Monk joining the group... any advice?!


Curse of the Crimson Throne

Liberty's Edge

So, I dm the CotCT AP.
Players are level 2, and a new player is about to join the game next session. He's playing a monk. I never had a monk in my group. Any hints or tips on what I have to take care of?! Are there any monk orders, anything...?!
Your input is highly appreciated as I still have to figure out how to incorporate this pc into the campaign.

Contributor

Dryder wrote:

So, I dm the CotCT AP.

Players are level 2, and a new player is about to join the game next session. He's playing a monk. I never had a monk in my group. Any hints or tips on what I have to take care of?! Are there any monk orders, anything...?!
Your input is highly appreciated as I still have to figure out how to incorporate this pc into the campaign.

Do you know if the player has any ideas about his character's background? Do you know the character's race? Is he using any archetypes? I'm trying to remember if there's an actual monastic training center of some kind in Korvosa itself but not coming up with anything off the top of my head. There's at least one in wider Varisia, though.

Contributor

Okay, when James Jacobs and Mike McArtor put together the Player's Guide for the original AP almost ten years ago now, they wrote this:

Quote:
Few monks dwell in Korvosa, although many have heard tales of Vudran mystics or martial artists from distant Tian Xia, and of the incredible feats they can accomplish with their bare hands. Although no monastic order is based in Korvosa, there is much to attract a monk's interest in her libraries and churches.

The only mention of monks or monasticism in McArtor's Guide to Korvosa is in the stat-line of a single NPC (one of the Arkonas).

Further afield, there's the School of the Four Winds in Magnimar, said to be "a monastic academy dedicated to the natural world."

And, depending on what your player's concept is, you might want to look at wild and crazy Kaer Maga, which is not only a lot closer than Magnimar but offers two different options: the more traditional Temple of the Endless Step and the brawling Brothers of the Seal. I'd think a non-core race monk would be more likely to be from Kaer Maga if that's the case here.

Oh, and the one I was actually thinking of when I wrote "at least one in wider Varisia" is the House of the Blue Stones, a small Iroran monastery and library in good old Sandpoint.


Dryder wrote:

So, I dm the CotCT AP.

Players are level 2, and a new player is about to join the game next session. He's playing a monk. I never had a monk in my group. Any hints or tips on what I have to take care of?! Are there any monk orders, anything...?!
Your input is highly appreciated as I still have to figure out how to incorporate this pc into the campaign.

Low level monks are quite simple. The key difference will be selection of bonus feats

There are no orders in the same way as cavaliers if that is what you mean.

What do you specifically mean by things to take care of?

Are they using Unchained or the standard Core monk?

Contributor

1 person marked this as a favorite.

Okay, one more, but this one is a little obscure and unclear.

Roughly contemporary with his work on the original AP Player's Guide and on the Guide to Korvosa, Mike McArtor wrote "Children of the Void," the adventure in the second installment of the Second Darkness AP.

Therein, there's an NPC/adversary who receives a fairly robust background write-up, an ex-monk named Akron Erix. Erix is from Korvosa and travels there from Riddleport quite frequently still, and is secretly in the employ of the Sable Company. When that last bit is revealed, the text tells us that the Company was paying Erix not only in gold, but with a promise "that they'd put in a good word with the Order of the Fire Ghost, a sect of monks to which Erix once belonged."

Now, it's been suggested on these boards and elsewhere that that line means the Order of the Fire Ghost is a monastic order located in Korvosa, but that doesn't seem to me to be necessarily guaranteed by the wording of the background. Since there's nothing about the Order (I'm 95% sure, anyway) in any other source published by Paizo, most notably in the two sources you'd think most likely would include such (the first two works mentioned in this post), those sources themselves having been written or co-written by Mike McArtor as well, I think it's equally likely that the Order is somewhere else and the Sable Company just has influence with them for some other reason besides shared locality.

Now, all that said, there's no reason you couldn't have the Order (or some completely other Order, from whatever monastic tradition) located in your Korvosa, if your player wants to play a hometown character.

Contributor

Lanathar wrote:
There are no orders in the same way as cavaliers if that is what you mean.

Ah! I see now that I may have been erroneously interpreting Dryder's post. I was thinking of in-world Golarion-specific (Varisia-specific, even, Korvosa-specific) backgrounds and of how those might spark an idea for integration of this new monk character into an existing band of heroes in the city.

For "orders," then, I was thinking of Iroran and other Vudran monk traditions, techniques and philosophies from Tian Xia, and closer-to-Korvosa schools of thought on hitting things really hard and falling off buildings, not of game mechanics.


Christopher Rowe wrote:
Lanathar wrote:
There are no orders in the same way as cavaliers if that is what you mean.

Ah! I see now that I may have been erroneously interpreting Dryder's post. I was thinking of in-world Golarion-specific (Varisia-specific, even, Korvosa-specific) backgrounds and of how those might spark an idea for integration of this new monk character into an existing band of heroes in the city.

For "orders," then, I was thinking of Iroran and other Vudran monk traditions, techniques and philosophies from Tian Xia, and closer-to-Korvosa schools of thought on hitting things really hard and falling off buildings, not of game mechanics.

Could have been either interpretation

After all there was a question about incorportation

But the post did seem like it was more focused on the "crunch". I could be wrong though

Liberty's Edge

Guys, thank you, you're both right. I was searching for either info, crunch or Golarion specific. We are just working out his background, and I am awaiting his first draft, so that I can make adjustments to fit his pc into the campaign.

I NEVER had a player playing a monk, so I figured I ask if there's any issue I might have to take care of as the GM in this AP.
Your informations help a lot! TXH

Liberty's Edge

Well, core monks tend to not be very powerful. That may or may not be a problem, depending on the optimization level of the other players. If the player is new to pathfinder I would suggest using the monk from pathfinder unchained. If they're an experienced player, core monk can be fine, especially if they take one of the better archetypes. Also, monks tend to need to take options from a number of different source books to play well, so if there's a limit on books the monk will likely be negatively affected.

Liberty's Edge

I told him to use the unchained monk. Any information on which xtra books are needed?!

Liberty's Edge

1 person marked this as a favorite.

Depends on what fighting style they want to use, but usually a monk will take a fighting style of some kind. They'll likely draw from the core rulebook, APG, ACG, Ultimate combat, Ultimate Equipment, Ultimate Magic, plus weapon master's handbook, and/or melee tactics toolbox. Those are the most common source books I see being used, but others have useful options as well, like the Pathfinder Society Field Guide for an Agile amulet of mighty fists.

Having at least the RPG line books as an option is a good idea.

Community / Forums / Pathfinder / Pathfinder Adventure Path / Curse of the Crimson Throne / Monk joining the group... any advice?! All Messageboards

Want to post a reply? Sign in.
Recent threads in Curse of the Crimson Throne