Grapple playtest result: The Rules Lawyers


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I unveiled the PRPG grapple rules to my roommate's saturday gaming group in the form of a couple Dire Lions. While there were sighs of relief at the fact that no one changes spaces, and a general feeling of "this could be better," there were a few issues.

First, the group knows and exploits the 3.5 rules well enough to not have a problem with them, and stumbled over the question of do the people involved in a grapple still threaten squares. We ruled that it does not say that they don't, so they do (unless involved in a pin).

Second was the issue of grapple-er to grapple-ee. As I understood the rules grapple is no longer a mutual condition. One person is being held/grabbed/grappled/pinned, while the other is doing the holding/etc. How does this affect ending a grapple? Can the grapple-er just drop the grapple-ee? Does the grapple-ee have any way of trying to maintain the grapple against the grapple-er's wishes? As the rules are written, it seems like someone held or grabbed could grapple back on their round, making both creatures involved grapple-ers, but a pinned creature gets no option. This should probably be stated somewhere, or perhaps an addition made to the existing rules on who has the advantage (or is the grapple-er) and who doesn't (the grapple-ee).

Ryn, who gets edition rules mixed up

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