GM_DBH's Shattered Star

Game Master DBH

Called together by the Pathfinder society our heroes will find themselves on a long and dangerous trail to unlock the secrets of the
past.

A vision of Windsong Abbey in smoking ruins sends our heroes north along the Lost Coast in search of the latest fragment of the Shattered Star.

Dire rumors and whispers of the devastation hint that an ancient evil has returned to the abbey.
Shattered Star Folder

Loot sheet

Magnimar

Varisia

Abbey requests

Abbey area

Abbey Hamlet

Windsong abbey

Abbey exterior

Abbey Gatehouse

Abbey 2nd floor

Combat:

Red & Green

The Party <================= May act!


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Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

As Elean uses magic to search for traces of magic, Elathras waits. Once she nods her head, he shifts the polearm to his left hand and opens the southern door with his right.


Level (11) Wounds (0) HP (141) AC (28/16/25, +2 Rage, +1 Outsiders/Aberrations) CMD (29, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (14/28) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Bharak gladly moved on, glad that the group had proven themselves to be professionals when it was needed.


Are you sure you want to do that?

Nothing shows as magic to Elena.

Elathras opens the door, the two vulture demons in the room squawk something in Abyssal.

Abyssal:

"Finally!"

A cloud of spores and a trail of feathers surrounds this twisted cross between a man and a gigantic vulture.

Knowledge planes DC19:

Boring bits:

init Red: 1d20 + 6 ⇒ (11) + 6 = 17
init Red: 1d20 + 6 ⇒ (9) + 6 = 15
init Elathras: 1d20 + 2 ⇒ (1) + 2 = 3
init Bharak: 1d20 + 2 ⇒ (1) + 2 = 3
init Vhane: 1d20 + 7 ⇒ (6) + 7 = 13
init Axton: 1d20 + 7 ⇒ (9) + 7 = 16
init Elena: 1d20 + 8 ⇒ (10) + 8 = 18

Axton & Elena may act!

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

Can't fail the knowledge check.

"Vrocks. Demons. Cover your ears and use good-aligned weapons if you have them. I'd tell you more but they'll probably die too quickly."

The veiled cleric steps forward and points towards the two large demons in their very cramped room. She'd wonder what were they even doing in there but had long since stopped asking herself those sorts of questions.

"Leave these sacred halls and crawl back to the abyss that spawned you!" She shouts, and four celestial giants ants enter from Nirvana who waste no time in tearing into the demons!

Standard: cast summon monster V (giant ants, one of the few celetial animals not Large but medium in size), move: start performance. With sacred summons as a feat, they attack right away. I'll summon the ants in an L shape in the room as there is barely any room to move in and I don't think they'll survive one round. The ants all smite the demons so they ignore their DR.

Summon monster V, give up Break Enchantment: 1d3 + 1 ⇒ (3) + 1 = 4

attacks, ant 1, smite +2, IC+3, flagbearer +2, bite: 1d20 + 14 ⇒ (11) + 14 = 25
attacks, ant 1, smite +2, IC+3, flagbearer +2, sting: 1d20 + 14 ⇒ (6) + 14 = 20
damage, above buffs +discordant voice: 1d6 + 1d6 + 13 ⇒ (1) + (1) + 13 = 15
damage, above buffs +discordant voice, sting: 1d4 + 1d6 + 13 ⇒ (4) + (5) + 13 = 22
if bite hits, Grab vs FF CMD: 1d20 + 18 ⇒ (3) + 18 = 21

attacks, ant 2, smite +2, IC+3, flagbearer +2, bite: 1d20 + 14 ⇒ (20) + 14 = 34
attacks, ant 2, smite +2, IC+3, flagbearer +2, sting: 1d20 + 14 ⇒ (4) + 14 = 18
damage, above buffs +discordant voice: 1d6 + 1d6 + 13 ⇒ (2) + (1) + 13 = 16
damage, above buffs +discordant voice, sting: 1d4 + 1d6 + 13 ⇒ (3) + (6) + 13 = 22
if bite hits, Grab vs FF CMD: 1d20 + 18 ⇒ (8) + 18 = 26

attacks, ant 2, smite +2, IC+3, flagbearer +2, bite crit confirm: 1d20 + 14 ⇒ (15) + 14 = 29
damage, above buffs +discordant voice, extra crit damage: 1d6 + 13 ⇒ (3) + 13 = 16

attacks, ant 3, smite +2, IC+3, flagbearer +2, bite: 1d20 + 14 ⇒ (2) + 14 = 16
attacks, ant 3, smite +2, IC+3, flagbearer +2, sting: 1d20 + 14 ⇒ (4) + 14 = 18
damage, above buffs +discordant voice: 1d6 + 1d6 + 13 ⇒ (6) + (6) + 13 = 25
damage, above buffs +discordant voice, sting: 1d4 + 1d6 + 13 ⇒ (3) + (5) + 13 = 21
if bite hits, Grab vs FF CMD: 1d20 + 18 ⇒ (20) + 18 = 38

Ant 4 is most southern and attacks Yellow instead of Red.

attacks, ant 4, smite +2, IC+3, flagbearer +2, bite: 1d20 + 14 ⇒ (19) + 14 = 33
attacks, ant 4, smite +2, IC+3, flagbearer +2, sting: 1d20 + 14 ⇒ (10) + 14 = 24
damage, above buffs +discordant voice: 1d6 + 1d6 + 13 ⇒ (5) + (3) + 13 = 21
damage, above buffs +discordant voice, sting: 1d4 + 1d6 + 13 ⇒ (4) + (3) + 13 = 20
if bite hits, Grab vs FF CMD: 1d20 + 18 ⇒ (2) + 18 = 20


Human Arcanist 11 ~ AC 20 (t 18, ff 18) | F+9, R+9, W+13 | Init +10/12, Per +12 | Arcane Reservoir: 8/14 | HP 71/71

"Two very large demons are waiting in this smaller room instead of waiting in this larger room!" Axton declares for some reason.

He casts slow at the farther demon.

Caster check vs. spell resistance: 1d20 + 11 + 5 ⇒ (20) + 11 + 5 = 36

Using metamagic feat piercing spell for that +5. DC 20 Will to negate.


Are you sure you want to do that?

Will save vs Slow: 1d20 + 6 ⇒ (13) + 6 = 19 :(

Elena's summoned ants swarm the two Vrock, wounding them both but are unable the grapple them.

When the bite hit the grapple was too low. When the bite missed the grapple would have succeeded.

Axton's spell slows the farther demon.

summoning Red: 1d100 ⇒ 18
summoning Yellow: 1d100 ⇒ 70

Ant bite: 1d20 + 14 ⇒ (2) + 14 = 16
Ant bite: 1d20 + 14 ⇒ (20) + 14 = 34
Ant bite: 1d20 + 14 ⇒ (20) + 14 = 34
Ant bite: 1d20 + 14 ⇒ (8) + 14 = 22

damage: 1d6 + 1d6 + 13 ⇒ (5) + (1) + 13 = 19
damage: 1d6 + 1d6 + 13 ⇒ (1) + (1) + 13 = 15
damage: 1d6 + 1d6 + 13 ⇒ (4) + (5) + 13 = 22

Both the demons attempt to summon more Vrock's but the Ants attacks as they try and disrupt the attempts.

Spell like ability, doesn't need Concentration to cast but does provoke an attack of opportunity. They lost the summon.

The rest of you can now act.

Abbey second floor map updated.


Dwarf Gunslinger(Bolt Ace) 11th
Stats:
Int: +7; AC 24/18 touch/16 FF; Hp's 130/130; Perc: +17; Fort: +13, Ref: +14, Will: +8

Vhane unloads a barrage of arrows at the nearest Vrock.

Attack Red

Deadly Aim/Static +2/IC +3
+2 Repeating heavy crossbow: 1d20 + 19 ⇒ (3) + 19 = 22
Damage: 1d10 + 18 + 1d6 ⇒ (3) + 18 + (3) = 24

(Rapid Shot)+2 Repeating heavy crossbow: 1d20 + 19 ⇒ (10) + 19 = 29
Damage: 1d10 + 18 + 1d6 ⇒ (4) + 18 + (2) = 24

+2 Repeating heavy crossbow: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d10 + 18 + 1d6 ⇒ (1) + 18 + (5) = 24

+2 Repeating heavy crossbow: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d10 + 18 + 1d6 ⇒ (2) + 18 + (5) = 25

AC: 24; Hp's 130/130


Are you sure you want to do that?

Lt. Vhane ends Red who Red vanishes when killed, these guys are obviously summons. He puts his last bolt into the wounded Yellow.

Next up?


Are you sure you want to do that?

As Elena pointed out I missed the nat 20's I rolled for the Ants.

bite critical?: 1d20 + 14 ⇒ (13) + 14 = 27
bite critical?: 1d20 + 14 ⇒ (10) + 14 = 24

damage: 1d6 + 1d6 + 13 ⇒ (5) + (6) + 13 = 24
damage: 1d6 + 1d6 + 13 ⇒ (6) + (5) + 13 = 24

Deep sigh....

Slight rewind.

The Ants tear Red to shreds as he tries to summon, Yellow is wounded and prevented from summoning also. He is then finished off by Lt. Vhane putting four bolts deep into him.

Fight over, as Summon's the Vrock vanish. What are you doing now?


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Feeling the magic stir around him, Elathras watches as Elena's ants take the fight to the demons. Chuckling as the demon clearly moves slower he raises an eyebrow as Vhane quickly fires off several shots with his crossbow, bringing down the last demon. Making a mental note to ask the dwarf how he gets off so many shots so quickly, Elathras crosses the threshold. "Well done Pathfinders." Leaning his polearm against the wall he quickly checks the room for anything of value.


Are you sure you want to do that?

Forgot to put the description in. My mistake.

A21. 5TA1NED-GLASS GALLERY
This room is a sort of enclosed bridge suspended over the cliff and
shore. The east and west walls are decorated with magnificent stained-glass windows depicting wonderful landscapes of the Outer Planes and of the home of the gods of Golarion.

Walkway to the last room. Nothing of value aside from the stained-glass windows.

What are you doing now?


Dwarf Gunslinger(Bolt Ace) 11th
Stats:
Int: +7; AC 24/18 touch/16 FF; Hp's 130/130; Perc: +17; Fort: +13, Ref: +14, Will: +8

With smoke rising from the end of his crossbow, Vhane puffs it away before reloading it.

Not really. But it would be cool if there were smoke. Just so he could actually do that. That and have the "whistle" sound from one of them 70's spaghetti westerns as he stares down his opponent. :)

Following after Elathras, Vhane waits for Bharak to check out the door. "Another door. Might be interestin', might not." He shrugs.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Taking a moment to observe the stained-glass windows, Elathras asks gesturing towards the windows. "What do you think Elena are these something you'd take a sketch of?" Hearing Bharak's observation about the other door, he adds, "When we have time, I mean." As he speaks he moves towards the other door, inspecting it quickly, he attempts to open it.

Taking 10(26) on perception for the door, if it appears safe he will try and open it.


Are you sure you want to do that?

The door is not trapped or locked.

A22. BATHS
This room is finely tiled with ceramic and glass and smells of pleasant floral aromas. A large, circular stone bath rises from the floor in the
middle. Of the three stained-glass windows in the room, the ones on the west and the east walls are flanked by large clay vases under copper pipes that descend from the ceiling. The air is pleasantly warm, no doubt heated by the steaming waters in the bath

On one side of the room is the statue of a beautiful half-elven woman armed with a sword and a hooked club. She seems familar to Axton & Elena when they see her?

Sadly the other two occupants of the room don't seem interested in bathing. The Hill giant swings lustily at the first person he sees.

greatclub: 1d20 + 14 ⇒ (7) + 14 = 21

He misses Elathras.

stealth: 1d20 + 19 ⇒ (4) + 19 = 23

The sole Redcap in the room tries to hide in the shadows. Perception DC23 to see him.

What is everyone doing on the surprise round?

Can everyone give me a list of what effects they have going please? Put it in the discussion thread.


Dwarf Gunslinger(Bolt Ace) 11th
Stats:
Int: +7; AC 24/18 touch/16 FF; Hp's 130/130; Perc: +17; Fort: +13, Ref: +14, Will: +8

Vhane takes aim with his crossbow and fires off a bolt, aiming for the giant's eye.

Deadly Aim/+2 Static
+2 Repeating heavy crossbow: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 1d10 + 18 ⇒ (8) + 18 = 26

AC 24/Hp's 130/130


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Stepping back to make room, Elathras brings his Guisarme into play and slashes at the giant.

5 ft step, attack: + 1 keen guisarme Str (+9) WT (+2) PA,FF (+9)
attack: 1d20 + 17 + 1 + 2 ⇒ (6) + 17 + 1 + 2 = 26 damage: 2d4 + 9 + 1 + 2 + 9 ⇒ (3, 3) + 9 + 1 + 2 + 9 = 27
Intimidate (cornugon smash): 1d20 + 19 ⇒ (18) + 19 = 37


Human Arcanist 11 ~ AC 20 (t 18, ff 18) | F+9, R+9, W+13 | Init +10/12, Per +12 | Arcane Reservoir: 8/14 | HP 71/71

Axton waits from the back of the group, taking no action.

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

Elena peers intently at the statue as the fighting begins, her eyes widening in alarm as she finally puts it together. "Axton! We met that woman when we first met Sheila. Something here probably turned her into a statue! Be careful, everyone!"

"But what, though? The pool? An unknown enemy? Is the redcap or giant a practioner of magic...?"

Unsure what to do or how to best protect the party from also becoming statues, Elena begins her song, hoping Shelyn's protection would find those who needed it most.

Standard: Start inspire courage. This also opens up Saving Finale in case someone fails a critical saving throw.

If less than a minute has passed since fighting the Vrocks, the Ant summons also move south in preparation for following the frontline into the room. I'd like to think Elena stuck close to the frontline and moved with them behind the tanks as usual.


Level (11) Wounds (0) HP (141) AC (28/16/25, +2 Rage, +1 Outsiders/Aberrations) CMD (29, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (14/28) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Hit: 1d20 + 18 + 5 ⇒ (20) + 18 + 5 = 43
Damage: 1d6 + 17 + 5 ⇒ (3) + 17 + 5 = 25
Acid: 1d6 ⇒ 2
Sonic: 1d6 ⇒ 3

Confirm: 1d20 + 18 + 5 ⇒ (19) + 18 + 5 = 42
Damage: 1d6 + 17 + 5 ⇒ (2) + 17 + 5 = 24

Needs to save vs blindness

Eltharas went high and Bharak went low. His blades went down them up, coming in right where the leg met the thigh. He felt the blade bite deep, causing the foe to double over in pain. The enchantments woven into the metal glowed with power as it sought to overwhelm the enemy’s eyesight.


Human Arcanist 11 ~ AC 20 (t 18, ff 18) | F+9, R+9, W+13 | Init +10/12, Per +12 | Arcane Reservoir: 8/14 | HP 71/71
Elena Neidhardt wrote:
Elena peers intently at the statue as the fighting begins, her eyes widening in alarm as she finally puts it together. "Axton! We met that woman when we first met Sheila. Something here probably turned her into a statue! Be careful, everyone!"

Eyes wide and mustache quivering, Axton casts detect magic to identify unexpected threats nearby.


Are you sure you want to do that?

Lt. Vhane, Elathras & Bhark barely register the Hill giant's presence before wiping it out.

The Ants advance into the room.

Axton can't detect anything magic.

Initiatives:

init Green: 1d20 + 8 ⇒ (18) + 8 = 26
init ????: 1d20 + 6 ⇒ (18) + 6 = 24
init Axton: 1d20 + 7 ⇒ (2) + 7 = 9
init Elena: 1d20 + 8 ⇒ (2) + 8 = 10
init Elathras: 1d20 + 2 ⇒ (10) + 2 = 12
init Bharak: 1d20 + 2 ⇒ (8) + 2 = 10
init Vhane: 1d20 + 7 ⇒ (2) + 7 = 9

Green screeches in rage something about Ants not having proper blood and swings at the nearest.

Scythe: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 2d4 + 10 ⇒ (1, 1) + 10 = 12

Wounding it.

A beautiful female Half-elf Red appears at the back of the room and casts Confusion on the party. Only the fact that her hair is hissing snakes shows she is not actually a Half-elf.

This slender, attractive woman has strangely glowing eyes and a full head of hissing snakes for hair.

Knowledge Nature DC18:

Will save DC18 from everyone please, or roll on the confusion table.

Confusion

Fort Save DC16 please Elathras & Bharak as she gazes at you, or you are petrified.

The party can now act!


Dwarf Gunslinger(Bolt Ace) 11th
Stats:
Int: +7; AC 24/18 touch/16 FF; Hp's 130/130; Perc: +17; Fort: +13, Ref: +14, Will: +8

Nooooooo! Not a freaking medusa!!! Where's Perseus when you need him?

Will vs. Confusion: 1d20 + 8 ⇒ (15) + 8 = 23

Catching sight of the snake-haired woman, Vhane simply asks, "What in the bloody hell is that?" before training his crossbow right on her and firing!

Attack Medusa

Deadly Aim/Static +2/IC +3
+2 Repeating heavy crossbow: 1d20 + 19 ⇒ (7) + 19 = 26
Damage: 1d10 + 18 ⇒ (10) + 18 = 28

(Rapid Shot)+2 Repeating heavy crossbow: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d10 + 18 ⇒ (6) + 18 = 24

+2 Repeating heavy crossbow: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 1d10 + 18 ⇒ (8) + 18 = 26

+2 Repeating heavy crossbow: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d10 + 18 ⇒ (6) + 18 = 24

AC: 24; Hp's 130/130


Are you sure you want to do that?

Question Lt. Vhane. What are your bolts made of? Are they Adamantine?

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.

willsave 18: 1d20 + 19 ⇒ (11) + 19 = 30

Not confused. I will wait with Elena's other actions until I know the results of the confusion and petrify. There's a good chance she has to dismiss her performance to grant someone a save reroll which means she has reactivate it. If someone fails either, feel free to claim the saving throw reroll. Elena only has one available this round, though.

Also, @Vhane you can assume she either has performance still active or that she will reactivate it before firing. You should have the +5 hit/damage and +1d6 sonic damage from her buffs on attacks when you shoot.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Will save DC18: 1d20 + 9 ⇒ (10) + 9 = 19 Whew!
knowledge: all monsters DC 18: 1d20 + 5 ⇒ (4) + 5 = 9
almost forgot
Fort Save DC16: 1d20 + 12 ⇒ (4) + 12 = 16

As the giant falls, Elathras sees the woman who's hair is hissing snakes begin to cast her spell. His eyes making contact with hers, Squinting, his eyes begin to water and he sneezes, wrinkling his nose he asks, "Is it dusty in here?" Tapping his heels together he proceeds into the room wading into the pool.

Issuing his challenge, "Have at thee Woman!" He slashes at her with his Guisarme.

Using the boots of speed in case the pool is 'rough terrain' Challenge, Haste (AC 27 (25)/14/26) 20 ft move attack: + 1 keen guisarme Str (+9) WT (+2) PA,FF (+9)
attack: 1d20 + 17 + 1 + 2 + 1 ⇒ (17) + 17 + 1 + 2 + 1 = 38 damage: 2d4 + 9 + 1 + 2 + 9 + 10 ⇒ (4, 3) + 9 + 1 + 2 + 9 + 10 = 38
Intimidate (cornugon smash): 1d20 + 19 ⇒ (10) + 19 = 29

Elena Neidhardt wrote:
Also, @Vhane you can assume she either has performance still active or that she will reactivate it before firing. You should have the +5 hit/damage and +1d6 sonic damage from her buffs on attacks when you shoot.

Edit: I forgot about this, will add in, if the 38 didn't hit pleas make it 43.

sonic/bard damage: 1d6 + 5 ⇒ (6) + 5 = 11


Level (11) Wounds (0) HP (141) AC (28/16/25, +2 Rage, +1 Outsiders/Aberrations) CMD (29, +4 rage) Saves (16/10/9, +4 Hardy, +2 Rage, +2 vs Transmutation) Initiative (+2) Rage (14/28) Favored Terrain: Mountain/Hills (+6) Underground (+4) Desert/Wastelands (+2) Acid Resistance (5) Fire Resistance (10)

Will: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29

Fort: 1d20 + 16 ⇒ (4) + 16 = 20

Hit: 1d20 + 18 + 5 ⇒ (5) + 18 + 5 = 28
Damage: 1d6 + 17 + 5 ⇒ (2) + 17 + 5 = 24
Acid: 1d6 ⇒ 6
Sonic: 1d6 ⇒ 3

There were no witty one liners or shouted threats. Rather, Bharak ran in as fast he could and swung wildly, trying to bring the Medusa down as quickly as possible. The idea of turning into stone was an alarming one, especially as his eyes were already watering and his head felt heavy…


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Human Arcanist 11 ~ AC 20 (t 18, ff 18) | F+9, R+9, W+13 | Init +10/12, Per +12 | Arcane Reservoir: 8/14 | HP 71/71

Knowledge (nature) auto-passes.

Will: 1d20 + 13 ⇒ (12) + 13 = 25

Axton points and shouts "Medusa!" the way a young child might shout 'Stranger!' "Don't meet her gaze!"

"If only I had some sort of illusion prepared to cast over her eyes," Axton ruminates before deciding on a course of action. He moves forward into the room and casts ghoul touch, relying on Intrepid to dart forward and deliver the spell.

Spending one arcane reservoir point to make the DC 21 Fort to negate.


Are you sure you want to do that?

The Medusa hisses with rage as she is battered by Lt. Vhane, Elathras & Bharak.

She takes a 5' step away from Bharak and raises a holy symbol, channeling her hate.

Channel Negative energy: 4d6 ⇒ (4, 1, 1, 2) = 8 [ooc{ Oh come on![/ooc]

The party may now act!

She's kinda screwed, she planned to hammer the party while you dealt with the Giant and the Redcap, but you had to waste the Giant in the first round!

The Redcap plays with the Ants, nothing worth noting happening there.

Grand Lodge

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none.
Axton wrote:
"If only I had some sort of illusion prepared to cast over her eyes."

"That's... brilliant! Way to go, Axton!" Elena says, taking out the shard of pride. She concentrates and casts Major Image around the medusa, upon which an illosionary blindfold materialises around its eyes. The priestess' full attention is on making absolutely sure the illusion moves with the snake-woman until she dies.

TBH I have no idea if that actually works to shield the party from the gaze attack but it sounds very flavorful.


Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50

Did Elathras intimidate her?

Shuddering as the half elf steps away and sends negative energy washing over the room, Elathras shakes his head. "You will not escape." He steps back, lifting his Guisarme and chops repeatedly.

IF the fountain is rough terrain please change the move from a 5 ft step to a move action and only use the first attack.

inspire courage +5 to hit/damage +1d6 sonic Challenge + 11 damage 5 ft step, Full attack: + 1 keen guissarme Str (+9) WT (+2) PA,FF (+9)
attack: 1d20 + 17 + 1 + 2 + 5 ⇒ (18) + 17 + 1 + 2 + 5 = 43 damage: 2d4 + 9 + 1 + 2 + 9 + 11 + 5 ⇒ (1, 2) + 9 + 1 + 2 + 9 + 11 + 5 = 40 sonic damage: 1d6 ⇒ 2
attack: 1d20 + 12 + 1 + 2 - 3 + 5 ⇒ (17) + 12 + 1 + 2 - 3 + 5 = 34 damage: 2d4 + 9 + 1 + 2 + 9 + 11 + 5 ⇒ (4, 1) + 9 + 1 + 2 + 9 + 11 + 5 = 42 sonic damage: 1d6 ⇒ 4
attack: 1d20 + 7 + 1 + 2 - 3 + 5 ⇒ (4) + 7 + 1 + 2 - 3 + 5 = 16 damage: 2d4 + 9 + 1 + 2 + 9 + 11 + 5 ⇒ (3, 3) + 9 + 1 + 2 + 9 + 11 + 5 = 43 sonic damage: 1d6 ⇒ 1

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