Vane Oreld

Axton Vendian's page

626 posts. Alias of Andostre.


Full Name

Axton Vendian

Race

Human Sorcerer 8 ~ AC 19 (t 13, ff 21) | F+4, R+4, W+8 | Init +5/7, Per +1

Classes/Levels

| Metamagic Adept: 2/2 | HP 56/56

Languages

Common, Varisian, Thassilonian, Draconic

Strength 10
Dexterity 14
Constitution 15
Intelligence 12
Wisdom 12
Charisma 24

About Axton Vendian

To do: Add monk's robes and cloak of resistance +2

Favored Class: Sorcerer (Arcane bloodline)
Initiative 6/8 = 2 (Dex) + 4 (Feat) (+ 2 in ruins from trait)

Strength score is currently 5

DEFENSE
AC 15 = 10 + 1 (armor) + 2 (Dex) + 1 (deflection) + 1 natural armor, touch 13, flat-footed 13[/ooc]
HP 56 = (6+6+4+4+4+4+4+6) + 1/lvl (Con) + 1/lvl (Feat)

Fort 5 = 2 (Sor8) + 2 (Con) + 1 (item)
Ref 5 = 2 (Sor8) + 2 (Dex) + 1 (item)
Will 8 = 6 (Sor8) + 1 (Wis) + 1 (item)

CMD 16 = 10 + 4 (BAB) + 2 (Dex)
Concentration 16 = 8 (Sor8) + 7 (Cha) + 1 (Trait)

OFFENSE
Speed 30
BAB 4
CMB 6 = 4 (BAB) + 2 (Dex)

Crossbow, light: +6 1d8 (19-20/x2)
Cestus: +6 1d4 (19-20/x2)
Dagger
- Melee: +6 1d4 (19-20/x2)
- Ranged: +6 1d4 (19-20/x2)

SPELLS
Spell slots per day: 1st: 6+2, 2nd: 6+2, 3rd: 5+1**, 4th: 3+1, 5th: 0+1, 6th: 0+1
Spells known (bold spells are bloodline spells)
0 (DC = 17/18): Acid Splash, Arcane Mark Daze, Detect Magic, Ghost Sound, Mage Hand, Message, Prestidigitation, Read Magic
1 (DC = 18/19): Charm Person, Color Spray, Enlarge Person, Grease, Unseen Servant, Mage Armor, Mount
2 (DC = 19/20): Ghoul Touch, Invisibility, Mirror Image, Scorching Ray
3 (DC = 20/21): Dispel Magic, Fireball, Stinking Cloud
4 (DC = 21/22): Black Tentacles

ABILITIES
Bloodline: Arcane Bond (familiar), Metamagic Adept
PFS: 8 fame points, 8 prestige points

Intrepid:
N Tiny magical beast (rat; fire suptype), Elemental Familiar Archetype
Init +2; Senses: low-light vision, scent; Perception +1

DEFENSE
AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 28 (half of master's)
Fort +2, Ref +4, Will +5

OFFENSE
Speed 15 ft.
Melee bite: +6 (1d3-4)
Fire globule: +6 (2d4) every 1d4 rounds (30 ft.)
-- Damage is 1d4 per 3 PC level
Space 2-1/2 ft.; Reach 0 ft.

STATISTICS
Str 2, Dex 15, Con 11, Int 9, Wis 15, Cha 2
Base Atk: +2; CMB: +2; CMD: 8
Abilities: Alertness, Elemental Manifestation, Share Spells, Deliver Touch Spells, Speak with master, Speak with animals of its kind
Feats: Agile Maneuvers
Skills: Acrobatics +2, Climb +10, Escape Artist +2, Perception +1, Stealth +18, Survival +1 (+5 scent tracking), Swim +10
Tricks: Attack/Attack Any Target, Come, Fetch, Seek, Track
Racial Modifiers: +4 Acrobatics when jumping, +4 Survival when tracking by scent

TRAITS
Monument Scholar, Influence (Diplomacy), Magical Lineage (fireball), Spirits in the Stone

FEATS (Elephant in the Room feat rules)
Additional Traits, Agile Maneuvers, Combat Expertise, Eschew Materials, Improved Initiative, Toughness, Reach Spell, Spell Focus (evocation)

SKILLS
Adventuring
Bluff 11 = 2 + 6 (Cha) + 3
Diplomacy 15 = 6 + 6 (Cha) + 1 (trait) + 3
Intimidate 11 = 2 + 6 (Cha) + 3
Knowledge (arcana) 7 = 4 + 0 (Int) + 3
Knowledge (dungeoneering) 6 = 3 + 0 (Int) + 3
Perception 1 = 0 + 1 (Wis)
Sense Motive 1 = 0 + 1 (Wis)
Spellcraft 10 = 7 + 0 (Int) + 3
Use Magic Device 11 = 2 + 6 (Cha) + 3

Background
Appraise 7 = 8 + 3
Knowledge (history) 5 = 5
Knowledge (geography) 3 = 3
Linguistics 1 = 2
Lore (Thassilon) 9 = 6 + 3

EQUIPMENT
Weapons and armor: light crossbow (mw), bolts (x10), dagger, cestus, haramaki
General: Backpack, Bedroll, Belt pouch, Caltrops, Chalk (x3), Compass, Explorer's outfit, Familiar satchel (w/ cork plugs), Flint and steel, Hammer, Ink (black), Inkpen, Journal, Iron spike (x3), Mess kit, Poncho, Pot, Satchel (familiar), Signal whistle, Silk rope, Soap, Torch (x5), Trail rations (x5), Waterskin, Spring Loaded Wrist Sheath (wand of lightning bolt)

Annoying Dhampir's spellbook:
3rd: Displacement, Vampiric touch
2nd: Bear's endurance, Bull's strength, Invisibility, scorching ray, spider climb
1st: Burning hands, Chill touch, Magic missile, Shield, Shocking grasp
0; Dancing lights, Detect magic, Mage hand, Prestidigitation, Ray of frost.

Magic items: Wayfinder, Headband of alluring charisma +4, Cloak of resistance +1, Whispering Coin, Dust of Appearance (x2), Dust of Illusion (x2), Dust of Appearance (x2), Rod of Metamagic, Selective (lesser), Dweomer's Essence (x3), Handy Haversack, ring of protection +1, amulet of natural amror +1, Mnemonic Vestment, Belt of Physical Might +2 (Dex/Con)
Potions: Potion of cure light wounds, Potion of mage armor
Wands: Wand of mage armor (18 charges), Wand of spiritual weapon (7 charges), Wand of Monster Summoning IV (15 charges), Wand of acid arrow (7th, 11 charges), Wand of fly (7th, 4 charges), Wand of fly (6th level, 10 charges), Wand of lightning bolt (7th, 5 charges),
Wealth: gp 8,366; sp 1; cp 1

BACKGROUND
Axton Vendian is the son of two competing glassblowers who both have businesses in Magnimar. The fact that his parents fell in love and married only enhanced their competitiveness, driving both his mother and father to new heights of skill in their profession. Any hopes of Axton following in their footsteps were dashed, however, when Axton reached puberty, and a beautiful, magnificent Varisian mustache appeared fully formed on his upper lip. Both of his grandmothers proclaimed the mustache as a sign of their families' magical heritages coming to the fore in young Axton. While the young man did not share his parents' passion for glassblowing, their desire to excel and their passion for taking their talent to its furthest limits was quickly evident in the burgeoning sorcerer.

Axton's exploration of his bloodline's magic and his research into his heritage both have led him to the ancient empire of Thassilon. Together with the rat Intrepid, his emotional support animal, Axton has joined the Pathfinder Society, hoping to use the organization's resources to explore Varisia's past and unlock his own magical potential.

Description: It's hard to notice what Axton looks like beyond his magnificent mustache, but vague recollections remain of a handsome man with dark hair and friendly eyes.

Feat Plan:
1 - Improved Initiative
1 - Toughness
3 - Additional Traits (Magical Lineage + [Reactinary or Arcane Temper])
5 - Reach Spell
7 - Empower Spell or Intensive Spell
7
9 - Elemental Spell
11 - Quicken Spell
13 - Spell Penetration?
13
15 - Spell Perfection
17