[PFS(2), Tactical Run, Secrets Playtest] B1 - The Whitefang Wyrm (Inactive)

Game Master Blake's Tiger

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As campaign mode and a bounty, plus the Season 2 changes, I only need the following information from you:

PFS Number & Character Number
Faction

If you also give me the PFS character's name, it will help me to avoid reporting error.

Thank you!

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Dotting in... need to come up with a name! (Eight more posts until I'm "Magus Playtest - Name TBD")

Horizon Hunters

PFS number and Character number: # 2390878-2003
Faction:Radiant oath
PFS character name: Korvoth Torqwan


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

PFS number and Character number: # 78886-2004
Faction:Vigilant Seal
PFS character name: Lewdvik


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

RyanH, you character profile says that your Spell DC is 15, it should be 16.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Player The Fox
Character Name Reev Ranzak
OPF Number 75958-2002
Faction Horizon Hunters
Downtime Earn Income Lore, Scouting: 1d20 + 4 ⇒ (13) + 4 = 17
Current XP 9

Grand Lodge

Alexand wrote:
RyanH, you character profile says that your Spell DC is 15, it should be 16.

I realized while driving home from work today that I didn't include level anywhere...


How do bounties work in terms of applying it to characters? I select one of my PFS characters and apply it to them? Do they have to be level 1?


If there is room for my character:

Paizo Number: 202118-2009
Faction: Radiant Oath
Character Name: Artha & Zandroaneth


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MauveAvengr wrote:
How do bounties work in terms of applying it to characters? I select one of my PFS characters and apply it to them? Do they have to be level 1?

It would appear to be the intent.

That's a good question, but the answer isn't likely to be forthcoming anytime soon so I would proceed as if it is the way it is.


Don't have a level 1 character, so will just make one now

Paizo Number: 215382-2004
Faction: Grand Archive
Character Name: Unnamed


I will finish making my toon tomorrow, GM, if that is ok.
Things have gotten me occupied past few days.

I would make an angelic summoner of Sarenrae.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

That puts us at 7


Ah, i thought from recruitment we were at six.

If that is too much for the GM's liking, i'd withdraw.


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Apologies, Chyrone. I wasn't clear that you wanted to play, and when Astrael asked to join, you had no PFS(2) characters registered, so I permitted them. Since they have a character ready, I'll stick with them and 6 players just to keep the experience closer to what I might see as a GM.

Depending on how fast this goes, I may do another Playtest tactical run right after.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Can someone please teach me how to make round character tokens for the map?


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I like using this site.

Horizon Hunters

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CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)
Zvarbelle wrote:
I like using this site.

Thank you! :)

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

I think as a whip magus I really want to boost strength/not dex... for the trip. And since everyone really ends up with the same AC anyway, no reason to boost dex except for the crappy reflex save.

Horizon Hunters

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Hey all, looks like bounties being campaign mode is incorrect. Going to be corrected in a blog post today, but since we've got playtest builds in this I dont think it will be reportable per this post on the roll for combat discord:

Tonya OPM Yesterday at 6:46 PM
Hello! Just wanted to stop in and clarify a point that will be in the Organized Play blog tomorrow. Bounties are not Campaign Mode. They are in an odd intersection where they are not PFS-branded, so they needed sanctioning language, but they are produced by the Org Play team and auto-sanctioned for use with PFS characters. We are cleaning up the guide language to prevent confusion.
Apologies to everyone who got caught out!
Of course, feel free to use them to try out those cool character builds at non-Society tables. That is one of the reasons they aren't PFS branded - so that others would feel free to add them into home campaigns or use them as starter points for adventurers that aren't Pathfinders.

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Ellanhar tosses a wayfinder to the side, laughs, and yells, "Ha ha... to hell with cooperation!" and runs ahead to kill the wrym and earn all the loot... on his own.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Eh..I don't really care either way. My goal of playtesting the magus was the point. Also minorly testing my system mastery.

Horizon Hunters

Yeah same here I just wanted a chance to play some of the playtest so I'm fine with going forward too!


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That's a minor bummer--because this particular bounty can be deadly--but at least you get to playtest some stuff.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)

Well, as the token PFS character here, I think I'll drop out. :/


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Sorry about that Reev. :(

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

To be clear... I'm happy to continue.


I'm happy to continue as well. Want to see how this magus is in action. Probably only chance I'll get :)

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

Yes, I also want to continue.

Horizon Hunters

CG Male Goblin (Unbreakable) Rogue (Thief) 1┃hp 17/20AC 17 (+1 vs hazards)┃Fort +5 · Ref +9 · Will +6 (+1 vs to saves vs hazards)┃Per +6 · darkvision┃Speed 25┃ Acrobatics +7 · Deception +6 · Diplomacy +6 · Intimidation +6 · Absalom +2 · Pathfinder Society +2 · Scouting +2 · Medicine +4 · Nature +4 · Performance +6 · Stealth +7 · Thievery +7┃ Active ConditionsHero Points 1┃Twitchy (Initiative and hazards)
GM Blake wrote:
Sorry about that Reev. :(

No worries. :)

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

So... cast for two actions, then strike for a 3rd ... You need to land the strike to earn the spell, compared to ... not much better, if at all, than cast a spell, then separately attack, the spell now doesn't need to land.

Can hold it one round, then the next gain a strike + spell strike... I guess the synthesis is where you gain. It's much about that.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

The magus Spell Strike definitely requires forethought and strategy with its implimentation.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Umm...oops..

For the sake of playtest, would it be possible to increase the wyrm's HP? Heck, I'm fine if we TPK. I'd like to see this combat go for 4 rounds at least.

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

I like the "oops" for getting a crit. :)

Nice hit, though - at least 36 damage on the one hit. If the wyrm succeeds the saving throw, it fails and the damage is 39. If it fails, it crit fails and the damage is 44 total. Wow!

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Or just add a second Wyrm... let Alexand enjoy the crit! We're not in PFS so, totally free to do whatever...

If we go with a second Wrym, Ellanhar is mostly retreating in any case... will strike at something in reach, but is getting somewhere "safe"


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

I just realized that I could have rocked a scroll of longstrider upon entering. As we are restarting I'll put that in my buffs.

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

Just a note to Kragen, your eidolon can also roll skill and perception checks. :) As long as you want to do so, of course. The eidolons share their summoners' proficiencies and add their own modifiers to the roll.

Horizon Hunters

Yeah I realized that but doesn't perception take an action? If not then that's good to know for me on the future!

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

Since we haven't actually entered combat, I don't think Perception would take an action. We seem to be in initiative to keep track of where we are to find out when and who faces the tazelwyrm.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

So...PF2 changed perception slightly. Perception and Stealth are not rolled as opposed anymore (to my understanding). The action is rolled versus the opposing DC. Without actively searching, the wyrm's Stealth is compared to each of our Perception DCs.


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Artha & Zandroaneth wrote:
Since we haven't actually entered combat, I don't think Perception would take an action. We seem to be in initiative to keep track of where we are to find out when and who faces the tazelwyrm.

You are in Encounter mode, so Seek takes an action.

Horizon Hunters

Damn this thing hits pretty hard for a level 1 encounter XD


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This is well published in the literature. ;)

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

You guys have to report this on the forums in the threads that constantly say that magus is underpowered!!! LOL


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LOL! I'm sorry he's wasting his luck on this!

At least that blow doesn't kill it, even if I CF the save.

Horizon Hunters

Well thanks for running these combats, can't really say I have a feeling for how the summoner plays but I suppose if we learned anything it's that The magus hits hard!


Thanks for running. Zvarbelle did absolutely nothing except slip on the ice. Was fun though

Not sure I like the two-handed magus build. Movement is an issue for sure. 1 temp HP at first level is nothing compared to a free Stride or Step.

Verdant Wheel

NG F Human Summoner 1| HP 22/22 | AC 14/15 (17/18 Eidolon)| Fort +8; Ref +4; Will +8 (Eidolon: Fort +8, Ref +5, Will +6) | Perc/Init +6 (Eidolon +4) | Speed 25' | Focus Pool = 1 |

Yeah, if you're going to do melee combat, slide casting does seem required. It makes me wonder if the ranged magus would work just as well.


LG Elf Magus 1 | HP 14| AC 18| F +5 R +5 W +5 | Perc +3 | speed 40 ft. | focus 1/1 | Active Conditions: Light, Longstrider, Magic Weapon

Thanks for running GM Blake!

Slide casting allows a magus more mobility than many other classes, or so it seems. Choosing that plus being an elf really maximized that mobility.

I think that many overlook the basic aspects of what a magus is...

Firstly, they are a standard martial. Yes, their thing is striking spell, but most of my damage came from the weapon I was wielding. A magus definitely does not have to cast any spells to be relevant in combat.

Secondly, they are spellcasters. The focus that I'm referring to is being able to buff themselves, which other martials cannot do. My character cast buffs on himself (magic weapon and longstrider). Those buffs really paid off.

Striking Spell is a neat ability of a magus, it is not the be all and end all of the class though. One thing that I never did was miss. Part of my build accounted for that. If I had missed I would have spent an action during the next turn to two-hand my bastard sword, thus dealing 2d12+4 plus spells. As long as I did not have to move I would Striking Spell whilst two-handing. If I did have to move, I would free-action remove a hand to slide cast and do d8s once more.

Grand Archive

Elf Magus 1 - Slide Casting w/Whip | AC 18 | F +6/R +7/W +5 - HP 15/15 | Class DC 17 | Spell DC 16 | Perc +3 |

Yeah, slide casting is nice... and probably a must for the melee version. I like the extra movement... making for much more dynamic combat.

I agree with Alexand, definitely want a good heavy damage weapon (that can be one-handed).

Thanks for the GMing! (Twice!)

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