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Dragon78 wrote:You assume it gets wizard HD and base attack ;)I hope the fey eidolon gets some good stuff to make up for the fact it only gets a wizard's HD/BA.
I still hope to one day see a chaotic good paladin archetype. Also a chaotic neutral paladin archetype or something similar.
To be fair, the First Worlder did.
That said, I'm glad to see how boundary-pushing and innovative a lot of the new content looks. ^_^

Dragon78 |

I wish there was a way to give eidolons non-melee based abilities such as a kineticist's simple blast, healer/medic abilities like channel or lay on hands, more skill points/class skills, etc. basically if you a want eidolon that is a non-warrior type but still very useful in combat and/or out of combat.

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I wish there was a way to give eidolons non-melee based abilities such as a kineticist's simple blast, healer/medic abilities like channel or lay on hands, more skill points/class skills, etc. basically if you a want eidolon that is a non-warrior type but still very useful in combat and/or out of combat.
Fey sure do sound like they might have a few tricks up their sleeve compared to the usual eidolon, though, don't they?

SmiloDan RPG Superstar 2012 Top 32 |

I wish there was a way to give eidolons non-melee based abilities such as a kineticist's simple blast, healer/medic abilities like channel or lay on hands, more skill points/class skills, etc. basically if you a want eidolon that is a non-warrior type but still very useful in combat and/or out of combat.
Like a droid. But not necessarily a construct.

QuidEst |

Was hoping for a Passion Oracle Mystery and some new Oracle Curses but oh wells, maybe sometime later in another book. :(
Oracle Curses seem likelier to show up in Horror. A particular mystery to be made is a little specific to get your hopes up over. "Passion" might be best represented as Intrigue for the mystery and Wrecking Mystecism on a Kitsune for the curse, allowing you to trade out the bonus spells for the Extra Tail feat, giving you access to various charms and illusions.

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How will the archetypes work with the specializations? Will they just replace that aspect of the vigilante? Require selecting a specific specialization? Or will some still allow selecting a specialization?
They're archetypes, so it all depends on whether they have "this replaces specialization" or "this alters specialization".

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Hrothdane wrote:Yeah, Amanda Hamon Kunz did an AMAZING job on the vigilante archetypes in this book! There are all kinds of sneaky ways to make you favorite heroes now. Leave it to a huge comics nerd to bring that to the gaming table :)A MAGICAL GIRL ARCHETYPE
My soul is full of joy!
I love it! I've always loved superheroes :)
I cant wait to see this book!

DominusMegadeus |

graystone |

Mark Seifter wrote:Warning: May cause diabetes.Moto Muck wrote:so am I the only one who doesn't know what the "magical girl" trope is?Nah, it's not just you. You could check tvtropes, but if you do, it might suck you in, so I'll just say that Sailor Moon is the most famous.
It's missing Sasami: Magical Girls Club! :P

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Crystal Frasier wrote:Hrothdane wrote:Yeah, Amanda Hamon Kunz did an AMAZING job on the vigilante archetypes in this book! There are all kinds of sneaky ways to make you favorite heroes now. Leave it to a huge comics nerd to bring that to the gaming table :)A MAGICAL GIRL ARCHETYPE
My soul is full of joy!
I love it! I've always loved superheroes :)
I cant wait to see this book!
:D
Some of the ideas came from the design team, and some from my own nerdy excitement. Sometime soon, I'm going to put together some thoughts about how I sat down, wrote out my pie-in-the-sky hopes for what types of character concepts I could include as vigilante archetypes -- and then had to get realistic about what I could include in the given word count. And then took that pared-down list and ran with it.
It was a ridiculously fun assignment.

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I'm still bugged that Paizo's decided to peg the ever-evocative title "Warlock" to a mere 6-level-casting Archetype of another class. It really ought to be its own class - like a Chaotic arcane parallel-universe antipode to the Monk or something - or even an Alternate Class to the Arcanist is something I could also see.

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Corbynsonn wrote:Oh god Battle Scion has me all in the vapors.The battle scion's "Once and Future Scion" power is indeed pretty cool. Hmm, I wonder who that other archetype with the "Skald of Twists and Turns" power could be based off? :D
Wow, Battle Scion is a pretty cool-sounding name! I know I certainly like it

jedi8187 |
I'm still bugged that Paizo's decided to peg the ever-evocative title "Warlock" to a mere 6-level-casting Archetype of another class. It really ought to be its own class - like a Chaotic arcane parallel-universe antipode to the Monk or something - or even an Alternate Class to the Arcanist is something I could also see.
Not unheard of. Heck Occultist is a class and an archetype of Arcanist. It's far from off the table.

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I'm Hiding In Your Closet wrote:I'm still bugged that Paizo's decided to peg the ever-evocative title "Warlock" to a mere 6-level-casting Archetype of another class. It really ought to be its own class - like a Chaotic arcane parallel-universe antipode to the Monk or something - or even an Alternate Class to the Arcanist is something I could also see.Not unheard of. Heck Occultist is a class and an archetype of Arcanist. It's far from off the table.
And swashbuckler is a class and and a rogue archetpye. However, as warlock is a D&D class that was never released under the OGL, don't get your hopes up on a pathfinder warlock class.

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Hrothdane wrote:Crystal Frasier wrote:Hrothdane wrote:Yeah, Amanda Hamon Kunz did an AMAZING job on the vigilante archetypes in this book! There are all kinds of sneaky ways to make you favorite heroes now. Leave it to a huge comics nerd to bring that to the gaming table :)A MAGICAL GIRL ARCHETYPE
My soul is full of joy!
I love it! I've always loved superheroes :)
I cant wait to see this book!
:D
Some of the ideas came from the design team, and some from my own nerdy excitement. Sometime soon, I'm going to put together some thoughts about how I sat down, wrote out my pie-in-the-sky hopes for what types of character concepts I could include as vigilante archetypes -- and then had to get realistic about what I could include in the given word count. And then took that pared-down list and ran with it.
It was a ridiculously fun assignment.
I really liked the psychometrist the moment you handed it over; such an elegant design for so many possible concepts.

Melkiador |

Xethik wrote:They are only for Unchained rogues (it says to consider allowing them for regular rogues) but not for any other class or alternate class that can gain access to rogue talents.
Thanks for the Rogue love! My only concern is this not having a clause making it available to Unchained Rogue. Say it ain't so Mark! I want to sleep easy tonight.
The Slayer could really use some design attention though. The avenger is already in its woefully crowded niche. Please tell me Slayers finally have something nice to look forward to.

Axial |
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I thought about how I could use vigilantes in my campaigns.
For one, I think it could be cool to have a whole Norgorber cult made up of vigilantes; holding ordinary jobs by day at the inn, blacksmith, tannery, or orphanage...until the sun goes down, they don their masks, and set out with murder in mind...
Or, a Baphomet cultist. Seeing as how Baphomet's followers prefer secrecy and infiltration, his social identity could be a nobleman and his vigilante form could wear an ivory goat mask.

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Oddly enough as I was listening to the great Pathfinder Tales Novel: Death's Heretic by James L. Sutter I was thinking wouldn't it be great if there was a fey option for Unchained Summoner? And now there is!!!!

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So magical girl, we getting a piece of art for that archetype or are we all going to have to wonder what a medieval Osagi looks like?
** spoiler omitted **
I'm sure we will. They couldn't not have art for the magical child. ^_^
(If she doesn't have a fancy rod/staff/wand and some sort of cat - big or small - I'll be very disappointed.)

jedi8187 |
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Some future Vigilante Archetypes I'm expecting:
Something that gives it bardic performance style abilities.
Something granting bloodline powers (X-men anyone?)
Something grants bombs and alchemy (Brute may cover mutagen style abilities)
Something with an Oracle's curse and mysteries
One using the Investigator's studied combat, studied strike, and inspiration
One with Mesmerist tricks and stares
And perhaps one with a spirit companion
Some of these already have kind of iconic inspiration in superheroes and such, but there seems to be a definite trend in the vigilante specializations/archetypes of "this is the vigilante version of this class". Not bad, I actually love that, helps make an entire group of vigilante's more viable.

MusicAddict |

So magical girl, we getting a piece of art for that archetype or are we all going to have to wonder what a medieval Osagi looks like?
** spoiler omitted **
They showed off the art for the magical girl archetype on their first twitch stream a little bit ago, honestly looked like my girl homura ~<3.

chbgraphicarts |
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I'm glad to see the class was wittled down to 2 Specializations, but I'm still not convinced that what needed to be done was actually done to this class.
It still sounds like the Fighter but with Class Options instead of Feats and even less actual baseline mechanics than Weapon and Armor Training... which isn't good.
"Modular" is shorthand for "godforsakenly awful unless you know exactly what you're doing"... which is a less-nice way of saying "PhD in System Mastery required".
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The Magical Child archetype allowing for a "transformation sequence" seems to hint towards the baseline Vigilante taking a fair amount of time to transform, which was one of the biggest complaints against the class in the Playtest (you'll be in one form over the other 90% of the time just because transforming takes far too long).
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I'm really hoping I'm wrong here, 'cause I usually like to put more faith in PF stuff, but I have a sneaking suspicion that this class probably still has far too much roleplaying fluff shoved sideways into it while being called "mechanics" than actually having hard mechanics that a Class rightly should have - since it gives the class more direct identity and makes building simpler & more intuitive.
Unless they've been neutered to innocuousness or non-integral status to the Class (like making a Base actually optional, instead of required or virtually required), the "fluffchanics" will remain not only awkward & restrictive (as they were in the playtest), but ultimately downright harmful to players (hope you're not caught in a surprise fight while in the wrong form...).
I'll still end up getting the book; I'll just make sure to look through a physical copy before buying it in case the class takes up a good chunk of the book and is still mostly as bad as the playtest was - if that ends up being the case, it might get put way on the backburner if the rest of the book doesn't make up for the bad stuff.

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doc the grey wrote:They showed off the art for the magical girl archetype on their first twitch stream a little bit ago, honestly looked like my girl homura ~<3.So magical girl, we getting a piece of art for that archetype or are we all going to have to wonder what a medieval Osagi looks like?
** spoiler omitted **
Got any links to that art?

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I'm glad to see the class was wittled down to 2 Specializations, but I'm still not convinced that what needed to be done was actually done to this class.
Well, given that we got zero information on what's been done to the main class (beyond Avenger still having Full BAB and combative talents being usable in social identity)...what did you expect?
It still sounds like the Fighter but with Class Options instead of Feats and even less actual baseline mechanics than Weapon and Armor Training... which isn't good.
Assuming nothing was done, sure. That's a pretty big assumption at this point.
"Modular" is shorthand for "godforsakenly awful unless you know exactly what you're doing"... which is a less-nice way of saying "PhD in System Mastery required".
Uh...no it isn't. A lot of classes are pretty modular without being all that hard to build. Depending on how you define modular anyway...
Alchemists, for example, are not super difficult. Nor are Slayers.
The Magical Child archetype allowing for a "transformation sequence" seems to hint towards the baseline Vigilante taking a fair amount of time to transform, which was one of the biggest complaints against the class in the Playtest (you'll be in one form over the other 90% of the time just because transforming takes far too long).
Given that you can now use combative abilities in either form...this doesn't actually follow logically. You usually have at least a minute to prep for social stuff, so you can run around adventuring as the Red Raven (or whatever) and then change to your civilian identity for social stuff just fine. It'll occasionally be inconvenient to get caught in your social identity but not crippling or anything.
I'm really hoping I'm wrong here, 'cause I usually like to put more faith in PF stuff, but I have a sneaking suspicion that this class probably still has far too much roleplaying fluff shoved sideways into it while being called "mechanics" than actually having hard mechanics that a Class rightly should have - since it gives the class more direct identity and makes building simpler & more intuitive.
On what basis? I mean, I wasn't a huge fan of the way the playtest Class looked either, but given that they've clearly done a pretty radical revamp (spellcasting now requires an Archetype, there are general Talents anyone can take, Talents can all be used in social identity) it seems pretty likely they've made enough other changes that there's no real basis for this before looking it over.
Unless they've been neutered to innocuousness or non-integral status to the Class (like making a Base actually optional, instead of required or virtually required), the "fluffchanics" will remain not only awkward & restrictive (as they were in the playtest), but ultimately downright harmful to players (hope you're not caught in a surprise fight while in the wrong form...).
Uh...the blog post specifically mentioned you can now use the combat stuff in your social identity if necessary, it's just potentially suspicious. That pretty much proves they've removed at least some of this. And is indicative that they may have removed much more.
I'll still end up getting the book; I'll just make sure to look through a physical copy before buying it in case the class takes up a good chunk of the book and is still mostly as bad as the playtest was - if that ends up being the case, it might get put way on the backburner if the rest of the book doesn't make up for the bad stuff.
Well, classes take up 15 pages at most (unless you count Kineticist, which took 21, but that included the equivalent of a full 'spell' list). So, that plus 10 pages of archetypes are what, 30 pages total on the high end? Much more likely 20 pages or less total.
That seems likely to be 10% of the book at most. I dunno if disliking that (even if you do, which seems like a huge assumption at this point) should be enough to not get the book.