[ACO] PF2e - 03-04 and 03-07 (Cheliax Arc; P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 21
Subtier: 5-6

Slipp - 2
Buford Oxcatcher - 2
Nyak Nyak - 2
BK - 2
Nic Blackwillow - 2
Huh Shouldadied - 2, CC

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Hello! Welcome to my table. Before we start, please do the following:

Please complete the macros linked at the top of the page. This will be used for initiative and secret rolls.

Please also post your token to the slides and post your position in the marching order. The slides are also linked at the top of the page.

As per the Organized Play Foundation Community Standards, each player must decide if they will allow their characters to be damaged by friendly fire (usually via splash damage). In keeping with the “Explore, Report, Cooperate” motto of the Pathfinder Society, engaging in non-consensual character-versus-character conflict is prohibited. While accidental friendly fire happens due to missed attack rolls or other factors, players must obtain the consent of other players before deliberately including fellow PCs in damaging effects. This rule does not apply in situations where a character is not acting of their own free will, such as if they’re being mind-controlled by an NPC and forced to attack a fellow Pathfinder.

This applies to Scenarios only
You may select a consumable item from the Pathfinder Provisions list. These used to be the school items you get prior to starting an adventure. Quests and bounties do not receive provisions.

Credits:

Macros/Slides/Spell Templates: Frozen Frost

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Howdy.
Slipp normally takes a healing potion for supplies.

Happy to take splash damage if it doesn't likely knock me out. Of course, I'm the one most likely to be dealing out area damage...

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

It'll be a couple of days before I can fill out the macros...for some reason I can't edit it from my phone, and I won't be back to my laptop until late Saturday or Sunday.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

no worries, Nic :)

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Sorry should be Nyak Nyak my witch. Fixed it in Chronicles.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

BK reporting for duty! Macros and slides filled out. Friendly fire OK.
Pathfinder Provisions: 2nd-rank scroll of dispel magic

Downtime roll (storied talent)
perform flute: 1d20 + 14 ⇒ (15) + 14 = 29

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity Focus Pool 1/1

Buford Oxcatcher, of the Nirmathi Oxcatcher clan, at yer service. I suppose friendly fire should be alright, since I'm known to throw out the fireballs from time to time.

Provisions: I'll take a moderate antidote.

I GM'd this scenario back when it was new, but don't really remember it all .

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

BK & Nic - please go ahead and complete the RPG Chronicles sign up sheet.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

All done! Splash damage is OK for me, and I'll take an oak potion.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

If anyone has glyphs, please go ahead and hand them out. I think Shifty has at least 2...

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem, shield

No glyphs here.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

No glyphs from me, either

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 4/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 0/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Not I


VC - Sydney, Australia

Heya!

I have...

Rogue 6 (would be 7 after the first game though - would that be an issue?)
Witch 4 (available after one more encounter in a PbP - a couple of days)
Bard 3
Warrior 3 (Is that too squishy?)

Radiant Oath

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Well, I was hoping for one PC to play both but not a problem for me. :)

The first one isn't too combat intensive... the second one has a bit more...


VC - Sydney, Australia

Well the Warrior will be L4 after the first mission so maybe that works - I was just having nightmares about that recent part of the trilogy...

Radiant Oath

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it's not as bad as Greensteeples...

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Warrior would be best IMO; right now our second-best combatant is my rogue, and I'd prefer not to stand still on the front line.

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 53/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity Focus Pool 1/1

Your friendly half-orc has got three glyphs.

Radiant Oath

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half orc? or rooster? :)

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Goblin.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

Buford has 3 glyphs, I remember Nyak Nyak has 2? Shifty, if you have at least 1 you'll all start with 2 hero points each...


VC - Sydney, Australia

I have 1 (Campaign Coin) I can play with!

So 2 points it is!

Radiant Oath

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Paizo has also been so unstable lately so I'm almost afraid to post updates...

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

I've taken to copying posts before submitting them again.


VC - Sydney, Australia

Yeah I copy/paste now - its annoying..

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Someone posted about it to Website Feedback a couple of days ago, but I haven't seen a response.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen |

I'm totally in awe of you folks who can come up with poetry or bard song on the fly!!

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

It's easier in PbP than at a table.

For my PFS1e bard, I've occasionally gotten weird and elaborate (trying to duplicate Chinese fu poetry in English for the big showdown at the end of #3-13 Defenders of Nesting Swallow took more time than I'd care to think about, but doing the English equivalent of Eddic staves for the Shades of Ice trilogy--complete with alliteration and kennings--was fun). Usually it's either quick-and-dirty or silly, though. Case in point.


VC - Sydney, Australia

It's fun to do at the table, though you only have as much time as it takes for a combat round before it's your turn again and you have to come up with something, or you have to crack it out super fast when a skills challenge is announced.

My only irk is that a lot of scenarios encourage it by allowing bonuses to rolls or lower DCs, but in now close to 400 society games I haven't seen many (if any) tables do so :p

"Just roll the dice chief" :p

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