
GM Blake |

As campaign mode and a bounty, plus the Season 2 changes, I only need the following information from you:
PFS Number & Character Number
Faction
If you also give me the PFS character's name, it will help me to avoid reporting error.
Thank you!

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Player The Fox
Character Name Reev Ranzak
OPF Number 75958-2002
Faction Horizon Hunters
Downtime Earn Income Lore, Scouting: 1d20 + 4 ⇒ (13) + 4 = 17
Current XP 9

GM Blake |

How do bounties work in terms of applying it to characters? I select one of my PFS characters and apply it to them? Do they have to be level 1?
It would appear to be the intent.
That's a good question, but the answer isn't likely to be forthcoming anytime soon so I would proceed as if it is the way it is.

GM Blake |

Apologies, Chyrone. I wasn't clear that you wanted to play, and when Astrael asked to join, you had no PFS(2) characters registered, so I permitted them. Since they have a character ready, I'll stick with them and 6 players just to keep the experience closer to what I might see as a GM.
Depending on how fast this goes, I may do another Playtest tactical run right after.

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Can someone please teach me how to make round character tokens for the map?

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I think as a whip magus I really want to boost strength/not dex... for the trip. And since everyone really ends up with the same AC anyway, no reason to boost dex except for the crappy reflex save.

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Hey all, looks like bounties being campaign mode is incorrect. Going to be corrected in a blog post today, but since we've got playtest builds in this I dont think it will be reportable per this post on the roll for combat discord:
Tonya OPM Yesterday at 6:46 PM
Hello! Just wanted to stop in and clarify a point that will be in the Organized Play blog tomorrow. Bounties are not Campaign Mode. They are in an odd intersection where they are not PFS-branded, so they needed sanctioning language, but they are produced by the Org Play team and auto-sanctioned for use with PFS characters. We are cleaning up the guide language to prevent confusion.
Apologies to everyone who got caught out!
Of course, feel free to use them to try out those cool character builds at non-Society tables. That is one of the reasons they aren't PFS branded - so that others would feel free to add them into home campaigns or use them as starter points for adventurers that aren't Pathfinders.

GM Blake |

That's a minor bummer--because this particular bounty can be deadly--but at least you get to playtest some stuff.

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Well, as the token PFS character here, I think I'll drop out. :/

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Sorry about that Reev. :(
No worries. :)

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So... cast for two actions, then strike for a 3rd ... You need to land the strike to earn the spell, compared to ... not much better, if at all, than cast a spell, then separately attack, the spell now doesn't need to land.
Can hold it one round, then the next gain a strike + spell strike... I guess the synthesis is where you gain. It's much about that.

Alexand |

Umm...oops..
For the sake of playtest, would it be possible to increase the wyrm's HP? Heck, I'm fine if we TPK. I'd like to see this combat go for 4 rounds at least.

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I like the "oops" for getting a crit. :)
Nice hit, though - at least 36 damage on the one hit. If the wyrm succeeds the saving throw, it fails and the damage is 39. If it fails, it crit fails and the damage is 44 total. Wow!

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Or just add a second Wyrm... let Alexand enjoy the crit! We're not in PFS so, totally free to do whatever...
If we go with a second Wrym, Ellanhar is mostly retreating in any case... will strike at something in reach, but is getting somewhere "safe"

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Just a note to Kragen, your eidolon can also roll skill and perception checks. :) As long as you want to do so, of course. The eidolons share their summoners' proficiencies and add their own modifiers to the roll.

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Since we haven't actually entered combat, I don't think Perception would take an action. We seem to be in initiative to keep track of where we are to find out when and who faces the tazelwyrm.

Alexand |

So...PF2 changed perception slightly. Perception and Stealth are not rolled as opposed anymore (to my understanding). The action is rolled versus the opposing DC. Without actively searching, the wyrm's Stealth is compared to each of our Perception DCs.

GM Blake |

Since we haven't actually entered combat, I don't think Perception would take an action. We seem to be in initiative to keep track of where we are to find out when and who faces the tazelwyrm.
You are in Encounter mode, so Seek takes an action.

GM Blake |

LOL! I'm sorry he's wasting his luck on this!
At least that blow doesn't kill it, even if I CF the save.

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Yeah, if you're going to do melee combat, slide casting does seem required. It makes me wonder if the ranged magus would work just as well.

Alexand |

Thanks for running GM Blake!
Slide casting allows a magus more mobility than many other classes, or so it seems. Choosing that plus being an elf really maximized that mobility.
I think that many overlook the basic aspects of what a magus is...
Firstly, they are a standard martial. Yes, their thing is striking spell, but most of my damage came from the weapon I was wielding. A magus definitely does not have to cast any spells to be relevant in combat.
Secondly, they are spellcasters. The focus that I'm referring to is being able to buff themselves, which other martials cannot do. My character cast buffs on himself (magic weapon and longstrider). Those buffs really paid off.
Striking Spell is a neat ability of a magus, it is not the be all and end all of the class though. One thing that I never did was miss. Part of my build accounted for that. If I had missed I would have spent an action during the next turn to two-hand my bastard sword, thus dealing 2d12+4 plus spells. As long as I did not have to move I would Striking Spell whilst two-handing. If I did have to move, I would free-action remove a hand to slide cast and do d8s once more.

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Yeah, slide casting is nice... and probably a must for the melee version. I like the extra movement... making for much more dynamic combat.
I agree with Alexand, definitely want a good heavy damage weapon (that can be one-handed).
Thanks for the GMing! (Twice!)