NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
Interlude "I died, but it was not so bad," Chimwemwe awkwardly tries to make light of his experience in the temple. He winces at the earned punch in the arm. "In a way, I am serious. Harder to explain than celestial geometry." He steps back and stares at the palms of his hands. "It will sound insane, but my death was more like an invitation," he says as he raises his gaze to meet Esi's eyes. "My body was not torn apart by claws or pierced by arrows." His fingers unconsciously brush the years-old scar on his temple. "I was alive, here in Mzali. Then suddenly, I was somewhere else. A guest in someone's home. And that someone talked to me for a long time. Days. Curling-Wisps-of-Smoke tells me that it was only a matter of minutes." He shakes his head and smiles ruefully as he steps closer to Esi. He rests his hands upon her shoulders. "It could take me days to try to describe what I still remember. Even as I speak about it, the memory seems to become even more ephemeral." He squeezes her shoulders gently. "What is important is that I am alive, you are alive, and we are together. I do intend to keep it that way for many, many decades."
NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
Chimwemwe had been looking forward to a good night’s rest. Not being dead proved physically more taxing than being dead—likely due to a spiritual existence being exempt from material suffering. ”Thank you, Binji,” says as he surrenders any hope of more rest and rises to wash. He chooses to be sincere. The little gremlin is on his own path of self-discovery after all. In the library, Chimwemwe frequently pauses in his search for the tablets and becomes lost in one of the other ancient scrolls. Once they have located and assembled the four stone tablets, he says, ”We should return these to Walkena as our newly ascended sun god instructed. Let the tyrant learn his future fate and try his best to escape destiny. It will do him no good without a sincere change of heart. We can relay what we have learned to the Bright Lions.”
NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
Chimwemwe staggers under the anandi's ferocious hug. "Ow! I am!" he cannot help but chuckle despite the solemnity of the moment. "And I am glad all of you are, too!" He squeezes Curling-Wisps-of-Smoke in return, pats her on the shoulders, and gently disengages himself so that he can look over Akoril and Alrinkiri. His eyes are different. The brown deepened to nearly black and limned by a thin rim of amber that almost seems to glow in contrast. The tattoos, once invisible except when manifesting his experimental energy, are clearly visible as darkened brands along his skin. "It was very strange. Being, mmm, dead," he confesses, his fingers reaching for his puzzle box--a sure sign this is the man you knew. "I did not feel dead. I was very busy. Mm, I think. I remember there was so much, but it is fading very quickly. Like smoke on the wind." Chimwemwe hefts his shield. "I remember this!" He traces the brands on his forearm and, instead of the shield glowing with energy, it projects a star field around all of you. If you were an astronomer, you would recognize it is a replica of the celestial bodies in the heavens above you. For the moment the projection lasts, you feel safe and watched over. "If only I could remember it all."
NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
There is a flicker of light--relatively bright in the darkness--from the entrance to the ritual chamber. It flickers again, and, with your attention drawn, you see the tattoos on Chimwemwe's body flicker erratically with white or blue light. Perhaps his experimental magics activated in some unexpected synchronicity with the power released in the ritual. It only lasts a moment, and then there is darkness. A tense breath later, the light returns. Chimwemwe now stands in the doorway to the ritual chamber, illuminated by a warm amber light, like the late afternoon sun of autumn, that shines from his tattoos and his eyes. A darkness eclipses the light in his eyes, and the light along his markings shrinks and dims to orange, then red, then nothing. Chimwemwe groans in the darkness.
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
Acrobatics (U): 1d20 + 1 ⇒ (3) + 1 = 4 Rations heads into the room. He slips on the waxed floor, falling on top of Huang Tong. "Apologies!" He crawls off the kobold so that he can get to his feet. ◆ Stride
↺ Flash of Grandeur (brilliant flash) - Trigger: an enemy damages an ally, and both are within champion's aura: Ally: resist all 3 vs. triggering damage Enemy: revealing light, dazzled, off-guard until the end of my next turn
| Extinction | url= |
As a GM who has played under other PbP GMs, it can be difficult to give unsolicited feedback. They just went through the trouble of running a game for you, and now you're springing constructive criticism on them. So asking for feedback helps, but it can still feel awkward. Do they really want feedback? A form would help--it signals a seriousness about feedback--but then could become daunting if there's a lot of questions. Self reflection and asking for feedback in specific areas would help. "I find tracking conditions in combat is hard and I forgot a bunch in this game. Do you have any tips?" "I feel like my NPCs are flat. Do you have any tips?" But at the end of the day, giving and receiving feedback can be challenging.
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
Diplomacy (T): 1d20 + 6 ⇒ (15) + 6 = 21 "Come my little friends," Rations coos to the skittering nature spirits. "We mean you no harm and come at the behest of Sakura to deal with the taint that drove them to create this fog."
Zanderel-bot speaks a word to summon a shield around himself. He then drains his bonded item to repeat the incantation that teleports him across the field. ◆ Cast (c): shield (AC 32)
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
"Manners, Boris. Manners and moderation," Rations says, shaking his head under his straw hat. "If you keep gorging on dumplings, you'll need to roll after the birds."
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
"*Squawk!*" Rations shakes his head and ruffles his white feathers. "Silvertree, yes. Silvertree."
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
”Well met, indeed,” the white tendu says, cocking his head to observe the kobold directly. ”I am Leiting Zhi Ge, but you may—and will find it easier—to call me Rations.” He chuckles to himself and gazes to the side thoughtfully. He sets down his needle and thread so as to not be rude and returns his attention to Huang Tong.”My companion and I arrived last night. He is off tormenting the sea birds while I await our assignment.”
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
A tengu with unusual white plumage, pale beak, and red eyes looks up from his needlework as the two kobolds crash into one another. He observes the pair from under his broad, straw hat. Then he makes a mental notation that two kobolds are quieter than one apparently bored kobold. The embroidery needle twitches in his talons. Brown thread outlines the shape of a sailing vessel. More complete sections on his robe depict imagery of storms, a white tengu walking a mountain path, a jungle with an orange, prowling cat, and the same distinctive tengu being confronted by the cat. He glances in the direction of the coast.
Male Human (Sarkorian) (Holy) Halycon Druid 11 | HP 139/139 | AC 29 (30/31) | F +19 R +19 W +22 (S>CS) | Perc +19 | Stealth +16 | 30 ft (fly 40 ft) | Hero 3/3 | focus 1/1 | wand 1/1 | staff 0/6 | spells 1: 2 2: 3 3: 2 4: 2 5: 2 6: 1 | halcyon: 1 2 3 | Active Conditions: toughness, catfall, robust +11, resist swarm 10, fire 5, unholy 4 (+adj. allies), negative 1, cold 1, electricity 1, regen 1 hp/min, fly (49 min), sickened 1
"Hopper, if you have one, use a thunderstone next!" Chulyin calls out his suggestion. Sections of the false bisons' flesh begin to vitrify where the needles of glass struck.
| Extinction | url= |
FYI Since there was enough interest--thank you for signaling your interest--I will begin preparing for the Breaking Storm series. This will most likely start at some point in September and will not be part of Gameday. Once I'm ready to recruit, I will post in the recruitment forum.
Albino Tengu Champion 1 | HP 15/17 | AC 18 (20) | F +6 R +4 W +5 | R: electric 1 | Perc +3 (see through rain/fog) | Stealth +1 | 25 ft | FP 1/1 | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: champion's aura 15 ft
No. I'm for when the seagulls are scarce. ;) He'll be glad someone got near the joke. I've got build options, just need to settle. No need to change up plans.
| Extinction | url= |
This really is just an interest check right now: are there four or more players interested in playing through Season 2's Breaking Storm trilogy (5-8, 7-10, 7-10)?
Goblin (tailed) Fighter 1 | HP 18/18 | AC 18 (20) | F +7 R +7 W +4 | Perc +6 (darkvision) | Stealth +5 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: combat climber, tailed
"Oh! So sorry," Ziba says with a toothy grin. His long, prehensile tail whips left then right. "Hello, Dex the Listener Nothing Else. Misheard an and."
Monkeygod wrote:
I've got a little time to kill. Sure. We can discuss my prose. First of all, it is a completely legitimate opinion to hold that my choice of word was ridiculous. You opinion is not up for debate; however, neither is whether or not I am allowed to feel a certain way about something or express those feelings with the words I choose--within acceptable societal constraints--up for debate. I will describe why I chose "fervor," and it will be completely reasonable for anyone to disagree with my rationale. You are essentially already, and I am not trying to change any minds here. I'm going to spoiler the rest as it is largely a lark to pass the time. Spoiler:
Second, I observe that my application of the word fervor within my own head as I wrote my sentence does not appear to be the same application of the word in your head as you read my sentence. For me, fervor is not only assessed by absolute volume but can also be assessed by relative change. And, again, not everyone or nobody will assess the relative change to coincide with the word "fervor." I also acknowledge that I have not been on the public Pathfinder forums in years, so the moderator behavior that I'm used to may have changed, thus biasing my assessment. However, I begin: Status Quo A forum post is made. It is flagged as Spam. The moderator determines it is not Spam. They clear the flag and move on to the next task. This was the entirety of the Paizo employee's effort on the matter. Quote: If a post was marked as Offensive, and the moderator determined it was not offensive, never before have I seen the moderator step into a thread and state, "Stop flagging this post. It is not offensive." Change A forum post is made. It is flagged as Spam. The moderator determines it is not Spam. They clear the flag. And then they take the time to write a post about how it is not Spam, step in as a character witness, and inform the original OP (and break the news to the PbP forum) that Paizo will be creating an area to support paid GMing. Quote: None of that is "bad" or "wrong." It is, however, a deviation from the status quo. And as big of a change as I saw that being, fervor did not yet apply in my mind. Then a user posted an expression of their disappointment to learn that Paizo would be promoting paid GMs. The moderator returned to address Paizo's rationale for the coming change as well as further explaining the rationale for determining the designation of Spam or not. Quote: None of that is "bad" or "wrong." But it's certainly much more defense than I've witnessed any other advertisement post receive from Paizo. This engages more users to discuss the opinions expressed by the moderator. The moderator then creates a third post with a link to a fourth post and entire thread to divert discussion into where it won't reflect negatively on the advertising poster and potentially scare away the original OP's potential customers. A thread they encourage people with opinions about Paizo promoting paid GM services to go and discuss even though the company has, apparently, made their decision and does not want feedback. Quote: Cynasism warning But they do want a potential revenue source in well-reviewed paid GMs staying connected to their site, so they drive away the negative discussion. Quote: End particularly cynical cynasism. That amount of energy put into convincing users to not flag a post as Spam is, in my experience with these forums, a very notable change in energy expenditure. So, to me, it is relatively fervent. For someone else? Not worthy of note. It is certainly a level of energy on par with writing this post to kill 30 minutes, but I wouldn't call this fervant because I normally post rather lengthy posts. Someone else might read it and say, "Wow. So many words. They must feel passionately." And I would think in response, "No. But I can see why they think that. Those were a lot of words." Quote: Now, have they hired a ton more moderators with spunk and energy to be more visible to create a friendlier face to their consumers, and this is just a reflection of that? That's entirely possible. Quote: Did the moderator feel bad that they started the discussion in the first place and was just trying to make amends to the original OP? Quite possible. Quote: Did that post generate 10,000 Spam flags that each needs to be manually cleared with a 3-click process because the Paizo website is very old, and clearing those flags literally took 8 hours? That too is entirely possible. Now, if someone wants to debate my explanation for my own word choices and feelings, I probably won't bother writing anything else unless someone points out that I wrote an unintentional faux pas that needs an apology or clarification. Or someone writes something that significantly mischaracterizes me or is particularly hurtful. I'm rather bad at resisting the bait.
My cynicism does not negate my ability to have a rationale discussion. Here are my core beliefs on the subject:
Now, that said, I do not feel good to learn about Paizo making changes to promote paid GM services. And I, cynically, do not feel good seeing for my first time Paizo apparently asking for opinions on something they have already decided upon, apparently. Those who run StartPlaying are free to do what they're doing. However, if Paizo is looking to compete with StartPlaying or even advertise for StartPlaying, it gives me concern for the future state of the PbP (there are pay PbP games, too) population here.
I fear that Paizo endorsing paid GMing will result in fewer, let's say "hobby" games because calling them "free" would imply the norm is paid, hobby games being offered and less player bandwidth to fill those hobby seats. The spotlight will be aimed at the paid games and the player population will follow the light. Hobby GMs will never be endorsed by Paizo. They will become second class GMs, looked down upon by players as the culture is shifted and influenced by money and the attention Paizo pays to those games. The culture will become intolerable of absences, delays, and the interruptions of life that hobbiest deal with when trying to play a rather time consuming game in their free time. However, this thread clearly isn't a solicitation of thoughts but rather a diversion from the derailment of an advertisement thread. Honestly, the apparent fervor with which Paizo came to the defense of an advertisement post suggests a lot about Paizo's plans for the new forum.
NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
Chimwemwe thinks on what he has learned this past day and over his Magaambya curriculum. Then he concentrates. An ephemeral blue light begins tracing a medallion in close approximation to the holy symbol of Dajermube. The madelion blinks into existence once the outlines are complete. Heir to the Soac: 1d4 ⇒ 3
Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")
I'm sorry for my unexpected and unannounced absence. I know how disrupting that is.
Explore ➤ Search | Vishkanya (he/him) investigator 2 | ♥️ 24/24 | AC 19 (20) | F +4 R +9 W +7 (+1 vs. mental) | Resist: cold 1, electricity 1 | Perc +7 | Stealth +8 | 25 ft | ☘️ 1/3 | ◆ | ◇ | ↺ | Active Conditions: investigation ("Bridge Camp Attacks", "...")
Pawero considers the larger fairy creature harassing Jack as the swarm of tiny fey moves away. While he still does not recognize the type of fey, he sees a recurrent opening in the creature's antics. He draws one of his shuriken, but he licks the blade instead of throwing it immediately. Then he tosses it toward the (red) fey. ◇ Devise a Strategem vs. Red (Known Weaknesses)
Venom: Saving Throw Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d6 poison damage (1 round); Stage 3 2d6 poison damage (1 round)
Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1
"We have searched this side quite thoroughly," Iniquity considers. "Let us use the vice in the room where the giant hammer struck me in the face." He looks at Glourorchaes with a wry smile and a wink. "I'm certain you are sorry to have missed that moment." Janahar and Glourorchaes were first encountered in the shadow salt baths, right?
| Extinction | url= |
I'm still here. I've fallen behind on a publishing deadline and I've been on my own with the kids the past few weekends, so I haven't had time to push. Feel free to make any Gather Information check before I get to pushing, hopefully Saturday morning.
Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1
Once he has Hampton ushered out of the room, Iniquity draws a feather in the air and presses it into the half-elf, flooding him with vitalizing energy. "Let me meditate for a moment, but if anyone can bandage wounds, please do," he says before inspecting the art in the hall. Lay on Hands Cycles: Hampton +24 = 29 Refocus (10 minutes), Iniquity +10 = 87 Salka +24 = 48 Refocus (10 minutes), Iniquity +10 = 97 Hampton +24 = 53 Refocus (10 minutes), Iniquity +2 = 97 Salka +24 = 72 Refocus (10 minutes) Hampton +24 = 68 Refocus x 2 (20 minutes)
| Extinction | url= |
Re: Mission and vision Benefits of the PbP Forum Lodge to me: * I can play PFS despite lack of a physical venue and local players.
My story with these forums is that I live where not many people play PFS. When I found the PFS PbP forums, I finally had a way to play a hobby that I really enjoy. It even brought to my attention a small lodge not too far away from me to game at once a month. Unfortunately, that lodge did not survive, but the PbP lodges are still going. If it were not for the PbP lodges, I would not be able to play very much at all. What I see for others even more than myself, but also for myself, is that the PbP lodges 1) provide opportunities to play PFS to people in isolated situations and 2) bring diverse players together in camaraderie.
Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1
No block on falcon-cat, but he does still have Resist Slashing 3. Inquity bites back a shout of pain and shrugs off the griffon, keeping ready for the mummy.
Human (he/him) (Taldane) Holy Champion 7 |HP 96/99 | AC 28 (30) | Shield 10 (120/120) F +14 R +10 (bulwark) W +12 (+2 vs. poison/disease) | Resist: Persistent 3, Slashing 3, Void 1 | Perc +10 | Stealth +8 | 25 ft | Hero 0/3 | Focus 1/2 | ◆ | ◇ | ↺ | Active Conditions: regenerate 1 HP/minute, divine health aura, darkvision (60 min), frightened 1
Fortitude (E): 1d20 + 14 ⇒ (11) + 14 = 25 Face quickly turning purple and one eye swelling shut, Iniquity hurries to the other side before the hammer can hit him again. Once there, he lets loose a cry of pain and a string of Isgeri curses he learned in the orphanage from older children.
Human (Tian-Dan) Bard (maestro) 1 | ♥️ 16/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 1/3 | ♬ 3/3 | ✨ 1: 2/2 | ◆ | ◇ | ↺ | Active Conditions: - -
Here is a link to all of the Mythic Callings. I'm now leaning hard on Fighter as a debuff Fighter.
Human (Tian-Dan) Bard (maestro) 1 | ♥️ 16/16 | ⛨ 18 | F +5 R +6 W +5 | Resist (none) | Perc +5 | Stealth +3 | 25 ft | ☘️ 1/3 | ♬ 3/3 | ✨ 1: 2/2 | ◆ | ◇ | ↺ | Active Conditions: - -
There are no links except paid Demiplane access for rule and no links to callings/feats except paid Demiplane or free Pathbuilder. There are free links to destinies on Demiplane and inside free Pathbuilder. I can summarize, though. General: You start play with 3 Mythic points. You spend them as free actions with the Fortune trait to re-roll a Skill at Mythic Proficiency (10+level) bonus. Since we're not playing a mythic campaign but rather using the mythic rules to be "over-powered," the usual way to regain Mythic points--defeat Mythic challenges--isn't there except by GM decision. Character Creation: Choose a Mythic Calling at 1st level.
Best choices for Caine would be Acrobat's Calling (regain a Mythic point on the first critical Acrobatics to Tumble Through in combat of the day) or Thespian's Calling (regain a Mythic point on the first critical Performance of the day). They also let you use a Mythic point to roll specific skill checks with Mythic proficiency--rather than re-rolling--and it doesn't have the Fortune trait. 2nd-10th level, you get a separate line of feats for Mythic feats.
At 12th level, you will choose a Mythic Destiny, and take Destiny feats from 14th-20th, which add a bunch of high level Mythic feats you can take in your Mythic feat slot. Currently published Destinies are: Apocalypse Rider (become a horseman of the apocalypse with a mount), Archfiend (become an Archfiend with your own conjurable zone of Hell), Ascended Celestial (become a celestial), Broken Chain (become a legendary freedom fighter), Eternal Legend (become a legendary hero; focuses on physical ability), Godling (become a god and allow a fellow PC to be your high priest), Prophesized Monarch (become a hero destined to rule and assign your fellow PCs as your knights), Beast Lord (must have an animal companion and the animal becomes a legendary beast), Wildspell (must be able to cast spells from slots, becomes a legendary spellcaster). I can make a shareable document with the feats text as we advance. Hopefully, Archives will have caught up before too long.
| Extinction | url= |
The judge's eyes blink open after Hepsubia pours a potion into the woman's mouth. As Holan-Ji makes his way toward the shattered door, the judge groans, "Wha--?" The leshy herbalist also hustles into the courthouse after being blown several blocks away away by an errant breeze (or the force of Holan-Ji's dragonfly wings).
NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
Chimwemwe keeps his face neutral with real effort as they pass the undead guards and servants in the god-king's temple. Of all the magic in the universe, the act of binding the dead to service and preventing their passage along the River of Souls has never set well with the arcanist. Necromancy, used in this fashion, breaks the system unlike any other application of the divine arithmetic. The entrance of the god-king Walkena strikes Chimwemwe for a moment even more than their befriending of a cloud dragon as he considers his humble birth and how his fate has brought him to this place at this time and moment of potential change. He also listens carefully to Walkena's words, searching for the hidden mockery or loophole that belies his true intentions.
Human (he/him) 3 | 15/44 | AC 20 (22) | F +8 R +11 W +7 | Perc +7 | Stealth +4 | 30 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: toughness, feather step, (panache - 35 ft)
Fortitude vs. DC 20 (8 damage): 1d20 + 8 ⇒ (12) + 8 = 20 Bireli grins at his sister as the demon evaporates between them. He grimaces and turns around as the cultist's energy strikes him. "Dastard!" With the scent of the ocean and Puddins' quick ministrations, he bounds around the whirling metal until he is in position to strike. He quickly thrusts and then spins to follow with a flashier strike. "Your evil will end before lunch! Ow!" The whirling metal undercuts the poignancy of his boast. ◆ Stride
↺ Opportune Riposted (trigger: strike critical fail): ◆ Strike: +1 fiendbane rapier (T): 1d20 + 10 ⇒ (16) + 10 = 26 Magic, Piercing: 1d6 + 2 ⇒ (6) + 2 = 8
That’s funny, though not for you. The rationale is technically correct—digital randomization is not random—but one would need to be very adept at computer science to abuse that fact. More likely could be that a specific version of dice roller is suspected of being controlled so rather than playing whack-a-mole versus digital apps, they banned all dice rollers. Suggest they generate a list of allowed dice rollers. Pathbuilder should have a decent reputation.
Pirate Rob is correct: this is a discussion best held with your local organizer. You could also consider asking the father (or the VO) how you could adjust your GM techniques to help the son respond faster. I would also give up on any illusions that you can maintain a certain tone or gravitas in your games. Plenty of players find roleplay difficult, and plenty of adults throw out movie or TV quotes and references that deviate from the setting and/or tone of a given scenario.
Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 57/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)
Religion (T): 1d20 + 11 ⇒ (17) + 11 = 28 The catfolk makes his way around the tower. "Domora name the lake? The people who came after to learn may have named the tower in honor of Domora," the catfolk muses. "Grundle may be speaking ill of the dead without foundation."
| Extinction | url= |
OK. All that is--mostly--taken care of. Here is the sign-in sheet for Midnight Mauler: Sign-in Sheet
Human (he/him) 3 | 15/44 | AC 20 (22) | F +8 R +11 W +7 | Perc +7 | Stealth +4 | 30 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: toughness, feather step, (panache - 35 ft)
I'm posting this to all of my tables: My apologies for my delays and/or minimal posting for the past few weeks. There has been an unusually burdensome conflux of time sensitive urgencies both at home and at work, some anticipated and some not. Things are beginning to finish up, but I expect it to take another week until I'm above water.
Holy (he/him) Amurrun (Shemtej) Champion (justice) 8 | HP 57/104 | AC <25> 27 | F +14 R +14 W +14 (+1 vs. poison) | resist poison 4 | Perc +12 (darkvision) | Stealth +16 | 30 ft (45 ft) | Hero 0/3 | focus 2/2 | ◆ | ◇ | ↺ | Active Conditions: catfall, land on your feet, aura (15 ft) of courage, swiftness (+2), (wild shape, scent)
I'm posting this to all of my tables: My apologies for my delays and/or minimal posting for the past few weeks. There has been an unusually burdensome conflux of time sensitive urgencies both at home and at work, some anticipated and some not. Things are beginning to finish up, but I expect it to take another week until I'm above water.
NG male Human (Lirgeni) Champion 14 | HP 204/204 | AC 38 (40) | F +25 (S>CS) R +20 W +23 (S>CS) | resist piercing 3, fire* | Perc +20 | Stealth +15 | 35 ft | Hero 1/3 | 1st: 2 2nd: 2 3rd: 2 4th: 1 5th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 120/120 | Active Conditions: diehard, champion’s aura (15 ft), *Walkena's blessing (1 yr)
I'm posting this to all of my tables: My apologies for my delays and/or minimal posting for the past few weeks. There has been an unusually burdensome conflux of time sensitive urgencies both at home and at work, some anticipated and some not. Things are beginning to finish up, but I expect it to take another week until I'm above water.
I now realize hybrid legacy-remaster oracle is a nightmare to understand. I don’t want to have to figure out these ambiguous rule interactions on the fly when GMing. As a GM, I would like a more standardized endpoint for oracles that removes the ambiguity of how a class works. That is a table argument waiting to happen.
|