
narchy |
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I posted the first map last week in the Gauntlight thread, but I have now completed the full set for Book 1 - Ruins of Gauntlight (yay!)
You can find them here on Google Drive
It's also available as a Foundry VTT module, complete with a setup for the walls and doors.
Install link available on Gitlab.
Maps included are:
- Level 1 - Gauntlight Ruins
- Level 2 - Servant's Quarters
- Level 3 - Library
- Level 4 - Belcorra's Retreat
- Otari Graveyard (this is a little bit rough round the edges compared to the other maps, and may get updared more)
Big shout out to www.forgotten-adventures.net for their rockin' assets, which are 99.99% of the maps. And of course to Paizo for this AP that I can't wait to run!
As always, feedback welcome and appreciated. :)

ToughBobbins |
This is simply fantastic work...
Been waiting for a while to find just the right AP to jump into PF2e and Foundry...
The map quality in the pdfs is a real sticking point for me, and your maps have made me bite the bullet..
Reading the AP and populating your maps with creatures really was a joy and I cant wait to get started!
Looking forward to seeing book 2!

Poboy |

Hey Narchy I just want to add that we switched from the original maps to yours last session and my players are blown away from your maps! This is insanely good stuff. And I, as the GM, want to really thank you with all my heart that you made a foundry module, so easy to use! I am so looking forward to the next book and am especially excited for book three and the infamous 1 square = 10 feet map

RicoTheBold |
1 person marked this as a favorite. |

This is simply fantastic work...
...
The map quality in the pdfs is a real sticking point for me, and your maps have made me bite the bullet..
I agree that Narchy's work here is pretty great. Personally, I appreciate the additional artistic details the most, like in room B14 which on Paizo's map is a featureless room and in Narchy's is a highly notable landmark matching the written description.
And making a graveyard map at all is just a huge win. There's no reason anyone shouldn't use Narchy's.
That said - they're also a little darker/grittier and ominous (which is probably good) and suffers from 2000s-era video game texture design where everything is dark brown/gray and on level 1 the contrast between colors on like the floor and walls makes it hard to just distinguish at a glance. But - it's a VTT, and your players will have their vision limited by the walls. Plus the other levels use a different floor tile which addresses that. Anyway, agree that they're great. Different priorities, but great.
What I really wanted to respond to your comment to address, though, is that the quality of the images in the PDFs is typically plenty high, especially the interactive PDFs for the maps in particular. There were some issues with the Age of Ashes PDFs where the images were truly low quality, but Paizo re-uploaded them to fix that after they were informed.
So if, for some reason, someone didn't want to use Narchy's maps (I plan to use them), there is a module specifically for importing the PDFs (which you might want to do for the journal entries even if you plan to use Narchy's maps). For AV in particular, it includes the ability to import the maps from the interactive maps as well (which you might want to do just to have the pretty Otari map), although it didn't do level 4 for some reason. Because the image size is different between the interactive maps and the regular ones, that's a huge bummer because it's a fair bit of a hassle to fix.
Anyway, the PDFs generally have good images, and a lot of the time the trick is knowing how to get at them. I wrote a post about this last March.
Even with all the maps squared away by hardworking folks like Narchy, I still use those techniques to make all of my tokens.

narchy |
1 person marked this as a favorite. |
That said - they're also a little darker/grittier and ominous (which is probably good) and suffers from 2000s-era video game texture design where everything is dark brown/gray and on level 1 the contrast between colors on like the floor and walls makes it hard to just distinguish at a glance.
I've added a slightly less grimdark version of the level 1 map to the Google drive. :)

RicoTheBold |

RicoTheBold wrote:I've added a slightly less grimdark version of the level 1 map to the Google drive. :)
That said - they're also a little darker/grittier and ominous (which is probably good) and suffers from 2000s-era video game texture design where everything is dark brown/gray and on level 1 the contrast between colors on like the floor and walls makes it hard to just distinguish at a glance.
Oh, wow, thanks! I did go ahead and make the switch. And I agree, it makes sense that level 1 is grimier than level 2 and below. I think you did a good job of balancing that extra griminess in the alternate version.
For players, the wall/floor color differences aren't super relevant (because walls in the app block sight in obvious ways). It's just about the only reason I'd expect someone might not want to use your maps. With Foundry VTT, the challenge of the grime can be compounded if you're trying to tell the difference between "dim" light and "bright" light (which aren't as customizable as I'd prefer).
That said, I've also added fog effects to the 1st level, so I'm part of the readability problem there too.
As for the aesthetic merits of grimdark, I think of the era of early 3d videogames with low-res textures coupled with "brown" as a color palette as a low point in game design - I recall playing a map on an old shooter that was a desert town and all the buildings looked the same so I couldn't find my way around. It's not hugely comparable here, just what came to mind.

Pork Chop |
I posted the first map last week in the Gauntlight thread, but I have now completed the full set for Book 1 - Ruins of Gauntlight (yay!)
You can find them here on Google Drive
It's also available as a Foundry VTT module, complete with a setup for the walls and doors.
Install link available on Gitlab.
Maps included are:
- Level 1 - Gauntlight Ruins
- Level 2 - Servant's Quarters
- Level 3 - Library
- Level 4 - Belcorra's Retreat
- Otari Graveyard (this is a little bit rough round the edges compared to the other maps, and may get updared more)Big shout out to www.forgotten-adventures.net for their rockin' assets, which are 99.99% of the maps. And of course to Paizo for this AP that I can't wait to run!
As always, feedback welcome and appreciated. :)
These maps are amazing. I used the first one last night and my players loved it.
I went to Forgotten-Adventures.net though and when I tried to download a single asset to test I got a message I have never seen before. It said the download was blocked because the site tried to download multiple files, even though I was only trying to download 1 image. Can you shed some light on that please. I am not super computer savvy. My fear was that it was also trying to download a virus or spyware. Obviously Microsoft Edge thought it suspicious since it blocked it. Anybody reading this PLEASE do not think I am accusing the site of having malware, I'm just not sure why it was trying to download multiple files when I was only trying to download 1 image. Thanks.

Pork Chop |
You may have accidentally been downloading one of their packs by mistake - I just went and checked, and downloading a specific asset just gives me a single .png download of the image. That's all I can think of.
No, I double checked. I am on their live gallery where it says you can download individual files.

narchy |
I have been playing around with the AV maps and Foundry's new foreground layer features. Interested to know what people think!

Razcar |
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Interested to know what people think![/URL]
Looks really good! I'm thinking of some rooms on the other maps that would really benefit from some webs or roots hanging down... But as you say in the video, the fog in the swamp is a bit overkill.
What would be really cool would be the roofs of the outlier buildings showing from outside (and maybe a bit of the keep's roof as well). But I understand that would be a lot of work. My players had some trouble getting a grip on what their characters were actually seeing when they first arrived, with Foundry just showing a giant black blob in front of them. (I did explain it, but when using a map or a VTT people tend to focus more on what they see than what they are told they see...)

narchy |
1 person marked this as a favorite. |
narchy wrote:Interested to know what people think![/URL]Looks really good! I'm thinking of some rooms on the other maps that would really benefit from some webs or roots hanging down... But as you say in the video, the fog in the swamp is a bit overkill.
What would be really cool would be the roofs of the outlier buildings showing from outside (and maybe a bit of the keep's roof as well). But I understand that would be a lot of work. My players had some trouble getting a grip on what their characters were actually seeing when they first arrived, with Foundry just showing a giant black blob in front of them. (I did explain it, but when using a map or a VTT people tend to focus more on what they see than what they are told they see...)
Good ideas - definitely it would look great for roots!
For roofs, my testing has shown that the FVTT roof tiles feature is cool but limited in a lot of ways. The trigger for revealing what's under the roof is tied to an actor occupying a roof tile's square. That causes issues everywhere walls and roofs only occupy part of of square. For a massive irregular structure like the keep, it's not really feasible.

narchy |
3 people marked this as a favorite. |
I have finished my revamp of the ABOMINATION VAULTS VTT maps. If you've been using these before, check out the new versions for all the levels of the Gauntlight Keep.
The update fixed a few mistakes and also includes a lot more detailed assets thanks to www.forgotten-adventures.net
The images can be downloaded from here for use how you wish - Google Drive
Foundry VTT module has been updated. Complete with fancy lighting!