Rise of the Runelords

Game Master Veniir

Sandpoint overview

Battle map


851 to 900 of 911 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>

Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah in a level Juriya can handle one of the wands in case the other holder goes down. All she needs is some alchemical items and probably a Masterwork Rapier.

I'll check what armor she can wear without sinking her move speed down to 10ft/s due to her abyssmal STR score.

Also, Donimah, would Juriya be able to access your spellbook in a level? Alchemists/Investigators can nab spells on their list from wizards ;)


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Alright, if I sell/not carry the torches, rope, and pitons I should have enough free poundage to be able to wear a chain shirt, actually. I'll probably be going with that since Juriya is a glass canon.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
Only thing Ano needs is a masterwork rapier and a chain shirt.

For Ano and Juriya, not to pinch copper pieces, but I'd recommend Lamellar (Leather) as it's 40 GP cheaper:

[Lamellar (leather)


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah I'm debating between both. But she'll have to trade in either eventually for a Spidersilk Bodysuit for the DEX cap, preferrably before we all start enchanting our armor / paying for the enchantments.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Juriya Arima wrote:
Yeah I'm debating between both. But she'll have to trade in either eventually for a Spidersilk Bodysuit for the DEX cap, preferrably before we all start enchanting our armor / paying for the enchantments.

If you're interested in carrying a bit more weight (7 more lbs.) in exchange for +1 to AC, there's also Darkleaf Cloth. It's +750 GP for light armor so a Darkleaf Cloth version of Lamellar (leather) would be 810 GP, weight 12 lbs., ACP of 0, Dex bonus of +5, and +4 armor bonus to AC.

Since it's 1 less Dex bonus I'm not sure if it will work for Juriya; I'm not sure when her Dex will hit 22.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Neither am I. Not sure whether to boost DEX (damage and to hit), CON (currently frailer than Donimah), or INT (skills, skills, and more skills). More than anything, Spidersilk will probably be taken for its low weight than max DEX cap. She's already teetering at the edge of heavy encumbrance right now, lmao. (like 1 more lb and she hits it)


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A
.Arrian wrote:
Ano Clovermark wrote:
Only thing Ano needs is a masterwork rapier and a chain shirt.

For Ano and Juriya, not to pinch copper pieces, but I'd recommend Lamellar (Leather) as it's 40 GP cheaper:

[Lamellar (leather)

Might go with that for Ano.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3

Zeldrith already has a chain shirt, and I'm more or less saving money until he unlocks medium/heavy armors (2/3 caster in full plate will probably be helpful), so with the +1 Longsword, I don't think he needs much in the way of gear.

Juriya, if you're looking solely at weight and Dex caps, might you want to consider the haramaki? Spidersilk bodysuit really only has +1 Dex cap and -16 lbs on a suit of studded leather - a haramaki would allow you to add magical enchantments onto your armor, weigh a quarter as much as the spidersilk armor, and remove Dex cap entirely.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

She's already wearing one! I was looking mostly at weight and Dex caps that could improve upon the Haramaki's +1 AC, since unlike the casters I usually put it on, Rogues can actually wear light armor, and I kind of want to deviate from the tried-and-true enchantable +1. But I'll probably keep her in a Haramaki until we can afford the Bodysuit, since she'll also be needing to shed some pounds to gain the alchemy crafting kit for future levels anyways.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

Juriya: I understand the dilemma. With Juriya's low Con that's why I suggested the Darkleaf Cloth to maximize protection. I'm looking at the 'What's best in the near term' vs. 'long term.'
Similarly I'd push Dex or Con before Int.

Zeldrith: The +1 longsword unfortunately might be the source of most of the party's wealth. :(

If it is then 4 MW weapons is 1,200 GP just for the MW cost; not including the price of the weapon itself. And double the weapon cost if you're going with cold iron.
To make the most of Enlarge Person I'm considering a falchion for Arrian. Iquisitors are only proficient with simple weapons plus their deity's favored weapon but half-orcs get falchion proficiency.
With Enlarge Person he'd have the +4 to hit / +6 to damage to increase damage. But the falchion is unfortunately one of the pricier options - 75 GP. I don't think there's a budget for making it cold iron.


Keep the sword, that's ok. And also the magic dagger on the quasit that I think nobody actually identified.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah, that was the plan to prioritize them in the order of CON > DEX > INT. I might not ever need an INT headband since at level 6 she gets cognatogens, and at level 9 she can get fox's cunning to boost it even further.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
I like runes wrote:
Keep the sword, that's ok. And also the magic dagger on the quasit that I think nobody actually identified.

Arrian doesn't have Spellcraft (yet) so he couldn't identify it.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah even with me forgetting that you need to be trained to make > DC 10 skillchecks, Juriya wouldn't be able to do it. No Detect Magic on her. Only Charm Person and Disguise Self :)


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

So tomorrow we drive to a city, and the day after I fly back home. So if I’m largely absent for both days, that’s why.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 18/18 | AC: 17/11/16 | CMD: 16 | F: +3; R: +2; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 4/4 | Hero Points: 3
Arrian wrote:
Zeldrith: The +1 longsword unfortunately might be the source of most of the party's wealth. :(

Apologies - I can sell it, if you'd like. I seem to recall that Zeldrith was using it, though - I hadn't thought we'd be selling it if it's in active use.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

Does Zeldrith plan on sticking with it, or were you just using it as the only +1 weapon we had at the time and planned on switching to a different +1 weapon once we had more wealth?


@Zel: If you reread the messages, you'll see that you can keep your sword and the 2000gp are on top of it.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

We seem to be in a delima when it comes to the gold.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
We seem to be in a delima when it comes to the gold.

With Zel keeping the sword that means Arrian, Ano, and Juriya are in the market for masterwork (MW) weapons. So that's 300x3=900 gold plus the price of the weapons themselves; 20 for rapiers, 75 for a falchion.

I would recommend, where possible, going cold iron. With Arrian buying a falchion we don't have the budget for the extra 75 gold. But it's only an extra 40 gold for Juriya and Ano to upgrade to MW cold iron rapiers.

Ano upgrading to Lamellar (leather) is only 60 gold.

If we add the above it's a total of 1,115 gold spent leaving 885 gold remaining. We could afford another Wand of CLW but that would be just about all of the gold left.

I would also recommend some 'fix it' or 'prevention' scrolls which, even at 25 GP each, will add up quickly.

Plus if we don't have enough alchemical items/weapons (acid, tanglefoot bags, etc.) we should add some of those.


Y'all still have a magic dagger that can become extra gold.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

We definitely can't use a Tiny dagger so I say sell that.

So that's a MW cold iron rapier and Lamellar leather for Ano?

Also, I am officially back from vacation.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

MW Cold Iron Rapier and Chain Mail for Juriya, dumping a bit of gear.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Juriya Arima wrote:
MW Cold Iron Rapier and Chain Mail for Juriya, dumping a bit of gear.

If we're selling the Tiny dagger that will fetch over 1,100 gold. It would be enough for the Spider Silk Bodysuit.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Spidersilk body suit it is, then! That shoul hold her over for a while, if not the entire AP when combined with enchantments. A +6 headband would bump her up to +6 since her DEX is only 16 base.


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]

While it's not optimal per se, I would be interested in upgrading Donimah's whaling spear (harpoon) to masterwork. She's not going to REPLACE it, it's her dad's gift to her...I confess, shopping is always the hardest part of the game for my indecisive ass!


@Donimah: Take a look at the Masterwork Transformation spell. With it, you can make your dad's spear masterwork, so you don't awkwardly have 2. It has little mechanical impact, but it works well when you want to keep an item and not let it become obsolete.

Also, you guys are still enjoying a town-wide 10% discount on everything because you're still the town's heroes.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I’ll update my gear later today. Been on a bit of a crash out since coming back.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Alright, here's the gear update for Juriya (can change the bodysuit out for chain mail if we get strapped for cash):

- Change Haramaki for the Spidersilk Bodysuit
- Rapier -> Mwk. Cold Iron Rapier
- Alchemy Crafting Kit (bought with Juriya's remaining 25gp)

The Alchemy crafting kit is for future levels, and there's also an empty formula book on her list to account for weight.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

Stats and gear have been updated. Time for Ano to go the distance

Updated gear: scrapped leather armor for lamellar armor (+2 AC, -2 AC penalty), and replaced rapier with cold iron and masterwork rapier


Everyone, I like how Juriya did things. Please post gear updates.

Also, I'm glad to see you are learning from the past.


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

If people can list some 1st level scrolls that the group needs (like Magic Weapon, etc.) I'll work on it and try to have it done by tomorrow.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I can’t think of anything other than Enlarge Person for Arrian, Expeditious Retreat for a getaway, Feather Fall if we fall from a height, and maybe Reduce Person for Juriya?


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Protection from Evil is one for sure, and Juriya will be able to reduce her own person in a level, as it's on her planned list of Investigator extracts. Remove fear as well, maybe?


Dammit Juriya, you're always 1 level behind something aren't ya.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

That's what you get when your plan is multiclassing twice! (4th level is extracts and magical trap disabling!)


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

Since the GM is traveling this month I think we still have time to hammer out the list. Here's what I came up with; it's by no means an exhaustive list. A few of the spells appear on both Inquisitor and Sorcerer lists so Arrian and Dominah can use them.

If you have questions about any particular choice please post and I'll give my thoughts.

Inquisitor Scrolls

1st Level

Bless
Comprehend Languages
Detect Evil
Divine Favor (Principally for Arrian)
Expeditious Retreat
Hide from Undead
Magic Weapon
Protection from Evil
Remove Fear
Shield of Faith
True Strike

2nd Level

Align Weapon
Remove Paralysis
Restoration, Lesser

Sorcerer Scrolls

1st Level

Air Bubble
Endure Elements
Grease
Mage Armor
Monkey Fish
Shield

2nd Level

Glitterdust
Invisibilty
Levitate
See Invisibility
Web


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |

I did not make a list of potions, oils, and alchemical items. Oil of Bless Weapon is helpful if we need to bypass an evil creature's DR, Tanglefoot Bags are great to slow one opponent down, if not entangle him, and there are some alchemical remedies like antitoxin, antiplague, etc.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I think glitterdust is a must. At the very least a valuable way to cripple a powerful opponent if we’re struggling


Male NG Male Half-Orc Inquisitor 3 | HP 28/28 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 | Init + 4 | Perception + 8 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = Bless | Judgement: 1/1 | Spells: 1st Level (0/4) |
Ano Clovermark wrote:
I think glitterdust is a must. At the very least a valuable way to cripple a powerful opponent if we’re struggling

The save DCs on scrolls are awful so you'd have to hope for really low rolls. It's more for 'dusting' something hidden or invisible.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Wait... what archetype is Donimah again?


She's not any archetype, but she's a Transmutation specialist.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Never mind then. Had her confused with someone else (who, though?)


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

Zeldrith and I have archetypes. Eldritch Scion for Zeldrith, Urban Bloodrager for me


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

Yeah, I was probably slotting in some other class or archetype -- was thinking of one where they get to use their own DC instead of the scroll's.


That's a Scroll Savant. She's not that, afaik.

But to be fair I think that Glitterdust is an invisibility revealer. The blind is just sprinkle on top (get it?)


Female Human (Shoanti) [Transmuter 3, AC12, T12, FF10 | HP 23/23, F+3 R+3 W+3 | CMB +3, CMD 13 | Init +3, Perc. +3 | Telekinetic Fist 6/6, Acid Ray 4/4 | Hero Points 1]
I like runes wrote:
She's not any archetype, but she's a Transmutation specialist.

Actually she kind of is? She's a Thassilonian Specialist, meaning her opposed schools are locked to Enchantment and Illusion (since shes a Greed/Transmutation specialist) and she treats spells from those schools as if they're not on the Wizard spell list at all, meaning she can't even copy them into her spellbook should she find scrolls of them out in the wild.


Female Kitsune Trickster 3 | hp 21/21 | Init +5; Perc +4 | AC16 (T13 FF13) | CMD 20 CMB +5 | Fort +1 Ref +7 Will -1 (+2 v. Disease and Poison) | Evasion, Bombs (7, +4/day) | [Human]

OH THAT'S what I was thinking of Pathfinder/Scroll savant. I think I drafted a Witch that had that?


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 2 | HP 31/31 | AC 17 | touch 13 | ff 14 | Fort +7 | Ref +3 | Will +0 (+1 vs fear) | Init +5 | Perception +10 | Bloodrage 12/12 | Hero Points: 2 | Current Conditions: N/A

I definitely want to make a witch for some campaign, just not sure what race to choose.

1 to 50 of 911 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM I like runes' RotRL All Messageboards

Want to post a reply? Sign in.