Rise of the Runelords

Game Master Veniir

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Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)
.Arrian wrote:
Going 2H weapon later?

nope, full Dex build with the rapier. definitely picking up Fencing Grace so she uses Dex for damage, as well as Improved Critical. main goal is to be the damage dealer.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
Ano Clovermark wrote:
.Arrian wrote:
Going 2H weapon later?
nope, full Dex build with the rapier. definitely picking up Fencing Grace so she uses Dex for damage, as well as Improved Critical. main goal is to be the damage dealer.

Okay. I was thinking maybe 3 levels of URogue to get Dex to Damage that way but it would that would really delay Ano's spellcasting.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

With the Elephant in the Room rules, simply picking up Weapon Focus (finesse/rapier) and Fencing Grace is way faster than taking 3 levels in Unchained Rogue.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (4/4) | [Human Form]
.Arrian wrote:
Ano Clovermark wrote:
.Arrian wrote:
Going 2H weapon later?
nope, full Dex build with the rapier. definitely picking up Fencing Grace so she uses Dex for damage, as well as Improved Critical. main goal is to be the damage dealer.

Okay. I was thinking maybe 3 levels of URogue to get Dex to Damage that way but it would that would really delay Ano's spellcasting.

The three levels of URogue is Juriya's plan for actually dealing damage, for the record. I don't plan on constant negative STR mod attacks :)


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

Donimah's only planning on taking the Cyphermage prestige class as soon as she qualifies for it, completing it and then going back to Wizard. Keeping it simple!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
Ano Clovermark wrote:
With the Elephant in the Room rules, simply picking up Weapon Focus (finesse/rapier) and Fencing Grace is way faster than taking 3 levels in Unchained Rogue.

It is but I thought the 1.5x Dex-to-damage would fit thematically with a Bloodrager but, again, anything that messes up spellcasting progression is often not worth it.


I thought that you couldn't take levels in a hybrid class if you have levels in the original class, but I looked and I was wrong. That is a... thematic character you have Juri!

@Arrian, you don't get 1.5x Dex-to-damage while going 2H. Also, Fencing Grace specifically says you have to have your second hand free.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (4/4) | [Human Form]

Yeah it's specifically Alternate Classes that you can't have levels of the base class (Ninja-Rogue, Samurai-Cavalier, Antipaladin-Paladin(.

I'm just trying to make this character somewhat functional, but it turned out to fit the "mediocre alchemist" bit fairly well between the bombs and the delayed extracts/mutagen.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 13/13 | AC: 19/11/18 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3
I like runes wrote:
Y'all can AoO number 4 if you like.

Zeldrith already tried an AoO on him - I'm assuming a 6 doesn't hit.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)
Zeldrith Angothane wrote:
I like runes wrote:
Y'all can AoO number 4 if you like.
Zeldrith already tried an AoO on him - I'm assuming a 6 doesn't hit.

I think this is another attempt to attack goblin 4


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

So idk if it’ll be necessary for future runs but I plan to make NPC sheets for Fosyo and Saryo


It might show up. =D


Zeldrith Angothane wrote:
I like runes wrote:
Y'all can AoO number 4 if you like.
Zeldrith already tried an AoO on him - I'm assuming a 6 doesn't hit.

We're in a new round, btw.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (4/4) | [Human Form]

Wait, can Juriya AoO? It'll be pitiful so I doubt it'd make much difference.


A difference is never too little. I think Gandalf said something of the sort to one of the hobbits.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

So, wrote up the sheets and a bit of extra background for Fosyo and Saryo. Though I’m not exactly sure if they would need a decrease or increase in levels for being Sandpoint NPCs

Fosyo Clovermark:

Fosyo Clovermark
female middle aged catfolk expert 4
N Medium humanoid (catfolk)
Init +1; Senses low light vision; Perception +14
DEFENSE
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 17 (4d8 (17)
Fort +1, Ref +2, Will +5
Defensive Abilities cat’s luck
OFFENSE
Speed 30 feet, sprinter
Melee 2 claws +4 (1d4 - 1)
STATISTICS
Str 9 (10 - 1), Dex 13 (12 + 2 - 1), Con 10 (11 - 1), Int 10 (9 + 1), Wis 12 (13 - 2 + 1), Cha 11 (8 + 2 + 1)
Base ATK +3; CMB +2; CMD 13
Feats Skill Focus (Bluff, Perception)
Skills (24 ranks)
Bluff +11 (4 (ranks) + 3 (class skill bonus) + 4 (Skill Focus)
Craft (herbalism) +7 (4 (ranks) + 3 (class skill bonus)
Heal +8 (4 (ranks) + 1 (Wis) + 3 (class skill bonus)
Intimidate +7 (4 (ranks) + 3 (class skill bonus)
Knowledge (local) +7 (4 (ranks) + 3 (class skill bonus)
Perception +14 (4 (ranks) + 1 (Wis) + 3 (class skill bonus) + 2 (racial) + 4 (Skill Focus)
Languages Common, Catfolk

The eldest of a litter of 4 born in Magnimar, Fosyo always was the more responsible of the children, looking after her two little sisters and little brother. She had an immense distrust of the arcane, despite the fact that many of her family, including her sister Saryo and brother Geigen, had a natural affinity for arcane magic; this distrust turned to hatred when Geigen went off and was subsequently killed by an unknown monster. She met and fell in love with Taccath fairly quickly, although when he suggested moving to Sandpoint, she was against the idea until Saryo decided to go with them.

Giving birth to one kit is a rarity in amurrun, some considering it an ill omen, which horrified Fosyo when only one was born-Ano. Regardless, she did love her daughter, but was overly protective and refused to allow her to make friends with any of the locals (though that didn’t stop her from occasionally hanging out with Ameiko Kaijitsu when the young catfolk could). Fosyo and Taccath frequently argued about this, as well as Ano’s future-Taccath and Saryo wished for Ano to find her own path and explore, while Fosyo was determined to make Ano a devoted acolyte of Desna. When Saryo mentioned that the town priest had a daughter of his own who needed a friend, Fosyo immediately set the two children up to be friends-although as time wore on, she began to see Nualia, the child of the priest, less as a person and more as a “celestial curse”.

The death of Taccath during the Great Unpleasantness nearly destroyed Fosyo’s spirit, and since then she has not smiled or laughed in public, and even towards her family what joy she expressed lasted no more than a few seconds. She used to write letters to her family in Magnimar, but since the Unpleasantness she has stopped, and even refused to speak to any family members that try to visit (as well as bar Ano from speaking to them). As Ano grows into a young woman, Fosyo’s fears of her only child dying a reckless death grows daily, and she is becoming more and more determined to keep a tighter leash on her daughter-by any means necessary.

Fosyo used to be well liked by the town, but since her husband’s death, few ever get the courage to speak to her, unless they are dealing with her small business of selling spices and minor medicinal herbs. Fosyo is not one for violent outbursts, but every now and then when she is in a foul mood, she makes it clear with her snarling eyes that nobody bothers her. And the townsfolk have read that message clearly.

Saryo Clovermark:

Saryo Clovermark
female middle aged catfolk bard 2/oracle 2
NG Medium humanoid (catfolk)
Init +1; Senses low light vision; Perception +6
DEFENSE
AC 13, touch 11, flat-footed 12 (+2 armor, +1 Dex)
hp 16 (4d8 (18) - 2)
Fort -1, Ref +4, Will +4; +4 vs bardic performance, sonic, and language dependant effects
Defensive Abilities cat’s luck
OFFENSE
Speed 20 feet, sprinter
Melee starknife +0 (1d4 - 2/x3)
Ranged shortbow +3 (1d6/x3)
Special Attacks bardic performance (countersong, distraction (Will DC 13), fascinate, inspire courage +1), revelations (channel positive energy 1d6, 5 times/day; healing hands)
Mystery life
SPELLS
Bard Spells Known
Caster Level 2nd; concentration +3
1st level (3/day)-comprehend languages, cure light wounds, sleep (Will DC 13)
0 (at will)-dancing lights, lullaby (Will DC 12), mending, prestidigitation, read magic
Oracle Spells Known
Caster Level 2nd; concentration +3
1st level (5/day)-cure light wounds, detect undead, sanctuary (Will DC 13)
0 (at will)-create water, detect magic, guidance, resistance, stabilize
STATISTICS
Str 7, Dex 13 (12 + 2 - 1), Con 9, Int 10, Wis 12 (13 - 2 + 1), Cha 14 (11 + 2 + 1)
Base ATK +2; CMB +0; CMD 11
Feats Martial Weapon Proficiency (starknife)
Skills (12 ranks bard; 8 ranks oracle)
Bluff +4 (2 (Cha) + 2 (racial)
Diplomacy +8 (2 (ranks) + 2 (Cha) + 3 (class skill bonus) + 2 (racial)
Heal +10 (2 (ranks) + 1 (Wis) + 3 (class skill bonus) + 4 (revelation)
Knowledge (arcana) +3 (2 (ranks) + 1 (well versed)
Knowledge (local, planes, religion) +6 (2 (ranks) + 3 (class skill bonus) + 1 (well versed)
Perception +6 (2 (ranks) + 1 (Wis) + 3 (class skill bonus)
Perform (song) +7 (2 (ranks) + 2 (Cha) + 3 (class skill bonus)
Sense Motive +8 (2 (ranks) + 1 (Wis) + 3 (class skill bonus) + 2 (racial)
Spellcraft +5 (2 (ranks) + 3 (class skill bonus)
Racial Bonus +2 Bluff, Diplomacy & Sense Motive
Languages Catfolk, Common
SQ curse (lame), versatile performance (song), well versed

Second oldest in the litter of 4, Saryo was always one who believed that life is full of surprises, both good and bad. She had a natural talent for singing, which amplified her budding arcane magic, but after the death of her younger brother, Geigen, she entered a deep sleep where she encountered several moths flying in the pitch black sky, lighting the way like stars and warming her from the cold like small balls of fire. Her leg suffered a mysterious ailment that no herb or magic could heal, but since then her healing abilities have increased dramatically.

When she moved to Sandpoint with her sister and brother-in-law, she worked within the cathedral as an unofficial acolyte, while also being a much needed babysitter and aunt for her niece, Ano, who Saryo treats like the greatest surprise in her life, in spite of not wanting children herself. Whenever Fosyo and Taccath argued, she would try to be the mediator, although she did believe that her sister’s overprotectiveness and paranoia were becoming more annoying to handle-especially when her sister wanted to decide Ano’s future instead of letting the young amurrun choose her own path. On the other hand, she sometimes felt like the priest of the town-Father Tobyn-would not make her a true member of the clergy due to not being as devoted to Desna as most other clerics would be; she only tolerated this because Father Tobyn did allow her to assist the other acolytes if they needed help.

The Great Unpleasantness unnerved Saryo greatly-especially when the cathedral burned down-but she stepped up to help the community as much as she could, and gained a lifelong friend in the new priest, Father Zantus. As gratitude for her devotion to help the town, Father Zantus approved of Saryo to become the first catfolk to join Sandpoint’s clergy. She to this day holds immense pride for Ano, who is discovering her own path. However, she is equally concerned over her sister, who is becoming more bitter and cold with each passing day since the Unpleasantness.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |

Ano: I tried using Hero Forge but my eyesight is extremely bad and I have real trouble seeing distinctions between some of the 'finer' details on the mini.
I'll try again but I'm not hopeful I can make one.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)
.Arrian wrote:

Ano: I tried using Hero Forge but my eyesight is extremely bad and I have real trouble seeing distinctions between some of the 'finer' details on the mini.

I'll try again but I'm not hopeful I can make one.

Thought I replied to this…anyways don’t worry too hard on the finer details. If HeroForge still gives you trouble I can look for alternatives.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
Ano Clovermark wrote:
.Arrian wrote:

Ano: I tried using Hero Forge but my eyesight is extremely bad and I have real trouble seeing distinctions between some of the 'finer' details on the mini.

I'll try again but I'm not hopeful I can make one.
Thought I replied to this…anyways don’t worry too hard on the finer details. If HeroForge still gives you trouble I can look for alternatives.

Sending a PM.


I swear it was the dice, dude... That should push Ano over the edge...


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

…well crap that will definitely put her on edge.

Cherry has 6 hp, so that damage will go to -1. unless familiars have their own rules regarding death, he’s dying and will need to make some death saves (with a -2 penalty due to his Con and an additional -1 due to his negative hp). Is that right?


Yes, that'd be it. Unless, of course, someone comes and heals him. That works too.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

didn’t know I needed to make a Perception roll. was busy preparing for an appointment


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

Asking in here do you want Ano to find Tsuuto on her round or can I make a post about it now so everyone knows where he is?


She can speak (could have spoken on her turn).
Also, I rolled your perception for you.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 13/13 | AC: 19/11/18 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

My sincerest apologies for my delay in posting lately - it seems like every time I sit down to try and write something for this campaign, I end up saddled with a pile of work. I'll try to post more frequently from here on in.


No need to apologize. This is supposed to be a chill game.


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

Just so you all are aware, my posting's gonna be limited from the 10th to the 14th next week: my family and me are taking a small trip for a few days and then after that we have my aunt's funeral.


All right, Donimah, be with your family!


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
Donimah Southlander wrote:
Just so you all are aware, my posting's gonna be limited from the 10th to the 14th next week: my family and me are taking a small trip for a few days and then after that we have my aunt's funeral.

My condolences on your loss.


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (4/4) | [Human Form]

My condolences as well.,


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

I send my condolences too


F Changeling Ash-Born (Varisian) Shaman (Tribe) 2 Init +1; Senses Perception +8 (+2 Dim light), Darkvision AC 12 hp 15/15 Fort +1, Ref +1, Will +6

My condolences as well.


M NG Tiefling (Pitborn) Magus (Eldritch Scion) 2 HP: 13/13 | AC: 19/11/18 | CMD: 16 | F: +3; R: +1; W: +2 | Resist: cold 5, fire 5, electricity 5 | Init: +1 | Perception: -1; Darkvision 60 ft | Eldritch Pool: 4/4 | 1-Lvl: 3/3 | Hero Points: 3

Sincerest condolences for your family's loss.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |

I wanted to give Zel and others a chance to move into the room because once Arrian did there'd be literally nowhere in the room for them.

So now that brings up a couple questions:
1) Can Arrian strike the goblin with his 10' reach from where he is now?
2) If not would he suffer penalties from squeezing to get into the room as it is now?
3) If the answer to 2 is 'Yes' can Donimah dismiss the Enlarge Person since it doesn't look like she's taken a standard action yet?


1) Yes
2) Not applicable, but no anyway
3) Not applicable, but yes if you want


Female Kitsune Trickster 2 | hp 15/15 | Init +5; Perc +3 | AC14 (T14 FF11) | CMD 12 CMB +4 | Fort +0 Ref +6 Will -2 (+2 v. Disease and Poison) | Evasion, Bombs (4/4) | [Human Form]

Ano should be able to keep pace with Tsuto, if I'm not mistaken?


They have same running speed (as does Arrian), but he has a head start. Although Arrian can charge him now.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
I like runes wrote:
They have same running speed (as does Arrian), but he has a head start. Although Arrian can charge him now.

Do monks have the same 'move at half speed' restriction using Acrobatics to avoid AoOs?


Ya


BTW, maybe this is completely unrelated to what's happening in the Gameplay tab, but don't forget y'all have Hero Points.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

I can't tell if Ano can move with Arrian blocking the way, but if she can move past him, she'll definitely use a hero point to make an additional move action to catch up to Tsuuto


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
Ano Clovermark wrote:
I can't tell if Ano can move with Arrian blocking the way, but if she can move past him, she'll definitely use a hero point to make an additional move action to catch up to Tsuuto

PCs can move through friendlies and I made sure to use Arrian's 10' reach so either Ano or Zel could pass Arrian and attack Tsuto.


Male NG Male Half-Orc Inquisitor 2 | HP 20/20 | AC 18 / 12 T / 16 FF | CMD 15 | Fort + 7 (+ 2 vs. disease and poison), Ref + 4, Will + 7 Init + 4 | Perception + 7 (Darkvision 60') | Speed 40 ft. | Hero Points = 4 | Conditions = None| Effects = None| Judgement: 1/1 | Spells: 1st Level (2/3) |
I like runes wrote:
BTW, maybe this is completely unrelated to what's happening in the Gameplay tab, but don't forget y'all have Hero Points.

I'm hoping to save them for the 'Save or Die' or 'Use one or Die' situations.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

Ano seemed to have already moved 30 feet, so idk if she can attack if she uses a Hero Point to move more past Arrian


With one more move you reach him, yes.


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

On mobile so can’t edit her icon but that’s exactly what she’ll do.


Female Human (Shoanti) [Transmuter 2, AC12, T12, FF10 | HP 16/16, F+2 R+2 W+3 | CMB +3, CMD 13 | Init +3, Perc. +2 | Telekinetic Fist 6/6 | Hero Points 1]

Thanks for botting me BTW, GM.

May I take an action now or will it be at the top of the next round?


Female Catfolk Bloodrager (Urban Bloodrager) 1/Fighter 1 | HP 16/22 | AC 15 | touch 13 | ff 12 | Fort +6 | Ref +3 | Will +0 | Init +5 | Perception +9 | Bloodrage 9/12 | Hero Points: 3 | Current Conditions: Fatigued (3 minutes, -2 Str and Dex)

Just a head’s up, starting day after tomorrow, I will be with my father. It will be a stressful time, so I’ll be on far less frequently, but will post if I can.


Sure Doni, take the reins if you want.

Ano, I hope everything goes well.

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