Rise of the Runelords

Game Master Veniir

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Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]
Juriya Arima wrote:
So. Juriya isn't able to be permanently baleful polymorphed, as a Kitsune, right? That led me to realize something hilarious. Baleful polymorph will very likely increase her WIS score temporarily.

Animal cunning! :P


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

ngl I was worried I didn’t make Ano barbarian enough with her anger but reading Godsrain and seeing how Amari acts I think I’m doing good with Ano’s anger.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 3 HP: 23/23 | AC: 17/11/16 | CMD: 16 | F: +4; R: +3; W: +3 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Apologies for the radio silence - I'm back from my vacation and will try to catch up.


No sweat, my favorite magus. I know you'll make an entrance. We're here for you.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I’ll make a post soon. Yesterday and today have been taxing for my mental health and I’m still picking up the pieces.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

Take as long as you need, Ano. We're here for you!


Male NG Male Half-Orc Inquisitor 3 | HP 25 / 28 | AC 16 / 12 T / 14 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = | Judgement: 1/1 | Spells: 1st Level (4/4) |

No hurry, no worry. :)


Take care of that mental health! We're here for you, and Nualia isn't going anywhere.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

Got the 1E companion book Varisia: Birthplace of Legends, which has a lot of info on Shoanti. Thought Donimah would love to know this.

Edit: AND Riddleport!


Cool Ano!


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

It's one of my favorite Player Companion books! :D


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I was going to have Ano use Acrobatics to jump over Arrian and get into the middle of the fight but I don’t think I can do that.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (5, +4/day) | Bluff +13 | [Kitsune]

You can use Acrobatics to go through threatened squares. That might work?

But with how close together the Goblins are. Unless I'm remembering wrong, that's way too many d20s for comfort.


In a surprise round you can only do a std action. You can roll Acrobatics to move past Arrian into the goblins, but you need to move at half speed for that.

Fortunately, if it's a surprise round, you can just walk in since the gobos can't AoO. You can add some acrobatic flair in the text without a proper roll if you like.

Retcon this if you want on your next post.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (5, +4/day) | Bluff +13 | [Kitsune]

Juriya's bombs come from her one alotted rogue talent, Bomber, since I figured it'd be fitting. She doesn't get INT to damage until she gains levels in alchemist, though.

Don't ask me why Vivisectionists get Throw Anything, though.


Male NG Male Half-Orc Inquisitor 3 | HP 25 / 28 | AC 16 / 12 T / 14 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = | Judgement: 1/1 | Spells: 1st Level (4/4) |
Juriya Arima wrote:


Don't ask me why Vivisectionists get Throw Anything, though.

To throw organs at people?


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (5, +4/day) | Bluff +13 | [Kitsune]

Haha. Organs aren't thrown splash weapons, sadly. But yeah, the Bomber Taleent is hilarious when paired with Vivisectionist and 2 levels of rogue. You just get bombs back.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
Juriya Arima wrote:
Haha. Organs aren't thrown splash weapons, sadly. But yeah, the Bomber Taleent is hilarious when paired with Vivisectionist and 2 levels of rogue. You just get bombs back.

*has an idea for a vivesectionist character*

I’ll have to remember that


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

I'd be worried if people start throwing around blood bombs. Especially on prom night!


So, Juriya, I've been reading these things. It doesn't seem like you'll be able to add Int to damage.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (5, +4/day) | Bluff +13 | [Kitsune]

Why not? I know I'm not going to be able to add INT to damage until I actually start taking Alchemist levels at level 6, but Vivisectionist doesn't swap out Throw Anything, which adds INT damage to splash weapons.


Male NG Male Half-Orc Inquisitor 3 | HP 25 / 28 | AC 16 / 12 T / 14 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = | Judgement: 1/1 | Spells: 1st Level (4/4) |
Juriya Arima wrote:
Why not? I know I'm not going to be able to add INT to damage until I actually start taking Alchemist levels at level 6, but Vivisectionist doesn't swap out Throw Anything, which adds INT damage to splash weapons.

I don't see adding Int to damage in the Throw Anything feat either:

"Benefit: You do not suffer any penalties for using an improvised ranged weapon. You receive a +1 circumstance bonus on attack rolls made with thrown splash weapons.

Normal: You take a –4 penalty on attack rolls made with an improvised weapon."

Throw Anything feat


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

The add Int to damage thing for Throw Anything is part of the alchemist class feature, not the feat itself.

Alchemist Rules for Throw Anything wrote:
All alchemists gain the Throw Anything feat as a bonus feat at 1st level. An alchemist adds his Intelligence modifier to damage done with splash weapons, including the splash damage if any. This bonus damage is already included in the bomb class feature.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (5, +4/day) | Bluff +13 | [Kitsune]

What Ano said, it's the Alchemist Class feature, and Vivisectionist doesn't do anything to get rid of it. Hence me thinking I'll eventually get INT to damage.

She'll have to be stockpiling bombs though. Doesn't get NEARLY as many as an actual alchemist per-day. Alchemists with bombs get their level tacked on to the amount of bombs they can make in a day, Juri only gets
INT/day.


Oooh, I didn't realize that! Good catch!


@Donimah: Please let me know if you want me to bot you.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (5, +4/day) | Bluff +13 | [Kitsune]

Added Bluff to my tagline, since it's a key skill for her that'll see quite a lot of use.


I have no objections to Juriya having access to Bomb discoveries.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

I apologize for my character's nasty words. Rats are actually pretty cute.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

My friend takes care of mice and rats, and they’re adorable. I recently saw someone give a boy rat a bath and he squeaked so dramatically, you’d swear that rat was a husky in his previous life.

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