Yeah, sorry. I should've said "SOME experienced players" (which is my observation), and "too high price" was a bit of an over-statement (which, in our case, would be more true for single blessings and banished locations). We WILL get used to it, I suppose, but only because the "we should play it *right*" sentiment outdoes the "we should play it *fun*" in this regard - however, there's a definite built up frustration in MY tables (as I said, we see no benefit from this change and having to re-adjust to it).
On the difficulty side, I think I provided examples where Recovery makes the game *objectively* more difficult - *especially* for 6-player (which, again, adds to my group frustration, as again there's the feeling that *our* playstyle gets the short end of the stick). I'd be glad if someone points out to a repercussion we missed that makes the game also objectively easier, to compensate for that (and not just "easier to learn" or "clearer to understand").