GM Blake |
We are in the Big Room designated by the WoW icon, and Crosses are areas we explored? I vote Statue next.
Correct
GM Blake |
Heads Up:
I'll be leaving town on Friday for a week. I expect to be able to post at least once per day (probably in my evening time), but Saturday and next Friday are likely to be bereft of wi-fi.
GM Blake |
I could have sworn that I posted this here, too, and not just Slack:
+1 Hero Point to Rakka for being clutch with the clay golems.
Belated +1 Hero Point to Kyrie for diplomacizing the ghost.
GM Blake |
1 person marked this as a favorite. |
We're almost done with Book 1. Fill in the sheet if you would like a chronicle. :)
GM Blake |
Throughout this chapter, the player characters’ goal is to prepare for the tournament and make a good impression on Goka’s patrons powerful Gokan aristocrats, business leaders, and influencers whose favors can make a big difference during the tournament. At the end of the week, the teams participate in one final round of preliminary exhibition matches before the Ruby Phoenix Tournament begins.
All sponsors watch this exhibition and—based on the fights as well as their previous interactions with the teams—bid against one another to sponsor the team of their choice. The sponsors’ bids include gold, magic items, and special perks to be used during or between tournament matches. The more the player characters influence a certain patron, the more that patron bids on them, providing even greater gifts and boons. A patron with no feelings at all toward the player characters’ team bids nothing on them. The characters can choose only one patron, so once the influenced patrons make their offers the players will have to think carefully about which patron they’d like to sponsor their team.
Although each team can ultimately secure only one patron, it behooves the player characters to impress multiple patrons before the exhibition so that they can choose from multiple sets of gifts and boons. If the characters influence only one patron, they won’t have a choice and must accept that patron’s offer.
To determine how well the characters impress their potential patrons before the tournament begins, this chapter uses the influence subsystem from pages 151–153 of the Pathfinder Gamemastery Guide. The characters must accrue Influence Points by roleplaying and choosing skill checks to attempt based off of what they know of each patron’s likes and dislikes. The pertinent parts of that subsystem are reprinted here for convenience, but for the full rules on the influence subsystem, refer to the text in the Gamemastery Guide or the Pathfinder Reference Document at www.paizo.com/prd.
Actual Link to Influence Rules
Unlike most uses of the influence subsystem (which take place over a single event in a span of minutes or hours), the characters interact and accumulate Influence Points at different social events set at specific locations across multiple days. Each time the party goes to one of the locations listed under Exploring Goka on page 10, the characters have a chance to take part in 1 or 2 influence rounds as specified in that location’s text. The entire party should be present for an influence round. Assuming good strategy, it is quite possible (though not necessarily easy or likely) for the party to gain upwards of 10 Influence Points for each patron by the end of the chapter.
GM Blake |
I'm posting this to all of my tables: My apologies for my delays and/or minimal posting for the past few weeks. There has been an unusually burdensome conflux of time sensitive urgencies both at home and at work, some anticipated and some not. Things are beginning to finish up, but I expect it to take another week until I'm above water.