MNM3E Omniversal Heroes Forever

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A group of heroes defend the Omniverse.

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Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Hi all, back and should be able to post more regularly. Having Maggie shield the more crunchy people is perfect, thanks!


Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |
GM SuperTumbler wrote:
Also, I just love that I can pound on Sentry and he can take it or recover quickly.

Me too! ;D


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Thanks for incorporating the other roll. :)

Yes, Maggie should probably be dazed another round for putting herself out there. Waiting for the round to turn before I post more.


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I'll be in the woods for the next few days. Expecting to be back in the world next Thursday, though that could change in either direction.


Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

ST, your rolling is killing me... proverbially

Enjoy the great outdoors!


Yeah. Historically my rolls as a GM are stupidly good.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Enjoy your travels.

And I'm pretty sure his good rolls are directly proportional to my bad ones.


I'm back in the real world. I'll try to get things going here. Why do I have so many NPCs on the board?!


Sorry for the delays folks, work is killing me this week.


Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Who's turn is it?


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Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Your and Blue Beetle's turn.

IIRC Jason and Herakles are elsewhere. (If the players are even still involved in this.)


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

GM ST, FWIW: I have no idea what we can really do right now. As best I can tell, Skullnet cast a magic spell and turned Kyle and Reese into alt universe Kyle and Reese and so we've basically lost?

I know we need to get Reese to go back in time, and I think we could still accomplish something if we succeed at that, but I have no idea how to do that. Sentry is protecting Reese and Kyle but I think part of why he's waiting is there's been no further update on their condition. Can Beetle manipulate the tech to use Skullnet's timewarping capabilities?

Otherwise my plan is find something appropriate to blow up or otherwise interfere with and see what happens.


Not feeling well tonight. Not going to be able to get my posts together.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Hope you feel better soon, man.


Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |
Maggie Mui wrote:

GM ST, FWIW: I have no idea what we can really do right now. As best I can tell, Skullnet cast a magic spell and turned Kyle and Reese into alt universe Kyle and Reese and so we've basically lost?

I know we need to get Reese to go back in time, and I think we could still accomplish something if we succeed at that, but I have no idea how to do that. Sentry is protecting Reese and Kyle but I think part of why he's waiting is there's been no further update on their condition. Can Beetle manipulate the tech to use Skullnet's timewarping capabilities?

Um. ST, when you get time, I'm in the same boat. I figure the Snetry can work on one of the nuclear missiles, but doesn't have any other ideas. He was actually hoping that Maggie was closer to the bridge and had a plan.


Now could be a really good time for the last of the gods to show back up?
Sorry to have been away, also sorry to no longer be working, but at least I can game more ;)

When ST feels better let's discuss


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Glad you're ok, Evindyl. Sorry you are out of work... I just got a job after looking for 6 months. Hope you find whatever you need.


Not completely back together, but going to try to get back in the saddle.

The distortion wave was intended to be a warning about the temporal actions that Skull-Net is taking.

Info that you already know, but haven't put together in character:

Ted can see that a Temporal Displacement Device has been activated a few times. This is likely causing the temporal disturbances like changing John and Kyle.

Maggie knows that Skynet, at least, sends Terminators back in time to kill targets in a last ditch effort to win the war.

Sentry doesn't know much, but that is his born yesterday schtick.

Maybe it isn't clear, but the Temporal Displacement Device is here on the Helicarrier. Skull-Net has targeted it with the missiles because it doesn't need the device any more.

I wasn't expecting Kyle and John to be knocked out. Some bad rolls there for them. Otherwise John could have helped out with the plan.

As for foes, Skull-Net and a shrinkidink Stark are still on the bridge. Start is counter-hacking Blue Beetle.

I think that should help, but let me know if not.


Jason, I'd love to have you back if you are able to post.


Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

Thanks for the update. Now, you know why I like that Born Yesterday complication, so much. Easy to play. ;D


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Should Sentry get a hero point since he can't really put those pieces in character at the moment?

And thanks, ST. I figured the temporal device was there, but it activated when Maggie was booted out of the room by Spot Terminator, so she didn't witness what happened to be able to piece that together IC. She can see that Stark is probably countering what Beetle's doing.

I need to run off to work but I'll post later in the afternoon or evening.


I probably need to night to catch up, but I am open to hearing thoughts on what Jason can do (I feel like these fugues can be temporally sideshifted practice time where he is coping with his new level of divinity)


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Herak - The Old Lion of Helles | Male Demigod | Damaged 0 | Hero Points 0 | Perception +5 | Initiative +3 | Toughness 11 | Dodge 7 | Parry 9 | Deflect 10 | Fortitude 11 | Will 5

You wait for a god and two show up... Am also here, ST's clemency far exceeds Zeus' so I too am hopeful to rejoin by the weekend.

Guess it might make sense for Jason and Herak to enter stage left at the same time?


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Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

About time…. When all looks lost


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

A dramatic entrance one might say. (And sorry I'm a day late!)


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We most recently saw Jason on the Helicarrier where he was disrupting communications (Nullify: Communication). I built the power in such a way that it required him to concentrate on it, but that was just to keep Jason occupied since Evindyl wasn't available.

Jason can easily use his godly powers to move around the world very quickly with either speed or teleportation.

We left Herak at the Temple of Heracles, Agrigento, where he pushed the entire Temple aside to reveal the place where he had hidden his ancient panoply.


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Sentry probably should get a Hero Point for his Born Yesterday Complication.

In case anyone thinks this is a no win scenario with two nuclear missiles coming in to destroy you, it very much is not. You lot (even without Jason and Herakles showing up), are well capable of handling that challenge.


Herak - The Old Lion of Helles | Male Demigod | Damaged 0 | Hero Points 0 | Perception +5 | Initiative +3 | Toughness 11 | Dodge 7 | Parry 9 | Deflect 10 | Fortitude 11 | Will 5

Got a Return of Herak post up - still fine tuning his build but plenty to go with.

Not sure how you want to play his return ST?


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If you give me a minute BD, I'll go read it and relate Jason's to it


Male Kyptonian clone | Damaged 0 | Hero Points 3 | Perception +15 | Initiative +3 | Toughness 16 (9 Imp) | Dodge 3 | Parry 4 | Fortitude 11 | Will 9 |

ST I'm posting faster than the others. Please let me know when Sentry can take care of the other nuke.

Cheers


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

Just checking in and noting I'm still withholding any further action till we get the gods on the scene.

PS: ST I'm not sure what you want from Maggie in response to the comment of not mentioning all the people who can alter the timestream. She's obviously implying the people present can do so, and if Skullnet can't read between the lines, then she's not going to spell it out. I think we can get something suitably epic happening regardless.


Maggie Mui wrote:
PS: ST I'm not sure what you want from Maggie in response to the comment of not mentioning all the people who can alter the timestream. She's obviously implying the people present can do so, and if Skullnet can't read between the lines, then she's not going to spell it out. I think we can get something suitably epic happening regardless.

I misread your intent. I thought you were thinking of using Maggie's knowledge of the fiction to find another Marvel character who could use time travel to circumvent your need for Skull-Net's time device. And threatening Skull-Net with that.


Jason and Herak, get on in here. If Jason can post, you can bring the two of you into the battle on the bridge (come in and swat Skull-Net), or storm in and take out the other nuke (though Sentry seems to have that in hand), or something else you come up with.


I will do a little reading right now ... and put something together.
Let me just read Herk's return post.


Jason and Herak, let me know what you need to get back in the game. Let's get things moving.


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Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness
GM SuperTumbler wrote:
Maggie Mui wrote:
PS: ST I'm not sure what you want from Maggie in response to the comment of not mentioning all the people who can alter the timestream. She's obviously implying the people present can do so, and if Skullnet can't read between the lines, then she's not going to spell it out. I think we can get something suitably epic happening regardless.
I misread your intent. I thought you were thinking of using Maggie's knowledge of the fiction to find another Marvel character who could use time travel to circumvent your need for Skull-Net's time device. And threatening Skull-Net with that.

That is a super cool idea, but not what I was thinking. First, I figured we were pretty much this story's Exiles, no need to bring in another set. I suppose if all else fails she could call on the Watcher and hope for the best, but if we're gonna need a deus ex machina I'd rather it be from Jason and Herakles. :)


Maggie Mui wrote:
GM SuperTumbler wrote:
Maggie Mui wrote:
PS: ST I'm not sure what you want from Maggie in response to the comment of not mentioning all the people who can alter the timestream. She's obviously implying the people present can do so, and if Skullnet can't read between the lines, then she's not going to spell it out. I think we can get something suitably epic happening regardless.
I misread your intent. I thought you were thinking of using Maggie's knowledge of the fiction to find another Marvel character who could use time travel to circumvent your need for Skull-Net's time device. And threatening Skull-Net with that.
That is a super cool idea, but not what I was thinking. First, I figured we were pretty much this story's Exiles, no need to bring in another set. I suppose if all else fails she could call on the Watcher and hope for the best, but if we're gonna need a deus ex machina I'd rather it be from Jason and Herakles. :)

The Deus ex Machina, as requested. I think my proposal is steeped in as much classic mythology tropeyness as we need. Let's see!


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness

As cool as it is, I thought Sentry had already dealt with the nukes?

Not to burst your bubble, but I also want to give Sentry credit for his action.

The issue is that we gotta somehow create a rift in time to send Reese back.


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Sentry had only done the one. Jason shows up and steals his kill. Sentry gets to keep his Hero Points.

Skull-Net to fight and/or Temporal Displacement Device to get to and control.


Genetically-engineered metahuman | Init +8 | Toughness 12/Imp 10 (7 without powers) | Dodge 8, Parry 8 | Fort 12 Will 8 | Hero Points: 0 | Status: -1 Toughness
GM SuperTumbler wrote:

Sentry had only done the one. Jason shows up and steals his kill. Sentry gets to keep his Hero Points.

Skull-Net to fight and/or Temporal Displacement Device to get to and control.

Awesome. I think Maggie understands the issue with trying to get Reese back in time so will focus on that.

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