4.80/5 (based on 5 ratings)

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The members of the up-and-coming rock band Neon & Noqual are all set for the career-making opportunity to play at the Pact Worlds' biggest concert venue! But when their rickety starbus breaks down with mere hours left in the journey, the musicians will have to pack up their instruments and hitch a ride or two through the asteroids of the Diaspora. Will the power of music help them get to the gig on time, or will they miss their shot at making it big?

This short Starfinder adventure written by Luis Loza is intended to be completed in a single session and includes four 4th-level pregenerated characters whose backstories and motivations tie closely into the plot of the adventure. This adventure can be easily incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"Band on the Run" is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle sheet are available as a free download (5.4 MB PDF).

Pregenerated characters for this adventure are also available as a free download.



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Fantasy Grounds Virtual Tabletop
Roll20 Virtual Tabletop
3.80/5 (based on 4 ratings)

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Look, the plan couldn't be simpler. Just rappel onto the roof of a speeding train filled with armed gangsters, somehow get inside, get the passcode that opens the cargo car off the chief of security without alerting their army of goons, locate and grab that crazy artifact everyone's after, and then call your getaway pilot for an extraction before the train reaches its destination. Nothing could possibly go wrong.

This short Starfinder adventure written by Andrew White can be completed in a single session and includes four 6th-level pregenerated antiheroes whose stories and motivations tie into the plot of the adventure. This adventure can be easily used on virtual tabletops, run off digital devices, or printed out and played at a table.

"The Great Grav Train Robbery" is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheet are available as a free download (5.3 MB PDF).

Pregenerated characters for this adventure are also available as a free download.

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
4.80/5 (based on 4 ratings)

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A group of determined anti-establishment heroes seeks to broadcast the hidden secrets of a corrupt Veskarium consul to the galaxy! In order to achieve their goal, this ragtag team needs to infiltrate a nearby compound and hack into the mainframe to get the message out. Military patrols, technological defenses and magical creatures from other planes all stand in the way of this mission. However, even if the group succeeds, can they escape the consul’s inevitable reprisal?

This short Starfinder adventure written by Kendra Leigh Speedling is intended to be completed in a single session and includes four 5th-level pregenerated characters. Three of the characters have strong ties to various species conquered by the Veskarium and is perfectly complemented by Starfinder Near Space. This adventure can easily be incorporated into various virtual tabletops, run off of digital devices, or printed out and played at a table.

"System Takedown" is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheet are available as a free download (5.3 MB PDF).

4.80/5 (based on 4 ratings)

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During a routine shuttle trip through the Drift, a group of heroes come across another vessel attempting to outrun a mysterious shockwave. Following a devastating impact, both ships are cast adrift but the heroes can't signal for help! With no other option but to board the other drifting vessel to send a distress signal, the heroes quickly find themselves contending with all manner of strange creatures and events. Yet, the deeper the heroes journey, the more they learn about the very beginnings of an event that will change the Starfinder setting!

This short Starfinder adventure written by Jason Tondro is intended to be completed in a single session and is intended for a group of four 1st-level characters. For ease of play, it includes four optional 1st-level pregenerated characters that can be used. This adventure can be used as a prequel to the Starfinder Drift Crashers Adventure Path, leading directly into the events of the first adventure of that series. Alternatively, this adventure can also be used as a starting point for any Starfinder Drift Crisis campaign!

Pregenerated characters for this adventure are available as a free download.

"Before the Storm" is sanctioned for use in Starfinder Society Organized Play. The rules for running this Adventure and Chronicle Sheet are available as a free download (5.2 MB PDF).



Add PDF $9.99

4.80/5 (based on 5 ratings)

The members of the up-and-coming rock band Neon & Noqual are all set for the career-making opportunity to play at the Pact Worlds' biggest concert venue! But when their rickety starbus breaks down with mere hours left in the journey, the musicians will have to pack up their instruments and...

Add Robbery $9.99

3.80/5 (based on 4 ratings)

Look, the plan couldn't be simpler. Just rappel onto the roof of a speeding train filled with armed gangsters, somehow get inside, get the passcode that opens the cargo car off the chief of security without alerting their army of goons, locate and grab that crazy artifact everyone's after, and...

Our Price: $9.99

Add to Cart
4.80/5 (based on 4 ratings)

A group of determined anti-establishment heroes seeks to broadcast the hidden secrets of a corrupt Veskarium consul to the galaxy! In order to achieve their goal, this ragtag team needs to infiltrate a nearby compound and hack into the mainframe to get the message out. Military patrols,...

Our Price: $9.99

Add to Cart
4.80/5 (based on 4 ratings)

During a routine shuttle trip through the Drift, a group of heroes come across another vessel attempting to outrun a mysterious shockwave. Following a devastating impact, both ships are cast adrift but the heroes can't signal for help! With no other option but to board the other drifting vessel...