Rise of the Runelords

Game Master Veniir

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Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

You are close enough for another +4 due to my glorious pally aura of "hej, if that tiefling is between me and the whatever, I am probably fine right?"


Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 12/14 |Hero Points: 0|Power Attack: -2/+4|Current Conditions: N/A

Welp.

Ano can probably catch up to Donimah, if that's alright with everyone else.


Male Human Cleric of Erastil (Stoic Caregiver) 4 l AC 18 T 12 FF 16 l HP 31/31 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 3/3 I Channel Positive Energy: 7/day, 2d6, DC15

I have remove fear prepared.

I can take a 5' step and be in range to cast it on Donimah on my turn this round.

That way, no one gets pulled away from the combat.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (T13 FF13) | CMD 21 CMB +6 | Fort +1 Ref +9 Will +1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day), Inspiration (3/5)| Bluff +14, Diplo +16| [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] []

For the record, Juriya prepared to launch a bomb the moment the dog comes into view. And will probably inch towards it until then.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 0 | Conditions = None| Effects = Divine Favor | Judgement: 1/2 | Spells: 1st Level (3/4), 2nd Level (2/2) |

Ano: Arrian did it last time so it's okay for anyone else to do so. :)
Ethan: Awesome! I love that spell and often make it a 'required' purchase early on when my PCs can afford it.
Juryia: Sounds good to me! I'd prefer to keep them 'boxed in' in the room where maybe only one of them can attack us at a time?


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

Stagger proof boots are probably in the top 3 of best magic items for gold value.

For the low cost of 2K gold you get:

--A once a day move as an immidiate action, also known as once a day semi pounce, or once a day move your fat paladin ass into the path of the charging dire tiger trying to charge pounce rake your spell caster
--stand up from prone without provoking
--+4 CMD vs trip and bullrush

And its a boot slot, so not really competing with much.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

Alicia has the standard suite of tiefling resistances, so the splash damage shouldnt hurt her much.


I'm sure Juriya made sure you were out of splash though.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (T13 FF13) | CMD 21 CMB +6 | Fort +1 Ref +9 Will +1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day), Inspiration (3/5)| Bluff +14, Diplo +16| [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] []

She knows from experience with Zeldrith that Tieflings being in the splash aren't going to get hurt. It will hurt more in two levels, especially if she's cognatogen'd up (then it will increase by 6 points)

As in, 2 points of splash literally is nothing to a tiefling until I get bomb discoveries that f~@@ with energy type.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

Alicia is ok with reasonable splash damage, as long as Juriya mixed up some nice booze later.


Female Catfolk Bloodrager (Urban Bloodrager) 2/Fighter 2|HP 40/40|AC 17|touch 13|ff 14|Fort +8|Ref +3|Will +0 (+1 vs fear)|Init +5|Perception +11|Bloodrage 12/14 |Hero Points: 0|Power Attack: -2/+4|Current Conditions: N/A

Since Ano's plan is to use Power Attack as often as possible, I've added the attack penalty and damage bonus on the header


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

Lay on hand math (correct me if I am wrong):

Alicia has: Fey foundling

Prerequisites: You may only select this feat at 1st level.

Benefit: Whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).

Which, since is 2d6 currently, gets her 2d6+4.

She also has the blessed touch trait:

Blessed Touch

You may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine casters. In so doing, you have focused yourself into being the perfect vessel for your deity. Divine power flows through you like a mountain stream, making your healing touch more potent than that of others.

Benefit(s): You heal 1 additional point of damage when using lay on hands, channeling energy, or casting a cure spell.

Which gives another +1, for a total of 2d6+5 on herself and a 2d6+1 if she heals someone else. If she tries to destroy undead with her touch I think its also 2d6+1.

If she is healing herself via Hero’s Defiance spell (which triggers if she gets knocked out while having lay on hands remaining) it would be an extra d6, so 3d6+5.

She also has "Channel surge", which allows her to expend to charge of lay on hands or channel energy to up the damge/healing by 50%, as a full round action.

Currently, all of her feats and 2 of her traits are channeling/lay on hands related.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 0 | Conditions = None| Effects = Divine Favor | Judgement: 1/2 | Spells: 1st Level (3/4), 2nd Level (2/2) |

Fey Foundling became one of those 'must have' feats for paladin builds. The player in my in-person game who's playing a paladin took it too.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

A semi fun thing about Alicia is that she can both

"In the name of all that is holy, I smite thee!" *Trashtalk* but also "OK, our client said to kill an incredibly limpwristed and noddlearmed giant, who is instantly recognizable. I didnt believe that to be honest but" she pauses "OK guys we got our target!" *Trashtalk* and thus has a wide variety of ways to draw aggro by motor mouthing.


Female Kitsune Trickster 3 / Empiricist 1 | hp 26/26 | Init +5; Perc +5 (+6) | AC16 (T13 FF13) | CMD 21 CMB +6 | Fort +1 Ref +9 Will +1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day), Inspiration (3/5)| Bluff +14, Diplo +16| [KITSUNE] | Charm Person [] | Disguise Self [] [] | Extracts: 1st [X] []

Meanwhile, the weak limpwristed, noodlearm Kitsune that has a freaking +12 intimidate because she can infodump how easy it is to kill you.


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

I was strongly considering Alicia being human (and thus having 2 more skill points per level, one from skilled one from not having an int malus), but background wise her being tiefling opened much more things narratively, and the party got pretty good skills.


Female Human (Shoanti) [Transmuter 4, AC12, T12, FF10 | HP 30/30, F+3 R+3 W+4 | CMB +4, CMD 14 | Init +3, Perc. +4 | Telekinetic Fist 7/7, Acid Ray 3/4 | Hero Points 0]

I often regret not taking Bruising Intellect as one of my traits to let Donimah intimidate with her INT bonus. <_<


.Arrian wrote:

Fey Foundling became one of those 'must have' feats for paladin builds. The player in my in-person game who's playing a paladin took it too.

It does seem very powerful.


@Arrian:

Curiously, I thought the inquisitor is the one with the biggest claim to fighting tactics. Rather than weapon skill or spell power, the inquisitor focuses on teamwork tactics and exploiting weaknesses from knowing their opponents. Also, intimidating and tracking are part of the inquisitor's base kit, both of which are really tactical in my opinion.

But I am open to counter arguments!


Female Tiefling (Demonspawn) Cond:Aura of courageLoH:3/5 Channel:5/5 Smite evil:1/1 Stagger proof boots:1 Bless Wpn1 Her. Def:1 Paladin (Hospitaller) 4 HP:30/38 AC:23/22/11 CMD:19/23 Fort:10 Ref:6 Will:8 Init:1 Perc:-1

@I like runes
I agree, with some exceptions (f.e. sworn of the eldest, some non violent inquisitions), inquisitors should be reasonable about tactics, and Cayden Caylean is, in my view at least, partly about overcoming challenges by both brain and brawns.

Alicia has been trained in tactics, she knows what a shield wall is, how to evaluate information, but she isnt actually good at it in general.
What she is good is keeping spirits up and protecting others, which is what she sees her role as.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 0 | Conditions = None| Effects = Divine Favor | Judgement: 1/2 | Spells: 1st Level (3/4), 2nd Level (2/2) |
I like runes wrote:
.Arrian wrote:

Fey Foundling became one of those 'must have' feats for paladin builds. The player in my in-person game who's playing a paladin took it too.

It does seem very powerful.

It's basically their means of 'protecting' themselves in combat especially if they go for the 2H weapon build. My PFS1 paladin has the feat too.


Male NG Male Half-Orc Inquisitor 4 | HP 35 / 35 | AC 16 / 12 T / 14 FF | CMD 18 | Fort + 8 (+ 2 vs. disease and poison), Ref + 4, Will + 8 | Init + 4 | Perception + 9 (Darkvision 60') | Speed 40 ft. | Hero Points = 0 | Conditions = None| Effects = Divine Favor | Judgement: 1/2 | Spells: 1st Level (3/4), 2nd Level (2/2) |
I like runes wrote:

@Arrian:

Curiously, I thought the inquisitor is the one with the biggest claim to fighting tactics. Rather than weapon skill or spell power, the inquisitor focuses on teamwork tactics and exploiting weaknesses from knowing their opponents. Also, intimidating and tracking are part of the inquisitor's base kit, both of which are really tactical in my opinion.

But I am open to counter arguments!

I'll go with your interpretation. :)

I just didn't want to open every spoiler box but Arrian did miss the DC on the Knowledge (Religion) check. :(

The items I was curious about weren't given a check; it's these two:

"A stone door just around the corner from the steps hangs slightly ajar, the detailed carvings that once covered its surface defaced by chisel marks and hammer blows to the extent that only a few remnants of images (mostly of gemstones and crowns) remain."

And

"Alcoves in the north and south walls contain partially damaged statues of a man in robes clutching a book and a glaive."

Those are what I was curious if there were checks to know what they are or their significance.


Male Human Cleric of Erastil (Stoic Caregiver) 4 l AC 18 T 12 FF 16 l HP 31/31 l F +6 R +4 W +8 l Init +2 l Perc +3 I CMB +3 I CMD 15 I Hero Points: 3/3 I Channel Positive Energy: 7/day, 2d6, DC15

Apologies for not taking note of the material components.

I did happen to have holy water, so that was no problem.

I compensated for the cost of the silver by scratching off my alchemist fire (20 gp), and kicked in 5 gp of coin to makeup the difference.

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