Berserker Cannibal

Bharak Slagsun's page

498 posts. Alias of Grumbaki.


Race

Wounds (0) HP (129) AC (2715/25, +2 Rage, +1 Outsiders/Abberations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2)

Classes/Levels

Rage (20/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Gender

Level (10)

Alignment

LG

Deity

Irori

Languages

Common, Dwarven

Strength 18
Dexterity 14
Constitution 18
Intelligence 14
Wisdom 16
Charisma 6

About Bharak Slagsun

* To Hit: +10/+5(BaB) + 4 (Str) + 1 (Enchantment) +1 (Insight) -0/-3 (PA) = +16/+8
* Damage: 2d6 (base) + 1d6 (acid) + 6 (Str) + 1 (Enchantment) +9 (PA) = 3d6+16 (x3)
* Rage: +2 Hit, +3 Damage, +2 AC

[dice=Hit]1d20+16[/dice]
[dice=Damage]2d6+16[/dice]
[dice=Acid]1d6[/dice]
[dice=Precise Strike]1d6[/dice]

[dice=Iterative]1d20+8[/dice]
[dice=Damage]2d6+16[/dice]
[dice=Acid]1d6[/dice]
[dice=Precise Strike]1d6[/dice]

Rage (+2 AC)
* To Hit: +8/+3 (BaB) + 6 (Str) + 1 (Enchantment) -0/-3 (PA) = +15+8
* Damage: 2d6 (base) 1d6 (acid) + 9 (Str) + 1 (Enchantment) +9 (PA) = 3d6+19 (x3)

[dice=Hit]1d20+18[/dice]
[dice=Damage]2d6+19[/dice]
[dice=Acid]1d6[/dice]
[dice=Fire]1d6[/dice]
[dice=Precise Strike]1d6[/dice]

[dice=Iterative]1d20+10[/dice]
[dice=Damage]2d6+19[/dice]
[dice=Acid]1d6[/dice]
[dice=Fire]1d6[/dice]
[dice=Precise Strike]1d6[/dice]

Defenses

* AC: 10 (base) + 7 (armor) + 2/+4 (dex) + 4 (shield) +2 (Natural Armor) +1 (Deflection) + 1 (trait) = 27/ 29 Rage
* Fort: +3 (Ranger) + 4 (Barbarian) +1 (HW) + 4 (Con) +2 (Resistance) +1 (Luck) +1 (Ioun Stone) = +16/18 Rage
* Ref: +3 (Ranger) + 1 (Barbarian) +1 (HW) + 2 (Dex) +2 (Resistance) +1 (Luck) = +10/+12Rage
* Will: +1 (Ranger) +1 (Barbarian) +1 (HW) +3 (Wis) +2 (Resistance) +1 (Luck) = +9/+11Rage
* CMD: 10 (base) + 7 (BaB) + 4 (Str) + 2 (Dex) +1 (Deflection) = 24 / 29 Rage
* Rage: 4 (initial) + 3 (con) + 6 (levels) +6 (Feat) + 5 (FCB) = 24
* FCB: +1 rage per barbarian level

Race, Traits, Stats:

Dwarf
* Stats: +2 Con, +2 Wis, -2 Cha
* Darkvision: 60ft
* Hardy: +2 saves vs SLAs, Spells and Poison
* Slow and Steady and fast movement: 30ft movement never modifier by armor or encumbrance
* Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
* Iron Citizen: Dwarves with this racial trait gain a +2 bonus on Diplomacy and Sense Motive checks, and Diplomacy is a class skill for such dwarves. This replaces stability
* Shadow Hunter: Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. They also gain a +2 bonus on saving throws to remove negative levels, and recover physical ability damage from attacks by undead creatures at a rate of 2 points per ability score per day (rather than the normal 1 point per ability score per day)
* Slag Child: Dwarves from dishonored families must append “-slag,” “-slagsun,” or “-slagdam” to their surnames to indicate their shameful status. These dwarves are commonly banished or ostracized; they are forced to eke out a living at the fringes of dwarven settlements or in bleak wilderness areas such as the Kodar Mountains. They gain a +2 racial bonus on Stealth and Survival checks. This racial trait replaces defensive training and hatred.
* Craftsman: Dwarves are known for their superior craftsmanship when it comes to metallurgy and stonework. Dwarves with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to metal or stone. This racial trait replaces greed.

Traits
* Regional: Sargavan Guard (-1 ACP)
* Combat: Defender of the Society (+1 AC in medium or heavy armor)

Stats
* Str 16 (10pts) +2 (Enchantment) = 18
* Dex 12 (2pts) +2 (Enchantment) = 14
* Con 13 (3pts) + 2 (race) +2 (lvls 4/8) +1 (Book)= 18
* Int: 12 (2pts) +2 (book) = 14
* Wis: 14 (5pts) + 2 (race) = 16
* Cha: 8 (-2pts) -2 (race) = 6

Lvl 4 +1 Con (16) Lvl 8 +1 Str (17) Lvl 12 +1 Str (18) Lvl 16 +1 Str (19) Lvl 20 +2 Str (20)

Feats, Rage Powers, Skills, Equipment:

Feats
Lvl 1: Power Attack, Improved Unarmed Strike
Lvl 3: Furious Focus
Lvl 5: Shield Focus, Unhindering Shield
Lvl 6: Endurance
Lvl 7: Steel Soul
Lvl 9: Extra Rage
Lvl 11: Extra Rage Power
Lvl 13: Extra Rage Power
Lvl 15: Dodge
Lvl 17: Ironhide

Rage Powers using barbarian level
Barbarian 2: World Serpent Totem (While raging, the barbarian gains a +1 insight bonus to AC against outsiders and aberrations. This bonus increases by +1 for each world serpent rage power the barbarian possesses, excluding this one.)
Lvl 4: Lesser Elemental Rage
Lvl 5 (from feat): Surprise Accuracy
Lvl 6: World Serpent Spirit (Your weapon counts as chaotic, evil, good, lawful while raging)
Lvl 7 (from feat): World Serpent Unity (Double fast movement bonus and cannot be knocked prone)
Lvl 8: Clear Mind
Lvl 10: Unexpected Strike

Total Skill Points
* Int (16)
* Ranger (18)
* Barbarian (16)
* Horizon Walker (12)
* Total: 58

Social Skills
* Sense Motive 1 SP: +9
* Diplomacy 3 SP: +6
* Intimidate 2 SP: +3

Physical Skills
* Acrobatics 1 SP: +6
* Climb 1 SP: +8
* Swim 1 SP: +8
* Survival: 10 SP +18 (+4 tracking)

Knowledge Skills
* Identify Undead: +3
* Knowledge Dungeoneering 9 SP: +14
* Knowledge Planes: 2 SP: +7
* Heal 1 SP: +7
* Knowledge Nature 9 SP: +14
* Knowledge Geography (BS): +14

Rogue Skills
* Disable Device with tools: 10 SP +17
* Stealth with tools: 10 SP +17
* Craft Locks with tools (BS): +17
* Perception: 10 SP +21 (+1 traps, +2 stone)

Equipment
* Armor: Mithril Breastplate Light Fortification +1
* Weapon: Earthbreaker +1
* Shield: +2 Buckler
* Headband: Headband of Fortune’s Favor
* Eyes: Lens of Detection
* Shoulder: Cloak of Resistance +2
* Hands: Deliquescent Gloves
* Wrists: Sleeves of Many Garments
* Rings: Protection +1, Acid Resistance 5
* Amulet: Natural Armor +2
* Belt: +2 Dexterity
* Chest: N/A
* Head: Commander's Helm: Precise Strike
* Feet: Boots of striding and springing
* Messenger Wayfinder (Message at-will): Shard of Greed (+1 insight hit, +2 saves vs transmutation, haste 1/day), blue rhomboid Ioun stone (+2 Str, +1 Fort)
* Masterwork Backpack: Masterwork Thief Tools, Masterwork Locksmith Tools, Fighter's Kit, Masterwork Stealth Tools (soft-soled shoes), Climber's Kit, Potion of air bubble, 10x barbarian chew (This bitter red chew comes from dried leaves of a stunted bush found in northern climates. It stains the teeth dark crimson but also increases the duration of barbarian rage entered into during the next hour by 1 round) 2693 gold
* Property: Artisan Shop 'Locks for Every Occassion' (5% discount mundane items, +1 craft for income) and seneschal (Haldimar)
* Potions: Potion of invisiblity
* Fame: 20
* Prestige Points: 6

* Item Plan: Head (Helm of the Mammoth Lords: 8.5k), Feet (Boots of Striding: 5.5k), Vest of Escape (5.2k)

Savage Technologist Barbarian 4 Trapper Divine Tracker Ranger 3 Horizon Walker 3:

Skills
Class Skills: Acrobatics (Dex), Climb (Str), Craft (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (local) (Int), Perception (Wis), Sense Motive (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

Weapon and Armor Proficiency
* A savage technologist is proficient with all simple and martial weapons, all firearms, light armor, and shields (except tower shields).

Rage (Ex)
A savage technologist can enter rage as a barbarian, except she gains a morale bonus to Strength and Dexterity instead of Strength and Constitution, and she does not take a penalty to Armor Class. She retains the bonus on Will saving throws. When a barbarian ability would increase the savage technologist’s Strength while raging, it increases her Dexterity instead. This ability alters rage.

Favored Enemy: Undead
* At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures

Track (Ex)
A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.

Class Skills
A trapper adds Disable Device to her list of class skills in addition to the normal ranger class skills.

Trapfinding
A trapper adds 1/2 her ranger level on Perception skill checks made to locate traps and on Disable Device skill checks (minimum +1). A trapper can use Disable Device to disarm magic traps.

Favored Terrain
* Mountains (Ranger lvl 3) (+6)
* Underground (Horizon Walker lvl 1) (+4)
* Desert (Horizon Walker lvl 2) (+2)
* The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).

Sword and Gun (Ex)
At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons.

Primal Magnetism (Ex)
At 3rd level, a savage technologist adds her Strength modifier on Diplomacy checks when interacting with tribal cultures. She can expend 2 rounds of rage (even if not raging) to add a bonus equal to 1/2 his barbarian level on a Diplomacy check.

Terrain Mastery Desert
The horizon walker gains immunity to exhaustion; anything that would cause him to become exhausted makes him fatigued instead.

Terrain Dominance Desert
The horizon walker gains fire resistance 10 and immunity to fatigue

Background:

Bharak is a dwarf from Dongun's Hold, deep in the Mana Wastes. He spent his time in the hold apprenticed to his father, toiling away as a locksmith. His father had become mixed in with the Goldhand Lodge and became an active smuggler, circumventing the king's restrictions in the name of profit. When his father fell into the trade, Bharak did to. Not in the name of gold, but rather family loyalty. The two of them worked for the smugglers, creating expertly made locks and hidden compartments for items to be smuggled away in. This came to an end when his father was caught, his handiwork traced back to him. Bharak refused to testify against his father, even when offered a pardon to do so, remaining loyal to family over crown. As punishment for their transgressions, his father was forced to take the surname 'Slag' and he 'Slagsun.' The two were banished from the hold and into the mana wastes. It was barely short of a death sentence.

Much later Bharak came out of the mana wastes alone, into the city of Mechitar. The desert, and the undead that dwelled within Geb, had claimed his life. Bharak had survived, but he did not come out unchanged. Alone in the desert, struggling to survive, the dwarf had a vision. Staring up at the burning sun above him, he saw in a haze the open blue palm of Irori. With the loss of his home, his way of life, his father, and potentially his very life, he had an epiphany. That all of this was but a test. Just like the flame purified gold, so too did it purify a man. Filled with newfound determination, he pulled himself to his feet and continued to move forward, one step at a time.

From Mechitar the dwarf took a ship, and arrived in Magnimar. He has joined the pathfinders, for they are a group which will take nearly anyone, so long as they have the skills. His time surviving in the blasted mana wastes have honed him into the sort of warrior that the society has use for. As for what he wants from them? It is but the acceptance of belonging, and the opportunity to further walk in Irori's path. Life is cruel. Life is unfair. Life is a constant struggle. But there is a purpose to it, and he takes comfort in that...

Build Plan:

Lvl 1: Trapper Divine Tracker Ranger
Lvls 2-4: Savage Technologist Barbarian
Lvls 5-6: Trapper Divine Tracker Ranger
Lvls 7-9: Horizon Walker
Lvl 10-17: Savage Technologist Barbarian

Ranger
Lvl 3: Favored Terrain - Mountain

Horizon Walker
Lvl 1: Favored Terrain - Underground
Lvl 2: Favored Terrain - Deserts, Terrain Mastery - Deserts (exhaustion immunity)
Lvl 3: Terrain Dominance - Deserts (fatigue immunity and fire resist 10)