[GD XI, PFS2, MTS] GM Blake's 3-98: Expedition into Pallid Peril (Tier 5-6) (Inactive)

Game Master Blake's Tiger

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This is the PFS 2nd Edition Multi-Table Special for Gameday XI.
Sign-up can be found here: Sign-up Link
The game will start on September 11, 2022.


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Please enter your Chronicle details HERE.

Do note that you do not need to have an account or enter an e-mail address to use the sign-up.

The more character information you include, the more math the chronicle will do for you, but ultimately all you need is your PFS number, character number, and level.


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Please enter your character details into the Character Macros form.

At a minimum, I will need your Initiative, and for improved efficiency, include any skills for Secret Checks, and for the best experience, include everything. You can un-check the box next to a skill that you do not want me to use it for Secret Checks.


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Let me know if your character has played 2-19: Enter the Pallid Peaks or 3-10: Delve the Pallid Depths.

Envoy's Alliance

F Human | Cloistered Cleric 7 | ◆◇↺ | HP 58/71| AC 25 | F +12 R +10 W +15 | Perception +15 | hero 1/3 | Focus Points 1/3 | Fire Resistance 2 | Speed 25(35) | Divine Font 4/5 Active Conditions: Vital beacon 4d10, tailwind |

Song Jun-Mei has GM credit for 2-19 and player credit for 3-10. I have one glyph, one hero point to hand out. Looks like Zabu is our only level 5 so I'll give it to him.

Envoy's Alliance

F Human | Cloistered Cleric 7 | ◆◇↺ | HP 58/71| AC 25 | F +12 R +10 W +15 | Perception +15 | hero 1/3 | Focus Points 1/3 | Fire Resistance 2 | Speed 25(35) | Divine Font 4/5 Active Conditions: Vital beacon 4d10, tailwind |
GM Blake wrote:

Please enter your character details into the Character Macros form.

At a minimum, I will need your Initiative, and for improved efficiency, include any skills for Secret Checks, and for the best experience, include everything. You can un-check the box next to a skill that you do not want me to use it for Secret Checks.

When I click on the link I get to a spreadsheet with Aktuh's information but I can't seem to figure out where I should enter my information.


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Song Jun-Mei wrote:
GM Blake wrote:

Please enter your character details into the Character Macros form.

At a minimum, I will need your Initiative, and for improved efficiency, include any skills for Secret Checks, and for the best experience, include everything. You can un-check the box next to a skill that you do not want me to use it for Secret Checks.

When I click on the link I get to a spreadsheet with Aktuh's information but I can't seem to figure out where I should enter my information.

There should be 6 player tabs at the bottom of the spreadsheet. Pick an unclaimed one and rename it to your character.

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

I've filled out the macros and the slides, as requested. I have an Animal Companion named Deroff. His >character sheet< is linked in my profile. I'll usually ride him, giving me a +2 bonus to AC due to cover. I haven't included that in my profile.

I have 2 GM Glyphs to give away. By default I'll give it to the lowest level characters.

I have not played 2-19 with this character, but I did play it with a different one.

Grand Archive

NG female human rogue scholar-9 HP 107/107; hero 0/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 28(w/shield); F +16 (+1 vs inhaled toxins); R +20(evasion); W +14; resist cold&electricity/3; Per +15; Stealth +17; mv 25'; Conditions: none

Not done either on this character.

What do you want us to do with the "Send to GM" checkbox next to skills?


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Click "Send to GM" for secret checks you want me to roll automatically (e.g., Recall Knowledge skills) plus Initiative, Perception, saves, Deception, and Stealth.


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He'll start off with them as investigations.

You may (or may not) want to revise that after you hear Venture-Captain Luna Aldred's speech at the beginning of Act I.


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Information on Travel during this Special (also posted in the Campaign Info tab):

Exploration

Base Camp

- You must take an 8-hour rest that resets Daily Preparations.
- You may purchase any Common (or other to which you have Access) equipment up to your level.

Travel

- You may return to Base Camp any time you aren't engaged in combat if you need to.
- You must return to Base Camp and rest in order to move between exploration sites.

EDIT: Updated the Handouts so you can have a head start on your first decision where to explore.

Grand Archive

NG female human rogue scholar-9 HP 107/107; hero 0/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 28(w/shield); F +16 (+1 vs inhaled toxins); R +20(evasion); W +14; resist cold&electricity/3; Per +15; Stealth +17; mv 25'; Conditions: none

Happy to have GM do all secret checks for me. I'll just tick all the boxes. I guess I can't take assurance on a secret check? If I can I will.

Note I also have Kreightons Cogntive crossover for occultism and society. If I fail a Recall Knowledge check on one, I can immediately try again using the other.

Dang, I should have done that first up check using that rather than PFS lore. Oh well.


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You can certainly use Assurance, just add that in the notes line. Also put Kreighton's cross-over on the notes line.

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

I'm actually 6th level (and will be 7th after this adventure), but I'll take the glyph.

I've filled out all requested items.

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

I haven't played either of those scenarios.

Vigilant Seal

N Human Female Monk | HP 86 | Fort +12 Ref +14 Will +12 | AC 25 | Perc +12 | Hero Pt 1

Neither have I (on this character, at least)


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It looks like everyone has made a post either here or in Gameplay.

Let me know if you're ready for me to let the House know you're ready. If every table is ready early, the House will start earlier. But if you're not ready, don't feel compelled to rush.

Horizon Hunters

Perc +14 | 30 feet | Class DC 25 | Active Conditions: Fire Resistance 5, Slashing/Piercing Resistance 7 CN Male Gnome(Sensate) Barbarian 9 HP 160/160(173/173) | AC: 26(28) | F +20 R +16 W +15

I'm ready.

Vigilant Seal

N Human Female Monk | HP 86 | Fort +12 Ref +14 Will +12 | AC 25 | Perc +12 | Hero Pt 1

Ready


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Pick one of the three locations to start your exploration while we wait for the start. It will help me move you onto the action more expediently.

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

I'm ready. Let's travel to the Sunken Halls.

Envoy's Alliance

F Human | Cloistered Cleric 7 | ◆◇↺ | HP 58/71| AC 25 | F +12 R +10 W +15 | Perception +15 | hero 1/3 | Focus Points 1/3 | Fire Resistance 2 | Speed 25(35) | Divine Font 4/5 Active Conditions: Vital beacon 4d10, tailwind |

I'm ready also. Not too sure about the Sunken Halls though. The bottom of a lake doesn't seem too inviting. I'm more intrigued by the Unsealed Way.

Additionally I have one GM glyph so I'll give a hero point to Aktuh. Jun-Mei will take a scroll of Heroism as her school item.

Vigilant Seal

open | male (he/him) deep orc (Menador) investigator (forensic) 9 | ◆◇↺ | AC 27 | HP 100/100 | P+17 (+19), F+16, R+18, W+16 | Recall: A+20, N+16, O+21, R+16, S+20 | Explore: Investigate, duh | DV, 25' | Hero: 1/3 | Investigations: Melota, open | Active Conditions: lovesick 3

I have two GM glyphs. I'll give them to the frontliners - Theresa and Zabu.

If I've counted correctly, we should have 5, so one person is unlucky.

Grand Archive

NG female human rogue scholar-9 HP 107/107; hero 0/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 28(w/shield); F +16 (+1 vs inhaled toxins); R +20(evasion); W +14; resist cold&electricity/3; Per +15; Stealth +17; mv 25'; Conditions: none

I can survive without.. I hope. I often forget to use them.


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I have added the Aquatic Combat Rules to the Campaign tab as you will probably need to reference them.

Aquatic Combat Rules

The full rules for aquatic combat can be found on page 478 of the Pathfinder Core Rulebook. For ease of GMing, the most relevant rules are reprinted here.
• You’re flat-footed unless you have a swim Speed.
• You gain resistance 5 to acid and fire.
• You take a –2 circumstance penalty to melee slashing or bludgeoning attacks that pass through water.
• Ranged attacks that deal bludgeoning or slashing damage automatically miss if the attacker or target is underwater, and piercing ranged attacks made by an underwater creature or against an underwater target have their range increments halved.
• You can’t cast fire spells or use actions with the fire trait while underwater.


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@ Miladistra: If your Constitution is 10, I don't think your HP are accurate (too low). Correct me if I'm missing something.


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@ Therisah: You turned in your wayfinder, so no concealment from dim light in a 20 ft radius around you.

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Thank you GM. I had boosted my Con from 8 to 10 last level. I should be at 36 HP now.


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Akuth is up, in case you missed it due to me moving the start of round 2 to the bottom of the page.


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FYI: Battle tracker flipped the page.

I know that can have weird effects on people's notifications and clicking to show unread posts.


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@ Akuth: Apologies. Akuth failed his previous Know Weakness, and I appear to have deleted the line indicating that to you during my creative editing of the post. :(


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@ Jun-mei: Oh, yes, sorry. Zabu needs 8 HP back.


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@ Teja: Eel 1 is dead. I left it on the map so we know where Zabu is. I can change your actions to the 3-action activity to cut him free.

Grand Archive

NG female human rogue scholar-9 HP 107/107; hero 0/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 28(w/shield); F +16 (+1 vs inhaled toxins); R +20(evasion); W +14; resist cold&electricity/3; Per +15; Stealth +17; mv 25'; Conditions: none

yes, lets do that.


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@ Miladistra: I wanted to finish the combat first, but could you explain to me how your wolf is Large size? Wolves normally start at Small and Mature Beastmaster Companion increases the size by one step (so to Medium).

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Hey, thanks for catching this. I thought wolves started Medium size, but they're small. Guess in need to wait until level 8 to ride the wolf (or spam Enlarge). The size increase doesn't change the damage dice, luckily.


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Akuth is up, too, now. #1 & #2 can't do anything except move and throw themselves in the way of blows.


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I think it's fine to make use of the information you observe from you and your fellow player's dice rolls. :)


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She is a dwarf...with gills?

Yes :)


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@ Miladistra: Since you went to investigate on the platform, you were already adjacent... or were you swimming away?

Verdant Wheel

| Deroff | ♥️ 48 | AC 22 | Saves 11/12/14 | Perception +12 (Whisper Elf) | Init +12 (+2 with Perception)| PFS ID: 133608-2002 |NG Female Elf Sorcerer (Nymph) 7 | Spells -/4/4/4/3 | Focus Points ☑☑ | ☘️ 1 | ◆◇ ◈ ↺ ☑□ |

Oh! I thought I had to be right next to the object to disable it. The map looked like I was 5 ft away, so I tried to swim.

In that case, I would try to disable the device (and roll a 1, oof)


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Fortunately, since it has already been activated, a critical failure is no worse than a failure. I.e., nothing happens.


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Quote:
The implication was that Aktuh was going to Pursue a Lead with the oozes as a subject of one of his investigations. Hopefully that's okay to retcon. It would have taken a minute.

Sure. No problem.


GM Blake wrote:
personal pet peeve: I hate how the rarity system influences Recall Knowledge

Personal opinion: Same here.

Not 100% sure this is kosher in PFS, but in non-PFS games, I usually look up a few related creatures (Common analogs of Uncommon targets, Common and Uncommon analogs of Rare targets, etc.) and treat common [lowercase c] information as Common [uppercase C] rarity, etc.

So, for instance, piercing resistance (which is common for Common skeletons) would be identified with an Easy/Normal level-based DC, while a special attack might have a higher DC, and anything truly unique to the creature has the nominal Unique DC.

It's a lot of work, but I hate it when players come to the conclusion that Recall isn't worth it because Rare creatures are so common.


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That's how I do it outside of PFS. :/

EDIT: I will say that if it's Rare only because it has a name but nothing else is special about it, I might forget to look for rarity tags...

Grand Archive

NG female human rogue scholar-9 HP 107/107; hero 0/3; moderate healing potion 1/1; (heals 1hp/min) lv 1: 1/1; 2: 1/1; 3:1/1; AC 28(w/shield); F +16 (+1 vs inhaled toxins); R +20(evasion); W +14; resist cold&electricity/3; Per +15; Stealth +17; mv 25'; Conditions: none

I'm away on holiday for a week, so please bot me as required.

Teja has assurance with medicine and battle medicine as well, so might well use her actions to heal members . Probably should have done that this turn for Zabu in hindsight.

Vigilant Seal

open | male (he/him) deep orc (Menador) investigator (forensic) 9 | ◆◇↺ | AC 27 | HP 100/100 | P+17 (+19), F+16, R+18, W+16 | Recall: A+20, N+16, O+21, R+16, S+20 | Explore: Investigate, duh | DV, 25' | Hero: 1/3 | Investigations: Melota, open | Active Conditions: lovesick 3

Jun-Mei: your last few haikus have been 5-9-5 rather than 5-7-5. Is that intentional?

Envoy's Alliance

F Human | Cloistered Cleric 7 | ◆◇↺ | HP 58/71| AC 25 | F +12 R +10 W +15 | Perception +15 | hero 1/3 | Focus Points 1/3 | Fire Resistance 2 | Speed 25(35) | Divine Font 4/5 Active Conditions: Vital beacon 4d10, tailwind |

Ha! I was wondering when/if someone would catch that.

Way back when I did the first haiku I misremembered the syllable count. Since I did three haiku that adventure as 5-9-5 and caught my mistake much later, I decided that 5-9-5 is the format for a regional variation found
in southern hwanggot. I left a clue earlier when I mentioned that the meter was odd.

Vigilant Seal

open | male (he/him) deep orc (Menador) investigator (forensic) 9 | ◆◇↺ | AC 27 | HP 100/100 | P+17 (+19), F+16, R+18, W+16 | Recall: A+20, N+16, O+21, R+16, S+20 | Explore: Investigate, duh | DV, 25' | Hero: 1/3 | Investigations: Melota, open | Active Conditions: lovesick 3

The green dot is where Aktuh's light hammer landed.

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LOL, I didn't catch it earlier (I don't usually count out the syllables, and try to enjoy the poem outside of mechanics). I get the meter line now. Some characters have the That's Odd feat but apparently this player doesn't have that curiosity. :D

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