Monsters save the world (Inactive)

Game Master caster4life

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Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

Does this mean that Sendi isn’t fey?

Mutant: Type: The creature’s type changes to aberration. Do not recalculate HD, BAB, or saves.

Hellfire- Type: The base creature gains the augmented and evil subtypes.

So she is an augmented evil aberration, and not Fey

And if she takes a template that changes type again, then what? Last one wins?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Since we're rebuilding our monsters each CR increase, I'd guess we get to pick the order to apply the templates and therefore the final creature type xD
Also, if you suddenly gain a CON score (or any score you didn't used to have), I'd guess the default value would normally be 10 for the same reason that constructs get a mod of +0 from ability scores on the rare occasion that they make a fort save.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

@Snowball, let's not forget that you're alternating between regular and advanced Dragon


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Also, if we're so close to leveling, that's just a matter of finding a nearby innocent village to raze, right?


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

Ah. So in that case next level up, the Bramble template would supersede the old ones. As her type would change, she’d just be an augmented plant.

GM: Given the way Natural Armor stacks, perhaps it would make sense to replace it with hit point increase? Because it isn’t fun when a nat20 is needed to hit, and where said 20 will likely kill us.

Perhaps something like +3 HP for each point of natural armor? So, for example.

Right now Sendi has AC37. It will go up to 39 next level, with 37 HP.
With HP instead, her AC would drop to 34, and her HP would increase to 52.

Usually leveling up gives HP, not AC (with class levels). This would bring stacking templates more in line with that design.


Monsters build rules

As for creature type, yes you can choose which one you get from among your templates, i.e. which template is last.

Cindy, do you have advanced? That's also an easy way to boost charisma.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
GM Monster wrote:

As for creature type, yes you can choose which one you get from among your templates, i.e. which template is last.

Cindy, do you have advanced? That's also an easy way to boost charisma.

Have you met Cindy? "Advanced" is not a word that fits her very well.

OK I'd like to summarize what I've seen here, to make sure I understand.
- You are considering how to work with templates that share attributes and bonuses; whether to add them, keep the highest, or whatever.
- You are OK with us picking creature type from among the templates. Do you mean that we should always go with the one that is last, or that we should pick? Is it also possible to do a type/subtype (like Aberrant Construct?)

Where I am unsure of your thoughts are on IF a type changed from undead or construct to something that had a CON score, how we would deal with that, or if we should always have construct/undead as the primary and the other as a subtype which would keep the CON 0?

I propose that in the 2nd case there, that if Tina or I were to be type: undead or type: construct, that we be restricted to only one subtype, so that we can't stack endlessly while still keeping no CON score.


Monsters build rules

Haha. Well it's up to you! Advanced doesn't necessarily mean sophisticated.

Summary:
1. Not quite. Template bonuses still stack. I'm just thinking about that issue.
2. Yes templates can change your creature type but you can choose which template counts as last, setting your correct creature type.

That said, I stated in the original recruitment rules and I maintain it here that you shouldn't be making mechanical choices that alter the continuity of your character. So I am generally opposed to level up choices that make your creature type change from level to level. Changing subtype is fine.

Sendi: So that means that whatever type you came into the game with is fine but stick with that. Don't change to a plant upon level up unless becoming a plant was a significant part of what's been going on with Sendi and what she's been encountering.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

I see. In that case next level up I’ll take this:

https://www.d20pfsrd.com/bestiary/monster-listings/templates/fey-creature-c r-1-or-2/


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

OK then based on #2, as she separates from reality you would be OK with me taking aberrant templates, and having her as a type: Construct subtype: Abberrant?

From that point on I would not take any type changing templates, I would only use aberrant ones, construct ones, and general ones.

The followup on that is if I was primarily construct secondarily aberrant, would I continue with a CON score of 0 or would we have to figure something out?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

@GM: I'd recommend a CON score of 10 if necessary. Constructs get +0 from their CON bonus when needed for fort saves...


Monsters build rules

Sendi: Looks good. Idk if you asked about bramble before and I implicitly oked it. Sorry if so. I'm remembering now I made a big deal at game start about not changing creature type without a really good reason and I think that was a sanity-preserving decision on my part.

Cindy: I don't think you should take a template that alters your type to aberrant. Aberrant isn't a subtype and I don't know what I would do with that. Cindy seems like a construct and I think it would be best if she stayed that way. I also don't know any rules for a creature having two types, one primary, one secondary, so I don't want to open that can of homebrew worms.

Unless someone knows of rules on having two creature types that I'm not aware of?


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

The rules for two creature types fall under the augmented creature subtype.

Looking at the template, it states "Dark Tapestry is an acquired template that can be added to any creature", so this is actually one that I could take as a construct. It then says "The creature’s type changes to aberration, with the augmented subtype."

If you look up "augmented" it states "A creature receives this subtype when something (usually a template) changes its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature’s original type."

So in this case she would be type: Aberrant and subtype: Augmented Construct, going straight from RAW. The only thing I cannot figure out is the CON score issue as that doesn't seem to be addressed anywhere.

If after going through that you still don't want me to do it, I'll be a good little Cindy and listen. I just wanted to link the rules on changing creature types.


Monsters build rules

Ah I see ok thanks Cindy. That's the kind of rules support I was looking for. Yes you can take a template that adds a type and keep your original type as the augmented subtype. As to the con score issue, I have no idea and will think about it. For now, we'll stick with no con score.

So everyone can have one type and the augmented subtype sticking with their original type. Bob is probably an aberration with the augmented subtype = ooze, for example.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

YAY! Looking forward there are some cool aberrant templates for Cindy, especially if I go with the character progression of this thing in the woods which she talks to is affecting her in such a way as to push her towards aberration.

It will let me have some cool development points where "Sweet but Naive" Cindy has internal conflicts with "Dark and Losing Touch with Reality" Cindy, and will allow me to swap from cute and sweet but kind of creepy living doll to OMG I think this doll is possessed by something horrible as needed for NPC interaction.

I think for the next couple levels Mr. Snuggles is going to be more of a flavor addition than a combat beast too. I don't foresee taking boon companion for another two or three levels, so he's gonna be a bit behind in combat strength.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

ooooh. I never bothered looking up the augmented subtype. I'm an augmented Dragon then xD


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

CR5
Fey Creature CR 1-2

CR6
Fortune Blessed CR 1

CR7
Mouser Swashbuckler

CR8
Mouser Swashbuckler (4 class levels 4 templates)

CR9
Remove Drunk

CR10
Fey Creature becomes +2

And from there...I have no idea. Best I can do while staying fey.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

GM Monster, did you say you relaxed the rules on the CR/ class level template? So even though we should be taking a class level next, we are permitted to take a template? I really want to get rid of this annoying young template.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

You can definitely take a template.
The rule was originally that you could only have a max of half your CR in class levels, you could ALWAYS take as many templates as you wanted. No requirement to use class levels at all!


Monsters build rules

Cindy is correct.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

all this talk of leveling up...

why don't you just...

you know...

don't make me say it...

just push the big red button....


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Because we need to earn those last XP points, so let's get a damn artifact shard and head home to finish this quest arc!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

If obtaining it doesn't level us, I'm sure that getting our cave/home/lair/whatever it is organized and improved when we return will.


Monsters build rules

"Push the big red button" is that a reference to something? I know of something that's a reference to but idk if that's what you mean.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

It's the button that makes Bob go nuclear.


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Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

ICBM: In-Character Bob Monster


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

what is a flesh memory? XD


Monsters build rules

Have you not read Harry Potter and the Deathly Hallows?!?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I guess I forgot that bit xD
I remember the pensieve...

edit: oh, it's the thing with the snitch xD


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

OK folks we've got to divvy this out too:

elixir of love (2)
scroll of wall of force
masterwork rapier
masterwork shortbow with 20 arrows
cloak of resistance +1
hat of disguise
headband of alluring charisma +2
ring of protection +2

jewelry (worth 300 gp)
1,825 gp

I propose splitting the gold/jewelry up before Snowball grabs all of it, and Cindy wouldn't mind the CHA headband. There's other items she could use but they are of lesser importance.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

Sendi is tiny. Can she actually use any of the items?

Right now all she has is a mundane short sword. The ring would help her CMD but I think that others need the AC more.

Cloak is nice to help with her poor Fort and Will saves. But as she is immune mind effecting, in alright with others taking it. Plus, as stated above, I don’t know if she can even wear it.

And for gold...yeah she’d like some. Not sure how’d she carry it. Being tiny has some limitations!


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I guess I could take the elixir of love. With both suggestion and beguiling gift I probably have the highest chance of getting someone to drink one if we wanted them to.

The size thing is a valid question...GM how would we do that? A ring/cloak/headband from the medium sized princess would not necessarily fit on us little people unless you allowed them to be worn in different slots like the ring as a headband or the headband as a belt

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

GM, is there anyway I can use magic item for an affect, maybe it is is the right material? Cloaks would be out but I could suspend a ring in my protoplasm.


Monsters build rules

Tina can shrink things and I'll allow that to permanently resize something for smaller characters.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

@bob. That would use one of your "finger-shaped pseudopod" slots, right?

@Snowball: Do you count as having Sorc/Wiz levels yet? because that scroll would be handy, but even with my UMD +11, I don't think I can cast it (DC 30)

At this point, unless someone particularly wants them, I think we should sell the physical weapons, the scroll, and maybe those elixirs (They're only DC14).


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I'll have a caster level at CR 11, haha


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

We are totally going to forget about that scroll before then.


Wounds (0) HP (31) AC (18/14/14) Saves (8/7/6) LoH 1d6 (4/4) Initiative (+3) Immune (fear, fire) Vulnerable (cold)

If nobody is taking the ring then I am. And I highly recommend someone take it, as I’m mostly concerned about my CMD

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

well there's not much point in me taking something for my AC. It's only going to get worse than it is now, which is saying something. :D :D


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Well I was holding off on taking the headband since Goldslip is an Oracle and might want it as well. I just looked and saw her 22 CHA and I think I'm just gonna take it unless someone objects.

LOL

My next template PLUS the headband still will put me at 1 less than Goldslip and 4 less than Tina.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I'm sitting on a 25 AC, and a pile of immunities (undead), including just not making fort saves, and while I would love more CHA, it makes sense for others to grab the headband.

I _could_ take the hat, and disguise myself as someone [checks notes] 16 inches tall. A small human baby, I suppose.


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Monsters build rules

Tina's new style: "I'm just a wittle preemie. Give me your gold and land!"


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA
Piedmontina Mumblethunder wrote:
I'm sitting on a 25 AC, and a pile of immunities (undead), including just not making fort saves, and while I would love more CHA, it makes sense for others to grab the headband.

In that case I'll definitely take it. For me it's not as much the CHA in place of CON thing, it's that my Mesmerist class and ALL of my SLAs use CHA as casting stat and Soulbound Dolls have really low starting CHA.

All my crappy 12-15 DCs will jump up 4 points with combo of headband and levelup


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Strongly agree. Your debuffs have been super useful, and the saves of things we encounter aren't getting any worse.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

oooh, do you have anything that's infinitely repeatable and causes a will save?
might be good to keep a way to confuse Snowball in your back pocket if she ever gets dominated xD


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

I hope GM has some reward for this poor goblin guard. I'm starting to actually feel kind of bad for her.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

So I think that if the goblin is just unconscious, Cindy is going to do some experimenting with her dream/nightmare abilities that she hasn't had a chance to use yet. That was the original plan.

Now that I suspect it might be dead, if that's the case she's going to try and turn it into a life-sized goblin doll and post it outside her lair/room with a note on it that says "No Goblins Allowed!"


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Bahaha I just saw that we're only 203 XP from leveling up to CR 5. Dang!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

well lets earn a smidge of xp with decent roleplaying!


Monsters build rules

I think that's likely to do it for your CR up.

For all my games: My PhD dissertation is due June 30th so I'm working on that a lot. I will try to keep all of my PBP games moving forward but I will undoubtedly be slower than normal.

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