Cabbagehead

Dryder's page

Goblin Squad Member. Organized Play Member. 1,928 posts (1,984 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.



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Liberty's Edge

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My players decided that they want to try AoA. I like the AP as a whole but not the beginning with the call for adventurers and all.
Has anybody here used a different beginning?

Liberty's Edge

After being a subscriber from the beginning, new EU regulations now make subscribing for me no longer worth it. For a single volume of an AP I have to pay an additional total of 10$ for taxes. This makes such a volume (with shipping and stuff) far mor expensive than it actually is. So I rather switch to buying PDFs only (unfortunately you have no PDF sub).
It's not your fault! You're the best company when it comes to customer service and listening to your customers. But unfortunately it is just too expensive now. I am sorry! :(

Best regards
Tom

Liberty's Edge

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Well, after YEARRRRS I am starting with prepping Kingmaker and my first place to go and check out for published campaigns are the Paizo boards. I can‘t write a THANK YOU in every single thread so I want to throw a BIG THANK YOU to all you guys who posted their stuff and ideas here to help out fellow DMs (even sharing stuff via Dropbox, etc.), as those ideas are sooo helpful in prepping my own campaign now.
So, THANK YOU GUYS!

Liberty's Edge

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I am trying for 20 minutes now, to order Sundered Waves. Gets me always to the PLACE YOUR ORDER page, where all my clicks are sucked into the limbo...
I even tried two different browsers. I just can't finish my order and I also don't get any error message. Nothing just happens, when I click on "place your order".
Any idea on what other ways I could try?

Liberty's Edge

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Yes, I would!
I really love the Starfinder format and with a 3-parter, I also wouldn't mind at which level it starts.
I know, some of the 1e APs could be run as a 3-parter (with some work), but getting such a product from Paizo would be awesome.

In my earlier days, finding time to play was never an issue. Now my players are grown up (well, at least one or two ;) , we have jobs, families, some work in shifts - so its getting harder to find time to play.

Another aspect is the huge commitment, both in time (for everybody) and workload (for the GM).
I am a Paizo fan since they took over the Dungeon and Dragon magazines and I am a AP-subscriber from the start. In all those years we managed to play three (yes, only three) APs. I GMed 2 and played in one. We play once a month and like to immerse ourselves into the world and story. That's why we would also like to experience more stories in AP format, but that's just so hard with 6 parts, which take us sometimes three years to complete. Sure, that's not everybodies problem, but I am sure there are people out there with similar issues.

I really wonder how many APs most of you have run or manage to run in a year?!

Anyway... can we have 3-part APs for Pathfinder, pleeeease?! :)

Liberty's Edge

So, for some time I am planning a new campaign for my group (that‘s why it is in the title, to keep my players out).
Back in AP #1 James Jacobs wrote that Lamashtu had plans for the region around Sandpoint. With the new Sandpoint sourcebook, this was a no-brainer to pick up.
I planned this campaign for a long time. Now I am really happy with PF2e and want to convert the BBEG for this campaign to the new rules.
But I have no idea how to do it, as it is a mythic monster. I am talking about the Drakainia (B4, p.76). Thought this would be a fitting agent of Lamashtu. Now, the abilities are not that hard to convert, but the Stats. I could compare her (it?) to Treerazor in the new Bestiary 1, but don‘t know...
Could anybody explain how she/he does such a conversion? I know that Mythic Rules don‘t exist in PF2 (hope something like this will be available in the future, as it was the best GM-tool ever!) and think I will just skip that parts of the monster.
Any thoughts on this?

Liberty's Edge

Hi!

I am to GM for three 13 year old guys who will play for the first time. As 2E is awesomely easy to teach we will use those rules. However, I thought of GMing Emerald Spire for them. Anyone here who already played it and can tell me, if I just could replace the monsters with the 2E-versions (if they already exist)?

I think that Plaguestone is a bit too much for beginners, as they have to do a lot of roleplaying in the beginning of the adventure and they've never played an rpg before.

Or do you guys have a better suggestion as what to play with them?

Liberty's Edge

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Spoiler:
So, the Caustic Wolf's Howl... what's the DC for it or does it automatically intimidate the PCs?

Thank you for your help!

Liberty's Edge

Hi there.

I realized, that I no longer get the prewarning or shipping eMail for my stuff. I only heard that you had problems with DNS stuff on your website - might this be the reason?
I got my last pre-announcement eMail for Tyrants Grasp 1 and waited weeks for the shipping mail to arrive in my inbox (which never came) but the file was already avavilable for download.
No I got the second part of that AP without any eMail at all.

Next question: You no longer do the "one file per chapter" files?

Would be nice if you could shed some light on this. I am not complaining, just wondering...

Thx!

Liberty's Edge

So, I love the stories Paizo tells with his APs.
DMing an AP is a huge commitment. It takes a lot of time if you, like me, can play only once every six seeks.
I really would like to see shorter AP, like in Starfinder.
Will/Could this be a thing in the future?
And sorry, if this topic has come up earlier...

Liberty's Edge

So, I read through almost the whole rulebook.
There are things I "think" are less good than in PF1, but as I am unable to find a group to playtest the rules, I can only take guesses... My biggest concern is, that it "feels" like we loose, how to say this... character diversity. The rules "look" like it will be hard to make different fighters, alchemist, or whatnot. But it's hard to say, and these rules are far from written in stone and a lot is missing.
There is a difference between using rules in play and just reading them and making your mind up about stuff.

As I am almost only DM Pathfinder, I like most of the stuff I read in the rulebook, but I can understand the fears players might have...
In the end, we just roll some dice to get a little bit of randomness into the game and we like to experience great epic, creepy and heroic stories.

I just found asking myself: Would I use rules with far less options, if the stories Paizo continues to tell are still as cool as they are?! This is a tough question for me and I wonder, who else thinks this way...

Liberty's Edge

I always hate it, when I have to search a specific weapon.
Why can't we also have an alphabetical weapons list (like you did with the class feats), with a column indicating the kind of a given weapon.
That would be a tremendous help during gaming, as the weapon kind normally isn't stated in a module or AP.

Liberty's Edge

P.16 of the Playtest Rulebook says:

To calculate her AC, add 10 plus her Dexterity modifier (up to her armor’s Dexterity modifier cap), plus her proficiency modifier with her armor, plus her armor’s item bonus to AC and any other bonuses and penalties that always apply.

To calculate her TAC, add 10 plus her Dexterity modifier (up to her armor’s Dexterity modifier cap), plus her proficiency modifier with her armor, plus her armor’s item bonus to TAC and any other bonuses and penalties that always apply.

So, whatˋs the difference?

Liberty's Edge

Page 88 of the Hardcover states, that the Direption was visiting the city several times over the course of the years 4703–4711, but that at some point after that the ship was reported as “lost” by its owner.

On page 37 of ISWG under the year 4708 we can read that an aging King Eodred retreats from rule of Korvosa, leaving his untested young wife, Queen Ileosa, in charge of Varisia’s largest city.

I always thought, according to canon, this AP would play out in 4708. Is this just a minor error, or did I get something wrong?

Liberty's Edge

Maybe a stupid question, but in which sourcebook can I find the most recent Haunt Rules. IIRC they have been updated a few times by now?! Thank you for your help!

Liberty's Edge

Looks great. Will this be available as pdf as well?!

Liberty's Edge

Hi there!

Do you guys think, that giving a Howler (from Bestiary 2) Spring Attack would make it too good?
I want to up an encounter a bit, and I thought those Howlers would be great to make hit&run attacks. But with a speed of 60feet this might be a bit tough...

I think it’s fitting though. Any thoughts on this in general?

Liberty's Edge

I hope, this is the correct forum for this question.

Is there any way to purchase the Bonekeep scenarios?
As I used “Day of the Demon” and “Fortress of the Nail” in my campaign, there are also hints on this scenario. I would love to have and use them for my private campaign, but they are unavailable...

Can anyone help me or explain how they can be purchased?

Liberty's Edge

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So, we get older, and things sometimes don‘t develop like we had wished for. Sometimes, out of a sudden you take a hit, which you hadn‘t seen coming, and which has been so unsuspected...

A very dear friend has passed away. He has been one of my groups players for over 20 years. I still can‘t think this is real, but well... There will be a hole which can never be fully filled again!

Now, we just started CotCT this year and are still in Part 1 of Chapter 1 - presently wading through the Bonehalls, I gm.
His pc is named Kilian deBrak, and he is a member of one of the Korvosan pier families.
Now, I thought about creating a lasting memory, to make his pc something special, which will always keep him in my/our groups very own Golarion as a memorable npc.

I try to come up with something special, but I would also like to hear different ideas.
So, do you have any idea how a sorcerer member of a pier family of Korvosa could become a very special npc, maybe influential, maybe widely known for something? I am just collecting ideas presently...

Hopefully I can find something which makes his pc unforgettable for „our“ Golarion Campaign Setting.

Thank you!

Liberty's Edge

So, I dm the CotCT AP.
Players are level 2, and a new player is about to join the game next session. He's playing a monk. I never had a monk in my group. Any hints or tips on what I have to take care of?! Are there any monk orders, anything...?!
Your input is highly appreciated as I still have to figure out how to incorporate this pc into the campaign.

Liberty's Edge

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I but this in a spoiler tag, as there are spoilers for the Hell's Rebels AP as well... Be warned!!!

Spoiler:

So, my players really started to hate Gaedren Lamm.
He managed to flee during the encounter at the Old Fishery.
As they searched through his belongings, they got the idea, that he might be undead, as everything was dirty and rotten down there in the old fishery, and they figured that nobody wants to live under such circumstances unless... well. They are not sure and also think, there might be more to him than just being an old man.
As I set him up as a huge crime boss in Korvosa, and now got the idea, to make him a bigger enemy in the campaign, as my players seem to have jumped on this idea.
He has connections with Devargo Barvasi (I also plan to use The House on Hook Street).

Now I got the idea, because I love some parts of the Hell's Rebels AP, to use stuff from that AP, especially the part about Barzilai, making Gaedren Lamm the one who wants to become a genius loci, but not to become one with the land, but one with Korvosa itself. I thought about his son, Rolth, being the one, who helped with the ritual.

I even used the Bells of the Tempel already, during the evolving Chaos, after the death of Eodred.

Even the Ruby Masquerade could be used (as a trap from Ileosa), or the Encounter with the bridge in AP #100, I think...

Anyway, I thought about this, and think it will work quite well, but as always, more minds make things better, so I wanted to ask around, what you guys think if this...

Liberty's Edge

Would you allow a bludgeoning weapon that delivers an Awesome Blow (as the monster feat) on a critical hit in your game?
What an equivalent would this weapon be? +3, +4 or +5?

Liberty's Edge

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So, on the latest Know Direction podcast episode, James Jacobs talked about a book which Jefferson named ALMANACH OF GOLARION. A book with a lot of little details about Golarion, like

- where does good whine or coffe comes from
- special recipies
- small stories about certain places in a city
- etc.

I immagined a book like those awesome VOLO'S GUIDES from back in the days.
JJ said that probably nobody would buy such a book.
Well, I opened this thread to proof him wrong - so, who's in?!

Liberty's Edge

I am a little bit confused about where the Shingles are situated. Only in Old Korvosa or throughout the whole city. I've read the Guide to Korvosa, but it seems I've missed that info somehow...
I always had the impression that the Shingles are an Old Korvosa thing only...

Liberty's Edge

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I don't like the History of Ashes part of this AP.
Did anybody change that while running the AP?
I thought of using Delvehaven (from Council of Thieves) and place it in Korvosa, so that the pcs have to find the info of Serithial in Delvehaven. I know, it would be a lot of work, as the levels don't match.
I am happy for any info or idea regarding a change to HoA.

Thx guys!

Liberty's Edge

As the title says...

I've searched the Wiki, but there seems to be no further info, or a write-up somewhere of this group.
Can anybody show me a source of information about that brotherhood, if there's a source at all?
Of course, another source than the CotCT HC.

Thank you guys!

Liberty's Edge

Hello, fellow GMs.
Two of my players gave me their background stories. I have some ideas, but want to know what you guys think (especially those you, who have already dmed the AP).

Spoiler:

So, one plays a sorcerer with the dragon bloodline. He plans do take the Dragondisciple PrC later on. He wanted to take the brass dragon.
Now I thought, what about telling him blue would be better?! Having his familiy worshipping a cult of Kazavon for years, the pc might alteady know parts of Kazavons story, maybe also about Scarwall.
Maybe, Kazavon (or Ileosa) could later on somehow influence him in a kind of way - nothing too harsh here. Could this work, or do you think this would be too much?

Another playes a Magus, and told me he is working to get a certain sword for his built. I told him, he might find this weapon during the campaign. As he fled the ongoing conflict between Belkzen and Lastwall and the cruelties of war to find some peace in his hometown of Korvosa, I thought he could've heard about tha Serithial while fighting in Belkzen. He might only know the poem and now wants to find it, searching old books for clues.

Do you think I could do this and just wait and see how things develop? Or do you think this is too much info ahead of the time...
Thanx for your insight and ideas!

Liberty's Edge

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I need some help. I am about to start the CotCT AP.
One of my players wants to play a magus who came home to Korvosa after participating in a war or conflict. Does anybody have an idea which conflict this could've been? I thought about the Worldwound, but this seems a bit too far fetched. Or could there have been a recent skirmish with the Shoanti or the Orks of Belkzen?
Before I come up with an idea of my own, I hope to find some help here...

Liberty's Edge

2 people marked this as a favorite.

So, I am about to start this AP as a DM now.
I remember from being a player in this AP, that the beginning was kind of a strain, as none of us trusted the queen while bringing her the brooch, and also none of us wanted to be sent as helpers to the city guards and do the queen's bidding.

I came up with the idea to have Cressida Croft receiving a card from Zellara as well. This might happen a couple of days before she gets appointed as the new field marshal of the city guard, giving her time to follow the pcs to the Old Fishery.

She might even be a long-time friend to one or all pcs, making it easier to ask the pcs for help later on.

Gaedren Lamm will not be found in the Old Fishery, but documents show, that he might soon team up with Devargo Bavarsi, in order to start a huge shiver-trade organization. In the end, Gaedren will be found alongside Devargo in Eel's End, or maybe later, when a sister of one of the pcs dies because of shiver. This will lead into the HOUSE ON HOOK STREET, with the sister being the MALNOURISHED DREAM-THING of the first encounter in this module. Knowing that Gaedren has something to do with the shiver trade, this might be enough to get the players invested into the modules storyline.

Has anyone else thought about having Cressida being a part of the group initially before her new appointment requires her to be at the citadel most of her time?!

Liberty's Edge

Hi there.
Last session this came up. Is this rogue class ability a mind-affecting effect? It doesn't state anything along those line in the description. I ask, because I have a hard time accepting, that a rogue can "bewilder" a, let's say, construct, or any opponent which is immune to mind-affecting effects.
MAybe I just have a translation issue here (I am german), but as I see it, bewildering someone is messing with the mind of the target, isn't it?!

Liberty's Edge

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Hi there.
From time to time I come up with some ideas. This one should actually went to a publisher, but RL takes away so much of my free time, that I actually can't take on any projects, because I couldn't finsih them. Well, longs story short, this is for you to enjoy (or not - critique's always welcome).

I playtestet it once, which was pretty cool. I don't know, though, if the SR is a bit over the top or neccessary at all. I totally don't know if this is balanced, but I needed something to scare my high-level pc, and this the soulswarm has done pretty well... :)

Soulswarm CR18

A ghostly mass of intermingled bodies glides towards you. The faces of dozens of individuals distorted in agonizing pain.

XP 153,600
NE Huge Undead (incorporeal swarm)
Init +9; Senses darkvision 60 ft., lifesense, Perception +23

DEFENSES
AC 33
hp 216 (28d8+90)
Fort +15, Ref +12, Will +19
Defensive Abilities channel resistance +4, incorporeal;
Immune undead traits, swarm traits; SR 29
Weaknesses resurrection vulnerability

OFFENSE
Speed fly 60 ft. (good)
Melee swarm (5d6 negative energy plus energy drain)
Space 20 ft. maybe bigger?!
Special Attack Desperate Cacophony, Death Vision

STATISTICS
Str -, Dex 20, Con -, Int 13, Wis 14, Cha 18
Base Atk +18; CMB -; CMD -
Feats Blind-Fight, Dodge, Improved Initiative, Iron Will, Toughness (5 left)
Skills Fly +36 [28 ranks plus Dex-Mod +5 plus Class Skill], Intimidate +20 [16 ranks plus Cha-Mod +4], Perception +23 [18 ranks plus Wis-Mod +2, plus Class Skill], Stealth +36 [28 ranks + Dex-Mod +5 plus Class Skill]
Languages Telepathy 100 ft.

ECOLOGY
Environment any
Organization solitary
Treasure none

Desperate Cacophony (Su) The wrongfulness and tragedy involved in the death of the souls make them so sad, angry and desperate, that they start wailing and screaming as soon as they feel any signs of life nearby. The wailing fills the air in a 20 ft. radius, making concentration difficult, much like the spell, distracting cacophony (from Ultimate Magic), but with a slightly more difficult DC. Casting a spell in this area requires a concentration check (DC 20 + level of the spell being cast).

Death Vision (Su) The moment a soulswarm is finally put to rest, the creature which killed the swarm gains a vision of the moment of death of the souls. This vision is so intense, that the creature becomes shaken for 24 hours, if it doesn't succeed on a Fortidude Save (DC25). If the save succeeds, the shaken condition last for 10 minutes only.

Resurrection Vulnerability (Su) A resurrection cast on a soulswarm reduces its size by one category, a minimum of Medium. A true resurrection destroys it instantly.

Sometimes, when dozens of people die at the same time because of the same reason, be that a human made event or a natural desaster, their souls bind together to overcome their grieve and form a soulswarm. The same is true if people die in a massacre, where the wrongfulness and injustice of the act has the same effect.
In some cases, if the relatives and survivors honor those dead, the forming of such a swarm can be prevented from happening. But if the dead are just being left behind without proper burial, a really frightful and horrendous creature comes into existence.

A soulswarm is a flying intermingled mass of dozens of souls, which claw out and scream at the living. Being an undead creature, a soulswarm doesn't need to breathe, so it can also be found underwater.
The soulswarm presented here is a typical example of its kind. Depending on the kind of death the souls experienced, a soulswarm may have other powers as well.

Liberty's Edge

Title says it all. I havenˋt found a way for a pc to discern if someone is possessed or not...
Any hint or help is really appreciated.

Liberty's Edge

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I would love to have a huge city campaign with multiple things going on and thought about combining HR wit CotCT.

Spoiler:
First thought was that Ileosa and Barzillai would be working together with Ileosa trying to become what she wants in CotCT and Barzillai what he wants in order to rule the lands together.

I am just starting thinking this over and would like to know, if someone had the same idea?! I am still not sure of this might work, but maybe someone here has some great ideas on how to get such a campaign going...

Liberty's Edge

The incorporeal entry says:"It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy)."

So, can a dragon, who has DR damage an incorporeal creature with its natural weapons?
The dragon entry only says, its natural weapons count as magical for the purpose of overcoming DR.

But, for example, a shadow doesn't have DR...

And how about the Dragon's Breath Weapon?

Liberty's Edge

So, one of my players wants to play a paladin of Iori, not exactly the perfect choice of a god for a paladin, but here we go.
I now wonder, if there's a Paladin Code of Iori to be found somewhere?!

If not, I thought of making my own, according to the work of the Sacred Order of the Archivists.

Parts of the code than could be...
1. I will never change the truth about history or any given event.
2. I will never cite wrongfully
3. I strife to preserve history in any way possible
4. I will never destroy books, scrolls, stoneplates or anything else with written words and signs on it

etc., etc. ...

Any ideas, what else (or maybe totally different things) could be included?!

Liberty's Edge

Well, I am searching something like this for years now.
Diary Apps just don't work, and calendar apps are clumwy in this regard.
An App, where you can enter the campaigns weekday names, month names and number of days, also the naming and roll of years...

This would be awesome to have.
I know, I could just write it down somehow, but thos calendar and diary apps just look neat...

Any experiences?!

Liberty's Edge

While preparing the AP, I thought that the history of Rexus could also fit for a pc. This way, a pc would have a real reason to oppose Barzillai Thrune.
The pc could also be the one who wnated to contact the other pcs at the protest at the very start of the pc.
Only the

Spoiler:
key the decoding of the documents must be taken care of.

What do,you guys think - is this a good idea or not?! I think, it would invest the pcs far more into the AP...

Liberty's Edge

Does anyone alreafy have experiences playing this AP without the Rebellion Subsystem? Do you think its possible at all?

I will DM this AP, but am thinking on not using those rules. I know my players, and I am sure they will not exactly like such stuff. They rather handwave those kind of things...

Liberty's Edge

If I am a rogue with levels in the Shadowdancer PrCl, do I count, for a rogue talent like resiliency, wich states, that I get temp. hit points equal to twice my rogue level, both classes, or only the rogue levels?!

I think, it's only rogue, but I want to be sure.

Liberty's Edge

Why do the runes disappear from a scroll if a caster copies a spell from it?
I just want to understand the reasoning behind that rule?
If I copy a spell from another mages spellbook, the writing does not disappear.

Liberty's Edge

I think of implementing the module "No response from Deepmar"!
I thought of the rebells having need of a prisoner who would either make a good addition to their ranks, or who just has infos the rebells desperately need.
When the rebells start to try getting an official allowance to visit the island, they themselves, or a spy get's the info, that something's amiss in Deepmar. This might just be the perfect time to get there in secret...
Anyone else planning something like this, or who has an idea how to stage this better?

Liberty's Edge

Will those society scenarious, which are tagged "unavailable" be available someday? Or are they only for socetiy GMs?
Some of them sound really cool!

Liberty's Edge

In the monster entry of the Bestiary 3 a special attack called 'faith-stealing strike' is mentioned, but I can't find any info about it...
Can someone please help me out here?!

Liberty's Edge

From B3:

"GRAVEKNIGHT ARMOR In death, the graveknight’s life force lingers on in its armor, not its corpse, in much the same way that a lich’s essence is bound within a phylactery. Unless every part of a graveknight’s armor is ruined along with its body, a graveknight can rejuvenate after it is destroyed. A typical suit of full plate graveknight armor has hardness 10 and 45 hit points, though armor with enhancements or made of special materials proves more difficult to destroy. Merely breaking a graveknight’s armor does not destroy it; it must be ruined, such as by being disintegrated, taken to the Positive Energy Plane, or thrown into the heart of a volcano."

So, what does happen, if a pc takes/wears the armor, after fighting and killing the graveknight?
Does the Graveknight form again inside his armor, or does he reform where his bones lie (or have been destroyed)? Does he know where his armor is, in this case? Does the know wearer of the armor realize anything about the armor?

I wonder, because it could easily be, that our fighter will use the armor after the fight, and as nobody knows anything about grave knights this could spell trouble...

Any hint, idea and help is appreciated, as I presently don't exactly know how to GM this...

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