Danse Macabre

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898 posts. Alias of Veniir.


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Guys, let me help you make the decision about the path to take.

Next time you rest, you're up to level 6.


OMG you guys are awesome! I was planning to ask who was here, but seems you guys are on top of things.


Alicia:

I'll allow it, but let's be careful about this. Let it not be a way to give your character free information, or serve as a plot device, like in Harry Potter/Voldemort. It should only be a character development device.


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The room falls silent as Alicia sings. Even the wind outside seems to tone down is howling to hear her sing.

Alicia:

For a brief moment, you feel you connect with Grayst's soul. You feel his madness. It is mostly born of the terror's he's lived, witnessing live men's chests being carved by an undead. You feel jealousy towards Arrian, although you don't understand it.

As your song touches his spirit, he understands what is about to happen. How, not only he is about to die, but after death he will be judged for his life of being a lawless brute, his soul probably sent to be a meaningless blob in the abyss, to live an eternity of scrounging for scraps, fighting for crumbs and being stomped on. This saddens him.

This only lasts for a spark of a moment, but it is enough for you to know that, in his madness, he can never be redeemed, and this is the destiny of some people. You feel a sense of powerlessness, that even in your best efforts, you cannot redeem every single soul.

As Grayst dies, he doesn't struggle, but his face looks relaxed, accepting.

Sense Motive DC 12:

Corporal Redmane is relieved he doesn't have to do this deed.

@Arrian: You have the necromancer's map. You can check the map yourself, it's linked in the campaign's header. There are a few ways you can take. You can try to cross Cougar's Creek that runs next to the sanatorium, then try to reach the Lost Coast road by walking by the Ahsen Rise. You're gonna have to swim for that. You can also try to try to walk upriver and then around its source. You're gonna have to do some climbing for that. Or you can go back to the Lost Coast road from this side of the river, then walk the road until you reach the Foxglove River, which you have to walk downstream to reach the manor. The latter would take two hours to reach the road, then 2 additional hours of walking the road, then you don't know because you're not sure of the status of the off-road path that leads to the manor, but it would take at least 2 to 3 hours.


Redmane lets Ethan do it.

So, what else we doing tonight?


Redmane nods at Ethan and asks him what the most respectful way to do it would be. He figured a quiet room would be better than a bunch of people singing and doing other things like it was nothing. Ethan senses that the corporal is only trying to do it in a non offensive manner, and doesn't relish in the task one bit.


While he doesn't know, Father Zantus is very grateful that the heroes allowed him to sleep.

Alicia:

Corporal Redmane is well respected among the guards. He is a kind soul, but very big and strong, although his brain is not as big and strong, so to speak. During your time training the guards in the winter, you noticed Redmane grew a little distant. It is easy to guess that he became jealous of the attention and respect that the tiefling paladin received in so little time.

You recognize the guard who came with Redmane. Everyone calls him Jumb and he is known for not being particularly strong or agile, but he is very methodical and likes to keep things organized. He is one of the few who is sort of indifferent to Alicia.

Corporal Redmane assesses the situation and asks Ethan to bring Grayst to a peaceful room, if there is any. Since he's spent a few hours in the sanatorium, he chooses Habe's bedroom, just north of the main reception. Redmane asks for respectful peace and quiet, and to be left alone with Grayst. He closes the door, and it is clear what he wants to do.

Meanwhile, the other guard starts writing down a bunch of stuff. Anyone who peeks into his worksheet sees he's cataloguing everything, from objects, their positions, state of the building, and even some technical details about the type of white paint on the walls and quality of cloth he finds, on clothes and sheets and curtains. He even estimates the thread count on it.


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.Arrian wrote:
We sacrificed Donimah to increase our powers; I hope that's okay? ;)

In my RL tables back in Brazil we used to call the PCs of the players who were absent "brave PC", since they were always the characters to open doors and step on sus hallways.


Ano:

This guard who everyone calls Jumb is known for not being particularly strong or agile, but he is very methodical and likes to keep things organized. Surely the sheriff told Redmane to take Jumb with him to log everything.

Around midnight, Ano and Arrian and two guards arrive at the main entrance. Inside, it seems there's a singing party going on.


Sanatorium:

There are two obvious entry points to the building, the main entrance through which you came, and a side service entrance. The part above the main entrance has no construction, the second and third floor are above the kitchen. So which do you leave open.

Sandpoint:

Corporal Redmane appears looking a bit annoyed, but loyally stands at the ready. The sheriff talks to him privately for a few moments. Afterwards, Redmane goes into the dormitories and comes back with a hastily readied guard. He tells the heroes "Please, lead the way."

You may roll Knowledge local for this particular guard.


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Sandpoint:

That's the guy that the other guards respect, but he isn't very much on the bright side. He is polite enough, though.

Sanatorium:

The tiefling can surprisingly sing, and tries joining Alicia once he learns, first the melody, then the words.


Sanatorium:

According to that chart you showed me, it doesn't show any auras because he isn't a cleric nor is he high HD.

Pidget hears Alicia and replies "I'm a raaaaaaat. I don't talk"


Sanatorium:

The tielfing says "Yes ma'am, I'll do my best to please the lords."

Answering Ethan, he says "There's Grayst's cell. It's right next to Pidget's. It has thick iron bars, it's really safe!"

He also accompanies Alicia, and whoever else wants to come, to the third floor to inspect the cell, and to see Pidget. On the second floor, there are two old patients who scream and shriek as they see people they don't know.

On the third floor, there are three cells, all of which have very sturdy iron bars. Pidget is in one of them. He is a rat lycanthrope in hybrid form, and tries to stay in shadows, unless someone brings into view a slashing weapon. Grayst's cell is one of them. Alicia verifies that it would a very long time for her to bite through the bars.

There is also a work room on the third floor.

In Sandpoint:

The sheriff sighs heavily, seeing they won't go away easily. He says "I understand. I'll send Corporal Redmane." He gets up and goes talk to the guard outside, supposedly to tell him to go to Redmane's bunk.

Corporal Redmane was the one left in charge when the sheriff went to Magnimar to get more troops to defend the town against goblins.


Sanatorium:

Adding a little something to the discussion, which is more my own view than study of Golarion: The study of magic is more concerned with shaping the arcane energies that are flowing in the world, like the aether that was believed to exist in our own earth a few centuries ago. Magic is just a result of this manipulation. Alchemy is closer to science, in the sense of applying the scientific method, i.e., questioning -> experiment design -> data collection -> analysis -> conclusion -> further questioning -? ... They differ mainly because magic is born first of theorizing the nature of the arcane then testing these theories, whilst alchemical theory comes from empirical observations.

The tiefling has a hard time following what Alicia tells him, but it is visible he makes the best effort he can. He is much happier when she gives him direct, actionable instructions, and goes on to follow them to the letter. He does ask her "Should I let Pidget out ma'am?"

Feel free to add stuff to the map in terms of furniture rearrangement. There is no access to the basement except through the way you came.

@Doni: I forgot to tell you, you manage to identify one of the other wands: It's false life with 29 charges.

In Sandpoint:

The sheriff seems to be listening to Ano and Arrian, but he does so thoroughly enjoying his coffee, with his eyes closed and tasting every single drop. When they're done speaking, he opens his eyes and says something, but his voice is rasp. After clearing his throat, he tries again "I believe you. What sort of evidence is there for me to see in the Sanatorium? The murderer has already attacked in Sandpoint once. You're proposing I leave Sandpoint while undead are about to look at a dead wizard and a building with crazy people in them? If the doctor has surrendered, why haven't you brought him here? His admission should be proof enough, no?"

Apart from his reasonable logic that he doesn't want to leave Sandpoint while it could be in danger of undead coming in, the sheriff doesn't seem to want to touch the Grayst subject.


So far the forums are the same for me.


Guys, let's keep the separate scenes spoilered.

Arrian and Ano:

The sheriff's eyes suddenly widen. He hushes the two into the garrison while looking around, then into his office. On the way in, he barks at one of the guards that is bored out of his mind "Jake, coffee, now."


@Juri: Lol

Ano and Arrian:

The sheriff looks at the two heroes a bit annoyed and says "Explain yourselves."

Rest of you:

Aside from discussing the theoretical aspects of necromancy and transmutation, what are y'all doing?


Oh man. Hope nothing bad happens to the games.

If we do get something revamped, I hope they fix the PMs. They also bug out for me.


The sheriff is getting back into the garrison when Arrian and Ano catch up to him, huffing from the way back.

Ano:

Your nose tells you he's been drinking wine.


After conferring with someone more knowledgeable than me, this is what happens:

All souls go to the Boneyard when they die, waiting to be judged by Pharasma. After being judged they go to the appropriate plane of their judgement.

Making an undead involves fracturing a tiny part of the soul to keep it in the undead body. Once this body expires, the soul is made whole again, and the soul is judged normally. This is why one of Pharasma's edicts is to kill undead, so they may be judged by her.

This answer your question?


Gurnak cries when is embraced by Alicia. He doesn't register as evil. He teaches her a hand signal they know together. About finding Gortus, he says "We did talk about hiding in Magnimar if things went south, but my brother's smart. He'd imagine I was captured and would release this information under torture, so he could try to be somewhere I wouldn't predict. He could be anywhere by now, really."


@Juri: Are you cdg'ing him despite Ethan's attempts? Just want to be clear.

Donimah:

It's a wand of gentle repose with 17 charges left.

@Donimah: There are 2 other wands that were on the necromancer that you can also roll for.

The tiefling is completely engulfed in Alicia's gentleness. He opens up. He is called Gurnak while his twin brother is called Gortus. They escaped slavery in Cheliax. They stowed away on a ship bound for Magnimar, which is a story he tells with many colorful details, of how awful it was, riddled with rats who served both as companions and food.

In Magnimar, they responded to an advertisement for work up along the Lost Coast. He explains that the promise of pay, free room and board was good enough, but adding that it was a place to hide out for a few years, this job fit perfectly. All they had to do is care for Habe's safety from the more violent patients. He explains that there are a few more patients upstairs. Blind Sedge, an old farmer who has no family and lost his sight in a goblin attack. There's also Wald, a really really old man who refuses to die but, by Gurnak's description, is completely senile. They don't take well to people they don't know and may shriek if the group comes upstairs, but they like to stay in their own cells and are harmless.

Then there's Pidget Tergelson, on the top floor. He is in a stronger cell because that is needed. He is part rat, part man, and after some questioning, it becomes clear that he is actually a wererat. He's been here since before the twins arrived. It seems like the doctor has been trying to theorize a connection between his lycanthropy and his mental disorder. However, whenever a little project comes up, the doctor ignores Pidget again to focus on whatever else. Gurnak recommends not to let Pidget see a slashing weapon, because he gets crazed when he does, and becomes very aggressive. Other than that, he prefers to be silent and creepy.

He goes on to tell Alicia that he never had too much contact with the wizard downstairs. He only knows that he has some sort of arrangement with Doctor Habe. Every once in a while, when a patient dies, the doctor has the twins carry the body downstairs, which is the only time they go there. They don't like it there, they're scared of the wizard. He has no idea about any ghoul business, except that the word comes up occasionally when the doctor and the wizard are discussing things. He doesn't know what a ghoul is.

Finally, after spilling his guts, the tiefling drops to his knees and begs Alicia for forgiveness, as if he were kneeling before Iomedae herself. He says that he'll do anything to make things right, even hunt down his brother and kill him.

@Arrian and @Ano: You two can make it to Sandpoint before one NPC goes to bed. Who is is? You may start the conversation


Ano Clovermark wrote:
How far again is it from the Sanetorium to Sandpoint?

4 hours on a normal pace

@Alicia: This would be diplomacy.

@Juri: Look at Arrian's post. This is what I meant in the spoiler...


Juriya:

Potions: Cure Moderate wounds and Gaseous form. I'm sure there's a fart joke relating to the last fight somewhere, but I can't find it.


Maybe buy an invis ring?

Also, if you want to play catch up with Spellcraft, all you need is a reliable way to Detect Magic (such as an item or a permanency spell), and you're good to go to id magic items as well. Investigators get free inspiration with Spellcraft iirc.


You have one of the tieflings. The doctor is now bound and very unhappy. Grayst is not yet undead (he has 2 or 3 days depending on stat damage rolls). You can choose to have the image of Juriya "CDG him a few dozen times", or Ethan calling the light of heaven on his face.

There was another 2d4 of acid damage that Arrian was supposed to take from the wizard's missile, that I thought when I wrote the post "I'm going to forget about this". Then I forgot about it next round. So...

2d4 ⇒ (1, 2) = 3

The group takes a quick check of the wizard's pockets. They find:

Two potions, two wands, a well made dagger and a key ring. Additionally, 11pp, 4gp and 14sp. Do appropriate checks to identify these items, please.

Other than that, it is hard to decide what this room is, a wizard's lab or a catacomb. There are several tables bearing bodies covered by drapes, while tools ranging from shovels to dissection implements sit on shelves against the wall.

Knowledge arcana DC 15:

Yeah, this is a necromancer's lab.

Perception DC 20:

In a slot in a table leg, you find a magical wand.
Needs appropriate identify roll.

There is also a map of the Sandpoint hinterlands here. There are many circle and line drawings on the map, particularly around the southern farmlands and along the Foxglove River.

The other notable item to be found in the lab is a spellbook.

Spellbook:

Spells in the spellbook: Chill touch, Mage armor, Magic Missile, Obscuring mist, Ray of enfeeblement, Acid arrow, Blindness/deafness, Command undead, Mirror image, Displacement, Stinking cloud, Vampiric touch, Fear, False life, Gentle repose, Ghoul touch, Halt undead, Identify.

Also in the spellbook are a lot of notes. Most concern ancient Thassilonian traditions of magic, including a few drawings of the Sihedron rune. He distinctively writes about how the presence of the rune means that the magic in question deals with people's souls.

Also in the notes can be found some details on the aforementioned map drawings. They are what he called "ghoul activity". He seems to want to trace back "generations" of ghoul attacks to find the source. He hoped that Grayst will succumb soon so he may dissect the body before it rises as a ghoul. He is certain a "ghoulish source" has arisen in the region.

Finally, he is satisfied with his relationship with Habe, who only wants to sit in front of Grayst as he dies and watch as he becomes a ghoul.


Ethan fails to stop the progress of the disease.

Who does the dirty deed?


Yes... Arrian's latest knowledge confirms it.


@Ethan: I'll need a caster level check for delay disease.

Arrian:

You know that ghoul fever attacks both dexterity and constitution. You also know that Lesser Restoration won't help against the disease. Also, Restoration could help him physically, but nothing short of Heal or Greater Restoration will help restore his maddened mind.


@Alicia: He has a huge amount of ability damage. He'll turn into a ghoul once it zeroes out.


Ano recovers. Eventually so does Donimah.

Alicia finds Grayst on the floor how she left him.


Juriya:

Habe is truthfully fearful for his life. However, he is not as innocent as he is making it out to be. As if his relationship with Caizarlu wasn't as strained as he's claiming.


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@Alicia: In that case, his spell did not crit. You only take 5 damage.

Arrian miss chance (miss if <=50) 1: 1d100 ⇒ 86
Arrian miss chance (miss if <=50) 2: 1d100 ⇒ 61

Mirror image (true is 1): 1d2 ⇒ 1
Mirror image (true is 1): 1d2 ⇒ 1

Arrian does a swing so clean with his big sword that it immediately slices the wizard's head off. The stinky cloud dissipates immediately as does his protective magic. There is a brief silence as the severed head spins around the air and falls on the ground with a wet thud.

Remind me never to cross Arrian irl

Doctor Habe, seeing this scene, drops immediately to his knees and starts blabbering "Please please spare me, Caizarlu forced me to participate in his experiments, I had nothing to do with this, please please!"


@Juri: In my group initiative, I try to organize the actions so that the acting group benefits the most. In this case, since Arrian moved into melee range, I organized it so Juriya threw her bombs before that.


The wizard is confident in his abilities and goes for a spell. The doctor yells "You will not ruin this!"

GM only:

Defensive casting DC 17: 1d20 + 12 ⇒ (7) + 12 = 19
Touch attack on Alicia: 1d20 ⇒ 20
Crit confirm: 1d20 ⇒ 11
Negative energy damage: 2d6 ⇒ (5, 6) = 11
Habe vs Ano: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Alicia takes 11 negative energy damage and make Fort save DC 15 for 2 str damage. Ano take 2 piercing damage.

Everyone's up


Sorry Arrian. He's human, very human, though creepy.

Juri Miss chance (miss if <=50): 1d100 ⇒ 97
Arian Miss chance (miss if <=50): 1d100 ⇒ 6

GM only:

Number of images: 1d4 + 1 ⇒ (2) + 1 = 3
Juri Mirror image (true is 1): 1d3 ⇒ 1

The wizard's magic makes him so confusing that Arrian actually attacks the air. However, Juriya hits him straight in the face with a bomb.

Waiting on Alicia and Ethan


DC is 16. Bonuses vs poison apply. However, dismissing a spell is a standard action, so that covers your entire round.

@Juri: What's your splash damage again?


Of course. But if you get into the cloud again, you'll have to reroll and may end up refreshing your nauseated condition.


Unfortunately no


The tiefling gets bit, but is able to run away. Afterwards, she heals the other one, who wakes up and is very dizzy.

The wizard, on the other hand, crawls out of the grease and gets up. Habe steps next to him and decides to try and stab Ano.

GM only:

Habe @Ano: 1d20 + 5 ⇒ (6) + 5 = 111d4 + 1 ⇒ (1) + 1 = 2

However, he's too scared to do anything.

Everyone's up (sorry Ano)


I put a green grease marking in the map from what I understood from Doni's post. @Doni: Please confirm this is what you meant.

@Doni: Please include DC in posts. I tried looking in your sheet and your int is +3. With a level 1 spell, it's DC 14. Right?

GM only:

Caizarlu Reflex: 1d20 + 1 ⇒ (7) + 1 = 8
Habe Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Tiefling Fort: 1d20 + 2 ⇒ (20) + 2 = 22

The wizard falls comically to the ground, but Habe is able to keep his footing. The tiefling, somehow is able to hold his lunch very well. After hearing the wizard falling, he interprets it as things going south and makes a run for it.

Anyone who wants to AoO the tiefling is free to do so. @Doni and @Ethan: If you want to stop him from running, let me know so I can CMB. Otherwise, you can count him out of combat for now.

Alicia is up.


Or course she can sing in the cloud. Although, the cloud really stinks a lot, so the lyrics might reference rotten eggs maybe?


Cue Terry Crews yelling EXPLOSIOOOOON

The magic empowered Arrian slices the 2 zombies down.


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Thanks for clarifying Alicia. @Juri: For some reason I read the attack as having a total of 3. Anyway, you take 3 damage.

The wizard looks at Arrian angrily and says "Die!" then takes a leaf, what looks like an animal's stomach and a dart. After using these things to cast a spell, the dart flies towards Arrian.

GM only:

Attack: 1d20 + 2 ⇒ (20) + 2 = 222d4 ⇒ (3, 4) = 7
Crit confirm: 1d20 + 2 ⇒ (4) + 2 = 62d4 ⇒ (3, 1) = 4

The dart hits Arrian and burns him with acid.

@Arrian: take 7 acid damage.

Then the two zombies behind him walk towards Arrian.

Everyone but Alicia is up


Welcome!


The tiefling tries avenging his brother.

Feint on Juri: 1d20 + 4 ⇒ (9) + 4 = 13
Attack: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (2) + 1 = 3
Sneak attack if feint successful: 1d6 ⇒ 4

Miss chance (miss if <=20: 1d100 ⇒ 98

I think this feint is meaningless, with that attack. Alicia's up, then wizard


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That's actually very easy to explain. I didn't know about that particular rule. I apologize for the confusion. Let's say you can see very very faint auras?


Donimah walks in and stands behind Alicia and casts a spell.

Everyone! The good times are here! Everyone is.... drumroll.... hasted!

Waiting on Ethan


Sorry Juri

Juriya pokes the tiefling between the eyes. He drops dead without a moment's notice. Arrian steps out of the cloud and kills the zombie.

@Ano: You still have a move action, if you want to, say move out of the cloud.


You're right, I missed that, sorry. Of course it's a hit!

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