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![]() Is there a way to block a Sending? I have a party with 3 PCs with access to sending. and they have decided on a harassment campaign against the current main villain. Sending is Evocation, spell resistance: no, saving throw: none. Short of living in an anti-magic bubble, there seems to be no way of blocking it. Seems OP for a level 4 spell. ![]()
![]() https://docs.google.com/document/d/19BfT1Bp4Wb9Pm27f0HnIfCbAkvclb43Za1RrEsd VKP8/edit?usp=sharing
Focused Work
Casting Casting Time 1 standard action
Effect Range Touch
Description When the spell is cast the subject chooses a single task, usually a craft skill, artistry skill or knowledge skill (the latter used when researching) and is able to work on the project throughout the duration of the spell. The focus is so intense that the subject is treated as sleeping for any perception checks made during this time that do not directly affect the current project. (An artist might not notice the thief stealing the coin pouch from his belt but would notice the same thief stealing his paints or brushes). The target must stay withing 25 + 5 per 2 caster levels of the focus of their work. This spell enables the subjects to focus on a single task through out the night without ill effects. The subjects suffer no fatigue and gain all the usual benefits of a full night's rest. The subjects gain hit points as though from resting, wizards may prepare their spells as though they had slept for 8 hours, and so on. Effects that rely on actual sleep or dreaming are ineffective, though the subjects are still susceptible to effects that would put them to sleep, such as sleep or deep slumber. Any activity not directly related to the chosen task, including fighting, immediately ends the effect, and the affected creatures must either have the spell cast on them again or sleep for the remaining hours to avoid fatigue and gain the benefits of a full night's rest. ![]()
![]() My PC may be running across a forged historical artifact... Now the real artifact would definitely count as have information associated with it. Would using legend lore on the false copy result in the longer 1d10 day casting time? and if so how would a proper bad guy go about hiding the fact that its a forgery? thanks ![]()
![]() Started working on the conversions for D0 as a nice test run for the new rules. Most of the encounters can be converted fairly easily but 2 are sticking out as problematic (because the monsters aren't in the new MM) the darkmantles (Anyone got anything close?) and the cauldron (again any suggestions?). I'm also a little worried about the worg, but I test ran a group of 5 kolbold skirmish in place of a PC group and w/o action points or encounter /daily level abilities they took it down to 20 hp. so anyone got any thoughts to help me out here?
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![]() Just curious how long (real time) people are taking in getting through each AP? My group averaged 2-3 sessions (6 hours) per AP, thought to be fair at times we skip whole sections both intentionally and unintentionally. (we decided not to go on the bore hunt and more or less left the giants on in their mountain figuring it was better just to deal with Karzog and be done with it.) |