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Combat & Magic

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18th Level Universalist Wizard - Wish 1 / day with no XP cost?!?

20th level Necromancer: wtf?

Ability Damage & Ability penalty spells

Ability Score Damage / Curse / Illness / Poison tracking is a pain

Abjuration School Power

Add BAB to AC and Damage Rolls

Air Domain

Alterante Spell / Magic Casting Classes

Alternate Metamagic System

Any interest in a Base Defense Bonus (BDB) or adding BAB to damage?

Arcane Healing

Arcane Schools and Wizard Advancement

Arcane Schools, p.46 to 49

Arcane Strike (pg 34) stacking with SRD 1st Lvl Spell 'Magic Weapon'?

Archade's Combat Feedback - Grapple

Archery - Can we get away from the pincushion approach?

Armour and movement

Arrows that don't self destruct

Balancing 0-level spells for undead casters

Bonded Item, pg. 15

Bonus Metamagic feat for Universalists

Boring Necromancy

Bull Rush and Overrun as Part of a Charge; Pg 41-43

Caster-level based spell DCs

Casting beyond daily limits

Casting on the Defensive and Detect Magic - Playtest report - 2008 / 04 / 14

Change the Fly spell

Charges Fix

Charisma for Domain & School powers

Charm Domain - Dazing Touch - Page 50

Clarification on Domain and School Powers

Cleric Suggestion - Turning non-undead

CMB DC, why 15 plus target CMB?

CMB Surprise Round - Do what?

Combat Feats

Combat Maneuver DC wording

Combat Maneuvers (Trip Specifically) & Weapon Focus / Flank Questions Pg 43

Combat Maneuvers and Armour

Combat Maneuvers and Dexterity

Combat maneuvers and iterative attacks

Combat Manoeuvres Revised

Combat Manuevers and Aid Another; pg 41

Combat Manuevers using weapons

Combat Style, Weapons and Armour

Complicated Cover

Conjuration Specialist Bonus - Page 46

Consolidate skills even further

Constitution Bleed? - p36

Counter Turning?

Cover for Missile Weapons

Cover v1.1 - P40

Cure / Inflict Minor: The Solution

Cure minor wounds - at will

Damage Reduction Redux

Damage Spells Should be Lower Level.

Damage spells should do more damage.

Death Domain 8th level power

Destruction Domain - page 51

Devastating Blow - Page 36

Dex vs. Str and AC vs DR

Dimensional Steps - Page 47

Diminished combat ability?

Disarm, pp41-42

Disease Domain

Divination special ability, p. 46 and Enchantment special ability, p. 47

Divine Identify?

Domain and Magic School spell-like abilities

Domain Power calculations

Domain Powers pages ~54-57

Domains (Available Cleric Spells); pg 47-57

Druids and Domains - p49

Elements vs Energy types (pp. 46-48)

Energy Drain

Energy Spells

Error with Arcane School Powers DC? (Pg 46)

Evocation School - Page 48: Is the sonic energy type going / gone?

Evocation School pg 48, silly question

Evocations should be lower level

Expansion of Spell Lists Based on Domain / School

Expect to see a lot of Barbarian-1, Wizard-1 with Wizard as Favored Class under current rules.


Feint, page 43

Fixed DCs for magic items

Flavor of Magic (free class ability)

A Flexible Vancian Proposal

Fortification special armor ability.

Fumble Rules

Getting rid of iterative attacks my house rules (Slightly complicated)

Ghost of the Hand page 55

Gotham Gamemaster's Playtest (Turning)

Grapple Clarification: Have I grasped the concept or am I still grappling it in my mind?

Grapple in practice

Grapple playtest result: The Rules Lawyers

Grappling and Improved Grab

Hand of the Apprentice

Hand of the Apprentice - "Magic"?

Hand of the Apprentice - page 49

A Sixty-Encounter Grapple Playtest (Summary and Suggestions)

A Sixty-Encounter Grapple Playtest

A totally different magical system

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