Chellian Oaks |
Watching Niralzi pull back Chellian moved forward thrusting her glaive-guisarme at the skull monster attacking her.
attack blue skull: 1d20 + 7 ⇒ (6) + 7 = 13
damage: 1d10 + 6 ⇒ (10) + 6 = 16
Malakos Grimsight |
Malakos holds his ground in at the entrance to the room, "Nice job Chellian, keep crushing them! These flaming skulls don't stand a chance!"
He fires off a force missile at the one harassing Sisu, "Looks like it grazed there Sisu!"
Force Missile: 1d4 + 1 ⇒ (1) + 1 = 2
Sisu Desisl |
Sisu slashes out at the thing again with her claws.
left claw: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 3 ⇒ (2) + 3 = 5
right claw: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 + 3 ⇒ (4) + 3 = 7
She then nonchalantly picks her spear back up and begins exploring the room, as if she was starting to get used to this strange place.
looking back at the other rolls, it's probably safe to say it's dead
GM Sarah |
With the swing of her claws Sisu, takes down the last of the flaming skulls.
Looking around the room you find nothing of interest in the room. In the middle of the room is a jagged, soot-caked hole in the floor surrounded by black scorch marks.
At the southwestern part of the wall there is a set of double doors, and upon inspection you find that they are unlocked. they lead to S15 Opening the door and looking inside you find several rows of wooden benches, all spotted with mold and sagging with neglect. They all face a stage walled off from the rest of the room by a wall of iron bars.
what would you like to do?
Malakos Grimsight |
Malakos walks over to the jagged hole in the floor and kicks a piece of rubble down into the hole, listening for how deep it may be.
"I wonder if this leads down to the basement, I don't have light memorized today otherwise I'd drop a light down there. Anyone have any torches," Looking around at the others. "To be honest though, if that is the basement, I think we should finish exploring this floor before we go down there,"
Rahela |
After the combat
"Nicely done everybody! I think we're starting to get the hand of this"
Currently
"Basement? Please Pharasma, don't make us go down there"
"I agree, lets clear out everywhere up here before going down"
Sisu Desisl |
"My guess is both. Due to the benches and the stage it seems that this was some kind of auditorium, and that the bars were to keep whoever was on stage protected from the prisoners or prisoners away from the audience depending on its use that day."
In any case, I agree. We probably need to head down farther to cleanse this place but it makes more sense to finish above ground. We don't want to leave potential threats behind us, and there might be an easier way down than a hole in the ground elsewhere on this floor."
I guess head towards S8 next?
GM Sarah |
Making your way back towards the main hallway of the first floor you come across a room with its door hanging by its hinges. S8 This rectangular chamber seems to have once been a chapel, but now thick sheets of what appear to be cobwebs drape everything within in gossamer threads. Upon first glace Rahela you notice that is was once a chapel dedicated to Pharasma.
As you stand at the door and look in you notice 3 large they are small size spiders scuttle around the room and their many eyes meet yours.
Malakos: 1d20 + 2 ⇒ (2) + 2 = 4
Sisu: 1d20 + 1 ⇒ (20) + 1 = 21
Chellian: 1d20 + 1 ⇒ (19) + 1 = 20
Rahela: 1d20 + 4 ⇒ (3) + 4 = 7
Niralzi: 1d20 + 6 ⇒ (4) + 6 = 10
Crab Spiders: 1d20 + 4 ⇒ (5) + 4 = 9
Round 1-this fight in the old chapel-bold may go
Sisu
Chellian
Niralzi
Crab Spiders
Rahela
Malakos
Sisu Desisl |
Spiders? Ghosts and phantoms are okay but I HATE spiders!
Wanting to get this one over with, Sisu steps inside the doorway and to the right to avoid blocking the others out and stabs at the closest spider with her spear. Her hands shake enough at the sight of the arachnids to throw her attack off however, and it scuttles to the side.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Niralzi Anut |
Niralzi heard Rahela and tentatively steps forward to the corner of the door to peak in. She draws her short bow and begins to Inspire Courage, ”At least they’re not dead spiders!” she remarks, trying to sound positive.
Chellian Oaks |
Like Sisu her blood ran cold when she saw the creepy many legged things. Since the ettercap incident spider's always made her blood run cold. It wasnt as bad as the ghosts supernatural fear, but the lump of cold lead in her stomach felt worse.
I can't get in with my glaive. How many are there?"
She called in and asked hoping the question masked the fear in her voice.
GM Sarah |
Round 1-this fight in the old chapel-bold may go
Sisu
Chellian
Niralzi
Crab Spiders
Rahela
Malakos
Unfortunately Sisu's attack got stuck in the surrounding spider webs and missed the spider infront of her.
one of the spiders made his way out the door and into the hall towards the commotion and sounds of people. green gets an AoO from Sisu
Blue vs Sisu: 1d20 ⇒ 8
Damage: 1d4 - 2 ⇒ (3) - 2 = 1 a miss!
Green vs Niralzi: 1d20 ⇒ 12
damage: 1d4 - 2 ⇒ (1) - 2 = -1 another miss!
Sisu Desisl |
DMG: 1d8 + 4 ⇒ (6) + 4 = 10
Malakos Grimsight |
Malakos jumps backward definitely not in fear as the spider comes out of the room,
"Woooaha, that is woah a big spider, okay,"
Conjuring up the arcane energies he fires a force missile at it.
Force missile: 1d4 + 1 ⇒ (1) + 1 = 2
Chellian Oaks |
With a very terrorfied scream Chellian drew her dagger and stabbed at the overly large spider attacking them.
dagger attack green: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d4 + 4 ⇒ (1) + 4 = 5
Sisu Desisl |
Sisu turns back to the spiders inside the room and stabs at the one nearest to her.
Spear vs Blue: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
GM Sarah |
Round 2-this fight in the old chapel-bold may go
Sisu- 1 non lethal, 1 strength, unconscious.
Chellian
Niralzi
Crab Spiders-
Rahela
Malakos
Between Chellian's dagger and Niralzi's short bow the spider in the doorway falls over legs up and dies.
Sisu's spear stabs one of the spiders in the room and smashes it against the wall.
The remaining spider seeing its friends go down so quickly, moves up and attacks Sisu.
Attack: 1d20 + 0 ⇒ (15) + 0 = 15
Damage: 1d4 - 2 ⇒ (2) - 2 = 0
Fort save vs poison: 1d20 + 2 ⇒ (5) + 2 = 7
Will save for Sisu: 1d20 + 2 ⇒ (1) + 2 = 3
As the spider lunges forward you watch it land a bite on Sisu and even though it didn't look bad at all she quickly fell to the ground unconscious, and going over to her to check to cant seem to find a pulse.
Malakos Grimsight |
Watching Sisu collapse from the spider's bite, "It must be posion! We need to get her out of there,"
Glaring at the last remaining spider, Malakos' hand charges with arcane energy, "This is the best I got right now,"
Magic Missile: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
GM Sarah |
Round 3-this fight in the old chapel-bold may go
Sisu- 1 non lethal, 1 strength, unconscious.
Chellian
Niralzi
Crab Spider- 5 damage
Rahela
Malakos
Rahela when you rush up to Sisu you notice, that Sisu is in fact not dead, but that she has dropped to the ground and has become wrapped in ghostly chains decorated with numerous holy symbols. From your observation you can see the chains are slowly tightening about her body as she trashes about in pain.
Malakos' magic missle goes off and hits the remaining spider, who is still up and looking angry.
Niralzi Anut |
Adjusting into a position to see the last evil spider, Niralzi looses another arrow hoping for the same luck!
short bow inspired: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
damage inspired: 1d6 + 1 ⇒ (4) + 1 = 5
Sisu Desisl |
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Bot Guy |
Chellian, dropping her dagger and stepping forward draws her glaive and attacks the last spider.
Attack+ inspire: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Damage + inspire: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10
The force of her attack nearly cut the spider in two, and dropping it to the floor, its legs twitch as the life flows from its body.
GM Sarah |
With all the spiders dead, Sisu still remains wrapped in ghostly chains and as you come forward to inspect her, to notice that the chains seemingly started to tighten and her body writhes around in pain.
Sisu- Sisu- 1 non lethal, 1 strength, unconscious, 5 damage
we are out of combat rounds but will stay here as we figure out how to help Sisu.
you can also attempt KN religion to pray for help or intimidate checks to try and wake her from her stupor. DC 12, successful ones give her a + 2 bonus on her saves.
Rahela |
know religion: 1d20 + 6 ⇒ (16) + 6 = 22
"Sisu has been taken over by some kind of spirit. Does anybody have Protection evil prepared?"
Rahela is a duskwalker and her weapons can hit incorporeal. Do I think that I can actually hit the spirit itself?
Sisu Desisl |
ooooh it's not looking good for the home team...
Malakos Grimsight |
Malakos unsure what to do rushes over to examine her, "I don't know how to wake her, I don't know any protection spells!"
He'll get up and look around the room for anything that might help.
Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Sisu Desisl |
Having fun out here guys? The world inside my head (aka in PMs) is quite exciting!!
GM Sarah |
Malakos swatting the sticky spider webs out of the way is able to spot a cabinet covered in thick webs in the northwest wall. Inside he finds a scroll, a wand and 5 vials of what he immediately recognizes as holy water.
As you continue to watch over Sisu's body the ghostly chains tighten again and she writhes in pain a silent scream forms on her face.
Sisu- 1 non lethal, 1 strength, unconscious, 11 damage
Chellian Oaks |
probably useless str check: 1d20 + 4 ⇒ (13) + 4 = 17
Unsure of what to do... or if she could even manage to do anything she grasped at the chains and tried to pull them off.
Pretty sure Chellian isnt much help here.
Sisu Desisl |
Ever have the feeling you're gonna die?
Yay finally not a 5!
GM Sarah |
The chains tighten more and Sisu thrashes and screams in pain.
Sisu- 1 non lethal, 1 strength, unconscious, 12 damage
re-roll for Rahela's hit to the chains: 1d6 ⇒ 3
When Rahela's hit goes off the chains seem to loosen ever so slightly. and she is able to take a deep breath.
After Rahela's hit it seems as though the chains loosen again, for a moment.
The chains- 13 damage
Rahela |
"This seems to be having some effect!"
Rahela continues to shoot the chains from very, very close up
attack: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d6 ⇒ 6
No idea if can crit but I'll roll dice and hope :-)
attack: 1d20 + 3 ⇒ (14) + 3 = 17
damage: 1d6 ⇒ 5
Sisu Desisl |
Feel free to try anything. I'm pretty much one bad decision away from dying at this point.
Chellian Oaks |
"Do we have more of that holy water? Try sprinkling it on these stupid chains!"
She cried out readjusting her grip and trying to lesson the pressure on Sisu so she could breath better.
grapple check?: 1d20 + 6 ⇒ (10) + 6 = 16
Sisu Desisl |
Will post my next save later today to give people a little more time to respond if they want.
Sisu Desisl |
Will: 1d20 + 2 ⇒ (16) + 2 = 18
GM Sarah |
you definitely can crit on the ghostly chains! so yay!
Rahela's shot shattered the chains and Sisu's eyes slowly open and she coughs.
you guys have been able to negate Father Charlatan's ghost/haunt. you have reduced it to 0 hp. Sisu you still have all the damage that you took from the haunt.
There are still items that need to be identified, that Malakos found in the back of the room.
Sisu's damage- 1 non lethal, 1 strength, unconscious, 12 damage