Axial |
I'm glad to see the class was wittled down to 2 Specializations, but I'm still not convinced that what needed to be done was actually done to this class.
It still sounds like the Fighter but with Class Options instead of Feats and even less actual baseline mechanics than Weapon and Armor Training... which isn't good.
"Modular" is shorthand for "godforsakenly awful unless you know exactly what you're doing"... which is a less-nice way of saying "PhD in System Mastery required".
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The Magical Child archetype allowing for a "transformation sequence" seems to hint towards the baseline Vigilante taking a fair amount of time to transform, which was one of the biggest complaints against the class in the Playtest (you'll be in one form over the other 90% of the time just because transforming takes far too long).
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I'm really hoping I'm wrong here, 'cause I usually like to put more faith in PF stuff, but I have a sneaking suspicion that this class probably still has far too much roleplaying fluff shoved sideways into it while being called "mechanics" than actually having hard mechanics that a Class rightly should have - since it gives the class more direct identity and makes building simpler & more intuitive.
Unless they've been neutered to innocuousness or non-integral status to the Class (like making a Base actually optional, instead of required or virtually required), the "fluffchanics" will remain not only awkward & restrictive (as they were in the playtest), but ultimately downright harmful to players (hope you're not caught in a surprise fight while in the wrong form...).
I'll still end up getting the book; I'll just make sure to look through a physical copy before buying it in case the class takes up a good chunk of the book and is still mostly as bad as the playtest was - if that ends up being the case, it might get put way on the backburner if the rest of the book doesn't make up for the bad stuff.
Definitely something to be worried about.
I felt like the Medium we actually got in OA (as opposed to the un-relased Harrow one) was highly restricted by where it can or can't invoke it's spirits, imposing heavy gameplay restrictions.
Lemmy |
1 person marked this as a favorite. |
Well...
I can see a lot was done to the vigilante... But it had so many awful design choices in its playtest version that I can't help but wonder if the changes are enough. Hopefully they are...
But I won't find out until the book is out, and the ACG taught me to never preorder anything Paizo ever again... So I'll save my judgement for later.
Magical Princess Warrior Karina |
1 person marked this as a favorite. |
You know, some of us were playing Magical Girls in Pathfinder before it was cool. ;)
The Amethyst Princess Warrior my friend made for my magical girl series of PFS characters is actually a Vigilante... I think she's going to flip out when she learns there'll be an archetype perfectly suited to transforming with the powers of love and friendship!
Schnappy das kleine Kobold |
1 person marked this as a favorite. |
...
"PhD in System Mastery required".
There's a PhD program!? And here I thought I was sitting pretty with a Master's in System Mastery. No wonder I can't get any of the good jobs in the Modular Industry.
Mark Seifter wrote:Aww, no paladins of Cayden either...so sad. Ah, well.Luthorne wrote:Also...lawful neutral gray paladins of Asmodeus?Nope, she must still follow a lawful good, neutral good, or lawful neutral deity.
I'M FINE GUYS! I CAN TOTALLY SHMITE ALL DAY! JUST SHOW ME SOME NEER-DOES-WELL, er, NE'ER-DO-GOODERS, um, BAD GUYSH!
Lemartes |
So this magical girl archetype has to be a girl? And I ask this as a guy that plays a fair number of female characters. I just see it as unnecessarily limiting. Easy enough to house rule but it strikes me as odd as I've never heard of the magical girl trope but the magical child or chosen one I've heard of plenty in fantasy. ie: Not gender limited.
Anyways, curious design decision.
Luthorne |
1 person marked this as a favorite. |
So this magical girl archetype has to be a girl? And I ask this as a guy that plays a fair number of female characters. I just see it as unnecessarily limiting. Easy enough to house rule but it strikes me as odd as I've never heard of the magical girl trope but the magical child or chosen one I've heard of plenty in fantasy. ie: Not gender limited.
Anyways, curious design decision.
No, Mark Seifter said here that the Magical Child archetype isn't limited to females. Presumably, it works reasonably well for super sentai and similar concepts.
master_marshmallow |
2 people marked this as a favorite. |
Lemartes wrote:No, Mark Seifter said here that the Magical Child archetype isn't limited to females. Presumably, it works reasonably well for super sentai and similar concepts.So this magical girl archetype has to be a girl? And I ask this as a guy that plays a fair number of female characters. I just see it as unnecessarily limiting. Easy enough to house rule but it strikes me as odd as I've never heard of the magical girl trope but the magical child or chosen one I've heard of plenty in fantasy. ie: Not gender limited.
Anyways, curious design decision.
IT'S BLOODY F***ING MORPHING TIME!!!!!!!!!!!!
jedi8187 |
Luthorne wrote:IT'S BLOODY F***ING MORPHING TIME!!!!!!!!!!!!Lemartes wrote:No, Mark Seifter said here that the Magical Child archetype isn't limited to females. Presumably, it works reasonably well for super sentai and similar concepts.So this magical girl archetype has to be a girl? And I ask this as a guy that plays a fair number of female characters. I just see it as unnecessarily limiting. Easy enough to house rule but it strikes me as odd as I've never heard of the magical girl trope but the magical child or chosen one I've heard of plenty in fantasy. ie: Not gender limited.
Anyways, curious design decision.
Emphasis on bloody.
Arachnofiend |
Well...
I can see a lot was done to the vigilante... But it had so many awful design choices in its playtest version that I can't help but wonder if the changes are enough. Hopefully they are...
But I won't find out until the book is out, and the ACG taught me to never preorder anything Paizo ever again... So I'll save my judgement for later.
Remember how terrible the playtest Occultist was? Paizo definitely has a history of successful iteration. I'm feeling pretty good about the changes being previewed here.
Lemmy |
Lemmy wrote:Remember how terrible the playtest Occultist was? Paizo definitely has a history of successful iteration. I'm feeling pretty good about the changes being previewed here.Well...
I can see a lot was done to the vigilante... But it had so many awful design choices in its playtest version that I can't help but wonder if the changes are enough. Hopefully they are...
But I won't find out until the book is out, and the ACG taught me to never preorder anything Paizo ever again... So I'll save my judgement for later.
Well... I also remember the Swashbuckler... Which is pretty much just as disappointing as the playtest version and ended up being a huge wasted opportunity. And the Arcanist ended up even more unbalanced than it was.
But you're right. Sometimes Paizo does fix things quite well. Which is why I said I'll save my judgement for later. I have zero expectations or excitement one way or another... So at least I won't be disappointed.
JiCi |
1 person marked this as a favorite. |
One thing just hit me...
Why does the vigilante even have archetypes to begin with?
If what changes between archetypes is the alter ego, then why does it need different archetypes? A Stalker or an Avenger... is technically an archetype, since you're given a choice. Unless the archetypes are actually changing the civilian identity part, I hardly see the necessity of archetypes for a viligante... when they can all be regular choices for the class itself.
If a vigilante (Stalker) and a vigilante (Brute) only have different secret identities, with the civilian identities remaining the exact same thing (same features across both classes), I don't really see the point of having archetypes.
JiCi |
JiCi...you just described every class submechanic in the game. Every bloodline, wizard school, or cavalier order could be an archetype.
These are specializations... and that's why they are so instead of being archetypes.
A vigilante's alternate set of features could easily be a specialization, not an archetype. What's so archetype-ish about being a gunmaster instead of being a stalker or an avenger?
I could understand if the archetypes change both aspects of the vigilante, but from what I can see, the archetypes change only one aspect.
master_marshmallow |
Ravingdork wrote:JiCi...you just described every class submechanic in the game. Every bloodline, wizard school, or cavalier order could be an archetype.These are specializations... and that's why they are so instead of being archetypes.
A vigilante's alternate set of features could easily be a specialization, not an archetype. What's so archetype-ish about being a gunmaster instead of being a stalker or an avenger?
I could understand if the archetypes change both aspects of the vigilante, but from what I can see, the archetypes change only one aspect.
Think of them as archetypes applying changes to the specialization, like Wildblooded sorcerers.
jedi8187 |
1. We don't know what all they change yet.
2. During the playtest many people were unhappy with how the spellcasting for Warlock and Zealot worked, doing an archetype instead says you get less talents in exchange for 6th level casting and a more normal increase in spells per day than the talent system based one. And while not all archetypes bring spellcasting, most do. Meanwhile the brute likely has some variation of rage, and instead of making you spend talents to keep it up, you take reduced talents for the rage mechanic. It makes less false choices.
3. Many fighter archetypes just get rid of weapon and armor specialization abilities in favor of abilities that could possibly be put in the respective category. It's not a unique occurrence.
QuidEst |
One thing just hit me...
Why does the vigilante even have archetypes to begin with?
If what changes between archetypes is the alter ego, then why does it need different archetypes? A Stalker or an Avenger... is technically an archetype, since you're given a choice. Unless the archetypes are actually changing the civilian identity part, I hardly see the necessity of archetypes for a viligante... when they can all be regular choices for the class itself.
If a vigilante (Stalker) and a vigilante (Brute) only have different secret identities, with the civilian identities remaining the exact same thing (same features across both classes), I don't really see the point of having archetypes.
Simplicity. Casting replaced half your talents before, but it was really lopsided in how it worked- you were late in casting stuff sometimes, and you could go six levels before you saw your next non-casting talent. As an archetype, you can just strip out half the talents at an even rate and give normal casting. As mentioned, though, it's probably so that other stuff can be changed as well. Magical Child, for instance, is modifying transformation and fitting in a pet somewhere.
Arachnofiend |
JiCi wrote:Simplicity. Casting replaced half your talents before, but it was really lopsided in how it worked- you were late in casting stuff sometimes, and you could go six levels before you saw your next non-casting talent. As an archetype, you can just strip out half the talents at an even rate and give normal casting. As mentioned, though, it's probably so that other stuff can be changed as well. Magical Child, for instance, is modifying transformation and fitting in a pet somewhere.One thing just hit me...
Why does the vigilante even have archetypes to begin with?
If what changes between archetypes is the alter ego, then why does it need different archetypes? A Stalker or an Avenger... is technically an archetype, since you're given a choice. Unless the archetypes are actually changing the civilian identity part, I hardly see the necessity of archetypes for a viligante... when they can all be regular choices for the class itself.
If a vigilante (Stalker) and a vigilante (Brute) only have different secret identities, with the civilian identities remaining the exact same thing (same features across both classes), I don't really see the point of having archetypes.
I'm curious about how the Magical Child will interact with spells. I feel like it shouldn't have any casting innately but be made to stack with the casting archetype.
SmiloDan RPG Superstar 2012 Top 32 |
I am hoping the Alchemist get archtype of Artificer.
Or Quartermaster Q!
Also, JiCi, 5th Edition D&D built all their archetypes into the base classes.
I think (the powers that be can correct me if I'm wrong) Paizo either didn't think of archetypes until the Advanced Players Guide, or they decided not to include them in the original Core Classes because they wanted maintain backward compatibility with 3.5 D&D.
Mikko Kallio Contributor |
JiCi |
JiCi wrote:Think of them as archetypes applying changes to the specialization, like Wildblooded sorcerers.Ravingdork wrote:JiCi...you just described every class submechanic in the game. Every bloodline, wizard school, or cavalier order could be an archetype.These are specializations... and that's why they are so instead of being archetypes.
A vigilante's alternate set of features could easily be a specialization, not an archetype. What's so archetype-ish about being a gunmaster instead of being a stalker or an avenger?
I could understand if the archetypes change both aspects of the vigilante, but from what I can see, the archetypes change only one aspect.
Ok, Wildblooded, I can see the similarity. However, right now, the vigilante aspect... seems to be like an Oracle's Mystery. Changing the Mystery, ok, but simply "adding a mystery" isn't much an archetype as it is a new standard Mystery. Same goes with the Bloodline.
I don't see any reason to assume that at least some archetypes won't change things with both aspects.
This is what we don't know. If it changes both aspects then yes, it is considered an archetype, but if it only changes the vigilante aspect, then "not really". No archetype is needed. If it changes the civilian aspect, then yes, I could see it as an archetype.
1. We don't know what all they change yet.
2. During the playtest many people were unhappy with how the spellcasting for Warlock and Zealot worked, doing an archetype instead says you get less talents in exchange for 6th level casting and a more normal increase in spells per day than the talent system based one. And while not all archetypes bring spellcasting, most do. Meanwhile the brute likely has some variation of rage, and instead of making you spend talents to keep it up, you take reduced talents for the rage mechanic. It makes less false choices.
3. Many fighter archetypes just get rid of weapon and armor specialization abilities in favor of abilities that could possibly be put in the respective category. It's not a unique occurrence.
1. True
2. Hmmm... I see...
3. I know that. For a vigilante however, it's basically like picking an Oracle Mystery.
JiCi wrote:Simplicity. Casting replaced half your talents before, but it was really lopsided in how it worked- you were late in casting stuff sometimes, and you could go six levels before you saw your next non-casting talent. As an archetype, you can just strip out half the talents at an even rate and give normal casting. As mentioned, though, it's probably so that other stuff can be changed as well. Magical Child, for instance, is modifying transformation and fitting in a pet somewhere.One thing just hit me...
Why does the vigilante even have archetypes to begin with?
If what changes between archetypes is the alter ego, then why does it need different archetypes? A Stalker or an Avenger... is technically an archetype, since you're given a choice. Unless the archetypes are actually changing the civilian identity part, I hardly see the necessity of archetypes for a viligante... when they can all be regular choices for the class itself.
If a vigilante (Stalker) and a vigilante (Brute) only have different secret identities, with the civilian identities remaining the exact same thing (same features across both classes), I don't really see the point of having archetypes.
Oh I get now...