Rise of the Runelords

Game Master Veniir

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Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

2e's puppeteers came to mind here.


I feel my ooc's should have gone here instead of the gameplay.


Male NG Male Half-Orc Inquisitor 1 | HP 13/13 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 6 (+ 2 vs. disease and poison), Ref + 4, Will + 6 Init + 2 | Perception + 6 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions = None | Effects = None | Judgement: 1/1 | Spells: 1st Level (2/2) |

I snooped on everyone's character sheet and it appears the answer is no, everyone does not have a bludgeoning weapon. At this point I'd recommend either Zel or Ano taking Arrian's club and using it. He won't resist either of them taking the club so feel free to do that as your move action since that would (I guess) fall under 'retrieving an item' on the action scale. DR/5 is tough at 1st level particularly if the PC doesn't have a higher Str and/or Power Attack. I don't know everyone's 'level of experience' with PF so hopefully this doesn't offend anyone.
1) Clubs are free. It won't help right now but, when strapped for coins, it's a great weapon to have. Plus the whole bludgeoning thing.
2) Even if your PC is low Str and doesn't have a B weapon you can still use the 'aid another' with a S/P weapon.

Arrian has the orison Disrupt Undead that he can use. Good news? It's a ranged touch attack that bypasses the skeleton's DR. The bad news? He isn't an archer with PBS and Precise Shot so firing into combat, through friendlies, will get him a whopping -8 penalty to his roll.


Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

Actually, Juriya does have a bludgeoning weapon in her other two forms! Not sure if that would be a wise decision though, 1d4-2 means that she can only either do 1 nonlethal, 1, or 2 damage at a time. Question for the DM, does a bite count as something you can finesse?


Male NG Male Half-Orc Inquisitor 1 | HP 13/13 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 6 (+ 2 vs. disease and poison), Ref + 4, Will + 6 Init + 2 | Perception + 6 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions = None | Effects = None | Judgement: 1/1 | Spells: 1st Level (2/2) |
Juriya Arima wrote:
Actually, Juriya does have a bludgeoning weapon in her other two forms! Not sure if that would be a wise decision though, 1d4-2 means that she can only either do 1 nonlethal, 1, or 2 damage at a time. Question for the DM, does a bite count as something you can finesse?

But we haven't established if Arrian knows Juriya has other forms. ;)

Hopefully I'm not stepping on toes. From the text of the Weapon Finesse feat: "Special: Natural weapons are considered light weapons."
So it appears yes Juriya can 'finesse' her bite attack.

Weapon Finesse

BTW from what you wrote a couple of things.
1) Undead are immune to nonlethal damage (see GM's post from Arrian's Knowledge check).
2) Why would the bite attack be nonlethal? Is that a Kitsune feature? To my knowledge natural attacks default to lethal damage.
3) As I wrote earlier you might want to consider Juriya aiding Zel or Ano with either their AC or attack roll depending on what they think is best.

"In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you’re in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack."

Aid Another

Note it does not require the PC to deal damage to the target so, even though Juriya can't hurt them with her rapier, she'd still be able to Aid Another using it.


Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

I remember my Tyrant's Grasp GM stating that negative/zero damage would become one nonlethal damage. And given the distributions of the rolls, it'd be entirely possible for it to go that way. And yeah, was going to do that anyways, hence why I cheekily mentioned it in Discussions instead of y'know. Switching into natural forms in front of everyone.


Male NG Male Half-Orc Inquisitor 1 | HP 13/13 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 6 (+ 2 vs. disease and poison), Ref + 4, Will + 6 Init + 2 | Perception + 6 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions = None | Effects = None | Judgement: 1/1 | Spells: 1st Level (2/2) |
Juriya Arima wrote:
I remember my Tyrant's Grasp GM stating that negative/zero damage would become one nonlethal damage. And given the distributions of the rolls, it'd be entirely possible for it to go that way. And yeah, was going to do that anyways, hence why I cheekily mentioned it in Discussions instead of y'know. Switching into natural forms in front of everyone.

Re Damage/nondamage: Ah okay that's basically a 'GM rule.' If you want the whole burrito:

For Game Nerds Only:
"Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk’s stunning, and injury-based disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.

Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction."
So by the Core rules a 0 damage attack doesn't do anything - with exceptions for 'riders.'

So the player is resisting the urge to joke about canids and bones...
And if Juriya changes form do her clothes meld into it? Or is Arrian going to pass out? ;)


Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

I'd imagine the footwear would meld due to different structure when she shifts into kitsune form, but everything else would remain on her. Kitsune are still humanoid and wear clothes. Now, her fox form would undoubtedly have the clothes meld, but I don't think Arrian would pass out at a tiny fox.

And yes, as a canid with a literal fox form in addition to her kitsune and human forms, she is definitely tempted to gnaw on the bones a bit after this is all said and done. She has the reasoning skills to just deny that temptation, but it is definitely there.

Fun fact about DR and Hardness. Hardness reduces energy damage! I'm running Iron Gods where we get Hardness on creatures and the party is eventually going to see why the adventure path is sometimes said to be painful, as well as why I recruited six of them.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 1 HP: 8/8 | AC: 15/11/14 | CMD: 15 | F: +2; R: +1; W: +1 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 2/2 | Hero Points: 2

No bludgeoning weapons, unfortunately - I'm just going to brute-force it with my longsword. Two-handed, I get 1d8+6 damage, +1 if I Arcane Strike, so I'm guaranteed to do damage if I hit. Will probably pick up a club later, though.


Male NG Male Half-Orc Inquisitor 1 | HP 13/13 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 6 (+ 2 vs. disease and poison), Ref + 4, Will + 6 Init + 2 | Perception + 6 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions = None | Effects = None | Judgement: 1/1 | Spells: 1st Level (2/2) |
Zeldrith Angothane wrote:
No bludgeoning weapons, unfortunately - I'm just going to brute-force it with my longsword. Two-handed, I get 1d8+6 damage, +1 if I Arcane Strike, so I'm guaranteed to do damage if I hit. Will probably pick up a club later, though.

Please take Arrian's club. Zel will then hit for 1d6+6 (2H) plus his Arcane Strike and he won't take 5 off for the DR.


Female Catfolk Bloodrager (Urban Bloodrager)/1 | HP 12/13 | AC 15 | touch 13 | ff 12 | Fort +4 | Ref +3 | Will +0 | Init +5 | Perception +8 | Bloodrage 9/12 | Hero Points: 2 | Current Conditions: Fatigued (-2 Str and Dex) for 3 minutes

Yeah Zel might be the best one for the club. Ano only has a strength modifier of +1; she’s very much meant to be a Dex based attacker. and right now her only gameplan is to just keep swinging and striking and hope for the best.

Edit: aaaand I scored a crit. wow.


Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

Yeah. It'd be an active detriment on Juriya as well. 7 Str character intended to be a DEX based attacker.

2nd level she gets 4 bombs from her talent (fluffed as normal alchemist bombs obviously), as well as 3rd level being DEX to damage. 1st level Juriya, however, is kind of pitiful in combat. Wait until we get to roll diplomacy, though. Busted fox.


We're still waiting for Juri to act before we move on with the skellie last stander.


Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

Had a rough night. Will post in a few hours.


No rush.


Cue Terry Crews yelling EXPLOSION! I can't update, but that crit finishes combat. I'll give more info later, but for now feel free to RP end if combat.

And of course the effect of stimulation drugs.


Female Catfolk Bloodrager (Urban Bloodrager)/1 | HP 12/13 | AC 15 | touch 13 | ff 12 | Fort +4 | Ref +3 | Will +0 | Init +5 | Perception +8 | Bloodrage 9/12 | Hero Points: 2 | Current Conditions: Fatigued (-2 Str and Dex) for 3 minutes

idk how I was able to get two crits off in a row, but I'll take it.

I'll wait for others to RP first


Female Human (Shoanti) [Transmuter 1, AC12, T12, FF10 | HP 9/9, F+2 R+2 W+2 | CMB +2, CMD 12 | Init +3, Perc. +1 | Telekinetic Fist 6/6 | Hero Points 1]
I like runes wrote:
And of course the effect of stimulation drugs.

It's a shame they didn't come up with insight coffee sooner than the edition change. I have a character who'd spend all his spare money on it!


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 1 HP: 8/8 | AC: 15/11/14 | CMD: 15 | F: +2; R: +1; W: +1 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 2/2 | Hero Points: 2

Apologies in advance for any delay in posting - I'll be traveling today and will likely be out of contact.


Have a good trip!


Male NG Male Half-Orc Inquisitor 1 | HP 13/13 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 6 (+ 2 vs. disease and poison), Ref + 4, Will + 6 Init + 2 | Perception + 6 (Darkvision 60') | Speed 40 ft. | Hero Points = 2 | Conditions = None | Effects = None | Judgement: 1/1 | Spells: 1st Level (2/2) |
Zeldrith Angothane wrote:
Apologies in advance for any delay in posting - I'll be traveling today and will likely be out of contact.

Hopefully we'll get Zel healed before you land. :)


Female Catfolk Bloodrager (Urban Bloodrager)/1 | HP 12/13 | AC 15 | touch 13 | ff 12 | Fort +4 | Ref +3 | Will +0 | Init +5 | Perception +8 | Bloodrage 9/12 | Hero Points: 2 | Current Conditions: Fatigued (-2 Str and Dex) for 3 minutes

I’m hoping the game keeps Ano’s bluff rolls as low as possible from now on.


Female Human (Shoanti) [Transmuter 1, AC12, T12, FF10 | HP 9/9, F+2 R+2 W+2 | CMB +2, CMD 12 | Init +3, Perc. +1 | Telekinetic Fist 6/6 | Hero Points 1]

DAH! I've got catching up to do! *sweatdrop*


Female Catfolk Bloodrager (Urban Bloodrager)/1 | HP 12/13 | AC 15 | touch 13 | ff 12 | Fort +4 | Ref +3 | Will +0 | Init +5 | Perception +8 | Bloodrage 9/12 | Hero Points: 2 | Current Conditions: Fatigued (-2 Str and Dex) for 3 minutes

gonna wait for Juriya’s response before making a post


Female Kitsune Trickster 1 | hp 9/9 | Init +5; Perc +2 | AC14 (T14 FF11) | CMD 11 CMB +3 | Fort +0 Ref +5 Will -2 (+2 v. Disease and Poison) [Human Form]

Posted.

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