Danse Macabre

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132 posts. Alias of Veniir.


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I'll put a map up later, hopefully during the weekend.

Both Arrian and Juriya can hear giggling and some shrieking coming from inside the building.


It is a short walk from the Rusty Dragon to the Glassworks. The building is large and usually has a store open on the side and workers loading and offloading boxes. This morning, however, it is strangely silent. There is a chimney that connects to the furnace used to make glass, and it is puffing out smoke.
As Arrian's raiders approach the building, they realize that curtains have been drawn over the windows.

Juriya, who has been to this building countless times, knows that there are 4 entrances to the building. The shop is a circular room to the south of the building, and the one with easiest access. Moving west of the shop one can go around and find another entrance that gives the building access to a staircases towards the beach below, from where workers can load in sand, which is one of the components in glass making.

Moving north along the building from the east side, one reaches the reception, where one would be able to arrange custom jobs and bigger projects. Moving further north beyond the reception along the building eventually turns west into a loading room that is meant for other reagents and glass coloring components.

A quick check reveals that all of these 4 doors are locked.


Before...

The sheriff reminds Donimah that the missing remains belonged to Father Tobyn, the caretaker for the old cathedral. He died with the fire that consumed it, along with his adopted daughter Nualia. Her remains were left untouched.


Bethana opens and closes her mouth like a fish for a few moments. Then she says "Well, you know... the sheriff is out of town. I don't know when he's coming back... All I know about Tsuto is that he was sort of a scandal, back in 4688 when he was born. It was 1 year before Ameiko and... well, he's half elf, and both Ameiko's parents are human. I think this is when the old man began his rage outbursts, it was the talk of the town for months! They remained married, so I guess this is a testament to his stubbornness."

Shifting on her feet, Bethana continues "Tsuto was handed to an academy to be raised... I forget the name... His mother was forbidden to visit. But Ameiko, well, she started visiting him in secret, you see... She has a big heart that girl. She'd bring him food, stories and hope. In 4705, though, something happened. They had a big argument and Tsuto hit her. This is when Ameiko left town. She went on to be an adventurer and returned only after a full year to attend her mother's funeral. Tsuto kept saying that it was old man Kaijitsu who pushed his wife off a cliff and, at the funeral, there were, well... words. The old man nearly broke Tsuto's jaw with his cane. Then he cursed the old man and left. Ameiko never caught wind of him. Until now, it seems."

She looks at Juriya deep in her eyes and says "I'm worried. What if Tsuto is up to no good? You are the only ones who can stand up to someone in a fight. Can you go to the Glassworks and... I don't know, just find out if Ameiko's in trouble? Please?"


Sense Motive DC 12:

The sheriff isn't very responsive to Donimah's attempts at referencing Shoanti culture.

The sheriff raises one eyebrow at Donimah's comment about the point of the raid. He comments, trying to be diplomatic "I hope that the reason for the raid is something only tactical as you say. Then bringing more soldiers from Magnimar in will be quite enough. But, if the real point of the raid wsa to distract us while they stole some remains, then we might be in much bigger trouble."

After the talk is done, Shalelu sighs in relief and says "I'll dine in the Rusty Dragon. Come on, Ameiko must have something good tonight... She always does!"

Shalelu eats a lot, but slowly. She is interested in the heroes and asks some questions about the night of the raid. After some time, it's clear she is more interested in the heroes than the raid itself, as if she already knew everything there was to know about it.

The following morning...

The group is gathered in the Rusty Dragon, finishing their breakfast. It is somewhat less flavorful than usual, although it's hard to explain why.

Profession (cook) DC 20:

The eggs stayed too long in the fire and the potatoes seasoning is off, and the proportion of rosemary is off.

The halfling helper Bethana approaches the group. She is a little scared. She says "Guys... Ameiko is, well, missing." She breathes in heavily, then continues, this time speaking very fast "I woke up early this morning because I have an itch in my ankle I can't explain why but it was itching a lot ok well I went to the kitchen to put some egg white on it but then as I got to the eggs I noticed something strange well at that time usually Ameiko would have already started her breakfast but she wasn't there so I went to her room and knocked twice then knocked one more time and she didn't answer so I was scared to open the door but I did anyways and the bed was perfectly made as if no one had slept there so I think that Ameiko didn't sleep here tonight and what's worse I found a note near the bed." She starts breathing heavily, gasping for air. After a few moments, she says "Here's the note I found", and hands the group a piece of folded paper. Upon unfolding it, there's a text in Minkaian.

Minkaian:

Hello, sis!

I hope this letter finds you well, and with some free time on your hands, because we've got something of a problem. It's to do with father. Seems that he might have had something to do with Sandpoint's recent troubles with the gobins, and I didn't want to bring the matter to the authorities because we both know he'd just weasel his way out of it. You've got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves. Knock twice and then three times and then once more at the delivery entrance and I'll let you in.

In any case, I don't hav eto impress upon you the delicate nature of this request. If news got out, you know these local rubes would assume that you and I were in on the whole thing too, don't you? They've got no honor at all around these parts. I still don't understand how you can stand to stay here.

Anyway, don't tell anyone about this. There are other complications as well, ones I'd rather talk to you in person about tonight. Don't be late.

Signed: Tsuto


Have a great day, Ano. Being with family is awesome!


At the cathedral...

Shalelu answers Ano and Arrian "Goblins get more and more confident with numbers. According to what I've heard, they were being spurred on by a group of their war chanters. Although I don't dismiss that they were drugged, it is entirely plausible that they just didn't realize what was happening before, or even while it was happening. I guess we can't tell for sure."


Shalelu raises one of her eyebrows at Arrian and says "Yes, I am aware. It is... most troubling."


Wait, what are you referring to?


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Here's something funny I found out in my trip to the Czech republic. "Ano" means 'yes' in czech!

I'm so in love with this Clovermark side story. You know, it kind of hits home. My wife is a little overprotective, and I guess it's ok for now because our daughter is 6 months old. But I do worry how it's going to be when she grows up a bit.
And also, it's giving Donimah another route to kindness. A sneaky one.
I'm awarding the whole team a Hero Point. Even those not involved in the kerfuffle.

@Zel: Do you want to take control of your entire family's plot, or can I intervene? I mean not immediately but at some point.


Despite news of moving away, the Kaijitsu patriarch is yet to communicate anything about his business to the Arimas. It seems he has other things on his mind.

Donimah receives a subtle proposal to teach at the academy.

I'm triggering the next scene, even though there are unfinished business. Feel free to continue them.

The days have passed and the local life seems to settle. Today the rain has ceded a little and it's just a light drizzle. It's a little cold and annoyingly wet. The group seems to be spending less time in the Rusty Dragon and more in the cathedral, which is where the sheriff finds the group. He is accompanied by a woman with elven traits and clearly dressed for the woods. He says "Oh, good, I've found you. This is Shalelu Andosana. But of course you four know her. Shalelu, these are Donimah and Zeldrith. They have helped the locals with the goblins, so you can say they're also experts." To the locals, it's surprising that she's here now. She has been to Sandpoint last month to resuply, which means that she should be here only in about 3 months time.

The elf reacts to the introduction with a short respectful nod. She says "A pleasure." Just then, mayor Deverin joins the sheriff. She berates him "I thought we were supposed to meet at town hall!" She quickly sorts herself and turns to the group and says "I haven't had the chance to thank each of you except for the sage Donimah. Your help with the goblins is greatly appreciated by me. Please, continue." She hides her annoyance well, especially since she would have preferred to have this discussion in her own turf. She at least directs the group to a more isolated part of the cathedral. Finding no place where they couldn't be heard, the sheriff drives the whole entourage to the boneyard, which is empty.

The sheriff continues "You can say Shalelu is the unofficial member of the town guard. She keeps the goblins in this region in check." Shalelu interrupts the sheriff, as it seems there have been to many sidetracks to her story. She seems agitated, more than usual for those who know her. Why does she look like MCU Carol Danvers in my head? She says "Look, goblins have been causing trouble everywhere. You know the dale between Nettlewood and Mosswood? Well, they've been doing all sorts of things there. Just yesterday, they burned down a farm south of Mosswood. Thankfully I was nearby and I saved the Ferdis, but I could't save their farm. They're staying with the Dekuvs for now." Sheriff Hemlock says the Dekuvs and Ferdis are neighbors. Mosswood and Nettlewood are eas..."[/b] Shalelu rolls her eyes from being suppressed in her story.

She says "All right, goblin slayers, I've been told you've done a fine job defending the town. That's impressive, but if you want to keep doing a fine job, you'll want to know about the goblin tribes around here. So here's the short version: There are five major goblin tribes in the region, and, traditionally, they’re pretty good at keeping each other in line with intertribal squabbles and the like. From what I’ve been able to piece together, members of all five tribes were involved in the raid on Sandpoint. A fair number of the Mosswood goblins I dealt with yesterday were already pretty beat up, and there was a lot of chatter about the ‘longshanks’ who killed so many of them. It seemed obvious from their descriptions that they were talking about Arrian, Ano, Juriya and Persephone. Now I get confirmation of the other two. Seems like you’ve made an impression. In any event, the fact that the five tribes are working together disturbs me. Goblin tribes don’t get along unless they’ve got something big planned, and big plans require big bosses. I’m afraid that someone’s moved in on the goblins and organized them. And judging by these recent raids, what they’re organizing seems like bad news for all of us."

After she finishes, mayor Deverin finally speaks "I've asked the sheriff to go to Magnimar to see about securing some additional soldiers to station at Sandpoint for a few weeks. Or at least until the extent of the goblin threat can be determin..." Shelelu cuts in again "I'll poke around Shank's Wood, Brinestump, Mosswood, Devil's Platter and other places I know goblins go to see if I can figure out what's going on." The sheriff gives up trying to keep up with all the names and just says "You have made a good job to be seen in town and make people feel safe. Especially strutting around on horses and a wealthy man. I only ask that you keep doing it, especially when I am out of town."


Ameiko looks at Ano and Donimah lovingly and says "Bah, he was disappointed in me already. I guess, he just put a nail in the coffin. But thank you." She is clearly trying to show tough skin, but her smile is truthful.

Ameiko's boar turned out to be delicious, with some heavy spices and dark beer sauce. The next few days, people were still commenting on how Ameiko managed to get the meat all tender. Arrian notices that Jargie's version was not as well received. He defends himself saying his specialty is sea food.

Over the next few days, there aren't many events. The townsfolk already speak of the goblin raid in jokes, recalling how the goblins ended up harming themselves more than the others.

Please describe your activities for the next few days. You'll find that this town is very friendly towards you.

After some time, Jargie tells Arrian that while he did hear mentions of people who worked with Foxglove, all think he's just a pompous aristocrat that has too much free time in his hands. Foxglove himself mentioned his townhouse in Magnimar where he lives, but there are mentions of a family estate between Sandpoint and Magnimar, but he just doesn't go there. It seems to be abandoned, some say it's haunted.


Lol...

So, guys, my family and I are on a short vacation trip until Sunday. So please forgive me if I don't show up a lot until Monday.


Arrian, are you aiming for the Leadership feat, having Jargie as your cohort to gather information for you?


Old man Kaijitsu stands without words after Juriya talks to him in his mother language. He stands a bit awkwardly, ignoring Ano, but then he hears Zeldrith and Arrian standing up to him. He exhales noisily and says trying to stay on a high horse "Just what we need... a filthy band of vagrants to attract even more trouble to town."

He turns to leave, apparently having forgotten what he came here for. Just then, Ameiko comes from the kitchen, still carrying a ladle with potatoes and a liquid which must be vegetable stock from the smell. Annoyed to be interrupted in the seasoning of her boar, she demands "What's going on? No fighting in my tavern!" The old man turns to her and says some things in Minkaian with resolve "私たちはマニマールに戻る。一緒に来るように命令する"

Those non-Minkaian speakers can assume the others translate for you. If not now, then after the scene.

Minkaian:

"We're moving back to Magnimar. You are to come with me, I order you."

Ameiko, still holding the ladle without letting it drip, looks at him amused and replies in Minkaian also "私に命令することはできない。私はここに残るから、好きなようにしてくれ" She feigns calm, but the more perceptive in the group can notice that the ladle is slightly trembling.

Minkaian:

"You can't order me to do anything. I'm staying here, you do as you please."

The old man barks in return "私と一緒に来るか、さもなければ私の意志からあなたを切り離す" He takes a step towards her.

Minkaian:

"You WILL come with me, or else I'll cut you out from my will."

Ameiko scoffs and says "私の宿から出て行きなさい、ロブスターの糞みたいな年寄りの言い訳。" Her eyes seem to be misting a bit.

Minkaian:

"Get out of my inn, you old excuse for lobster dung."

This last remark seems to have hit the old man wrong. He rages up and charges towards her and tries to grab her by the hair. She dodges the grab and swings the ladle in her hand, hitting him on the forehead, spattering him with potatoes and the stock. The old man looks at her in shock for a moment, then says "私にとってあなたは、あなたの母親と同じように死んでいる。" and marches out of the tavern.

Minkaian:

"You're as dead to me as your mother."

Bethana, the halfling quickly runs in to clean the mess and looks at Ameiko without knowing what to do. Ameiko finally finds the strength to move, takes the ladle from Bethana's hand and readjusts her hair. When she speaks, one can hear the trembling voice "I'll need a well-cleaned ladle now. Jackass is not on the menu!" This makes the patrons crack in laughter and cheer, which certaintly helps her with her mood.

At the Hagfish

Jargie hits Arrian on the arm a little harder than needed, but the slap is still friendly. He says "Well, boy, that Kaijitsu old man is more trouble than help. I've heard he has some weird business with the Scarnettis, and that's never good news. I'll ask about this Foxglove man, haven't heard much myself."


Hey, Zel, I appreciate the outburst (was really cool), but an Intimidate roll on the side wouldn't hurt either :)

I'll let you ride Juri's Diplomacy.


@Donimah: You can assume you are updated with the Boneyard encounter.

Foxglove listens attentively to all the tales and recounts. He seems very satisfied at the name "Arrian's raiders" that Zeldrith came up with for the group of heroes. He says "This is most fitting.", then looks at Arrian for an uncomfortable amount of time. He is interrupted by the arrival in the woods.

It takes some time, but Arrian manages to find some game tracks. Zeldrith notices a few eaten leaves which helps] him get on a deer family's track. However, the group is surprised to find a couple of wild boars near their territory. They are attacked, and a ferocious combat ensues. However, the group prevails without any serious injuries.

I'm skipping this combat. I find it absolutely uninteresting. However, this was good to get some extra background stories out of you and a name for the party =D

Back to town, Ameiko gladly accepts the boar carcass with glee. Since there are two, Arrian can even take one of them to Jargie too.

Ameiko's staff helps bring in the carcass into the kitchen. It certainly makes all patrons look, and also some people that were walking closeby as well. Foxglove goes to his room to change into clean clothes. After the animal is brought in, Ameiko comes out and loudly announces "Dinner is gonna be goooooood! We have our heroes to thank for that!" to which most people respond with a mix of applause, hurrah and some awkward thumbs up. She then goes into the kitchen to start the seasoning of the boar.

Some more people stream into the tavern, making sure they get a table to enjoy the food. One of them is an elderly Tian man. He barges in, clearly innebriated and barks something in Minkaian "娘はどこにいるんだ"

Minkaian:

"Where the hell is my daughter?"

Anyone from these parts identify him as Lonjiku, Ameiko's father. He is known for his angry outbursts. The patrons around the tavern that know him become suddenly very interested in their plates and tables.

He starts by scanning the room looking for someone. When he sees the group of adventurers, he seems somewhat surprised then angrier. He shouts at the group in Common "You there! Endangering the townsfolk with your... antics against the goblins! Why don't you leave the defense of the town to the city guard! They are trained professionals!"

He sets his eyes on Zeldrith and says with a smirk "At least you will face some justice. You deserve what's coming to you." Despite speaking loudly and angrily, he does not move towards the group.


Sorry for the slowness, I'll update on Monday to get things moving.


Foxglove reacts to each of the stories.

To Ano, he says "Wow! I've lived in Magnimar a good portion of my life! Maybe your family and I have crossed paths one day! Although, I don't really remember any significant encounters with catfolk, I would definitely remember that. It's great that you found a hero partner among your friends." Addressing Juriya and Arrian also, he says [b]" You three must have some story of some mischief together, don't you?"

To Juriya, he says "That is a profitable business. It's the perfect mixture of magic and craft and I find it very respectable. Maybe you can be my supplier! Is that something you'd be interested in? I might even speak highly of your work to my other rich friends." It is hard to tell if he is being playful or serious.

To Arrian, he says "I can promise you, from your feats, your story must be more impressive than you're letting on. I've heard that every Caydenite must have the best drunken stories. Please, share me yours. I'm sure it will explain how one becomes a goblin slayer wielding only a dagger."

@Arrian, you don't see any immediate dangers. Feel free to roll your Survival to hunt.

To Zeldrith, he says "I understand... debt... in a way. It is most crippling. I am glad you found some good people to be around. With your experience, maybe you can name this group of heroes? Something that sounds strong and resilient." He seems to look a bit dreamy. As Zeldrith sings, he clearly enjoys it, but does not move his body.

Donimah and Persephone can chip in later if they like.


Foxglove makes a note of each of the arrivals. He is polite and greet each by name. As all are ready, he says "Well, I would gladly sit all day and drink with you, but it's good to spend some time outside, my mentor used to say." He gets up with perfect upright posture, but no effort to do it. He says "Now, if you'll accompany me to the Goblin Squash Stables, I've arranged for mounts to each of you, as is proper."

You each have a light horse now. You can name him or her.

Arriving at the stables, three men clearly dressed as servants await with appropriate saddle already being worn. Foxglove introduces them as Maurice, Malfont and Asmo, but from his tone, it seems that the introduction is only so you know how to call them in case you need any service. They have horses too.

The plan is to go to Tickwood forest to the east of town. Despite its name it's known to be quite safe and home to wild boars, deer, firepelt cougars and rare giant ticks. No goblins are known to live in it. The ride to the eastern gate is met with curious eyes. Only then is it obvious to the group that the town heroes are riding horses in the company of a noble man. They make a formidable sight, which is hard to ignore.

Sense Motive DC 15:

While most reactions are of wonder, excitement and some pride, it is clear that some people react with some envy. One could say that if some these people had the chance, they'd hinder anyone in the group.

The ride is quite short, so Foxglove takes it slow. He is in a great mood and asks "It is so great to be in so wonderful company! Please, tell me a bit about yourselves. Even though I do have an estate nearby, I'm afraid I've not spent the due time in Sandpoint, so the local extraordinary have escaped my acquaintance!" He takes time to hear each of the group that decides to answer him.


At the southern gate

Quink says "All stories do, dear. But it is important to portray a good message!"

The following day before sunrise...

Foxglove is waiting sitting by a table finishing a cup of coffee. He lightens up whenever one of the heroes shows up.


Zeldrith only Cummulative Diplomacy (Gather Information) DC 12:

Banny Harker is looking for some muscle to help run his Lumber Mill.

Zeldrith only Cummulative Diplomacy (Gather Information) DC 20:

The lumber mill is owned by the local family Scarnetti, who have, apparently bought off your debt from the Sczarni. They have learned that you are looking to settle in Sandpoint and have planned to have you work there for little money. If you figure out eventually that they have your debt, only then would you start paying it off with your work.

It's very easy to figure out where Donimah went. Being one of the new heroes, people are very much aware of her comings and goings. And they are also very vocal to show the rest of the heroes how knowledgeable they are. The group is pointed to Brodert Quink's hut.
Getting there, Brodert is not at home, and neither is Donimah. THe neighbors point them to the southern gate.

At Brodert's...

Looking at the sun, Donimah estimates that the sun will be up for another half an hour. Time flies when you're focused.

Quink visibly relates to what Donimah said. He says "Well, thank you, smart girl. Would you look at that, the sun really is low. I should go to the gate. Come if you want to see real magic."

If Donimah follows.

Arriving at the southern gate, Donimah sees that there is a small group of farmers and their children. The children await patiently for something. As she arrives with the old man, it is clear that this is what they were waiting for.

Brodert says to them "Forgive my tardiness, young ones!" He proceeds to tell a story. By the sound of it, he did not start at the beginning, and it is actually its continuation.

The story is about a young mason called Mel, who lived in Thassilonian times. The story is clearly exaggerated in some parts, but otherwise it is very sweet, in that pure-hearted Mel tries to live in a nation that promotes viciousness and the survival of the fittest.

The children listen attentively and also most of the farmers, although they are visibly tired. The story finishes in a cliffhanger where Mel has to decide if he's going to help a child who just lost her parents, or lose his place in the mason's guild.
The children wanted more, but Quink says "Oh, be here tomorrow before sundown! We'll see what happens! And don't remember to take care of your neighbor, like Mel!"


Father Zantus obliges and heals all wounds suffered by the group. He seems silent, probably ashamed and thinking he could have been of use with his power versus undead.

Listening in on the conversation, the sheriff comments "About that... I would appreciate it if you would keep what happened here to yourselves. I know how... zealous your family can be, Ano, but what happened last night was bad enough. The townsfolk have been scared enough. Also, if you could make yourselves, uhm, visible or at least accessible to the folks, I think it would be good to remind the people that they're safe."

The day goes by without any further incidents. Feel free to do your business in town until tomorrow morning when you have an appointment with Foxglove.


Have a good trip!


At Brodert's

Quink narrows his eyes, half expecting Donimah to laugh at his efforts. Still, he says a little arrogantly "I'll have you know that I seek knowledge for the sake of knowledge. I am not after trinkets or magic... I have studied for 20 years with the dwarf engineers of Janderhoff. And, of course, the prestige that would accompany such an important discovery would be... nice as well."

From his tone, it seems that the prestige would be more than nice for him.

At the Boneyard...

There does not seem to be anything else of notice. As the robe is presented to Father Zantus, he says "If I'm not mistaken, this seems to be a magical item. Or, well, used to be one. It's a Robe of Bones. But there's no magic left on it, which means that it is all used up."

Sheriff Hemlock is nearby and hears the tale and says "This is troubling. I am thinking now that, maybe the goblin attack was just a diversion and... Coming to the tomb to do... whatever it is they did... was its true objective."

Do not overthink there being 3 skellies instead of the robe's cap of 2. I just added one for extra challenge


Arrian sees that there are no magical auras currently in the vault. Upon careful examination, he realizes that the vault was not tampered with in any way other than what was already established. In fact, Nualia's tomb suffered no effort to be opened. The wording on this sentence is weird, but my coffee is messing with my head. You know what I mean.


At Brodert's...

Time flies under the tea's effect. Let me know if you'll have refills. Brodert ends up very engaged in the research with Donimah. First, she receives a list of documents that were burned. Most were scribbles from Quink's own writing and correspondence with other scholars which are, obviously, irreplaceable. One book that was partially burned is a list of addresses of scholars in Absalom.

The first thing that Donimah notices about the documents that Quink brings are essays and extremely boring calculations about engineering.

Donimah only Knowledge (engineering) DC 25:

The base of the old lighthouse would actually support a war machine that Quink is describing. But it would also support a lighthouse. It is maybe too big to be a lighthouse, but Thassilonian structures were not known for being humble.

At the Boneyard...

@Arrian: This would be a Spellcraft check. Also, there are no known history of undead in Sandpoint, but you can always Knowledge (local) or (history) for more info.

Investigating the tomb requires a light source for anyone without Darkvision. This vault houses two tombs: that of the former cathedral priest Ezekiel Tobyn and that of his adopted daughter, Nualia Tobyn. There are two things worth noting. Firstly, a black robe lies discarded on the corner. Secondly, Ezekiel's tomb was desecrated and his remains, stolen.


Cue Terry Crews yelling EXPLOSION! I can't update, but that crit finishes combat. I'll give more info later, but for now feel free to RP end if combat.

And of course the effect of stimulation drugs.


At Brodert's...

Donimah finds the tea somewhat bitter. After a few sips, however, she feels a little invigorated and somehow more focused.

Donimah, the tea is strong. If you finish your cup, you receive a +2 circumstance bonus to any activity that requires concentration for 4 hours. After that, you get a -2 penalty.

At the Boneyard

After the flurry of clumsy blows, the skeleton continues to mindlessly attack Ano.

GM only:

Skelly on Ano: 1d20 ⇒ 14
Skelly dmg: 1d6 ⇒ 5

The skeleton misses the very angry cat-woman.

You're all up!


No rush.


We're still waiting for Juri to act before we move on with the skellie last stander.


At Quink's...

Brodert says "Well, the new herb... whose name I forget... is a little bitter, but I mix it with lemongrass for a fresh flavor. I hope you like it."

At the Boneyard...

Ano's attack is not ideal for the enemy in question. However, her attack is well placed and goes right between the skeleton's spine, making it crumble lifelessly.

I changed Zel's attack to skellie no. 2

At the same time, Zeldrith and Arrian make a joint effort that results in a fluid motion. Zeldrith's strike hits the skeleton in the ribs, cracking them and making it fall lifeless on the ground as well.

Only one skeleton remains. It doesn't seem that it noticed the others being destroyed, and continues attacking. It goes for Ano.

GM only:

Red vs Ano: 1d20 ⇒ 20
Red damage: 1d6 ⇒ 1
Crit confirmation: 1d20 ⇒ 14
Red damage: 1d6 ⇒ 2

Despite Ano's excelent defense, the skeleton gets a small cut through.

Ano, take 1 slashing damage, please. You're up!


Ano, please select a target for your angry rants.


I feel my ooc's should have gone here instead of the gameplay.


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At Quink's... Loving the visible confusion by Donimah

At the hint of the possibility to restore his lost property, Brodert visibly relaxes. Also, the fact that she didn't outright laugh in his face actually draws a smile out of him. He says "Can I offer you some tea? The kettle is already on the fire and I have a new herb from Katapesh that I want to try."

He removes a great deal of scrolls from the top of a chair and offers it to Donimah to sit. After he pours himself and her? some tea, he starts collecting scrolls that he puts in front of Donimah sequentially. She notices it's going to take a while to look through them, especially since there is no clear place for her to organize them, such as a table with free space on it.

At the Boneyard...

There is no room to maneuver to flank. Unless you tumble through.

There is no room for you to get up, Zel, so I'm putting you behind Juri, but still provoking from standing up.

Juri, I'm retconning your attack. With Persephone's bless you actually hit your attack. However, you don't go through DR. Also, you wouldn't have needed the bless because I just remembered they lose 2 AC due to charge.

Arrian recalls, and shares with the class, that Skeletons have DR 5/bludgeoning, no SR, but cold immunity and undead traits, which imply: *clears throat* immunity to death effects, disease, mind-affecting effects, paralysis, poison, sleep, stun and anything that requires a Fort save, ability drain, energy drain, nonlethal damage, damage/penalties to physical ability scores (Str, Dex and Con) as well as fatigue and exhaustion. Finally they are not at risk of death from massive damage. Please don't consider becoming an undead party.

Arrian draws a club. Zeldrith receives a few attack attempts as he's getting up.

GM only:

Red AoO vs Zel: 1d20 ⇒ 2
Red damage: 1d6 ⇒ 4
Green AoO vs Zel: 1d20 ⇒ 4
Green damage: 1d6 ⇒ 1

These attacks are pathetic and hit only the floor. The skeletons continue to mindlessly attack whoever is in front of them.

GM only:

Red attack vs Juri: 1d20 ⇒ 3
Red damage: 1d6 ⇒ 4
Green attack vs Juri: 1d20 ⇒ 17
Green damage: 1d6 ⇒ 4
Blue attack vs Ano: 1d20 ⇒ 14
Green damage: 1d6 ⇒ 3

The attacks are clumsy, but Juriya takes a cut.

Despite rolling 5 times, only 1 hit. Juri, take 4 slashing damage, please. Party's up!


We can assume you had your weapon(s) drawn since you were expecting combat. Afterwards, do you mean to say that you'll always be walking with the rapier and crossbow in hands?

Also, these skeletons don't have an intelligence score, so feinting is impossible with them, unfortunately.

Also also, I am sure Zel went down with the damage, so you'll just step over him to attack. I'll put up a map anyway.

Juriya makes some fancy motions and stabs the skeleton, but her jab misses by an inch.


At Quink's...

Brodert looks at Donimah suspiciously. He is not coy in any way to say "I hope your researching is more thorough than your fighting. You and your friends allowed goblins to burn a great deal of books yesterday evening."

He inhales deeply and continues "Very well, how do you think you can help me prove that the Sandpoint lighthouse...", at this moment, he points to the base of the lighthouse, the ancient crumbled construction by the sea in Sandpoint, and continues "... was really a tower that spewed fire at the enemies in Thassilonian times?"

At the cathedral Boneyard...

I love how Arrian took extra care to not speak when approaching the vault then everyone else just has a tea party

Opening the vault is fairly easy. As Persephone peaks inside, she and Zeldrith have no difficulty seeing that, in the far end of the vault, three skeletons were standing doing nothing. The aggression is immediate.

Donimah is not present

Ano initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Arrian initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Juriya initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Persephone initiative: 1d20 ⇒ 17
Zeldrith initiative: 1d20 ⇒ 10

Skellies initiative: 1d20 + 6 ⇒ (19) + 6 = 25

It's not really worth it to put a map for this, so we'll go with theater of the mind. The entrance is 10ft wide. We'll call them skellie 1, 2 and 3.

The skeletons are quicker to act and less surprised by all this. Two of them charge the two at the door, while the other just walks and attacks Zeldrith.

GM only:

1 Charge at Pers: 1d20 + 2 ⇒ (14) + 2 = 16
1 damage: 1d6 ⇒ 2
2 Charge at Zel: 1d20 + 2 ⇒ (20) + 2 = 22
2 damage: 1d6 ⇒ 4
3 Attack at Zel: 1d20 + 2 ⇒ (12) + 2 = 14
1 damage: 1d6 ⇒ 5

2 Crit: 1d20 + 2 ⇒ (16) + 2 = 18
2 extra damage: 1d6 ⇒ 3

The attacks are vicious. Persephone gets a small cut, but Zeldrith gets cut twice, one of them deep.

Persephone takes 2 slashing damage. Zel gets critted for 7, then hit for 5 slashing. Group is up.


So, Ano, we're doing hero points, as per initial recruitment by GM Salsa. Here are the full rules. You all begin play with 1 hero point. You have indeed got a point after the raid.


.Arrian wrote:
@GM #2: How close is the group to the vault?

All of this can be determined about 10ft from the entrance


At Quink's

He politely nods at Donimah. He then eases his posture and says "Hello. It is appropriate that my knowledge would be valued by your order. I take it you are here to finally bring my theories to them?"

At the cathedral

Knowledge local DC 11:

As chaotic as goblins are, they can be extremely sneaky. When necessary, a goblin will stay hidden for days without making a single sound.

Both Juriya and Ano both manage to see that the ground is churned up. The vault in question has its door slightly open. It is a square with 20ft sides, made of stone and sits near a wall. It is used to house the remains of previous caretakers, priests, and acolytes who served at the cathedral.

There are distinct footprints that were clearly made by goblins. However, some footprints appear to have been done by a larger humanoid.

Survival DC 13:

6 goblins and one Medium humanoid climbed the wall then approached and entered the vault.

Ano's nose tells her that there are no living creatures inside the vault, but it is true that there is little air exchange from within the vault.


Jargie is somewhat silent after so many people vouch for Arrian. He turns to the side and scratches his eye, then says in a deep tone "Watch out for him, will you?" He then barks to Arrian "You better be here to find the source of that smell in the pantry. It's been more than a week and it still smells."

In Quink's hut

Donimah finds Quink in a very different mood than what she saw during the festival. He is mumbling when she approaches, but gives a polite nod to her once she arrives. His voice is a little raspy when he says "Greetings newcomer. I am... glad you were here to help with the goblins."

Donimah only - Sense Motive DC 12:

He doesn't seem as happy to see Donimah as his words imply.

Later, in the cathedral

Ano's voice attracts the attention of the few taking part in the ceremony. They do not seem annoyed, but seem to enjoy the singing. After it's done, the cloudy skies seem to open up slightly to allow some sunlight into the open center of the cathedral, where the stones that Zeldrith mentioned stand.

After a few polite words with the mayor, the sheriff who was present, but watching from afar, approaches the group. He says "I'm glad you're here. I wish to ask your help with something. Father Zantus will explain." Just then, the group can see the priest approaching. He says "It's probably nothing. On my morning routine in the Boneyard, I saw one of the vaults slightly opened. I called the sheriff because... you know, how these goblins are..." The sheriff finishes the thought "One of them might be hiding in there, so... I though since you're the bunch with the fame for dealing with goblins..."


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Looking skeptically at the group Jargie says, "Let me tell you a little story..."

Upon hearing this Ano and Juriya know it will be anything but a 'little' story.

He continues, "I rely quite a bit on Arrian and he's never let me down. The boy can fill a door frame if you know what I mean and that's come in handy more than once. We made a code where if I called out, 'Hey Arry!', he knew trouble was brewing. He'd come charging out of that kitchen with his cudgel in one hand, crazy-eyed look on his face and say, 'Got trouble boss???' Just seeing him was usually enough to calm things down. But if it wasn't he'd wade right in there to protect not just me and Norah Jargie gestures to the rather cloudy and questionable tank but the Hagfish too. It's his home."
Jargie places heavy emphasis on that last word.

"That's when he was 10 years old, still a boy at that time but like half-orcs big for his age. He's always been protective. I remember one time when Ano and Juriya were here outside and some boys were teasing them like boys do. Everything was fine until one of them started crying; I can't remember which one. All I heard was a 'whoosh' and there went Arrian out the door. I was sitting right by it which is the only reason I could grab hold of him because I could see the look in his eyes. What he was going to do wasn't going to be pretty; he's got his daddy's temper. And since the boys were part of the 'local gentry' it wouldn't be them in trouble. I've had more than one 'friendly chat' with the Sheriff about Arrian. So anyways I grabbed him and as much as I'd like to say it was my prodigious strength Jargie flexes his rather scant muscles that stopped Arrian..."

Jargie has to clear his throat and wipe at his eyes...
"The boy stopped because he was afraid he'd hurt me. Anyway all he had to do was his damn orc bellow and those little bastards took off like their hair was on fire. He's a good b"
He shakes his head and corrects himself, "He's a good young man. But he has a temper and it can get him into trouble. So I want to know that the people he's hanging out with have his best interests in mind. Because ole Jargie may not look like much anymore but I know people who owe me a favor or three if you get my meaning."

He smiles at Ano and Juriya and shakes hands with Zel, Donimah, and Persephone and goes into the kitchen to 'fetch' Arrian.

At the cathedral

As Ano arrives in the cathedral, she sees that it is being consecrated in an intimate ceremony. At least much more intimate than what was planned yesterday.


Foxglove says "What wonderful news! Let's meet again tomorrow morning, before daybreak. I will buy horses for each of you who want one!" He sounds extremely excited about this.

Outside the Rusty Dragon, a town is ready to welcome their heroes. It is hard to walk without being noticed and complimented somehow.

During the day, Zeldrith finds himself with a note in his hand, not seeing who placed it there. It reads

You have moved away, but your debt will follow you. S.


Ano Clovermark wrote:

So remind me, 50 gold pieces split up between 6 would be how much gold?

Also I had the idea of Cydrak seeing Ano’s bloodrage and went “HER, she’s PERFECT for my play!” and I think that’s hilarious that he saw theatrical talent in a shrieking, raging cat person.

That PASSION!


After some time in the Rusty Dragon common room, the aristocrat Foxglove finally makes his way down from his room. He immediately identifies the group and walks quickly towards them. Realizing he might be interrupting a conversation, he says "Forgive me. I do not wish to interrupt. I came here to thank you... properly for saving me yesterday from a certain... goblining." He finishes with a partial playful grin.

He proceeds to put down a pouch on the table that sounds to be filled with coins. If counted, they total 50 gold pieces. He continues "Also, before I go back to my townhouse in Magnimar, I was hoping to go on a hunt in the nearby Tickwood forest. It would be delightful if you could accompany me. I would provide you with mounts and supplies if you need any. Afterwards, if we catch anything, we could bring it to lady Kaijitsu to cook us a lovely dinner!"

Looking at Arrian, he adds "Of course, we would have to save some for your own establishment... Arrian", he pauses before saying Arrian's name.

Sense Motive DC 24 on the pause:

He has probably learned of the names of everyone in the group only recently and is still memorizing them.

Addressing the entire group, he says "What do you say, will you join me?"


Rofl at the Gremlins comparison. Do we call Zel Gizmo now?

Also, please don't sweat it if any of you is posting less frequently than others. This is supposed to be a chill environment, so there is zero pressure, at least from me.


Donimah and Zeldrith on their way pass by Garridan. He understands and respects their decision. He mumbles something about being thankful for their help. However, his tone is more sad than angry. Taking a second look, the former mercenary and mage notice that he is standing next to a body. It is Cynthia, the woman who treated Donimah nicely when she went into the White Deer.

Arrian finds Jargie has missed most of the action, since none had gone to the harbor and he was tired to go to the would-be cathedral's consecration. He hides his happiness to find the half-orc alive and lectures him on the importance of staying safe. He still has to clean the Hagfish kitchen after all.

The night goes by calmly. The rain falls steadily but surely, heavy at first, but lighter throughout the night. The heat from the last few days is washed away along with the fires and the scare.

The day after starts in much lighter mood. After heads are counted, the killed in the attack are surprisingly few, especially in comparison to the amount of goblins that died. Many seem to have jumped off Junker's Edge to avoid being captured. In Zeldrith's experience, this was a very ineffective raid.

The group finds that the town suddenly knows all of their names, even those that have been living here with few friends and acquaintances. A simple walk around town awards any in the group with a surprise fresh loaf of bread from the Avertins or an offer to get discounts in their stores, and many pats on the back.

Arrian even finds that young girls blush and whisper to each other when he walks by. Zeldrith receives significantly less hard looks due to his ancestry. Donimah, Persephone and Juriya receive pretty flowers and Ano gets an invite to audition for a role Cyrdak's theater.


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Keep 'em coming, I'm loving it!


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I think that the Clovermarks should be Sandpoint cannon.


Foxglove is quick to reply "Oh, please, right now, I think I will retreat to my room and... recollect myself. But how about tomorrow for breakfast? My treat?"

It does not take long for Foxglove to leave, although he is very polite in doing so. He touches the head of the dog that died protecting him and leaves.

Back at the cathedral square, most of the townsfolk seem to have gathered, although they seem to be dispersing due to the coming rain anyway. It seems that no one has energy or inclination to do the festival's night activities and it is cut short.

However, at the sight of the group, many recognize them and they are celebrated. Many townsfolk pat the group members on the back and thank them strongly. In fact, Ameiko Kaijitsu approaches the group and says "Everyone is talking about your heroics today. I think we are all very thankful. In fact... You all have one week of free stay in the Rusty Dragon, if you'll take it!"

A quick scan of the people present shows that sheriff Hemlock is also present, but he's debriefing his guard's men and women. The rain is starting to thicken, so all agree that follow-up conversations should be left for tomorrow, when all are rested and calm.