Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16
It sounds like the level-up will be in our best interests. I suppose we should take the hint.
If the introdeceth my booke to the power that is behind the screen of reality, make sure that the power that be does not hathe in his hande a keg of black liquid of awakening, or brownish liquid of tipsyness, lest the power that is behind the screen of reality spilleth it on sentient stone container that houses our reality
Alicia has no idea what this means, but it sounds kind of omnious.
Alicia would certainly prefer to rest, as she would feel much less queasy about leaving 2 civilians, one tiefling on the first steps to redemption and 3 not that well trained guards to deal with a possible attack and a wererat.
Overland movement is what we want to do. There are only 2 options: walk and hustle. The game forbids attempts to run (I think Aragorn, Legolas and Gimli aren't part of Pathfinder).
If you walk there, you'll have no problem. If you hustle, you're fine for 1 hour. After that, you take 1 nonlethal damage for one hour of hustling. After that, you take double the nonlethal damage from the last hour.
If you hustle, you'll take 4 hours to get there. That is an accumulated 7 nonlethal damage.
I don't believe any of you took the horses you were gifted in the previous book, so you can't try to mount there.
If there is just 7 nonlethal damage, and no risk of being fatigued (which would seriously impact Ano as she cant bloodrage while fatigued) then we can deal with that fairly easily.
Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
I like runes wrote:
Ok, here is where we stand.
Overland movement is what we want to do. There are only 2 options: walk and hustle. The game forbids attempts to run (I think Aragorn, Legolas and Gimli aren't part of Pathfinder).
If you walk there, you'll have no problem. If you hustle, you're fine for 1 hour. After that, you take 1 nonlethal damage for one hour of hustling. After that, you take double the nonlethal damage from the last hour.
If you hustle, you'll take 4 hours to get there. That is an accumulated 7 nonlethal damage.
I don't believe any of you took the horses you were gifted in the previous book, so you can't try to mount there.
We did take them at least for the hunt. I had no idea what we were supposed to do for money to stable them so I never knew what happened to the horses after the hunt.
As far as the speed of travel I again leave that up to the others. Arrian does have Lesser Restoration to eliminate fatigue but it's a 3 round casting time so we'd have to do it far enough away from Foxglove Manor to avoid an ambush while we're dragging.
And Ethan could channel to heal some of the nonlethal damage.
Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16
My Calming Touch Domain Power heals 1d6+1 points of non-lethal damage, and removes the fatigued condition.
Well if Donimah ever wants to speak Thassilonian, or for the cost of a discovery, nab a 1st level spell? Juriya's got her.
Decided to dip a point into linguistics to get free inspiration.
THIS is her formula book: Cure Light Wounds, Shield, Coin Shot, Reduce Person, Blend, Tears to Wine, Identify, Targeted Bomb Admixture, Detect Undead, Ant Haul, Longarm, True Strike, Jump.
I've leveled Donimah up to 6th, and she's now a TRUE Cyphermage, but I've noticed something while doing it that could be...problematic.
The prestige class advances spells-per-day like normal...but I don't know if that actually adds SPELLS to Donimah's spellbook, since she only can put new spells in from non-copied sources when taking a new WIZARD level. Am I interpreting this right? Because if that's the case, then Donimah's going to need to spend a LOT more money on spell purchases just to keep up with not gaining 2 new spells in the book each level for a total of 20 spells short over the course of Cyphermage's 10 levels...it'd be kind of stupid in my opinion to assume her wizarding doesn't keep up like that, given the average Cyphermage is a wizard rather than a Sorcerer or Bard, but I don't want to just assume it's an oversight.
Male NG Male Half-Orc Inquisitor 5 | HP 43 (36) / 43 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 3 | Conditions = None| Effects = Divine Favor |Bane: 5/8 | Judgement: 1/2 | Spells: 1st Level (3/5), 2nd Level (3/3) |
Donimah Southlander wrote:
I've leveled Donimah up to 6th, and she's now a TRUE Cyphermage, but I've noticed something while doing it that could be...problematic.
The prestige class advances spells-per-day like normal...but I don't know if that actually adds SPELLS to Donimah's spellbook, since she only can put new spells in from non-copied sources when taking a new WIZARD level. Am I interpreting this right? Because if that's the case, then Donimah's going to need to spend a LOT more money on spell purchases just to keep up with not gaining 2 new spells in the book each level for a total of 20 spells short over the course of Cyphermage's 10 levels...it'd be kind of stupid in my opinion to assume her wizarding doesn't keep up like that, given the average Cyphermage is a wizard rather than a Sorcerer or Bard, but I don't want to just assume it's an oversight.
Unfortunately it appears you are correct that they do not add spells to their spellbook. Here's part of the entry for the Arcane Archer:
"Spells per Day: At the indicated levels, an arcane archer gains new spells per day as if he had also gained a level in an arcane spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting."
Since there's an explicit exception for spontaneous casters then RAW an arcane archer with wizard levels would not receive the two free spells in their spellbook since that's listed under the 'Spellbook' class feature.
I don't think I have the book that the Cyphermage is in so I don't know what the text explicitly states beyond what's in the Archives of Nethys entry for it.
Not apples-to-apples but this 'No advancement of class features' is why clerics that go into prestige classes that advance spellcasting receive their domain spells (since they're listed as the +1 in their spells per day) but do not advance their domain abilities or channel energy since those are class features.
Edit: I found a copy of the 'Adventurer's Guide' and it contains the same text in the introduction section as I copied and pasted above for the Arcane Archer. So unfortunately Cyphermage levels do not grant the two free spells per level. :(
Remember we received the free scrolls as a reward earlier. It was two 1sts, two 2nds, and one 3rd. So Donimah could claim her five scrolls from Brodert and at least get those spells for free.
But we'll need to budget in the future for scrolls.
Rare that a class advances more than just spells, biggest one I can remember is Winter Witch advancing hexes, and mortal talents from Mortal Usher just essentially being more levels.
Male Human Cleric of Erastil (Stoic Caregiver) 5 l AC 18 T 12 FF 16 l HP 38/38 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 1/3 I Channel Positive Energy: 7/day, 3d6, DC16
There is a similar expression in the US: “Unlucky at cards; lucky in love.”
Probably stems from the allegedly common occurrences of going to Las Vegas, losing all your money, but ending up married in a roadside chapel, with an Elvis Impersonator as the Officiant.
In Germany its the over way round, "Glück im Spiel, Pech in der Liebe", lucky at games, unlucky at love. Although thats a reference that someone who gets really lucky at cards may get, on account of sudden financial riches, receive a rather financially minded significant other.