So, one of my players wants to play a paladin of Iori, not exactly the perfect choice of a god for a paladin, but here we go.
I now wonder, if there's a Paladin Code of Iori to be found somewhere?!
If not, I thought of making my own, according to the work of the Sacred Order of the Archivists.
Parts of the code than could be...
1. I will never change the truth about history or any given event.
2. I will never cite wrongfully
3. I strife to preserve history in any way possible
4. I will never destroy books, scrolls, stoneplates or anything else with written words and signs on it
etc., etc. ...
Any ideas, what else (or maybe totally different things) could be included?!
Assuming you mean Irori...typos and misspellings happen. :)
There's actually an entire archetype for it, the Iroran Paladin, and part of it is that you don't actually follow a set code - you create your own, as part of your personal path to enlightenment. Even if he doesn't find the archetype to his liking, you could still incorporate that "follow your own path" idea, whether it links into the Sacred Order of Archivists or not. (Of course, if you're cool with him knowing about the Sacred Order, having him be a part of it or a hopeful for it would be a really neat tie in to the action.)
For a Lawful god, I imagine Irori would be quite hostile to the idea of rigid social class or castes, and be big on rights of self-determination. Everyone should have the freedom to develop their best potential, so the idea of social structures that are not purely meritocratic, or of denying someone opportunities based on trivial things such as appearance, race, or other superficial reasons. Ignorance in general is anathema; Irorans would tend to take it as a sacred duty to instruct, guide, and educate others.
The Champion of Irori prestige class does feature the following addition to the Paladin Code of Conduct:
Code of Conduct: A champion of Irori embraces law and goodness as other paladins do, conducting himself with honor and protecting the innocent; he loses all class features if he ever willingly commits an evil act. A champion of Irori must avoid entanglements that would distract him from the pursuit of perfection, and may not incur debts nor give loans to others—though he is encouraged to give freely to those in need. He likewise turns away potential followers of any sort, and may not recruit (and must discharge from service, if already acquired) any cohort, follower, animal companion, familiar, special mount, or similar creature.
You don't necessarily need to follow that to the letter and prevent a base class Iroran paladin from taking a mount (or a familiar with the Chosen One archetype, especially as that familiar is something of a guide and mentor itself), but clearly Iroran paladins do not believe in forcing services, or making others beholden to them.
For a Lawful god, I imagine Irori would be quite hostile to the idea of rigid social class or castes...
Sadly he doesn't seem to mind rigid social castes. Vudra (being based off of ancient India) does have rigid social castes, and Irori comes from Vudra.
While there is no 'official' paladin code for Irori, most agree that the code involves bettering oneself, and helping others better themselves through practice and discipline.
Might I suggest though, that you offer up a Paladin of Abadar as an option to your PC, as their code actually works quite well for being a rebel in this particular instance. In fact, their paladin code basically says they HAVE TO oppose Thrune.
1)I am a protector of the roadways and keep travelers from harm. No matter their destinations or goals, if they are peaceable and legitimate travelers who harm no others on the road, I will ensure that they pass safely.
2)Bandits are a plague. Under my will they come to justice. If they will not come willingly before the law, where they can protest for justice in the courts, they will come under the power of my sword.
3)Corruption in the courts is the greatest corruption of civilization. Without confidence in justice, citizens cannot believe in their countries, and civilization begins to disappear. I will root out corruption wherever I find it, and if a system is fundamentally flawed, I will work to aid citizens by reforming or replacing it.
4)I am an aid to the markets. I ensure equitable trade between merchants and citizens. Theft and deceit on either side are intolerable.
5)I make opportunities, and teach others to recognize them. When I aid others, I open the way for them, but will not carry them—they must take responsibility.
1) Throughout the books, Thrune unnecessarily restricts trade and travel. Proclomation the 8th violates this rule expressly by TORTURING any non-Kintargo-native ship captain who sets foot in Kintargo
3) is the REAL deal breaker. Clearly, the sadistic laws of Thrune are unjust, and his declaration that Hellknights are outlaws for no crime or cause basically means they have to aid people in their rebellion.
Revan wrote:For a Lawful god, I imagine Irori would be quite hostile to the idea of rigid social class or castes...Sadly he doesn't seem to mind rigid social castes. Vudra (being based off of ancient India) does have rigid social castes, and Irori comes from Vudra.
And the Keleshites practice slavery, despite Sarenrae's opposition. Being from a place, or even being the patron god of a place, does not necessarily mean you approve of every aspect of life there--and Vudra has a *lot* of Gods, with Irori not even being the main one, just the one with 'crossover appeal'.
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Here’s the paladin code I wrote for my would-be Champion of Irori:
• I will protect my allies with my life. I bring peace, calm and comfort wherever I go.
• Each day is another step along the path to enlightenment. I will not turn back into ignorance.
• I am fair to others. I desire nothing for myself but that which I need to survive.
• I will place the ignorant on the correct path with my words and actions. If they deny themselves this opportunity, may they find greater wisdom in their next life.