GM_DBH's Shattered Star
Game Master
DBH
Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the past.
Shattered Star Folder
Loot sheet
Magnimar
Varisia
Kaer Maga
Therassic workshop
Black Keep
dining hall
Combat:
The party <============ May act!
Caulborn
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Elena Neidhardt wrote: I probably shouldn't remind everyone that Elena Stoneshaped a wall of stone over the doorway on that side during our retreat, so that there wouldn't be a door unless we come from the other side through unexplored rooms. No, I should let them Cook. *sigh* I know better than to post without having had any coffee. Now, on my second cup, I'm like "Crap, Elana's right" there is no spoon door...
any easy solutions? Go the other way or pretend Elthras dreamed he opened the door...
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
Knock a small enough hole in the wall that a wizard can cast through it? Fill it with fire and the like while laughing maniacally.
F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.
I guess we can go with that the swarm very slowyly ate through the stone? ...but not the door...?
Damn. Sanity roll Sanity check: 1d100 ⇒ 75
That said we can just ignore me since god himself decreed the door to be there and that our swat team entrance works, so go for it! (?)
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
Just... go around?
We have the way mapped. We know where to go. And the swarm (probably) won't be that hard now that we're prepared.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH wrote: Axton saw something magic in the river in B14, so that's your next concern. I thought we were going after the Brain Ooze and Gibbering mouther then resting.
Are you sure you want to do that?
Elathras Narcinal wrote: GM_DBH wrote: Axton saw something magic in the river in B14, so that's your next concern. I thought we were going after the Brain Ooze and Gibbering mouther then resting. Are you?
I forget stuff sometimes.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Just a heads up. I'm headed out of town this afternoon. My laptop is broken enough I can't take it with me, so I won't be back online/in games until sometime Sunday afternoon
Are you sure you want to do that?
Sorry, no update today due to illness.
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
FYI, I'm going out of town Thursday through Saturday, and will most likely be unable to post.
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Are you sure you want to do that?
Since you are resting and the module suggests you level up very soon I think here is a good place for everyone to got to level 10.
So level up and let me know when you're ready to move.
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Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
Lvl 10 (Barbarian 4)
HP: 7 (Base) + 3 (Con) = +10 (117 total)
Saves: +1 Fort
BaB: +1
Skills: +4
Rage Power: Lesser Elemental Rage (each round as swift action choose 1d6 elemental damage. Due to fatigue immunity, can do this each round. Default is fire. Because he now has acid and fire resist, and does acid and fire damage)
Rage: +2 (class) +1 (FCB) = +3 rounds per day (24 total…quite happy with that. A lvl10 barbarian with 16 con is 24 rounds. Yes I used FCB and a feat, but it means having the average round per day)
The build has officially come together now. :D
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Not a lot happening, will roll for HP and get things posted.
HP lvl 10: 1d10 ⇒ 7
10th lvl:
+HP
+ 1 BAB, Ref. Fort.
Challenge 4/day
+7 Skills: + 1 intimidate, knowledge (geography) (local), perception, Sense Motive, Survival, + 2 knowledge (local)
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
months go by and I always forget to roll...: 1d12 ⇒ 9
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
Sorcerer level 10
HP: 1d6 ⇒ 1 <-- So, 4.
New spell: Feeblemind
F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.
I think Elena only gets 1 ref point, 1 second level spellslot and 2 fifth level spellslots. Clerics I guess. I'm thinking of going into Pathfinder Savant as a prestige class maybe as it's thematically fitting as well as potentially strong in gaining spells from other classes. The major downside is the loss of another caster level next to the one from multiclassing into bard and I don't really want to delay the Heal spell too much.
Oh, and she gains 6 hp and 8 SP.
FCB: +0.5 uses of bit of luck per day, which now is another one. (9/9)
For skills i'll pick spellcraft 1, arcana 2, perception 2, geography 1 and painter 2.
Gotta max those painting skills!
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
Please adjust the Google Drawing setting, DBH! I'm excited to finally put this guy on the battle map.
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Are you sure you want to do that?
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
Red lashes out at Bharak
claw: 1d20 + 13 ⇒ (14) + 13 = 27
claw: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
grapple: 1d20 + 24 ⇒ (17) + 24 = 41
AC 26 normally. 28 when raging, and 29 vs abominations. So I believe both missed
Are you sure you want to do that?
Ok, no problem then. You're not grappled... This time!
Are you sure you want to do that?
No update today. Too busy doing things :).
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
Kick damage: 1d3 + 9 ⇒ (3) + 9 = 12
Oof! That was quite the nonlethal kick. Makes you wonder where the kick landed.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Bharak Slagsun wrote: Oof! That was quite the nonlethal kick. Makes you wonder where the kick landed. Elena Neidhardt wrote: She ... turns and delivers Vhane a swift kick straight to the nether regions....
...Perhaps the amount of force applied was slightly excessive. But then again, the world probably wouldn't miss future generations of Vhane.
Seems pretty obvious to me....
Are you sure you want to do that?
Sorry, too medicated to update.
Are you sure you want to do that?
Sorry for the silence. I'm on antibiotics at the moment for a nasty infection. They are working, but really knock me out. Only a couple of days to go so hopefully the infection will be gone and I can get back on my feet.
I also understand there's something happening in America at the moment that might be drawing some peoples attention. :)
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Are you sure you want to do that?
Ok, end of a miserable week. I've finished the course of medication and am generally getting better. The infection is clearing up and is a lot less painful.
So I will resume posting on Monday. Thank you for your patience.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Thanks for the heads up GM_DBH, glad to hear you're feeling better.
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
Indeed. Hope that your health improves.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Are we in initiative? I'll have Elathras protect Axton but can't ready an attack if we're not in rounds yet.
Are you sure you want to do that?
You are not in initiative yet. The Manananggal thinks it's hiding, waiting for you to enter.
So you can have a surprise round action on it.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Sorry about the delay in posting, RL jumped up and bit my arse.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Is the torso lady dead? It looks like it.
Are you sure you want to do that?
Sorry, no time to update today.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH, thank you for the heads up, it is really refreshing to have a fellow player/GM who consistently provides enough information that we don't worry.
Anyone convinced they want to talk to the 'Pale Stranger' or can we move on?
Level (10) Wounds (0) HP (129) AC (27/15/25, +2 Rage, +1 Outsiders/Aberrations) CMD (26, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (16/25) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)
Momentum keeps games going. These heads up as towards what to expect helps keep that, even when a gameplay post can't be made. Personally, I find them to be helpful. So just seconding what Elathras said.
F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.
Well, he might aid the final foe if it lives and no deal is made with it? Also could search for treasure.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
Elena Neidhardt wrote: Well, he might aid the final foe if it lives and no deal is made with it? Also could search for treasure. I'm ok with that, it sounded like Axton thinks we should make sure we don't leave an enemy behind us. Who wants to move us forwards?
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
Moving forward is good for me.
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
I should note that the next few days are going to be difficult for me to post consistently. American Thanksgiving is coming up, and I have some family to coordinate with.
Are you sure you want to do that?
As a non-American what dates does Thanksgiving fall on?
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH wrote: As a non-American what dates does Thanksgiving fall on? It falls on the fourth Thursday of November, so this year it's the 28th.
Are you sure you want to do that?
Since it's a major holiday in America I'll give today a pass. No update.
'Enjoy' the time with family.
F Cleric 9 (HC)/Bard 1. HP 75/75, AC 25 T 15 FF 21. Saves: F+11, R +13, W +16, +2 vs charm/illus. Att (+1 adam. Ud. bane rapier /w PA) +8/3, 1d8+6 P, 18-20/x2. CMB +10, CMD 22 init +4, Perc. +23. Wand: CLW 25/25, Bless 16/25, HA 47/50. Daily resources: BoL 3/9. IH 10/10. Channel 4d6 5/5, Inspire courage 16/23, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: 25% fortification.
Wanted to ask a rules question not relevant for this game at present, but does anyone know if there was ever a definitive answer as to how concealment and mirror images interact? My magus in another campaign got extremely unlucky and whether he lives or dies might well depend on the answer to this. However, when I google it I only find debates.
Male Human cavalier 10 |HP 111/111 | AC26/T13/FF25 | F+12/R+9/W+9 | CMB+16/ CMD27 |init+1 | Perc+15 | Challenge@+ 10: 0/4| Tactician@7rds. 2/2 | Haste 6/10 | CLW wand 44/50
GM_DBH wrote: Ok, what are you attacking with? How did you get three attacks? Where does the +70 to damage come from?
She is AC25 by the way.
So Elena had posted Elena Neidhardt wrote: Let's see if I can help with that...
Start inspire courage +2 as move, standard to grant Elathras bit of luck. Additional d20 rolls for him this turn as he can roll twice and take the better result each time:
Well, the last one seems to crit for over 100 damage ;) Maybe the +1 roll and +2 inspire courage gets the iterative there too.
I believe the bit of luck let's elathras reroll the attacks, which she did. The third roll was a crit. The weapon would be elathras's guisarm and the + 70 damage would be the damage Elathras would do x2 (including the + 2 inspire) the other portion of the crit damage.
Are you sure you want to do that?
Ok, that wasn't clear to me. I though Elena had suddenly become a combat monster. It needed to be stated more clearly that she was redoing Elathras's attacks.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
@Elena: Per your question: I've absolutely no idea. I do wish I had an answer for you though.
I will say, it does seem odd to combine the two. It feels like to me that the whole purpose behind mirror images is for them to be seen. That way, the attacker doesn't really "know" which one is the actual you and can only hope it gets lucky with its attack.
Feels like that spell would be wasted if you cast it and then hide yourself somewhere. *shrugs* But I don't really know a ton about magic, so, take that for what it's worth. :P
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM_DBH wrote: Ok, what are you attacking with? How did you get three attacks? Where does the +70 to damage come from?
She is AC25 by the way.
Yeah, I had to figure that out too. I was wondering what she was doing but after taking a moment to study it, I saw that since she posted after Elathras she went ahead and rolled for him.
Also, it was 195 damage total. I was gonna ask if she was actually still standing. :P
Human Arcanist 10 ~ AC 20 (t 18, ff 18) | F+7, R+7, W+10 | Init +6/9, Per +1 | Arcane Reservoir: 13/13 | HP 62/62
Elena Neidhardt wrote: Wanted to ask a rules question not relevant for this game at present, but does anyone know if there was ever a definitive answer as to how concealment and mirror images interact? My magus in another campaign got extremely unlucky and whether he lives or dies might well depend on the answer to this. However, when I google it I only find debates. I feel like that's a GM call, and is possibly determined by what's providing the concealment.
Are you sure you want to do that?
I would rule it depends on the cover. The Mirror images surround you but are not controlled by you.
Depending on how much cover you have your images might also be unseen, or very obvious?
Really it comes down to what you are using for cover?
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