GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the
past.

A vision of Windsong Abbey in smoking ruins sends our heroes north along the Lost Coast in search of the latest fragment of the Shattered Star.

Dire rumors and whispers of the devastation hint that an ancient evil has returned to the abbey.
Shattered Star Folder

Loot sheet

Magnimar

Varisia

The Seven Shards

Abbey requests

Windsong abbey

Abbey exterior

Abbey dungeon level 1

Abbey dungeon level 2

Abbey Dungeon level 3

Abbey prison

Combat:

Bharak, Axton & Lt. Vhane <============== May act!

Red

Ryn, Sylviana & Koriah <============== May act!


2,001 to 2,050 of 2,053 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

I hope Elena's all right.

I can't think of anyone off the top of my head, but I'll give it a think.


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

I sent out an invite in the discussion of another campaign I’m in. Two people there, both are excellent players. Will see if either one is looking to join another campaign.


1 person marked this as a favorite.
Are you sure you want to do that?

Do make sure you are clear we need someone to cover the healing duties.

I still remember doing a recruitment to replace a parties rogue. One applicant applied with a Paladin? No Rogue levels or any of the needed skills.

He even got upset when I told him that a Paladin didn't fit.


Yup! As much as I’d love to have a half orc barbarian join us, it would be remiss on my part to not include details such as us needing a healer. :)


1 person marked this as a favorite.

One player has shown interest, waiting for the other to respond before he jumps in. So, we will have another divine caster soon. :)


1 person marked this as a favorite.

Hi there! I'm the player Grumbaki invited, and since the other player has declined, I'm here to make a divine caster with a focus on healing. I'm putting together a proposal now! Looks like it's a 20-point buy with two traits? Any house rules I should know about?


1 person marked this as a favorite.
CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Hi eriktd! Welcome!

You've probably seen this from the recruitment thread, but...

20pt buy.
Max HP & Gold at 1st level. Roll or half +1 after that.
No VMC or 3PP.
Two traits. One from the players guide.
Background skills are in.


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

Hi again! This is Silviana Tyne, the character I made for this game. Taking a cue from Elena's Shelynite cleric/bard, I decided I wanted to play something that also felt like a divine bard: healing (obviously) with team-supporting magic and abilities. I also wanted her to feel like a paladin without actually being one. This all pointed to the last class that Paizo published before abandoning Pathfinder First Edition, the omdura! I haven't played an omdura before, and I've never been in a campaign with one, so here's a brief summary of what I have learned about them:

• They are a mashup of paladins and clerics, kind of like inquisitors. But where inquisitors are very self-oriented with their solo tactics and judgments, omduras are team-oriented with invocations. Invocations are like judgments that affect the whole team. When activated, they last a minute and give a focused boost to something. Examples include: damage, attacks, saving throws, DR, CL checks, or AC. These are sacred bonuses, so they stack with pretty much everything.

• Omduras only get six levels of spells, like inquisitors and warpriests, but they get all the spells on the cleric and inquisitor spell lists. (Half-elves get a favored class bonus where they can steal spells off the paladin list, too.) They are spontaneous spellcasters, so they have a limited number of spells known. This means Silviana can use cleric scrolls and wands for all the important restoration spells like remove blindness and breath of life.

• Omduras also get what are basically alignment-expanded versions of smite evil, divine bond (weapons), lay on hands, and mercies. Their unique higher-level power is they can cast commune each day as a spell-like ability.

They were created for a particular IP that makes them somewhat African/Mwangi adventure-themed, but there isn't anything in the rules that says they can't be from somewhere else in Golarion.

I've also given Silviana pretty good combat abilities through Desna's Divine Fighting Technique, though she'll pale in comparison to the powerhouse martials you've got here. Since I took a level of oracle to shore up her AC, she also has the Powerless Prophecy curse, which means she can't act in surprise rounds.

Healing is her specialty, and so I decided to go all-in on hands-based healing with Healer's Hands and Signature Skill. This should easily take care of hit points between fights. For status removal, she has her divine touch power and spells, and for anything specific that a cleric could just pray for when resting she can use paragon surge to get Expanded Arcana (which I'll style as the same sort of thing, asking Desna for a specific blessing).

She doesn't have channel energy, so she won't be healing the entire party in combat until she gets mass cure spells, but I wouldn't advise relying on that kind of healing anyway. She also doesn't get good hope like Elena, but her invocations should do some of the same things-- and she does have blessing of fervor for really tough fights like the chernobue. :)

What do you think? Anything I should change? Anything I didn't do right?


1 person marked this as a favorite.
CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Kudos to you for coming into a campaign at level 12 with a well thought out character like that.

I've never played with an omdura before, so I'm looking forward to seeing how the mechanics play out.


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

I’m (obviously) very glad to see you here. Also, wasn’t expecting the class choice. I remember reading it and thinking it looked interesting, but aside from that I’ve never seen it used. Really looking forward to seeing your character in action.


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

Also never seen the class in action, but was always curious. Should be interesting.


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

I went through and read the Recruitment thread after I had figured out what I wanted to do with the character, and I was a little surprised that other players had suggested most of what I decided to play. Specifically, Desna's Shooting Star, Healer's Hands, and the omdura-- though not all at the same time. :) Also it was a little startling to see how many changes the characters have undergone since the game's genesis. Something very interesting must have happened!

I also went back about five pages in Gameplay and read about what's been happening in the recent past. I take it Silviana will probably take the Shard of Pride from Elena before she urgently departs the party to get back to Magnimar?


Are you sure you want to do that?

Welcome aboard eriktd.

Silviana looks to be a great character, and well suited to what the party needs. I don't know much about Omdura's so I'll be quickly looking them up.

As a 12th level character you spent 108,000gp on gear?

Also yes you do get the shard of pride from Elena when she tearfully leaves. Hugging most of the party. Except for Lt. Vhane of course. :)

Axton is the sole remaining character from the beginning. He changed from Sorcerer to Arcanist when he had an alien intelligence invade his mind. :)

Lt. Vhane is played by Javell, who was an original plyer but changed his character when the original one wasn't working out.

Bharak joined in the first book and has become certain death to anything that gets into melee range.

Ryn just joined at the same time as you. Since Elathras & Elena both technically left at the same time and were replaced by Ryn & Silviana you can have Ryn & Silviana knowing each other as you would have been waiting at the Magnimar Pathfinder chapter house.

Any questions just let me know.


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
GM_DBH wrote:
As a 12th level character you spent 108,000gp on gear?

Yep, 108,000gp exactly. Here's an itemized list for you! :)

Silviana's purchases:
adamantine starknife (3,024 gp)
boline (10 gp)
celestial armor (22,400 gp)
cloak of resistance +2 (4,000 gp)
cold iron starknife (48 gp)
cooking kit (3 gp)
cracked clear spindle ioun stone (500 gp)
cracked dark blue rhomboid ioun stone (200 gp)
cracked dusty rose prism ioun stone (500 gp)
cracked tourmaline sphere ioun stone (800 gp)
handy haversack (2,000 gp)
headband of alluring charisma +6 (36,000 gp)
healer's gloves (2,500 gp)
merciful vambrances (8,000 gp)
mithral starknife (1,524 gp)
paladin's kit (no backpack, holy symbol, holy text, iron pot, torches, waterskin: 6 gp)
scroll of breath of life (1,125 gp)
scroll of communal protection from evil x4 (600 gp)
scroll of death ward (700 gp)
scroll of remove paralysis x2 (300 gp)
silver holy symbol of Desna (25 gp)
specialized healer's satchel (3,000 gp)
spell components pouch (5 gp)
spring-loaded wrist sheath x2 (10 gp)
stone of good luck (20,000 gp)
surgeon's tools (20 gp)
wayfinder (500 gp)

No questions come to mind yet, but I won't be shy if any occur to me. I'll look over Ryn's background and see if there's anything that we could have bonded over while journeying to the Abbey. Happy to play a traveling scene or two if they help us both get into character!


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86
GM_DBH wrote:
Bharak joined in the first book and has become certain death to anything that gets into melee range.

Bharak's player has been here since the very beginning, also. He switched PCs to his current one when his Slayer was too slay-ful.

But yeah, this has been a very fluid party.


1 person marked this as a favorite.
Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

Was about to say that. But yeah, thanks for remembering me and my dearly departed slayer. :)
Given the character change quite easy to forget that it was the same account, so no worries to our GM.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

I'm always worried to our GM.


1 person marked this as a favorite.
Are you sure you want to do that?

Oh right. Poor Gul.

I'm old and forget things. Luckily I have my players to remind me of things... that benefit them.


1 person marked this as a favorite.
F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Axton Vendian wrote:
Oh, sorry! It wasn't clear to me that Silviana was already with the party.

I made the assumption that we wouldn’t want to continue without the full party, but I could be wrong. I didn’t do an introduction post, but I could always go back and describe it in a flashback. :) Mostly I didn’t want to hold back the group’s momentum. :)


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

Momentum certainly is important.

And thank you for the Magic Vestment. :)


1 person marked this as a favorite.
Are you sure you want to do that?

I played it as Ryn & Silviana arrived together. Ryn joined the party immediately while Silviana was horrified by the destruction of the holy sites up above and fell behind until she heard the fighting and rushed to catch up.

Meaning she joined you just after you killed the Qlippoth in C2.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Hey gang, we haven't rested in a while, and Axton is low on spell slots. Let's clear the last room on this floor and then rest, please.


1 person marked this as a favorite.
F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

Agreed. Also, it looks like both Axton and Bharak are down a few hp, so Silviana is planning to heal everyone up after this fight is over.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Paizo.com will go dark at 8 a.m. Pacific on Monday, November 3rd. You won’t be able to access any Paizo services, including Paizo Connect, organized play reporting, forums, downloads, order history, etc., while we work to bring an all-new experience online.


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

Oh no...that is ominous.


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Axton Vendian wrote:
Caster level vs. spell resistance + spell penetration + arcane reservoir + dweomer's essence: 1d20 + 12 + 2 + 2 + 5 ⇒ (1) + 12 + 2 + 2 + 5 = 22

Oh, that dice roller is just cruel.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86
Silviana Tyne wrote:
Axton Vendian wrote:
Caster level vs. spell resistance + spell penetration + arcane reservoir + dweomer's essence: 1d20 + 12 + 2 + 2 + 5 ⇒ (1) + 12 + 2 + 2 + 5 = 22
Oh, that dice roller is just cruel.

No, I made it. The spell resistance is 22, and I made that. Just like a DC.

Quote:
To affect a creature that has spell resistance, a spellcaster must make a caster level check (1d20 + caster level) at least equal to the creature’s spell resistance.


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Axton Vendian wrote:
No, I made it. The spell resistance is 22, and I made that. Just like a DC.

Oh, awesome! I spoke too soon. :)


1 person marked this as a favorite.
Are you sure you want to do that?

No update today I'm afraid.


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

All good, hope all is well


2 people marked this as a favorite.
CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86
GM_DBH wrote:
Failing to grapple Bharak for impregnation

Chin up, Bharak. There's plenty of fish-like beings in the ocean.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Ryn being in the front of the group in the hallway (and beating up on Koriah) is problematic. DBH, if we were able to cast protection from evil on Ryn, would that allow her to make another saving throw to throw off the confusion?


1 person marked this as a favorite.
F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

I thought the confusion effect only lasted two rounds? Ryn should be able to act normally this round, if I remember correctly.


1 person marked this as a favorite.
Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

Yeah looks like standing there babbling was round 1, the beating was round 2 so I should be good now. DBH please confirm, and I'll post my action.


Are you sure you want to do that?
Ryn Mero wrote:
Yeah looks like standing there babbling was round 1, the beating was round 2 so I should be good now. DBH please confirm, and I'll post my action.

You are correct, it was only 2 rounds. You are back to normal.

duration: 1d4 ⇒ 4

Koriah isn't though so she counts as hostile for your moving around her.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Silviana in my last post I'm trying to be funny, not mean!`


1 person marked this as a favorite.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Silviana Tyne wrote:
Just FYI, Vhane's got bonuses from Silviana's invocation (+3 to hit, +6 to criticals). She can't cast good hope, but maybe everyone still has the effects from the last time Elena cast it?

I did not realize that was for the whole party. I was thinking it was just for you.

Good to know. Thanks.


1 person marked this as a favorite.
F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Axton Vendian wrote:
Silviana in my last post I'm trying to be funny, not mean!`

I'll take it in that spirit then! Fun to see how Axton treats people.

Silviana's extremely perceptive and knows how to read others, but she's not very bright. If no one gives her suggestions on good questions to ask her goddess, she'll probably wait until after she explores downstairs and then just ask about the things she sees down there.


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Javell DeLeon wrote:
I did not realize that was for the whole party. I was thinking it was just for you.

Yeah, her invocations affect her party members way better than they affect her! :)


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

I asked chatgpt for help with this...

From the Core Rulebook (Trade Goods table):

Iron, 1 lb. — 1 sp (0.1 gp)

Lead, 1 lb. — 2 sp (0.2 gp)

Base Metal Max Transmuted Cost per lb Total Cost
Iron → Silver 5,000 lbs 0.1 gp 500 gp
Lead → Gold 1,000 lbs 0.2 gp 200 gp

Transmutation Result Value Input Cost Net Gain
Iron → Silver 25,000 gp 500 gp +24,500 gp
Lead → Gold 50,000 gp 200 gp +49,800 gp

Net Gain: 24500 + 49800 = 74300 Or 14,8860 each.

The issue is that it takes 10 ranks in craft alchemy to use. I...could see us trying to sell it instead, if nobody wants to get the ranks. Or buy all of that ore. If that is the case, we could try selling it for something like 70k, so we each get a solid split of 14k each?


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86
Silviana Tyne wrote:
Axton Vendian wrote:
Silviana in my last post I'm trying to be funny, not mean!`
I'll take it in that spirit then! Fun to see how Axton treats people.

Axton is just oblivious. He was oblivious and not terribly bright back when he was just a sorcerer, but now that he's got the clone of an undead alien wizard living in his head... he's just oblivious.

Quote:
Silviana's extremely perceptive and knows how to read others, but she's not very bright. If no one gives her suggestions on good questions to ask her goddess, she'll probably wait until after she explores downstairs and then just ask about the things she sees down there.

Ultimately, I just do not have the mental energy/motivation in my life right now to be able to abstractly think about other characters' abilities. Sorry! I can manage Axton's spell planning, and if we have a specific threat we're trying to counter I can offer suggestions, but beyond that, I can't always help.


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86
Bharak Slagsun wrote:
I asked chatgpt for help with this...

Amazing. What was your prompt?

Also...

Quote:
The quicksilver found in the center of the stone may also be put to another use. If mixed with any cure potion while the substance is still potent, it creates a special oil of life that acts as a true resurrection spell for any dead body it is sprinkled upon.

...any thoughts on how much this "oil of life" would be worth?


Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

Just quoted the item. Asked how much the iron costs and it gave me the above.

As for the other part…

True Resurrection is a 9th level spell with 25k spell component. According to this a 9th level scroll is just 3825. So 28,825 is the value of the resurrection.

Getting the gold is thus much more valuable. Unless you need a resurrection right now, in which case supply and demand make the resurrection worth it.

I think a lot also depends on the buyer. An alchemists guild might pay how much we can earn just so they can study it and try and recreate it.


2 people marked this as a favorite.
Level (12) Wounds (46) HP (157) AC 30 (28/16/25, +2 Rage, + 2 Outsiders/Aberrations) CMD (30, +4 rage) Saves 18 /11/10, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (21/30) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10) Buffs (Magic Vestment)

We are back!


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Finally.

Gotta say, I don't notice anything different. OOC still doesn't work on the character profile page. Hasn't for years. Used to work before it didn't.


Are you sure you want to do that?

I hope everyone is still with us?


F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 14/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

I'm here!


CN Human Arcanist 12 ~ AC 20 (t 18, ff 18) | F+10, R+10, W+14 | Init +10/12, Per +12 | Arcane Reservoir: 14/15 | HP 86/86

Ditto!


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

I'm here


Ryn MeroFemale Human Brawler (Shield Champion) 12 |HP: 131/131 | AC:27, T 18, FF 23 | Fort: +13 Ref:+13(+18) Will:+7 |CMB +16, CMD 35 | Init+4 | Perc +10 | Mart. Flex 9/day Used: 0 KO: 2/2

At this level we encounter the biggest downside to specializing in a particular weapon... DR negating your most useful attacks (and associated feats)

2,001 to 2,050 of 2,053 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM_DBH's Shattered Star Discussion All Messageboards

Want to post a reply? Sign in.