Droogami

Blake's Tiger's page

Pathfinder Adventure Path, Lost Omens Subscriber. *** Pathfinder Society GM. Starfinder Society GM. 1,426 posts (11,948 including aliases). 3 reviews. No lists. No wishlists. 59 Organized Play characters. 21 aliases.



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Pathfinder Adventure Path, Lost Omens Subscriber

I'm hoping that this is a known issue and simply a result of gaining access to something that is incomplete, but the Achievement Points in the new Points column for PFS2 are not awarding the correct numbers.

My GenCon GM points are 1/scenario rather than 12/scenario for GMing Premium+.
My GenCon player points are 4/scenario rather than 6/scenario for playing Premium+.


Pathfinder Adventure Path, Lost Omens Subscriber

Dear Customer Service,

Please cancel the pre-ordered items in this order.

I will re-order the components that I still need separately using my Paizo bucks.

Thank you!


Pathfinder Adventure Path, Lost Omens Subscriber

I'm not sure how it happened, but I went to create my -2005 and it did not appear in my list of characters. I refreshed my character list and it appeared, but edits I made to my -2002 disappeared. So, I went in to edit my -2002, and I received the duplicate name warning (because I was trying to put it back to the character name and not my placeholder). So, I went to my profile to see my aliases.

My -2002 was there with the correct name but my -2005 was missing. So I went to create a new -2005 with the Create a PFS(2ed) Character button. I tried the placeholder name and received the duplicate name warning. So, I went back to My Organized Play to look at my character list and there was still no -2005. So, I went back in to make another -2005, this time using a different placeholder name, and when that finished, I had THREE -2005 right in a row: my first placeholder name, my account name with random number, and my second placeholder name. All of them listed as -2005 in my character roster.

I deleted the two -2005s below the first one, and I hope it doesn't have any funky future consequences.

2/5

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens Subscriber

I’m posting this rules related post here because PFS is the largest concentration of GMs who are supposed to be running under common understanding in order to give players an even experience. Also, PFS players come to this forum for guidance.

1. Applying Armor Specialization Too Soon (Player Mistake)

Mistake: You’re looking at equipment and picking your armor. You see this section called Armor Specialization that says different kinds of resistance against specific damage types. How cool is that? So you buy your breastplate at level 1 and start subtracting 1 from the damage your character receives (without mentioning it to your GM because it’s the rules, right?)

Correct: Armor Specialization is a Class Feature. Champions get it at 7th level, Fighters at 11th level. You do not automatically get the armor specialization effect.

2. Same Mistake as Above with Critical Specialization

2/5

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Pathfinder Adventure Path, Lost Omens Subscriber

Full disclosure, I have never been a fan of optional encounters as a GM and not because they have been particularly poorly written.

However, there is no reward to compensate the risk.

This makes it seem punitive when the GM pulls out the extra set of minis. Either you are on your way to the final encounter but are interrupted by the optional encounter (The Confirmation, Wounded Wisp, sometimes The Absalom Initiation), draining you of resources right before the "big show down" or you have successfully completed the mission, defeated the final encounter, and are low on resources when you are ambushed by an optional encounter (Escaping the Grave). So you have forced players to use consumable equipment, risk character death or conditions requiring expensive fixes but rewarded them 'nothing' (they did get an adventure out of it). I find this particularly concerning in PFS(2) when more encounters and their swing-y critical damages increase the amount of Dying events and subsequently raise the Wounded condition. The other problem that I see is that, at least recently, the optional encounters are time based. However, the speed at which a scenario is completed is not a good measure of PC vitality or resources. Sometimes, you just have good players with good table etiquette who are ready with their actions when their time comes.

As a player, my very efficient/decisive table completed all of the encounters and, unbeknownst to us, completed every success condition, primary and secondary in excess when the GM looks at the clock, has the NPC remark on an item we missed (and did not need) to send us back to face the optional encounter. We were already near depleted on consumables, three of us were carrying Wounded 1, and then we proceed to face the toughest (to hit and to damage) foes in the entire scenario. We walked out with Wounded 3, Wounded 2, and Wounded 1 by the skin of our teeth. Fun? Yes, but largely because we all survived. Had any of us lost our characters to this optional encounter, we would probably feel bitter. And what did we gain from this additional risk? Spent consumables, in a game where consumables aren't especially cheap.

As a GM, I have had an optional encounter based on 'time left' in a scenario where the players pick the order of location. So that can be frustrating as a GM because you might have a slow table, but because they went there first, the encounter fires and you're rushing to catch up in the later parts. But also, I have been faced with unleashing a combat on a level 1 party that just took 4d6 damage plus 2d6 persistent bleed and two of them crit failed their save and went down to Dying 2, now Wounded 1 and most still injured because there wasn't enough healing to go around. What was their reward? Nothing. Not even loot to help them later in the scenario. Just more chances at their character dying.

My opinion is that additional combats as optional encounters--especially in PFS(2)--provide significant risks with no benefit to the players/PCs and, because of that, should be reevaluated as a design feature, particularly when using 'time remaining' as a trigger. I do understand that in PFS1 there has been power creep and it will eventually happen in PFS(2), but I don't see this as a solution. I feel it would be better to add skill encounters or social encounters to flesh out the scenario's scene/setting or, at the very least provide useful treasure to help either recover or assist with subsequent encounters (and/or count as a 'bonus' point toward meeting Secondary Successes).


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Welcome! It is my pleasure to serve as your gamemaster and guide you on a fun and dangerous adventure. Thank you for joining me here!

Please read the following rules as they apply to my games. By completing the mustering questions, you agree to abide by these rules.

1. If you are color blind or have any other issue that will affect your experience with play-by-post play and use of GoogleDocs slides, let me know, publicly or via PM.

2. Bullying of either your fellow players or me, your GM, is not allowed.

3. I expect posts within 24 hours of an actionable post by me. E.g. combat rounds.

4. Please let me know either in PM or in the Discussion thread if you will have a prolonged absence. And if you have an emergency, please let me know as soon as reasonably possible that 1) you had an emergency that kept you away and 2) that you are (or are not) OK. I actually do worry about my players when they vanish.

5. I no longer bot characters for absent players. After 24 hours of inactivity, the character goes on indefinite delay.

6. The exception to #4 is if you tell me ahead of time that you will be gone (or as soon as reasonably possible in the case of emergencies). However, my botting will be bare bones. You may also proactively arrange with another player to bot you during anticipated absences, but they must also agree to it.

7. I perform resource checks (also known as character audits). The details will be posted separately, but you must be prepared to demonstrate proof of ownership of any and all resources that you use for your character at any time (in an online format).


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot-delete (make a post and immediately delete it) in order to register this game to your Campaigns tab once you have signed up for this on the PBP GD VIII spreadsheet.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Welcome! It is my pleasure to serve as your gamemaster and guide you on a fun and dangerous adventure. Thank you for joining me here!

Please read the following rules as they apply to my games. By completing the mustering questions, you agree to abide by these rules.

1. If you are color blind or have any other issue that will affect your experience with play-by-post play and use of GoogleDocs slides, let me know, publicly or via PM.

2. Bullying of either your fellow players or me, your GM, is not allowed.

3. I expect posts within 24 hours of an actionable post by me. E.g. combat rounds.

4. Please let me know either in PM or in the Discussion thread if you will have a prolonged absence. And if you have an emergency, please let me know as soon as reasonably possible that 1) you had an emergency that kept you away and 2) that you are (or are not) OK. I actually do worry about my players when they vanish.

5. I no longer bot characters for absent players. After 24 hours of inactivity, the character goes on indefinite delay.

6. The exception to #4 is if you tell me ahead of time that you will be gone (or as soon as reasonably possible in the case of emergencies). However, my botting will be bare bones. You may also proactively arrange with another player to bot you during anticipated absences, but they must also agree to it.

7. I perform resource checks (also known as character audits). The details will be posted separately, but you must be prepared to demonstrate proof of ownership of any and all resources that you use for your character at any time (in an online format).


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot-delete (make a post and immediately delete it) in order to register this game to your Campaigns tab once you have signed up for this on the PBP GD VIII spreadsheet.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Welcome! It is my pleasure to serve as your gamemaster and guide you on a fun and dangerous adventure. Thank you for joining me here!

Please read the following rules as they apply to my games. By completing the mustering questions, you agree to abide by these rules.

1. If you are color blind or have any other issue that will affect your experience with play-by-post play and use of GoogleDocs slides, let me know, publicly or via PM.

2. Bullying of either your fellow players or me, your GM, is not allowed.

3. I expect posts within 24 hours of an actionable post by me. E.g. combat rounds.

4. Please let me know either in PM or in the Discussion thread if you will have a prolonged absence. And if you have an emergency, please let me know as soon as reasonably possible that 1) you had an emergency that kept you away and 2) that you are (or are not) OK. I actually do worry about my players when they vanish.

5. I no longer bot characters for absent players. After 24 hours of inactivity, the character goes on indefinite delay.

6. The exception to #4 is if you tell me ahead of time that you will be gone (or as soon as reasonably possible in the case of emergencies). However, my botting will be bare bones. You may also proactively arrange with another player to bot you during anticipated absences, but they must also agree to it.

7. I perform resource checks (also known as character audits). The details will be posted separately, but you must be prepared to demonstrate proof of ownership of any and all resources that you use for your character at any time (in an online format).


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot-delete (create a post and them immediately delete it) to register this game in your Campaigns tab once you have signed up for it on the PBP GD VIII spreadsheet.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

You have been summoned by the leader of the Wayfinders, Fitch. A shuttle awaits you on Absalom Station to take you to the Master of Stars. The Starfinder flag ship has been repaired since its foray through the Godshield to rescue the trapped Starfinders of the Scoured Stars incident.

This gives you a little bit of time to introduce yourselves to your assigned teammates and get to know one another.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Thread is now open for discussion.

List of Players

Mjolbeard: 177216-701
GMGrumpelStiltzkin: 338329-701
Gregg Reece: 20255-701
B Viggers: 100387-702
Cwethan: 182453-702
Zach Davis: 91173-703

Please let me know about any special properties your characters have that might bend the rules, especially anything that is passive that I should know about when transitioning you into rooms or in general.


1 person marked this as a favorite.

Welcome! It is my pleasure to serve as your gamemaster and guide you on a fun and dangerous adventure. Thank you for joining me here!

Please read the following rules as they apply to my games. By completing the mustering questions, you agree to abide by these rules.

1. If you are color blind or have any other issue that will affect your experience with play-by-post play and use of GoogleDocs slides, let me know, publicly or via PM.

2. Bullying of either your fellow players or me, your GM, is not allowed.

3. I expect posts within 24 hours of an actionable post by me. E.g. combat rounds.

4. Please let me know either in PM or in the Discussion thread if you will have a prolonged absence. And if you have an emergency, please let me know as soon as reasonably possible that 1) you had an emergency that kept you away and 2) that you are (or are not) OK. I actually do worry about my players when they vanish.

5. I no longer bot characters for absent players. After 24 hours of inactivity, the character goes on indefinite delay.

6. The exception to #4 is if you tell me ahead of time that you will be gone (or as soon as reasonably possible in the case of emergencies). However, my botting will be bare bones. You may also proactively arrange with another player to bot you during anticipated absences, but they must also agree to it.

7. I perform resource checks (also known as character audits). The details will be posted separately, but you must be prepared to demonstrate proof of ownership of any and all resources that you use for your character at any time (in an online format).

One slot has tentatively been reserved for Gunnz pending acceptance of the above rules.

Weekend Exception is NOT in effect. I.e. Posts are expected on weekends.

First come, first served: Gunnz + 5 more

Player Name:
Character Name:
Character Number:
Slotted Faction:

Day Job (if applicable):


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Welcome to PFS 5-08: The Confirmation. It will be my pleasure to guide you on a fun and dangerous adventure. In addition, I will attempt my best to guide you through the idiosyncrasies of Organized Play and Organized Play as conducted through Play-by-Post.

Since my table disclaimer is still under revision, I will summarize a few things here:

1. If you are color blind or have any other issue that will affect your experience with play-by-post play and use of GoogleDocs slides, let me know, publicly or via PM.
2. Bullying of either your fellow players or me, your GM, is not allowed.
3. I expect posts within 24 hours of an actionable post by me. E.g. combat rounds. Otherwise, at least one post per calendar day.
4. I no longer bot characters for absent players.
5. The exception to #4 is if you tell me ahead of time that you will be gone (or as soon as reasonably possible in the case of emergencies). However, my botting will be bare bones.

Now on to the details. I need the following information:

Name: This is the name you want me to put on your chronicle as the player (examples of what people have used online: their Paizo account name, first name and last initial, first name only, and some even use their whole name as you would in a live game)
Character Name: This is your character's name
PFS Number & Character Number: You should have a PFS number, since everyone has a green posting name, I assume this has been done. Your character number is the sequential number of the character in all the characters you may have made (you can find the specific number in your My Account > Organized Play
Faction: You will choose 1 faction to which you will assign each character you make. Available factions are listed in Season 10's guide available HERE if you do not already have it.

Dayjob: if applicable. Each character may--technically at the end of the adventure, but to avoid forgetting or slowing Chronicle generation we often (but not always) do it at the beginning in PBP--roll a Craft, Perform, or Profession skill that they have put ranks into to earn a little extra gold. There are ways to use other skills, but that goes beyond the scope of this tutorial session.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Bookmark for the campaign.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Welcome to PFS 9-06: Shores of Heaven. It will be my pleasure to guide you on a fun and dangerous adventure.

Since my table disclaimer is still under revision, I will summarize a few things here:

1. If you are color blind or have any other issue that will affect your experience with play-by-post play and use of GoogleDocs slides, let me know, publicly or via PM.
2. Bullying of either your fellow players or me, your GM, is not allowed.
3. I expect posts within 24 hours of an actionable post by me. E.g. combat rounds.
4. I no longer bot characters for absent players.
5. The exception to #4 is if you tell me ahead of time that you will be gone (or as soon as reasonably possible in the case of emergencies). However, my botting will be bare bones.

Now on to the details. I need the following information:

Name: the name you want me to put on your chronicle as the player
Character Name:
PFS Number & Character Number:
Faction:

Dayjob: if applicable


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

“Greetings, Pathfinders. Please have a seat,” says Venture- Captain Ambrus Valsin, beckoning towards the chairs before his desk. Over his right shoulder watches Ollysta Zadrian, faction leader of the Silver Crusade, with a cool, stern expression.

Valsin continues. “You have been selected to carry out a special assignment—one that is close to the heart of many Pathfinders. Several years ago, the Pathfinder Society sent a team to investigate the lodge of Venture-Captain Thurl. We had long suspected him of shady dealings, but none of us had knowledge of the true depths of Thurl’s depravity. The investigative team disappeared entirely. We sent another group of Pathfinders to follow up, this time with greater care. Amid the many horrors uncovered beneath Thurl’s lodge, these Pathfinders uncovered a single survivor from the first Pathfinder team—Valais Durant. Thurl had twisted her in both mind and body, melding her flesh with that of babau and kalavakus demons. Although some feel that this demonic influence has made Valais dangerous, I am unwilling to abandon an agent in need.

"She’s not eager to go out in public in her condition, so she’s been keeping busy doing research and cataloging work here in the Grand Lodge. Everything was going about as well as could be expected, and her fellow researchers mostly learned to look past her tendency to mutter strange things under her breath. Or at least they had, until she suddenly ran out into the middle of a combat training exercise and attacked with lethal force, all the while begging her fellow agents to stop her.” Valsin shakes his head in dismay.

At this, Ollysta Zadrian steps forward, “We owe Valais a great debt for the trials she has endured, and a path to her full freedom from demonic influence may yet be available. Recently, a group of Pathfinders helped Valais confront the kalavakus demon that Thurl used to augment her flesh. Killing the fiend seemed to restore some measure of control to Valais and ease her suffering. While the Pathfinders were inside the demon’s lair, they also rescued an azata named Kitarlo. From him, we learned of a new route to salvation for Valais. Kitarlo believes that the Great Library of Harmonious Scripture in Heaven holds a ritual that could cleanse Valais.

“Kitarlo has called in favors and gained temporary access the great library. Your mission is to travel with him and escort Valais through the very gates of Heaven itself. Once inside, you must seek out the ritual in the library and restore Valais to her normal self. We have already spoken to Valais and Kitarlo. They can fill you in on any further details.”

“One final thing,” Ambrus chimes in, “You are representing the Pathfinder Society, so acquit yourselves accordingly. Don’t do anything that even carries a whiff of evil, like casting evil spells. Archons and angels can be a judgmental lot, and it’s important that we make no new enemies in Heaven. So once again: no evil actions, no evil spells. I need you all to confirm for me that you’ve heard what I said.”


I'm recruiting for a table of The Confirmation for a new player or two. This is going to be a modified application recruitment.

It would be helpful if a couple of well experienced players could join to assist me in providing speedy responses to rules questions and questions on the quirks of PbP PFS play.

So, just state whether you're applying as a 'new player' (defined below) or a 'mentor' or 'regular.' I'll screen your aliases and campaigns to see if you're the right category and right fit.

Roster:

Aite
Maybe someone else
Open to anyone (ideally willing to mentor)
Open to anyone (ideally willing to mentor)
Open to anyone (priority to a new player)
Open to anyone (priority to a new player)

New Player Definition:

1. Fewer than 5 PFS/SFS games under your belt

OR

2. Fewer than 2 PbP games under your belt

Bonus: You've never played PFS.
Bonus Bonus: You've never played Pathfinder


Please indicate your interest here.

It will be Standard. The initiating request has only standard characters in tier.

GeriantElberion
Gerald
OG3

+ 3 more


Pathfinder Adventure Path, Lost Omens Subscriber

Let me try my hand at building one of my favorite "archetypes" using the Playtest rules.

Ancestry: Human (Versatile Heritage)
Ancestry Feat 1st: Natural Ambition
General Feat Bonus (heritage): Battle Medic
Ability Boosts: STR (12), INT (12)
Languages: Common, Mwangi

Background: Scholar
Ability Boosts: INT (14), WIS (12)
Skills: Trained in Lore (Academia)
Bonus Feat: Assurance (Nature)

Free Ability Boosts: STR (14), DEX (12), CON (12), INT (16)

Class: Druid
Key Ability Boost: WIS (14)
Druidic Order: Animal
Skills (+6): Nature (class), Athletics (order), Survival, Medicine, Acrobatics, Diplomacy, Religion, Society
Language: Druidic
Spellcasting: Primal
Order Feat: Animal Companion
Class Feat Bonus (natural ambition): Wild Shape

Final Statistics: STR (14), DEX (12), CON (12), INT (16), WIS (14), CHA (10)

2nd Level
Class Feat: Wizard Dedication
Skill: Arcana
Spellcasting: Arcane
Skill Feat: Unmistakable Lore

3rd Level
Expert: Nature, Lore
General Feat: Additional Lore (planar)

4th Level
Class Feat: Basic Wizard Spellcasting
Skill Feat: Natural Medicine

5th Level
Expert: Medicine
Ability Boosts: STR (16), DEX (14), CON (14), WIS (16)
Ancestry Feat: Haughty Obstinacy

Primal Spellcasting: Cantrips + 3rd level spells
Arcane Spellcasting: Cantrips + 1st level spells
Animal Companion
Animal Form 1/day


Pathfinder Adventure Path, Lost Omens Subscriber

Probably too late for meaningful discussion and input...

But the multiclass statistic (multiclass key stat = 16) requirement seems pretty steep. A gradually increasing prerequisite would have made it more accessible and give us more personalization on our builds.

Example:

Key stat = 10+feat level (12 for first dedication, 14 for the next feats, 16, 18, etc).
Key stat = 12+feat level (14 for first dedication, 18, 20, etc).

I mean... you don't even need 14 key stat in your main class to be your main class.

If I want to be a "magus" as soon as possible, I need to start as a fighter and put my free boost from background and generic boosts in Intelligence and be a race that boosts Intelligence, all so I can cast two cantrips at half level by 2nd level.


2 people marked this as FAQ candidate.
Pathfinder Adventure Path, Lost Omens Subscriber

Incorporeal in Starfinder appears different than Pathinder.

SFCRB wrote:
An incorporeal creature doesn’t have a physical body. It is immune to all nonmagical kinetic attacks. All energy attacks and magical kinetic attacks deal half damage (50%) to it. An incorporeal creature takes full damage from other incorporeal creatures and effects, as well as from all force effects. Corporeal spells and effects that do not cause damage have only a 50% chance of affecting an incorporeal creature. An incorporeal creature is immune to critical hits.

So incorporeal grants:

Immunity to non-magical kinetic attacks
50% reduction in energy (acid, cold, electricity, fire, sonic) damage with the explicit exception of force damage doing normal damage.
50% reduction in magical kinetic attacks.
Corporeal spells and effects that do not do damage have only a 50% chance of affecting an incorporeal creature.

How does this interact with non-energy, non-kinetic damage spells?

Mind Thrust, which is direct psychic damage to a being with an intelligence score.
Harm Undead, which is direct untyped damage to undead.
Share Pain, which is psychic damage.
...and anything else I missed.

EDIT: Compare to Pathfinder's Incorporeal which grants a blanket 50% reduction in damage from spells.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please provide me with the following details:

Player name for Chronicle
Character name
PFS & Character numbers
Faction

Day Job Roll (if applicable)
Initiative
Perception


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Dot-delete to register this game on your Campaigns page.
Official start is March 11, 2019


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please provide me with your Organized Play details below.

Player Name for Chronicle
Character Name
PFS & Character Numbers
Faction

Other details:

Day Job Roll (if applicable)
Initiative
Perception


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Dot-delete here to register the game in your Campaigns page.
Official start date: March 11, 2019


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Welcome to Against the Aeon Throne.

Please provide me with the following information:

Player Name (for the Chronicle):
Campaign Character's Name:
Information below applies only to Book 1. You may change the character receiving credit with each book.
SFS Character Receiving Credit's Name:
Paizo Organized Play Number & SFS Character Number:
Faction Championed for Character Receiving Credit:


Pathfinder Adventure Path, Lost Omens Subscriber

Mystic
Connection power 1st, 3rd + every 3 levels (total 7)
- connection powers are fixed (no customization after selection of connection or mix/matching)
Healing Touch 1/day
Connection channel: +1-7 to two fixed skills
Mindlink at 2nd: 1/day/target
Telepathic Bond at 11th: at will
Transcendence at 19th
Enlightenment at 20th
Empty levels: 0

Technomancer
Magic Hack at 2nd + every 3 levels (total 7)
- magic hacks are selected from a list (allows mix/matching)
Spell cache: +1 spell per day (effectively a 1/day ability)
Techlore at 3rd: +1-6 to two fixed skills
Cache Capacitor at 6th, 12th, and 18th: 24 hour extend duration on select list of spells
Resolve Attunement at 19th
Fuse Spells at 20th
Empty levels: 5

Witchwarper
Gains grenade proficiency (neither mystic nor technomancer do)
Infinite Worlds at 1st, 4th + every 3 (total 8/day): debuff/terrain manipulation
Paradigm Shift at 2nd + every 3 (total 7)
- paradigm shifts are selected from a list (allows mix/matching)
Compound Sight at 3rd: +1-6 to one selected skill
- at 9th you get 1) to select a second skill and 2) can change these skills to tailor to your build every level
Alternate Outcome at 6th, 12th, and 18th: 1-3/day reroll a d20
Unfold Existences at 19th
Reality Stutter at 20th
Empty levels: 0

The Witchwarper gains over the technomancer in grenade proficiency, a 1-8/day increasingly powerful debuff in infinite worlds, compound sight is customizable. You could argue that the technomancer's cache capacitor is better than the witchwarper's alternate outcome depending on your play style.

It looks like a better "mage" than the technomancer.

The Witchwarper gains over the mystic in grenade proficiency, a 1-8/day increasingly powerful debuff in infinite worlds vs. a 1/day 10 minute casting time heal in healing touch, mix/match selectable powers in paradigm shift vs. the fixed list of the mystic, compound sight is customizable, and it gains alternate outcome, a 1-3/day reroll. I don't feel that an at will communication ability (telepathic bond) that can be replicated by the comm unit in every armor set doesn't really count as an ability for the mystic.

While the Witchwarper cannot do the "job" of a Healing connection mystic, it possesses more utility and customizable power than the Mystic.

This power creep is what immediately concerned me when I heard about the playtest.

I think the abilities could be toned down by scaling back the times per day of infinite worlds significantly and maybe shave off 1 or 2 paradigm shifts.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please use this thread for discussing your characters, creating backgrounds, and other pre-game discussions.

Please post any questions in this thread so that the gameplay thread can be kept clean as a reference.

Thank you, and I hope everyone will have a great time!


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

This thread is reserved for posting of campaign information.


I am recruiting for a Campaign Mode run of all three books of Against the Aeon Throne. SFS credit will be available for those that finish the run in accordance with the SF RP Guild.

Anticipated Start: I would like to start Session 0 as soon as I have selected my six players, ideally in early December. The intended start of the campaign would be in early January (although I do not have my work schedule for January yet).

Basic Requirements:
1. Being polite and respectful to everyone at the virtual table.
2. Post daily during the week. Weekends chill--I may post something on a weekend, and you're welcome to post on the weekends, but I won't bot anyone or move major plot points forward on a weekend.
3. Notify me if you will be unavailable to post during the week for more than 24 hours.
4. Content on the PG side of PG-13.
5. Be comfortable with me botting your character during absences and bulk rolling initiatives, perception checks, and the occasional mass save. I do these things to keep the game moving.

Campaign Rules: Starfinder Society rules apply with the following exceptions:
1. Characters start with 12 build points and 1500 credits.
2. Any playable race printed in the Rule Book, Alien Archive 1, Alien Archive 2, plus Ghibrani and Morlamaws.
3. Polymorph and Baleful Polymorph is legal.

Applications: Post your desire to play and give 1 GM reference (PFS or SFS). If I have GMed for you in the past, you can reference me. If you've only played one game with me, it is to your advantage to post a second GM as a reference. If you've played several games with me, I probably have a sense of your play style.

I will, ultimately, select the table that I think that I'll have the most fun with over the next several months.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Invitation on Campaign.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please provide me with your PFS# and the -150X character number that you are using to track your Playtest Points.

Pregenerated characters can be found HERE or feel free to create your own. You may change characters between quests (just be quick about it--about 1 day--if you're creating your own character multiple times between quests).


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Prologue

Nearly a year ago, Absalom fought off an invasion of demonflesh constructs and undead marines remembered as the Fiendflesh Siege, during which the city’s siege lord offered every slave freedom in exchange for their assistance in defending Absalom. Practically overnight, one of the city’s cruelest industries came to an end, and many hundreds of the liberated have since become Absalom’s newest citizens.

Although most have welcomed their manumitted neighbors with open arms, an unidentified serial murderer known only as the Rose Street Killer has systematically slain at least a dozen of these freed people. So far, the city’s guards have questioned scores of witnesses and suspects with no luck. The Rose Street Killer remains at large, and one of their most recent targets was Nelfurhin Zor, a former scriptorium slave who had joined the Pathfinder Society shortly after the siege. The Society doesn’t normally investigate crimes in Absalom, but Venture-Captain Ambrus Valsin is furious that a Pathfinder’s gone missing thanks to this criminal. He’s assembled a team of agents to help solve the case. Don’t let him down—lives are on the line.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please post here so that I know you've registered the campaign.

I will need the following information:

Your name for the Chronicle:
Paizo Organized Play Number:
Character Number to which this Chronicle is to be applied:

Since this is a Pre-Gen only scenario, you will not be slotting boons, but slotless player (not character) boons do apply.

Please select your pregenerated skittermader HERE


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot-delete (create a short post--traditionally a '.'--and then delete it. This will register the campaign to your Campaign tab without cluttering the play thread.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please provide me with the following information:

Player Name (for Chronicle):
Character Name:
PFS # & Character #:
Faction:
Day Job Roll (if applicable):


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please ninja-dot into this thread to register the campaign on your page.

2/5

The GenCon Starfinder Society interactive special was something memorable. Hundreds of Starfinders took to the Vast and invaded the trinary system where so many of their predecessors had been trapped in the infamous Scoured Stars Incident.

I thought that it might be fun for GMs and players--thus why it is not in the GM section--to relay their in-character experiences: the cheers, the tears, the laughs, and the groans. I'm also certain that many people missed out on different missions, so reading about the ones you missed could be fun.

I placed SPOILER in the title of the thread so that we could avoid using the spoiler tag. So let me repeat: SPOILERS for SFS 1-99 the Scoured Stars Invasion.
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You read that there are spoilers, right?

GM Perspective

On Agillae-5, six Starfinder recruits explored the building constructed of crashed starships. It was not long before they came upon a trio of lost Starfinder agents, their mouths gaping in silent screams. Negotiations proved fruitless and their own allies attacked the recruits. While the shirren among them repeatedly begged his companions to subdue the lost Starfinders, the others found it too difficult to pull their blows. Frustrated with the burns and bruises he was receiving, the vesk soldier cut down two of them, gaining an infamous reputation for his bloodthirstiness, before the others stunned the third.

As the Jinsul drove the Starfinders out of the system, one of the damaged Starfinder transports was caught close to enemy lines. The Starfinder recruits set forth to defend the failing transport and engaged with two of the Jinsul fighters. The Jinsul fighters split their attack between the fresh and the flagged starships. While the recruits tried to simultaneously take down the enemy ship chasing the battered transport and defend themselves from the other enemy, the transport took a massive blow, threatening its life support. The recruits threw everything they had into defending the transport. Sadly, moments from the safety of the Starfinder's defensive line, the transport was destroyed and the agents aboard were lost to the vacuum of the Scoured Stars. Demoralized, the recruits fought off the two Jinsul pilots and then limped back to the carrier for the final retreat.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot and then delete the post in order to register the campaign in your Campaign page.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

We will muster here for the GD VII session.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot and delete to register the campaign on your Campaign tab.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

We will muster here for the GD VII session.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please dot and then delete your posts to load the campaign into your Campaign tab.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Once tables have been determined, this will be my table's discussion thread.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

If you have been invited to this campaign, then you are in the correct place.

Here we can discuss Tier, start date, additional players to invite, and other things.

As far as start date goes, I was planning to start in July with a planned break around GenCon. However, I am fine pushing it until after GenCon or even merging this with Game Day VII. Let me know your thoughts. My only hope is to complete it before Ladile is ready to prepare it for her campaign.

I found you original four potential players. There have been a few that I have asked who either already played it or are not available to play. However, if you would like to play with six, feel free to give me suggestions on who to invite (please send any dissenting opinions on people suggested to me via PM).


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Campaign Place Holder

2/5

Pathfinder Adventure Path, Lost Omens Subscriber
CRB p. 133 wrote:
. . . and taking 10 is almost never an option for a check that requires some sort of crucial effect as a key part of the adventure's story.

It was just pointed out to me that this wonderfully vague bit was added to Starfinder's Take 10 rules as a deviation from what I was used to in Pathfinder.

"almost never": when do I, as a SFS GM enforce this?
"some sort of crucial effect": what is this?
"as a key part of the adventure's story": how do I know if it's a key part?

I would sorely love to have SFS overrule this and declare Take 10 is available any time that you are not in danger or distracted when in organized play, as it is described right up until that line. Otherwise, there's going to be a whole lot of table variation on Take 10.


AtAT | PFS2 1-03 | url= | SFS 1-25 | url=

Please make sure that your character is registered for the CORE campaign.

Player Name for the chronicle
Character Name
PFS Number & Character Number
Faction
Day Job Roll

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