Miteke's Legacy of Fire

Game Master miteke

General References
Player's Guide - Knowledge Skill Success Topics - House Rules - PC bonus traits and feats

World and Local Maps
Geographical Maps - Kakishon

Current References
Party Info - NPCs and Handouts

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Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Need a bag of holding


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Malgrim is fine with Gnasher carrying it. Having it on one of us is probably the safest option.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I just realized we were carrying on a discussion in game thread, so I moved this over here:

Is there a favorite DMPC you would like to put in?

I'm not opposed to 'recruiting' I'd rather we recommend people, discuss the recommendation then contact them by PM. But I am not opposed to NPC's, my question would be if it would make your job as GM harder again.

That's why I asked if you had a favorite character out there that would be worth the hassle of making your job harder.


Recommendations would be perfect if you have someone in mind.

If we went the NPC route, the NPC would be PC run when it comes to combat. Basically I would allow any of you to pick the NPCs actions. I would do the role-play when it comes up. I was thinking of Filliped who would ramp up in experience and levels as we went ahead.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Hmmm, honestly I don't enjoy running a lot of extra stuff, it's part of the reason I avoid animal companions. If Malgrim or Tarak want to run an NPC they can pick what it is.

I'll start thinking about someone I'd recommend for the game. I've done that before, and frankly a lot of them didn't work out, so I'm a little gun shy.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I’m fine with recruiting. Don’t think I have the bandwidth to run a second character, don’t do well enough with one these days.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am fine with recruiting or sticking with the three of us. I can run an NPC during combats if that is what people want to do as well.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

GM, I’m wondering what you think about Bracers of Armor and Wildshape. I think it’s relatively clear that they wouldn’t work as polymorph states everything constantly on except armor and shield bonuses, but the bracers provide the bonus as a magic field constantly given by a wonderous item’s magic. So it maybe could work if you read it that way, kinda like a ring of protection.

Else I’ll need to pick up a wand of mage armor and have Gnasher hit me with it on occasion I guess (I think bloodragers have that spell on their list? Maybe not).

Figured I’d ask when I noticed they let me use the bracers in Kingmaker.


Since I do not have to do RAW, I'm going to rule that they would work.

FYI I am on a family vacation and time is limited. I will still get posts in but not as frequently until Wednesday.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Cool, thanks for the heads up miteke. Have a fun vacation!

Since Malgrim said he didn't mind RP'ing An NPC in combat, do you want to make one, or do you want us to make recommendations for new players?


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

OK, um, I just realized an old friend of mine is posting again, he disappeared during covid and I feared the worst. If were inviting folks, I would start with him.


You want to let him know something is available?


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Thanks GM, enjoy the vacation!


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
You want to let him know something is available?

I would love to play with him again, if no one minds I'd shoot him a PM.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I certainly don’t mind!


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

What do you think Malgrim? Mind if I see if he wants to play?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am open to a new player and trust your recommendation.


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Go for it. Much easier than sifting through apps and more fun.


Male Dwarf Separatist Cleric (Foundation of Faith) 7 (HP 59/59) (AC 26/12/25) (CMD 24) (Fort +10, Ref +5, Will +11) (Init +1) (Perception +18)

Hello!

I'm the person that Robert mentioned.

Legacy of Fire has a special place in my heart, as it was the first AP I was involved in when I joined the Paizo boards, many years ago.

Unfortunately, the GM disappeared just after starting Book 2, but I have fond memories of it.

Rashid al-Gahiji was the PC that I played in that campaign, and I would love a chance to play him again.

I fully intend to 'tweak' him a little (after all, there are a *lot* of options available now that were not available then), but I would like to keep the core of him the same - a troubled former merchant, who found redemption through the divine grace of the Dawnflower.

(EDIT: I have finished tweaking him.)

If that doesn't work for the group, I can build something else from the ground up that will be far more optimised for DPS production - probably a Lunar Oracle, or some flavor of Sorcerer.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Waives enthusiastically to Rashid :)

I think a cleric would work fine.

I'm not sure where we are in relationship to the books, but Gnasher was the same way, I built him back in '15, he was actually the first bloodrager I built. He was in three other games before this one, never got past the temple in the first book.

One of the things miteke has us do (I hope he doesn't mind me pointing it out) is spell out our physical attacks so it's easy for him to check our combat attacks. For example Gnasher lists:

calculated attacks:

Melee attacks:
+ 1 Bardiche: 1d10, 19-20/x2, S, brace, reach You gain a +2 bonus to your CMD to resist sunder attempts made against a bardiche.
damage; 1d10 + 6[str] + 1 [Magical Enhancement]
attack: + 12 = 7 [BAB] + 4 [str] + 1 [Magical Enhancement]
Natural attack: Bite (primary) 1d6, 20 x2, B, P & S
damage; 1d6 + 4 [str] + 1 [amulet of mighty fists]
attack: + 12 = 7 [BAB] + 4 [str] + 1 [amulet of mighty fists]
Natural attack: Bite (secondary) 1d6, 20 x2, B, P & S
damage; 1d6 + 4 [str] + 1 [amulet of mighty fists]
attack: + 7 = 7 [BAB] + 4 [str] + 1 [amulet of mighty fists] - 5 [secondary]
Dagger: 1d4, 19-20 x2, P or S
damage; 1d4 + 4 [str]
attack: + 11 = 7 [BAB] + 4 [str]

Ranged Attacks:
Dagger: 1d4, 19-20 x2, 10 ft. P or S
damage; 1d4 + 4 [str]
attack: + 9 = 7 [BAB] + 2 [dex]
sling: 1d4, 20 x2, 50 ft. B
damage; 1d4 + 4 [str]
attack: + 9 = 7 [BAB] + 2 [dex]

Rage Melee attacks:
+ 1 Bardiche: 1d10, 19-20/x2, S, brace, reach You gain a +2 bonus to your CMD to resist sunder attempts made against a bardiche.
damage; 1d10 + 6 [str] + 2 [rage] + 1 [Magical Enhancement]
attack: + 14 = 7 [BAB] + 4 [str] + 1 [Magical Enhancement] + 2 [rage]
Natural attack: Bite (secondary) 1d6, 20 x2, B, P & S
damage; 1d6 + 4 [str] + 2 [rage] + 1 [amulet of mighty fists]
attack: + 9 = 7 [BAB] + 4 [str] + 2 [rage] + 1 [amulet of mighty fists] - 5 [secondary]
Natural attack: Bite (primary) 1d6, 20 x2, B, P & S
damage; 1d6 + 4 [str] + 2 [rage] + 1 [amulet of mighty fists]
attack: + 14 = 7 [BAB] + 4 [str] + 2 [rage] + 1 [amulet of mighty fists]
Natural attack: Claw (primary) 1d6, 20 x2, B, P & S
damage; 1d6 + 4 [str] + 2 [rage] + 1 [amulet of mighty fists]
attack: + 14 = 7 [BAB] + 4 [str] + 2 [rage] + 1 [amulet of mighty fists]
Dagger: 1d4, 19-20 x2, P or S
damage; 1d4 + 4 [str] + 2 [rage]
attack: + 13 = 7 [BAB] + 4 [str] + 2 [rage]

Enlarged Rage Melee attacks:
+ 1 Bardiche: 2d8, 19-20/x2, S, brace, reach You gain a +2 bonus to your CMD to resist sunder attempts made against a bardiche.
damage; 2d8 + 7 [str] + 2 [rage] + 1 [Magical Enhancement]
attack: + 14 = 7 [BAB] + 1 [ME] + 5 [str] + 2 [rage] - 1 [size]
Natural attack: Bite (secondary) 1d8, 20 x2, B, P & S
damage; 1d8 + 5 [str] + 2 [rage] + 1 [amulet of mighty fists]
attack: + 9 = 7 [BAB] + 5 [str] + 2 [rage] - 1 [size] + 1 [amulet of mighty fists] - 5 [secondary]
Natural attack: Bite (primary) 1d8, 20 x2, B, P & S
damage; 1d8 + 5 [str] + 2 [rage] + 1 [amulet of mighty fists]
attack: + 14 = 7 [BAB] + 5 [str] + 2 [rage] - 1 [size] + 1 [amulet of mighty fists]
Natural attack: Claw (primary) 1d8, 20 x2, B, P & S
damage; 1d8 + 5 [str] + 2 [rage] + 1 [amulet of mighty fists]
attack: + 14 = 7 [BAB] + 5 [str] + 2 [rage] - 1 [size] + 1 [amulet of mighty fists]
Dagger: 1d6, 19-20 x2, P or S
damage; 1d6 + 5 [str] + 2 [rage]
attack: + 13 = 7 [BAB] + 5 [str] + 2 [rage] - 1 [size]


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I think a cleric is a great addition. It makes some of what I took less useful, but I was pretty torn between healing and dealing damage in previous encounters and so it will bring peace of mind to just blast away.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Cleric seems about perfect for us. Malgrim and Gnasher do plenty of damage once they get going. I can’t seem to decide if Tarak is a blaster or a brawler so I’m kinda meh and either.


@Rashid al-Gahiji

Welcome!

Cleric works and I have the perfect intro. See the link at the top for house rules.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Alright, here was my alternate: Seif-al-Din ibn-Subhi. Honestly, I think he is probably a lot more optimised.

He was *also* originally from a Legacy of Fire AP that folded part-way through Book 1, from memory.


The nice thing about the first character is that he could cast restoration which made for a nice hook into the story-line. But either way I would have no problem introducing either character. Which would you prefer?

FYI The character you will be replacing is the exact opposite of optimized and the group has been doing just fine so don't worry about dragging the party down due to inefficiencies.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

So, I'm chuckling at the conversation. LP has forgotten more about optimization than I know :)

But I'm rooting for the cleric, you don't get many chances to put a character you love back in a game.

Speaking of which, I hadn't played ting in over three years and finally got him in a "City of Golden Death" PFS game.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

I will admit, I did have a bit of a nostalgic rush when I thought of Rashid, but he was originally created under some pretty punishing requirements: 15 point buy, core rule book only, no equipment (since we started as slaves in Kelmarane), so he was... fairly bare-bones.

Besides, as far as I can tell, we don't really have a 'polite face' in the party, and Seif is a far better diplomat than Rashid and his -3 Diplomacy :-P


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Wait, what? You don't think Gnasher is suited to handle negotiations?

Either way, Seif or Rsahid, jump in the game, we need someone to heal Urah so he can get better leave.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Well, if we want to Intimidate someone, sure :-P


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Gnasher has done an admirable job as our “face”


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
Tarak Stromblessed wrote:
Gnasher has done an admirable job as our “face”

Um, thanks, but biting things don't really count :)


And it is not just the diplomacy. Their knowledge skills are sorely lacking too. The got nature and (barely) geography covered, but nothing else. When faced with an opponent it is like "Whaaa? I guess we beat it to death." Which, in all fairness, usually does the trick.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

I think it's cute you think Gnasher even considers 'Whaa?' before he tries to beat it to death.

It's more "Look it's a gnoll, Kill it!" or "Look it's not a gnoll, Kill it!"

and Hey, Gnasher has Knowledge (Local) + 2


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

*cough*

Well, unfortunately, there isn't an Int-based full progression caster that comes with an animal companion :-P

You could get close with an Occultist (and a little wrangling), but then we would entirely lose access to stuff like Restoration/Breath of Life...

EDIT: If you would like, I can certainly convert Seif-al-Din to be one of those; I have a build for one that I made for an Ironfang Invasion campaign that fizzled early on.

(In fact, for fun, I could even upload it.)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Oh-ho! So, you would describe him as a Gnoll Intellectual (TM) then...?


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

OH by far, he's so sophisticated he has trouble admitting he's a gnoll...

As for other builds, dude, he's fine, he's fine, you're giving me 'build envy'


Male Aasimar (Plumekith) Occultist (Psychodermist/Reliquarian) (AC 25/17/20; HP 52/52; Fort +9, Ref +10, Will +8; Init +8, Perception +17, CMD 22)

Here is the Occultist build that I was talking about.

Basically, an artillery turret that also happens to cover the skill deficiencies of the party (Diplomacy, Arcana, Planes, and Religion), as well as having a pouncing kitty-cat :-P

Honestly, if the GM would like this build so the skills are covered, I would be more than happy to run with it :-)

(I would keep Seif's profile, but switch the builds.)


Nah, don't worry about it. The lack of skills has it's own kind of charm. And with only 4 characters it is hard to cover everything.


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Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Diplomacy can be handled in many ways. If your the only one left at the table you get your way.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Alright, I re-tweaked Seif (keeping him as a Lunar Oracle with an animal companion) to be a pure-caster, and to cover more skills. I think this covers a lot of the party 'deficits' better.


I'm also a pretty flexible GM and what you created is not set in stone so you can continue to tweak if you want and make Robert/Gnasher even more jealous.

The mysteries and such do not look like those for a Lunar oracle.

Read section 2.6 in the house rules on HPs

Include math and citations to things like AC/CMD/CMB, spells (like favored class additions), animal companions, etc. You got a lot of good math in there but a couple of things are missing.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

That's just wrong, I make a good Bloodrager. Of course, I copied it from the first bloodrager I played with in PFS.... want to guess who that was? I'll give you a clue, the character's name was "Standard Pregen"


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

@Miteke: The Mysteries you are referring to are probably 'Misfortune' and 'Fortune' ---> they come from the 'Dual-Cursed' Oracle archetype (which is why Seif has two Curses, and more ).

'Misfortune', in particular, is badly named; it is actually amazing, since it can be used on *allies* to give them a re-roll on a check they suspect is a failure ;-)

I'll update the math.

@Gnasher: Ah, yes! The PC I created specifically to solo the minotaur you were supposed to run away from at the start of the Confirmation :-P


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

@Miteke: Ah, I missed the bit about rolling, and then taking half rounded-up. I was cheating myself out of some hp :-P


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif: 6d8 ⇒ (6, 3, 1, 6, 5, 1) = 22
Shadow: 5d8 ⇒ (7, 5, 4, 2, 7) = 25


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Alright, I have updated all of the calculated variables with as much transparency to the crunch as I can.

I have also clarified where the various revelations come from.


Thanks, I will check it out when I have time.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gotta love Gnasher plans.

This is what they get when the humans let the gnoll make the plan. It's also the reason Gnasher knows he shouldn't be 'chief' of the tribe.


Male Gnoll Bloodrager 12 | HP 146[/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 25/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 1/3, 2nd: 2/3, 3rd:2/2 | BoS 10/10

Tarak, Malgrim, you guys good? I was dragging Gnasher's paws, waiting to see if you all wanted to add anything.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (9179/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am here and ready to go search the house.

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