catch up.
While Cindy begins making her noises, Goldslip prepares to cast charm person on the first bandit that she sees.
My charm person SLA is caster level 6, so it has a range of 40ft.

Piedmontina Mumblethunder |
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Tina hovers near Snowball, and whispers, "The whole, 'being a cat' thing, earlier, I think it was a good call. but next time you want to try imitating a cat, remember that they don't usually fly. Also, try purring, like this." She lets out a long purr, "Just remember that it starts at the back of the throat. Humans are suckers for a purring cat rubbing against their legs. Putty in your hands, oldest trick in the book."

Doll #23, also known as Cindy |
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*CRUNCH!* *CRASH!* "RAWR!!" *rustle rustle rustle CRUNCH* "GRRGRGHNNGRR" *more bear noises* "Bear."

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Not-Hat-Not-Bob waits by Snowball. A dangerous combination. "Do you think we should go in there, Snowball? Is their trick done now? Ahhh... what about now? Maybe now would be good. Well, maybe now. I think they might want us now."

GM Monster |

Hearing the bear noises, the bandits seem to huddle in their camp. You hear hushed voices giving instructions as they apparently don't think it's a very good idea to go rushing off into the brush when a bear is potentially nearby.
Cindy stealth: 1d20 + 13 ⇒ (5) + 13 = 18
Goldslip stealth: 1d20 + 17 ⇒ (10) + 17 = 27
Perceptions: 6d20 ⇒ (20, 13, 5, 19, 10, 2) = 69
Inits: BCGGPSX: 8d20 ⇒ (15, 1, 17, 12, 16, 17, 11, 20) = 109
Then suddenly, you hear one of the bandits say "Wait a second, I see a weird doll thing! And a lizard!" It appears Cindy and Ripper have been spotted! The apparent leader of the bandit reaches back to his quiver! By chance, Piedmontina and Snowball are the only ones to react quickly to this development!
Piedmontina and Snowball win init! Everyone is on the map roughly in the correct position. Remember the wooded area is difficult terrain if you aren't flying. Since some of you are to the left of the area with gridlines, please just interpret distances for yourself in a roughly accurate manner.
Piedmontina and Snowball, GO!

Piedmontina Mumblethunder |

"Now, little one," Tina calls to Snowball, "Now we get to attack. YEEEHAW! She grabs a pebble off the ground, and moves to about 20 ft above the band of bandits.
What is the racial makeup of this group that we're fighting? (Would a Darkness be useful here?)

Snowball the Dragon |

Snowball excitedly flies forward with a high pitched squeal and lands near the closest two bandits. After inhaling deeply, she unleashes an icy blast upon them.
Icy breath vs two west-most bandits (DC 14 for half) (cold): 2d4 ⇒ (2, 1) = 3
Recharge: 1d4 ⇒ 4
Free Action: behave suicidally :D
MA: fly about 80ish feet out of 100 :D
SA: Breath Weapon >:D
Also, how many times will I roll low damage and high recharge? XD