Rise of the Runelords

Game Master Veniir

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Female Kitsune Trickster 3 / Empiricist 1 | hp 15/26 | Init +5; Perc +5 (+6) | AC16 (T13 FF13) | CMD 21 CMB +6 | Fort +1 Ref +9 Will +1 (+2 v. Disease and Poison) | Evasion, Bombs (3, +4/day), Inspiration (4/5)| Bluff +14, Diplo +16| [HUMAN]

Welp, I threw my "convert Nualia" hat into the ring.

Is it a good idea to convert someone to a protean cult? Probably not. Is it in character for Juriya to pull a stunt this ridiculous and ill-advised? 100%.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 0 | Conditions = None| Effects = | Judgement: 1/2 | Spells: 1st Level (2/4), 2nd Level (2/2) |

If that's what she'd do go for it. :)


Male Human Cleric of Erastil (Stoic Caregiver) 4 l AC 18 T 12 FF 16 l HP 31/31 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 3/3 I Channel Positive Energy: 7/day, 2d6, DC15

@GM ILR: You indicated that Nualia was bound, but not helpless, but in the Conditions section of the Core Rulebook, it defines Helplessness as follows:

Source PRPG Core Rulebook pg. 197, by way of a cut and paste from the Archives of Nethys.

A helpless opponent is someone who is bound, sleeping, paralyzed, unconscious, or otherwise at your mercy.

Regular Attack: A helpless character takes a –4 penalty to AC against melee attacks. In addition, a helpless character is treated as having a Dexterity of 0, giving him a –5 penalty to AC against both melee and ranged attacks (for a total of –9 against melee and –5 against ranged). A helpless character is also flat-footed.

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced “coo day grahs”) to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Delivering a coup de grace provokes attacks of opportunity from threatening opponents.

You can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to “find” the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).

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That being said, I'm fine with abiding by your ruling, if you are stating she is not sufficiently bound to be considered helpless. In that case, I can see how having Arrian behead her with her own blade would make for a cleaner death, compared to a not-so-muscular cleric with a dagger.


That's a good point. I actually visualised her being bound only by her hands and feet, like she could wriggle. But it makes sense to have bound her so tight she can't move.

It makes sense to CDG her, so ignore my comment.

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