Rise of the Runelords

Game Master Veniir

Sandpoint overview

Sandpoint map

Sandpoint hinterlands

Battle map

Sanatorium basement

Loot and resources


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Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

It sounds like the level-up will be in our best interests. I suppose we should take the hint.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |

Arrian would vote for pushing on but with his two closest friends wanting to rest he'll agree resting is for the best.

Plus we need to get a pointy wizard hat for Alicia...


Alicia is killing me!


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 5 HP:41/46 AC:23/22/11 CMD:20/24 Fort:10 Ref:6 Will:8 Init:1 Perc:-1A.Bond0

St. Alerions most cryptic teaching:

If the introdeceth my booke to the power that is behind the screen of reality, make sure that the power that be does not hathe in his hande a keg of black liquid of awakening, or brownish liquid of tipsyness, lest the power that is behind the screen of reality spilleth it on sentient stone container that houses our reality

Alicia has no idea what this means, but it sounds kind of omnious.

Alicia would certainly prefer to rest, as she would feel much less queasy about leaving 2 civilians, one tiefling on the first steps to redemption and 3 not that well trained guards to deal with a possible attack and a wererat.


Ok, here is where we stand.

Overland movement is what we want to do. There are only 2 options: walk and hustle. The game forbids attempts to run (I think Aragorn, Legolas and Gimli aren't part of Pathfinder).

If you walk there, you'll have no problem. If you hustle, you're fine for 1 hour. After that, you take 1 nonlethal damage for one hour of hustling. After that, you take double the nonlethal damage from the last hour.

If you hustle, you'll take 4 hours to get there. That is an accumulated 7 nonlethal damage.

I don't believe any of you took the horses you were gifted in the previous book, so you can't try to mount there.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 5 HP:41/46 AC:23/22/11 CMD:20/24 Fort:10 Ref:6 Will:8 Init:1 Perc:-1A.Bond0

If there is just 7 nonlethal damage, and no risk of being fatigued (which would seriously impact Ano as she cant bloodrage while fatigued) then we can deal with that fairly easily.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
I like runes wrote:

Ok, here is where we stand.

Overland movement is what we want to do. There are only 2 options: walk and hustle. The game forbids attempts to run (I think Aragorn, Legolas and Gimli aren't part of Pathfinder).

If you walk there, you'll have no problem. If you hustle, you're fine for 1 hour. After that, you take 1 nonlethal damage for one hour of hustling. After that, you take double the nonlethal damage from the last hour.

If you hustle, you'll take 4 hours to get there. That is an accumulated 7 nonlethal damage.

I don't believe any of you took the horses you were gifted in the previous book, so you can't try to mount there.

We did take them at least for the hunt. I had no idea what we were supposed to do for money to stable them so I never knew what happened to the horses after the hunt.

As far as the speed of travel I again leave that up to the others. Arrian does have Lesser Restoration to eliminate fatigue but it's a 3 round casting time so we'd have to do it far enough away from Foxglove Manor to avoid an ambush while we're dragging.

And Ethan could channel to heal some of the nonlethal damage.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |

For GM:
The long overdue list of scrolls, weapons, and armor awarded to the PCs from earlier when we returned to Sandpoint from Thistletop.

1st Level Scrolls (2): Magic Weapon, Protection from Evil
2nd Level Scrolls (2): Align Weapon, Remove Paralysis
3rd Level Scrolls (1): Remove Blindness/Deafness

MW Weapons from Armory: Rapier and, if available, a Longbow.
MW Armor/Shield: One Heavy Wooden Shield and one Lamellar (Leather) armor.


Arrian:

Cheers


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 5 HP:41/46 AC:23/22/11 CMD:20/24 Fort:10 Ref:6 Will:8 Init:1 Perc:-1A.Bond0

I could also channel to remove non lethal, and my lay on hands removes fatigue.


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

My Calming Touch Domain Power heals 1d6+1 points of non-lethal damage, and removes the fatigued condition.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |

Sounds like we're doing the Hustle then? ;)

The Hustle!


Female Human (Shoanti) [Transmuter 5/Cyphermage 1, AC12, T12, FF10 | HP 49/49, F+5 R+4 W+5 | CMB +5, CMD 15 | Init +3, Perc. +9 | Telekinetic Fist 7/7, Acid Ray 4/4 | Hero Points 1]

Remind me, how were we calculating HP at level up again?


Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

I think half?


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |

Half which is technically half plus one? Meaning a d10 would get 6, a d8 gets 5, and a d6 gets 4.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (4/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [] [] / (Alch) [] []

Well if Donimah ever wants to speak Thassilonian, or for the cost of a discovery, nab a 1st level spell? Juriya's got her.

Decided to dip a point into linguistics to get free inspiration.

THIS is her formula book: Cure Light Wounds, Shield, Coin Shot, Reduce Person, Blend, Tears to Wine, Identify, Targeted Bomb Admixture, Detect Undead, Ant Haul, Longarm, True Strike, Jump.


@Alicia: I'm ok with the Leadership feat. In fact, I soft prepared Orik and Gogmurt to sort of be cohorts if you wanted them.

@Everyone: I may not be able to update the hike until probably Wednesday morning.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
I like runes wrote:

@Alicia: I'm ok with the Leadership feat. In fact, I soft prepared Orik and Gogmurt to sort of be cohorts if you wanted them.

@Everyone: I may not be able to update the hike until probably Wednesday morning.

No worries on the update. Also, depending on schedules and lives, next week could be iffy for U.S. players with the Thanksgiving holiday.


Still in my boss's workshop.

@Juriya: FYI you guys still aren't level 6 because you haven't rested yet (if Thassilonian comes at lvl 6)


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
I like runes wrote:

Still in my boss's workshop.

@Juriya: FYI you guys still aren't level 6 because you haven't rested yet (if Thassilonian comes at lvl 6)

Understood and I was planning on no updates until Wednesday per your previous post.


Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

I’m gonna have to reedit my character sheet later to reflect that


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (4/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [] [] / (Alch) [] []

It does but I did explicitly state that it was shaky and noobish for a reason.


Female Human (Shoanti) [Transmuter 5/Cyphermage 1, AC12, T12, FF10 | HP 49/49, F+5 R+4 W+5 | CMB +5, CMD 15 | Init +3, Perc. +9 | Telekinetic Fist 7/7, Acid Ray 4/4 | Hero Points 1]

I've leveled Donimah up to 6th, and she's now a TRUE Cyphermage, but I've noticed something while doing it that could be...problematic.

The prestige class advances spells-per-day like normal...but I don't know if that actually adds SPELLS to Donimah's spellbook, since she only can put new spells in from non-copied sources when taking a new WIZARD level. Am I interpreting this right? Because if that's the case, then Donimah's going to need to spend a LOT more money on spell purchases just to keep up with not gaining 2 new spells in the book each level for a total of 20 spells short over the course of Cyphermage's 10 levels...it'd be kind of stupid in my opinion to assume her wizarding doesn't keep up like that, given the average Cyphermage is a wizard rather than a Sorcerer or Bard, but I don't want to just assume it's an oversight.


Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Reversed the changes to Ano's character since we haven't leveled up until a rest


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
Donimah Southlander wrote:

I've leveled Donimah up to 6th, and she's now a TRUE Cyphermage, but I've noticed something while doing it that could be...problematic.

The prestige class advances spells-per-day like normal...but I don't know if that actually adds SPELLS to Donimah's spellbook, since she only can put new spells in from non-copied sources when taking a new WIZARD level. Am I interpreting this right? Because if that's the case, then Donimah's going to need to spend a LOT more money on spell purchases just to keep up with not gaining 2 new spells in the book each level for a total of 20 spells short over the course of Cyphermage's 10 levels...it'd be kind of stupid in my opinion to assume her wizarding doesn't keep up like that, given the average Cyphermage is a wizard rather than a Sorcerer or Bard, but I don't want to just assume it's an oversight.

Unfortunately it appears you are correct that they do not add spells to their spellbook. Here's part of the entry for the Arcane Archer:

"Spells per Day: At the indicated levels, an arcane archer gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting."

Since there's an explicit exception for spontaneous casters then RAW an arcane archer with wizard levels would not receive the two free spells in their spellbook since that's listed under the 'Spellbook' class feature.

I don't think I have the book that the Cyphermage is in so I don't know what the text explicitly states beyond what's in the Archives of Nethys entry for it.

Not apples-to-apples but this 'No advancement of class features' is why clerics that go into prestige classes that advance spellcasting receive their domain spells (since they're listed as the +1 in their spells per day) but do not advance their domain abilities or channel energy since those are class features.

Edit: I found a copy of the 'Adventurer's Guide' and it contains the same text in the introduction section as I copied and pasted above for the Arcane Archer. So unfortunately Cyphermage levels do not grant the two free spells per level. :(
Remember we received the free scrolls as a reward earlier. It was two 1sts, two 2nds, and one 3rd. So Donimah could claim her five scrolls from Brodert and at least get those spells for free.
But we'll need to budget in the future for scrolls.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (4/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [] [] / (Alch) [] []

Rare that a class advances more than just spells, biggest one I can remember is Winter Witch advancing hexes, and mortal talents from Mortal Usher just essentially being more levels.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (4/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [] [] / (Alch) [] []

I still have spare cash to spend on bought alchemical items and scrolls if you'd wish.

Also, news flash, interloper right next to us.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 5 HP:41/46 AC:23/22/11 CMD:20/24 Fort:10 Ref:6 Will:8 Init:1 Perc:-1A.Bond0

Are we supposed to see whatever is one south of Ano?


Female Catfolk Bloodrager (Urban Bloodrager) 3/Fighter 2|HP 49/49|AC 18|touch 13|ff 15|Fort +8|Ref +3|Will +2 (+4 vs fear)|Init +5|Perception +11|Bloodrage 16/16 |Hero Points: 3|Power Attack: -2/+4|Current Conditions: N/A

Guys. That’s Cherry.


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (4/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [] [] / (Alch) [] []

At least it's in-character for Juriya to do something like that XD

I thought it was some trickster fey or something.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |

That's one angry looking bird!


Female Kitsune Trickster 3 / Empiricist 2 / Vivisectionist-Mindchemist 1 | hp 36/36 | Init +5; Perc +13 (+14) | AC16 (T13 FF13) | CMD 22 CMB +7 | Fort +4 Ref +13 Will +3 (+2 v. Disease and Poison) | Evasion, Bombs (9, +4/day), Inspiration (4/5)| Bluff +16, Diplo +18 | [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: (Inv) 1st [X] [] [] / (Alch) [] []

1/8 * 1/4^3, screw me in particular I guess. .2%


In Brazil there's a saying "Bad luck in a game, good luck in love". The game refers to gambling, but still....


Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16

There is a similar expression in the US: “Unlucky at cards; lucky in love.”

Probably stems from the allegedly common occurrences of going to Las Vegas, losing all your money, but ending up married in a roadside chapel, with an Elvis Impersonator as the Officiant.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 5 HP:41/46 AC:23/22/11 CMD:20/24 Fort:10 Ref:6 Will:8 Init:1 Perc:-1A.Bond0

In Germany its the over way round, "Glück im Spiel, Pech in der Liebe", lucky at games, unlucky at love. Although thats a reference that someone who gets really lucky at cards may get, on account of sudden financial riches, receive a rather financially minded significant other.


Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
Juriya Arima wrote:
1/8 * 1/4^3, screw me in particular I guess. .2%

At least you hit! :)

Reminds me of an in-person table where a friend critted with a longbow and rolled three 1s...

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