Combat Maneuvers and Armour


Combat & Magic


whilst I'm relatively new to the whole alpha testing thing - something I've noticed that got a lot of positive response from our group when we played d20 Conan.

First of all Armour as a DR. Worked out swimmingly well and I think is something that should be taken into account for Pathfinder, maybe just looked over and see if it's a good fit?

I personally don't always like to think of a big bad fighter type wearing plate(or other type of heavy armour) all the time. I have visions of the big bad fighter type that OWNS a suit of heavy armour and wears it when absolutely needed; not all the time.

So whilst wearing armour has its definite benefits, isn't necessary for survival (helpful...definitely).

And on to combat maneuvers. Again in the d20 Conan there are a list of abilities in the combat section that you automatically recieve if you have all of the requirements (similar to the d20 Oriental Adventures Fighting Styles).

Trying to remember this off the top of my head I think there was something called, I don't remember what it's called but it allowed you to plunge your weapon into your enemy, leaving it in him and causeing effectively 1d4 bleeding damage every round until it was removed. Power attack and a BAB of +6 I believe were the requirements.

There were several maneuvers available as long as you have the requirements for them; as I believe I just mentioned and apologise for the rhetoric.

So, in conclusion my fellow gamers, I personally think that these would be welcome additions to the Pathfinder RPG and whilst still maintaining it's roots in DnD would definitely set it apart from it's parent game making it it's own game.

Then again; I'm probly the minority here and will just have to ad hoc the rules in myself. If that's the case, please disregard this entire post and I apologise for taking up your time.

AJ

Dark Archive

Profit of Doom wrote:

whilst I'm relatively new to the whole alpha testing thing - something I've noticed that got a lot of positive response from our group when we played d20 Conan.

First of all Armour as a DR. Worked out swimmingly well and I think is something that should be taken into account for Pathfinder, maybe just looked over and see if it's a good fit?

I personally don't always like to think of a big bad fighter type wearing plate(or other type of heavy armour) all the time. I have visions of the big bad fighter type that OWNS a suit of heavy armour and wears it when absolutely needed; not all the time.

So whilst wearing armour has its definite benefits, isn't necessary for survival (helpful...definitely).

And on to combat maneuvers. Again in the d20 Conan there are a list of abilities in the combat section that you automatically recieve if you have all of the requirements (similar to the d20 Oriental Adventures Fighting Styles).

Trying to remember this off the top of my head I think there was something called, I don't remember what it's called but it allowed you to plunge your weapon into your enemy, leaving it in him and causeing effectively 1d4 bleeding damage every round until it was removed. Power attack and a BAB of +6 I believe were the requirements.

There were several maneuvers available as long as you have the requirements for them; as I believe I just mentioned and apologise for the rhetoric.

So, in conclusion my fellow gamers, I personally think that these would be welcome additions to the Pathfinder RPG and whilst still maintaining it's roots in DnD would definitely set it apart from it's parent game making it it's own game.

Then again; I'm probly the minority here and will just have to ad hoc the rules in myself. If that's the case, please disregard this entire post and I apologise for taking up your time.

AJ

Hmmm... sounds interesting. It might actually work surprisingly well, but then we should probably get rid of Combat Feats altogether. And maybe of the core feats as well?


Asgetrion wrote:


Hmmm... sounds interesting. It might actually work surprisingly well, but then we should probably get rid of Combat Feats altogether....

The way it worked in Conan d20 was that you if you selected a certain list of feats you were granted the additional combat maneuver - they still had all their combat feats - this was just a bonus due to the specific feats listed.


I liked those 'combat maneuvers' from Conan as well, perhaps some of those could be adapted in to PFAlpha. I'm also in favour of toning down armour use, making it respectable rather than expected and countered.

For example- in Simon R. Green's excellent Hawk and Fisher books, most of the bad guys are unarmoured or wearing leathers. The few times the main characters come up against foes wearing chain (I don't think anyone in the city of Haven can afford full plate), they have to change their tactics- they can't just make big swings (Cleave/Great Cleave etc), they have to focus their blows (Power Attack?) in order to "punch through" the armour and damage their enemies.

However, the amount of book-keeping required for this gets a little annoying, and no matter how much armour you're wearing at 10th level, the tree trunk that stone giant is swinging at you causes a pile of damage (A regular MM stone giant using PFAlpha Power Attack has a full attack at +9/+4, for 2d8+28 damage). There's really no helping that, no matter how much full plate you're wearing.

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