Conjuration Specialist Bonus - Page 46


Combat & Magic

Dark Archive

The Conjuration Specialist Bonus seems pretty weak compared to the other schools. Mage Armor gives 4 points and by level 10 you can purchase a pair of bracers that are equal or even better than the Specialist Bonus.
Also, I consider defensive abilites more of an Abjurer thing.
How about giving Conjurers something like Augment Summoning instead?


Jadeite wrote:

The Conjuration Specialist Bonus seems pretty weak compared to the other schools. Mage Armor gives 4 points and by level 10 you can purchase a pair of bracers that are equal or even better than the Specialist Bonus.

Also, I consider defensive abilites more of an Abjurer thing.
How about giving Conjurers something like Augment Summoning instead?

I am more interested in the 2d level power. At low levels, a few extra Summon Monster I spells are useful, but at high level it does not scale. The 20th level Conjurer has little or no use for 10 celestial monkeys a day.

Dark Archive

Uncle Monkey wrote:


I am more interested in the 2d level power. At low levels, a few extra Summon Monster I spells are useful, but at high level it does not scale. The 20th level Conjurer has little or no use for 10 celestial monkeys a day.

Well, I wouldn't say no use. Celestial monkeys are great for springing traps and scouting rooms. spiders are great form tremorsense. etc. These uses of SMI are much nicer when you have many uses/day.

but yeah, I would much much much rather have grease 10/day. Or something else more on par with the power of 10 ray of enfeeblements

Community / Forums / Archive / Pathfinder / Playtests & Prerelease Discussions / Pathfinder Roleplaying Game / Alpha Playtest Feedback / Alpha Release 1 / Combat & Magic / Conjuration Specialist Bonus - Page 46 All Messageboards
Recent threads in Combat & Magic