Monsters save the world (Inactive)

Game Master caster4life

Battle maps
Monsters sheets
Large maps (dungeon, region)


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NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

and Bob - why throw ice? Cindy wants to be everyone's friend and you're making it harder. Well, she wants to be everyone's friend unless they don't want to be her friend...then she gets mad.


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DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Cindy would make a great horror movie villain. Slaughtering people who fail their saves, until the protagonist finally passes and fights at the end of the movie.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

GM: Any response to Cindy's question or to her sense motive roll?

I assume they're going to ignore her and that they are acting aggressively but figured I'd ask


Monsters build rules

Thanks for the reminder. Yes they just seem aggressive, tho one of them is afraid of you. Given your great sense motive roll...

Cindy:

The creatures seem driven by some external purpose, as if someone set them to guard this path.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

why throw ice? what else is there? Cindy weighs too much to throw.

a good iceball can do some decent bludgeon damage.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Rocks?
Sticks?
Maybe dirt?
Squirrel?


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Monsters build rules

If you try to throw Snowball, she'll reprimand "No kick. Dead cat."


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Only if it feels like being kicked and she's pretending to be a dead cat xD


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Bob-Throw-Bob?


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AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)
GM Monster wrote:
Ah poor Goldslip! There will be other challenges better suited to you! Like buying the scrolls that were largely responsible for Cinder's death.

Out of character, I'm not worried at all (as long as me slowing the party down doesn't become an annoyance to other players!). This just seemed an appropriate reaction for Goldslip. =)


Monsters build rules

Fyi, these climbs up the icy slope are more like a difficult trudge so your hands are free.


Monsters build rules

Tina, I think that ranged attack provokes from the ice elemental walking down that cliff. But I'll say he's so surpised by Gustav being there that it doesn't. But now he'll try to kill poor, innocent Gustav.

Man, summon anti-monster I is proving to be the most fun SLA ever, thus far. You're doing great with it. 100 xp for Gustav coming from a tropical environment. Hilarious.


Monsters build rules

Just an fyi that I expect you will probably be CR 4 at the end of this fight so feel free to begin scheming your level up, if you don't already know what you will do.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

ohhhh unfortunately I will probably do the boring but necessary thing of removing my young template.

i think i do take the -4 to hit for firing into melee. Sigh. Such an unnecessary penalty.


Monsters build rules

Agreed, it is annoying.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

oooh ooooh oooooh .... Cindy's gonna find a bear!!!!


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Supposing unlife continues, probably doing barbarian as per discussion awhile back. Like this


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

Hmm. Tina might give up drinking. The only way to make it stick though, is if she replaces it with another habit...

And I think we did say that Tina's is not mind-affecting (somehow), since it's not just Gorthug in the party who is immune to that. Much as I like Snowball and Goldslip, I think providing a +1/+1 to _just_ them would be a bit underwhelming :)

Wait. Is bob immune to mind-affecting? Because it would be hilarious if the one creature without a brain discernible head was susceptible.


Monsters build rules

Yeah we'll let your IC affect those immune to mind-affecting.

Now we'll have to think about a homebrew feat that allows spells like bless to affect those immune to mind-affecting.


Monsters build rules

Gorthug, we're letting Tina's undead inspire courage affect the mindless since she traded away a bunch of her lich defenses for it. We are not, however, letting everyone's mind-affecting spells do so without taking a homebrew feat.

Friend of the mindless: Your harmless, mind-affecting spells, spell-like abilities, and supernatural abilities can affect mindless creatures.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

There's a metamagic feat actually :D
...but it's kind of garbage in our case xD


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Monsters build rules

Yeah but I think the idea is that's super useful for harmful mind-affecting spells. Casting confusion on a horde of zombies would be way too sweet. So I think it's ok to just have one feat that allows beneficial spells to affect the mindless.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

maximized fireball would also take a 6th level slot, but unlike confusion it would work more immediately on a hoard of mindless undead :P

Though now that I think about it, how often do you meet zombies who only have 30 or fewer hp? Hmmmmm...


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Monsters build rules

Or they could be burning skeletons! Or zombies with a ton of hp! Or skelezombie rogues with improved evasion!

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

these blind oracles really make me wonder if it is worth it. :)

In the Prevail game we had a player who couldn't see outside of 30 feet either, maybe it was Samaera, and most of the time she would just pass her turn. And in PBP when you only get one turn every couple days, it really kills your immersion I would think.


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AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

I've always had the sense that situations tend to involve enemies up close and personal more often than not, so typically your 30 feet of vision is fine.

It also improves to 60 feet at some point, I think. But my curse progression will be very slow since oracle levels are always going to be less than half of my build with our focus on monster templates.

So far, I'm okay with it. This is the first time in this game that Goldslip's vision has proved to be seriously limiting.

RP/story wise, I also find it very interesting. Even when the oracle's range of vision has grown considerably, she still never gets to see the sky, or a view of a far off mountain range. Now that's what I call a curse!


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I think that from a story standpoint, that's a great perspective. And from a crunchy standpoint, blind oracles tend to be melee folks, so 30 or 60ft isn't a problem, since really they only need to see their next target.


AC 18 T 16 FF 13 | CMD 15 | DR 5/cold iron| HP 56/58 | F +5, R +10, W +9 | Init +8 | darkvision, low-light vision; clouded vision 30ft; Perc +15 | Spells 1st: 5/5 | 2 slams +10 (1d10-2)

Goldslip's real issue is her penalty on climb checks!


Monsters build rules

I'll be mostly, if not entirely, out of contact from today until Jan 1. Enjoy the holidays!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Merry Christmas ^^


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

I’m back! Have internet again.

Happy holidays everyone!


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Merry Christmas and Happy New Year ^^


Monsters build rules

Only sort of have phone internet until Jan 1 so probably won't update til then.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

No worries! Enjoy the holidays!


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Yup! Enjoy!


Monsters build rules

Everyone but Bob still to go. But no rush since it's the weekend. We should, however, take the chance to start the New Year off remembering to get in 1 post/weekday as much as possible. I'm excited by your character arcs and the plot and can't wait to keep things moving forward. Level ups are very exciting too. Once you guys can make it up to the ice castle, you will be CR 4!

On a less exciting note, if you find yourself over-committed to pbp, not enjoying this game, or some combination of the two, let me know. I won't have hard feelings if anyone needs to bow out. We'd miss any given character but it would be for the best in the end. Hopefully we're all still on board though!


DECEASED //// Draugr Captain Roughrider (1) Wounds (33) HP (36) AC (18/12/16) Saves (7/4/6) DR 5/bludgeoning or slashing; Resist fire 10 Perception (+8) Initiative (+2) CMD (20)

Completely lost track of things post-holidays, sorry about that.


Monsters build rules

No worries. Holidays are different. I'm just getting us back on track some time over the next few days.


Monsters build rules

In a normal campaign, I'd be too afraid to make a fear-stacking build because you run into so much mindless stuff. But here, you guys are the mindless stuff. Kudos to Cindy (and Bob too) for making it really hard for my monsters to make much impression on you up to this point.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

Hmmmmm....

Snowball makes me start to think...
How could we help Goldslip?

I've got Shadow Walk but that's more for long distances since it moves you at 50mph and is only accurate to within 1000' of your target...kinda useless here.

Next round I could cast Levitate on her and you could pull/push her once she's in mid-air?


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

Lol, Snowball can pretend that she caught the biggest meat ever and fly Goldslip around xD


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

@GM: Question about some class features -

Since we will be only occasionally taking class levels, how do we deal with class abilities? I know we can only obtain new ones as we hit those respective class levels, but what about spells, abilities, companions and other such things which scale with player level?

Creature SLAs scale by HD so they improve every time we "level up" whether we take a class level or a template, but spells and class abilities normally scale with class level so effectively they will be pretty weak as we level when compared with our opponents. Just curious what your thoughts are on this as it might affect what we choose on level-up.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

I get the feeling that we're supposed to just get the occasional dip for super-fun-combo-doom
Like getting a level of barbarian for the rage feature :D


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

The real reason I was asking was the dip for super fun bear companion. If I don't spend much more time as a druid will it just remain at the itty bitty Druid level 1 companion?


Monsters build rules

Yes abilities that progress with class level still only progress with class level. Abilities that progress with HD progress with HD. So animal companions won't be very good in this game unless you take boon companion. I will allow some things that progress with "character level" to use CR in place of character level, such as maximum animal companion level. And I will allow taking boon companion multiple times. But you're definitely not supposed to get a full progression animal companion from a one-level dip in druid.

Spells from classes won't advance very fast either. There are two ways to deal with that:
1. Decide that is your best option and spells are still amazing and valuable if you're the best spellcaster in the party.
2. Find a sensible progression of monsters that grants more and more slas. Snowball will get some slas eventually but dragons aren't really that much of casters. Goldslip's plan will nab her a bunch of slas but again it will take a while.


NE Dark Tapestry Nightmare Soulbound Doll / Mesmerist | HP 39/39 | AC 17 (T16/FF13) DR 5/good or silver; 2/magic | See profile for immunities | Init +8 | Perc +18 | CMB +6 | CMD 14 | F+1 R+7 W+5 | ALL WHO COME WITHIN 60' AND SEE OR HEAR HER MUST SAVE (WILL DC17) OR BE SHAKEN UNTIL THEY LEAVE THE AREA

My plan with spells was to go through a progression of templates and monster upgrades to increase my SLA collection and then the occasional Druid class level. I was asking about spells more for other people, my only real concern was my planned bear friend.

So as I understand it, if I continue to do a progression of templates and monster upgrades, taking a Druid level every 3 or 4 level-ups, then we're rewriting boon companion to upgrade the bear 4 levels up to my maximum CR instead of to my maximum effective Druid level?

That definitely works for me, I'm willing to eat a feat every once in a while to keep my friend scaling well.


Monsters build rules

Well normally boon companion can only be taken once per companion (I don't see why that is really that important) and normally it can only raise the companion to your maximum character level, meaning sum of all class levels. But I think it's fair to make it sum of CR here since that's effectively the character level we are using.


Female Half-Fiend Atomie Lich HP: 42/42 AC:14/FF:14/T:14 CMD: 7 F:-/R:10/W:9 Init: +7 Bardic Performance: 16/17 Summon SLA: 12/12 Undead Traits

I think the "once per companion" aspect is to prevent Druid1/Fighter19
Druid1/Rogue19 shenanigans, since they aren't feat starved, and would happily sink a feat every few levels to have a reliable flanking buddy.

I think in this case it isn't cheesy.


Monsters build rules

I know that's why but I don't think it's that big of an issue. That's so many feats to give up. You can get animal companions for fewer feats through other means.


Female CE Small Aberration (augmented dragon, cold) | DR 5/— | max HP: 60 | AC: 20 (15 TAC, 16 FAC) | CMB: +6, CMD: 20| F: +8, R: +8, W: +3 | Init: +8 | Immune: cold, paralysis, radiation, sleep | dragon senses | Perc: +7 | 30' burrow, 150' fly, 60' swim/walk | Active conditions:

If you want to see a good caster monster, look at Red Dragons, muahahhaha

But yes, Snowball won't really ever be much of a caster xD
At least I'll cast like a proper sorcerer for maximum utility spells?

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