Rise of the Runelords

Game Master Veniir

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Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Juriya will decline since she's entirely dex-based, enlarging her makes her even less likely to hit.

And both of Juriya's are farely accurate, though the human form vitiligo should cover roughly the same area as her kitsune form piebaldism does.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Donimah Southlander wrote:
Anyone wanna take Donimah's offer of an enlarge person spell up?

Zeldrith could use it, but as we saw at the festival, he doesn't technically qualify on the "person" front.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Once we're at level 3 though, Juriya could use a reduce person, for the record. It'd be detrimental while she doesn't have DEX to damage, though.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

My attendance is going to be variable for a bit: my mom's sister, who's kind of been an important part of her life since she was eight, and thus an important part of our family by extension, passed away last night. :(


I'm so sorry Doni! Take your time and be with your family. You'll have your favorite transmuter here when you need her!


Hey folks. I know you guys are nervous, but we can only start fighting after you do surprise round.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I’m so sorry for your loss Donimah

Not to make myself a leader, but what I’m thinking is Persephone, Zeldrith, Donimah and Arrian enter and attack, and Juriya and I go to the other door and attack from behind


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Donimah Southlander wrote:
My attendance is going to be variable for a bit: my mom's sister, who's kind of been an important part of her life since she was eight, and thus an important part of our family by extension, passed away last night. :(

Deepest condolences and take all the time you need.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
I like runes wrote:
Hey folks. I know you guys are nervous, but we can only start fighting after you do surprise round.

I don't want to speak for anyone but I thought the surprise round was us buffing? Then it sounded like it was charge and attack.

Since Donimah might not be here Arrian is probably the best target for Enlarge Person *but* I don't know if he'd still be in range next round when the spell finishes. He's not the kind of person to let others charge in while he hangs back.

Just general chat here, not dictating or judging. Enlarge Person is a situational spell and is often best used in combination with a reach weapon so the PC has 20' reach. It's Achilles' Heel/Balancing Factor are its casting time and the short range. It's designed for a 'come and get us' party rather than a 'CHARGE!' party.
I've never played/run/read this AP but metagaming from the AP's Player's Guide it will be very useful once (if?) the party faces 'giants' or at least size Large bipeds with natural 10' reach.


So, I'm considering that the party saw the goblins and can plan accordingly. If the buffing were to be the surprise round, then there would be initiative before acting next. So in this case you can pre-buff to deal with the situation.

This AP was done considering people were still learning and stuff. So I incremente the encounter a lil bit, but nothing serious. Consider this a lvl 1 handicap for the monsters.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
I like runes wrote:
This AP was done considering people were still learning and stuff. So I incremented the encounter a lil bit, but nothing serious. Consider this a lvl 1 handicap for the monsters.

Actually, from what I had heard, Rise of the Runelords is often considered one of the most lethal APs ever written. It was initially made for 3.5 in its later years, so most of the people playing it were quite experienced in the system, but the Paizo staff were still getting their feet under them as far as balance was concerned.

It shouldn't be as much of an issue in the first book, but every adventuring party I've read about who survived the Shadow Clock at the end of Book 2 had to have the final fight toned down from "ludicrously suicidal" to merely "very, very difficult."


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
Zeldrith Angothane wrote:
I like runes wrote:
This AP was done considering people were still learning and stuff. So I incremented the encounter a lil bit, but nothing serious. Consider this a lvl 1 handicap for the monsters.

Actually, from what I had heard, Rise of the Runelords is often considered one of the most lethal APs ever written. It was initially made for 3.5 in its later years, so most of the people playing it were quite experienced in the system, but the Paizo staff were still getting their feet under them as far as balance was concerned.

It shouldn't be as much of an issue in the first book, but every adventuring party I've read about who survived the Shadow Clock at the end of Book 2 had to have the final fight toned down from "ludicrously suicidal" to merely "very, very difficult."

Yeah, lemme say something about my party of friends I’m running the game with:

My RotRL Game:
Party is in Book 2, they’ll be at the Misgivings next session, and the amount of close calls they’ve already had, on top of the dread the 2nd part has, they’re already mentally prepared for a character death. I definitely have to find out how to nerf that final boss from Book 2


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Ano, Zel and Arrian enter and take up defensive positions to allow goblins to come to them which will allow Persephone the area of affect for Burning Sands.

EDIT

The spell is 20' radius so keep that in mind when placing Tokens. I will adjust positioning based on goblins positions since Persephone is not fast at Initiative...lol.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
Persephone. wrote:

Ano, Zel and Arrian enter and take up defensive positions to allow goblins to come to them which will allow Persephone the area of affect for Burning Sands.

Ok now I get it! I'm good with that!


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Persephone. wrote:

Ano, Zel and Arrian enter and take up defensive positions to allow goblins to come to them which will allow Persephone the area of affect for Burning Sands.

EDIT

The spell is 20' radius so keep that in mind when placing Tokens. I will adjust positioning based on goblins positions since Persephone is not fast at Initiative...lol.

If you could put a template on the map that would really help us out.

if you, or the GM, needs one I can copy a Slide over that has all of the templates.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
Ok let’s clarify what our plan is-Arrian, Persephone, Zeldrith and Donimah go in first and Ano and Juriya catch them by surprise from the other door, or the reverse?

If that's what you want to do or what you think your PCs would do, go for it.

From my experience it's a tough call to voluntarily split the party - particularly at 1st level - and with all of the healing on one side of the map. If Ano and Juriya get into trouble realize, with the broken glass (metagaming but I suspect it will have a caltrop-like effect on movement) and the goblins separating the party, healing and/or support might take a couple rounds to get over to you.
And with as few HP as 1st levels have that might be a couple rounds too late.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

I can get on the laptop tomorrow after work. By then it may be my turn.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

Ok yeah, I was thinking Ano and Juriya circling for Juriya to take full use of sneak attack, though there might be a way to do that with all of us together.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
Ok yeah, I was thinking Ano and Juriya circling for Juriya to take full use of sneak attack, though there might be a way to do that with all of us together.

Flanking triggers sneak dice and it keeps Ano and Juriya with the rest of the group. Between Ano, Zel, and Arrian one of the PCs should be able to provide Juriya the opportunity to flank a goblin.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah, flanking is probably the best way to go. She'll feint her way there if she can't flank, but full attacking would also give her sneak attack on her bite as well.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

I inserted a 20' radius although not the best one I found. I believe it gives you the idea...lol.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

Did Juriya and Zeldrith take that goblin down? Trying to pick my target...


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

If they have the same amount of health as the other gobbos, we should have.

I'm just realizing: half of our party uses rapiers.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Juriya Arima wrote:

If they have the same amount of health as the other gobbos, we should have.

I'm just realizing: half of our party uses rapiers.

Arrian does because he ran out of gold. Once we get money and access I'd like to upgrade him to a falchion particularly when his Str hits 18 through level bumps or magic.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Just wanted to check - are we still able to tweak our builds? At the moment, Zeldrith has the scent ability, but it never comes up, so I was hoping to exchange it for another racial trait.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Zeldrith Angothane wrote:
Just wanted to check - are we still able to tweak our builds? At the moment, Zeldrith has the scent ability, but it never comes up, so I was hoping to exchange it for another racial trait.

I believe the GM gave us until the end of 1st level to adjust but I'd wait for him to confirm that.


Sure, you're close to lvl 2, so finish your tweaks!


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Thanks! In hindsight, scent and Survival aren't such a great ability for Zeldrith, especially when Ano has the same ability and Ano always manages to smell things that Zeldrith doesn't. A 1d6+Str bite attack on a primarily martial character, however...

It'll be at -5 because it's a natural attack combined with an artificial attack, but hey, a free extra attack is a free extra attack. As for the extra skill, I think it might be best in Knowledge (History), given the talks Zeldrith has had with Donimah, and two people with the single most likely Knowledge skill to be used in a campaign about ancient history shouldn't step on each others' toes too often.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah, and we already have Ano on the scent side. Juriya as well in her fox form.


Yes, please succeed on your history checks.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

Question, can we SEE Lonjiku's glassed body from where we are or will we need to move in further to see the gory Tableau. Just wanna decide if Donimah's gonna laugh in superiority at the team sending the goblins running or make a disgusted noise in horror at what they've done. ;)


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Best to have our bases covered. Juriya's skill chicanery (Mindchemist adds INT twice to all Knowledges plus Inspiration) doesn't come online until level 7.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

@GM: With Arrian being size Large is it possible for him to step over the table near the PCs and to also step over (and miss) the crushed glass?


Doni: You could see and identify him from the doorframe, so, yes.


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

Lore Seeker spells
1. Burst of Radiance
2. Fireball
3. Elemental Aura

All Arcane none Shaman!


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
I like runes wrote:
Doni: You could see and identify him from the doorframe, so, yes.

Wow we posted at almost the same time. :)

I'm considering if Arrian could pick up one of the smaller PCs and chase after the dirty gobos.


Well, calculate your carry capacity while enlarged and see if that one slows you down.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
I like runes wrote:
Well, calculate your carry capacity while enlarged and see if that one slows you down.

Subtracting out what he doesn't have on him or what he drops as a free action (in a sack) when going into combat he's at 75.5 lbs - right under the Light load of 76 lbs. When Enlarged his carrying capacity increases to 152 lbs. or he could move up to Medium at 306 lbs. which he would still move 30' (Travel Domain) and then carry one or two PCs over the tables, glass on the floor, etc.


All right, then! Pick your load!


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

DM, would Ano need to make Acrobatics checks to avoid the glass? and which goblin is the closest to her?


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Would Juriya need to as well?


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
I like runes wrote:
All right, then! Pick your load!

Persephone and Juriya are likely small enough, and within his 10' reach, to grab and go.


Ano would need no check.

Juriya needs to jump to reach them.


.Arrian wrote:
Persephone and Juriya are likely small enough, and within his 10' reach, to grab and go.

So, they need to say if they consent to this, otherwise you'll need some grapple checks.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Juriya'd consent to it, for the record: no need for checks.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

So idk if I want Ano to go the route of one dip into oracle. I heard swashbuckler pairs well with rapier Dex sets but honestly I think it might be easier to go full bloodrager, if not a couple levels in fighter to get some bonus feats


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

When would the dip have been?


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

for oracle? 2nd level. but again might drop that for 2 dips into fighter for extra feats. specifically Weapon Focus and Nimble Striker (catfolk combat feat that removes the -2 AC penalty for initiating a charge)


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Ah. I think the best plan for Juriya is to go into investigator instead of Alchemist at 4th level, that way she can actually disarm magical traps, as well as a significant perception and sense motive boost.

Granted, that means she's certainly not going to be a healer. She can competently use a wand at 4th level, but doesn't get infusion until 7th level. It's hilarious: Investigator is a hybrid class... of Alchemist and Rogue... the other two classes Juriya will have.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
So idk if I want Ano to go the route of one dip into oracle. I heard swashbuckler pairs well with rapier Dex sets but honestly I think it might be easier to go full bloodrager, if not a couple levels in fighter to get some bonus feats

Going 2H weapon later?

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