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Pathfinder Roleplaying Game


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Open Comments, Magic Items, High Level Play, Additional Rules, Magic and Spells, Combat, Equipment and Description, Prestige Classes, Skills and Feats, Classes: Sorcerer and Wizard, Classes: Bard, Monk, and Rogue, Classes: Cleric, Druid, and Paladin, Classes: Barbarian, Fighter, and Ranger, Ability Scores and Races
Alpha Playtest Feedback
General Discussion, Alpha Release 3, Alpha Release 2, Alpha Release 1

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Trapfinding, Perception and Disable Device (Pg 15,16 & 22)

Skills

Starting Ages (Please Fix it)

Armor reworking

Ending Racial Modifiers

Arcane Strike

Lose the AoO for special attacks

Don't change any rules!

Elemental wizards ?

Comments on Races and Classes

Classes Commentary (Pgs 8-19)

Broken Condition Question - Doors and Chests

Damage Reduction

The Loss of XP

Change the Fly spell

Consolidate skills even further

My Suggestions for Pathfinder RPG

player maps

Heh! Some Grimcleaver got in the Pathfinder rules! Yay!

Fixed DCs for magic items

Aprraise, pg. 23, wording a little unclear - also spell identify

@Paizo: Please give us the full means for testing!

Why roll for hit points at all.

A Radical View on Saving Throws

Chapter 4 - Skills

Feel free to change the rules! (keep the changes small though)

Don't try to please everyone

Uneararthed Arcana for PRPG?

Feedback on Core rules I: Classes, Combat, Skills

Rogue: frontloaded with skills

Epic / Past 20th level support?

Kobold Domain tribute

Lisa, Erik and Paizo -- Thank you!

Identify and Appraise

Pathfinder Deities

Table of Contents Page 2

Universalists seem strong

Making Races Matter

Rogue Sneak Attack - Page 13

House Rules Thread

Skill Commentary (pg 20-31)

Arcane Healing

Alternate Skill system (9,20-21)

Racial stereotypes

Experience Point Chart (Page 9)

Printer Hateful

Gut reactions and Odd thoughts.

DR fix

Races

Power Attack and Combat Expertise, and some skill notes

Clerics...

Consolidate Use Magic Device and Spellcraft?

Damage Reduction Redux

Sorcerers and Heritage feats (a suggestion)

Skill suggestions

Simplify the Special Combat Actions even further

Simplifying Durations of effects

Energy Drain

Clarification on Domain and School Powers

Turning rules - I like them!

Tracking spell duration sucks

Ability Score Damage / Curse / Illness / Poison tracking is a pain

Armour and movement

Design Philosophy Suggestion: Skills and Class abilities

Initial Thoughts

Skills?

Non core races and classes?

Turn Undead Bones Evil Clerics

Sacred cows to the slaughterhouse: Spells

My thoughts, feedback and suggestions on Races and Classes (p. 4-19)

The Fighter as the Knight in PHB II

multi-classing candy shop

Rally for Use Rope

Thoughts on the Rogue - Trapfinding, Talents

Appraise Retry

Scorpion style-page 38

We don't need no Skill Points

Making a Better Fighter

Turn undead abuse - and why do all clerics do it?

The Quarterstaff as a Trip Weapon

Alpha Test Page 29 Spellcraft and casting defensively.

Petition for Pathfinder Epic

HP suggestion

Dwarven Movement Rates

18th Level Universalist Wizard - Wish 1 / day with no XP cost?!?

Expect to see a lot of Barbarian-1, Wizard-1 with Wizard as Favored Class under current rules.

Maximized BAB 4 Multiples: An odd concept we are playtesting atm

Comparing 3.5 to PRPG: Wizard

Keep the new skill system

Decisions and Dissagreements

Why do Pathfinder?

Skill formula to minimize first level rogue problem

Thoughts and Opinions

Magic Rating. please?

Starting Occuption / Background

Why not get rid of cross-class skills?

New guy

Jumping Ahead ... Monster Races as PCs

Spellcraft?

Trapsense

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