Pointless Trivia (Ex): As a immediate action, Lemmy can remember any information as if he had rolled a 20 on a Knowledge check of his choice, provided that the recalled information has no practical purpose or utility.
True Neutral... For Now...
I enjoy creating, reading and playing all sorts of unusual characters and builds, so I created...
Since I often use these builds as examples and/or suggestions, I decided to link them here so they're easier to find. All these builds are broken down at 1st, 3rd, 6th and 10th levels. Every level of every character has a brief explanation of what that character can or cannot do.
All of the following builds were made with HeroLab
It all started with Dr.Fighty McCharming... A Half-Elf non-archetyped Fighter with amazing social skills (despite having Charisma 7)
Then, we have Foxy Slicey. World's deadliest Halfling duelist... Who happens to be a Barbarian! Quite possibly my favorite build.
Suggested by Maerimydra, the fearsome Debby The Debuffer. A fierce keleshite warrior who causes all sorts of penalties to her enemies at the same time she is killing them.
Ted Tenabove is your typical above-average-in-everything warrior.
The black-feathered Tengu Ranger Tuck Blackbeak , who strides through the mountains with his faithful Eagle companion: Whisper
Evildoers, beware! For you can not evade Jim Irons's bullets!
Hayato is a devout Aasimar Champion of Irori. His fists exist only to protect the innocent and destroy Evil.
Sir Francis V. Corsailles is your typical Knight in Shining Armor... Except for the fact that he's not a Cavalier and I have no guarantee that his armor actually shines...
My second possibly favorite build Korak Fists of Fury - The Barbarian turned Monk turned Barbarian. Want a savage beast-inspired brawler? Korak is your man!
Bashing Buzz. A 2-handed shield bashing Ranger... Because Greatswords are for wussies!
Rocky Balbouder. Not only this Stonelord Paladin of Torag is one of my top 5 favorite builds, he definitely has my Number 1 favorite character name.
Archie Alchemarrow, who can either rain arrows on his enemies or explode them with a few bombs. Archie is the very 1st caster of the bunch!
Except he is not really a caster... Except, he totally is... Alchemists are weird...
While I just posted my own builds (because I'm such an egotistical bastard), there are lots of awesome character ideas in this thread, so go ahead and check it out... Or even better! Share your own character with us! We can never have too many of them!
My Advice to New Players and GMs:
My Advice to New GMs:
1- Don't use DMPCs. That is, resist the temptation of having a character of yours in the party, unless it's absolutely necessary, and even then, it should NEVER outshine the players.
2- Don't Get Attached to Your NPCs. Chances are they will end up dead or forgotten. Memorable NPCs are a real thing, but you should always think of them the same way you think of characters in Game of Thrones. ("This guy is kinda cool. He'll probably die.")
3- Learn to Improvise and Be Willing to Adapt. Your players will often surprise you with completely unexpected ideas. Learn to accept them and mold the story around their choices instead of forcing their choices to match your preconceived script.
4- Give Them Real Challenges, But Don't Get Adversarial. Remember, the PCs are the heroes! They are supposed to be the stars of the game. Don't be pissed off just because they one-shot'd your villain. Sometimes it happens.
5- Assume Players Will Kill Everything! I'm exaggerating, of course. My point is: Always be prepared for the possibility of the PCs killing (or at least attacking) anything you place in front of them. Sooner or later they will attack someone or something when you were sure they had absolutely no reason to do so. Be prepared.
6- Remember: Your Priority is to Make Sure the Players Are Having Fun! I know it sounds cheesy, but it's true: The GM has the most fun when the players are having fun. You'll quickly notice that you enjoy the game the most when your players having a blast.
Also, give your players the following advice:
My Advice to New Players:
1- CARRY A FREAKING BOW! If you are proficient with them, there is no reason not to! It's unbelievable how often players (even veteran players!) forget about this! Then a flying enemy comes along and their uber-warriors can't do anything.
2- Carry backup weapons. Because you'll eventually be disarmed or have your weapon destroyed. Have a back up. It doesn't have to be as good as your main weapon, but it has to be good enough to keep you alive until you find a better one.
3- Remember: There are no aggro mechanics in Pathfinder. If you want your enemies to focus on you instead of the squishy wizard, you have to give them a reason to! Most often, this reason is raw damage output, but there are other ways.
4- Don't underestimate consumables. I know potions/scrolls are wasted after you use them, but sometimes, they're all you need to get through that one encounter/challenge.
5- Don't overspecialize. Be awesome at whatever it is that you want to be awesome, but don't do it at the cost of being ineffective at everything else. Sometimes, your usual course of action will not be a viable solution.
6- Knowing is half the battle. Always try and get as much information about your next challenge/enemies/puzzles/quest/etc as you can.
7- Carry wands of Cure Light Wounds and wands of Lesser Restoration. They'll save your life more often than your party. ;).
8- Put skill ranks in Perception. Even if your Wis score is not very good and Perception is not one of your class skills. You'll be rolling Perception skill checks more often than any other, so you might as well invest in it. It'll probably save your life at some point.
9- Buy silversheen weapons. They are really cheap. And quite useful. Not only it bypasses a somewhat common damage reduction, it also makes your weapon immune to rust. All for the small price of 350gp!
10- Carry a scroll of Daylight. Seriously. Sooner or later your GM will throw a vampire or shadow demon in your way. They all do. (Admittedly, this advice is based more on personal trauma and paranoia than actual game analysis)
Good Luck & Have Fun!
As much as I love Pathfinder, I still think it includes a huge power disparity between certain classes and characters, so I decided to create some house rules that I hope make it a more balanced game.
- My Revised Rogue . It includes a revision of many Rogue Talents and the addition of a new ones, along with a few other changes. I honestly like it better than the Unchained Rogue, but I won't blame you if you think my opinion is biased. ;)
- My Revised Fighter: Because the stamina system is simply not enough to make the Fighter a good class.
Includes new archetypes and a bunch of cool combat feats!