Miteke's Legacy of Fire

Game Master miteke

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That might have worked out, considering how injured she was, but splitting the party is rarely a good idea.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Just a heads up, In the morning I'm taking a friend to the nearest 'City' (Columbus Ohio) for an out-patient procedure. So I will not be posting at my regular time. I'll be up later tomorrow than normal and should be able to get any posting done before I head to bed.


That's fine.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
miteke wrote:
That might have worked out, considering how injured she was, but splitting the party is rarely a good idea.

Yeah, and Tarak is pretty glass cannon, especially in his no AC tiger form.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

hmm, back in town, I'm going to finish Gnasher's purchase list.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

oh yes the purchase list


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So I started the conversation in game, Should we consider magical items that may help with identifying enemies that can shapeshift, or possibly the need to fly?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Flying is good. It can be expensive, but there are boots and armor and a few other things that give flight a few times per day. I am not sure if they are overly costly for our current level.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

I can fly. Plan to pick up a ring that will let me communicate while in wild shape.

Can't recall the rest of the list or maybe I hadn't fully revisited it since we found that Wisdom headband.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Do you guys stick together or are shopping by yourselves?

Just an innocent question. I mean, what could I possibly be thinking of when I ask that question?

In town where we live? I assumed we were all going to our respective mansions and chilling a little then headed to purchase whatever we didn't find on the road.


Yes, in town.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So, I know most of what Gnasher will choose is stuff we've 'found' or stuff he already has. But unless someone asks him otherwise, he would go shopping at his leisure, probably not with the others.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

secret shopping.


1 person marked this as a favorite.
Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

ooohhhhh Urah is going to one of those kinds of stores...


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
'Gnasher' Red Claw wrote:
ooohhhhh Urah is going to one of those kinds of stores...

Haha.

I've gotta charge my other phone to open the app with my character on it tonight, I'll work on the shopping list tomorrow.

Does this town have limits for availability (not that I plan to go crazy)?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Grrr, I've just started two new games and I've been delinquent in getting all of Gnasher's items. I'm considering keeping the hat, but also looking at something that will let him fly.

I'll get that done and get a post up no later than this afternoon.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I mainly kept the same items. I added a ring that improves Disable Device and kept the armor.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

He will keep most of what he has, the new items available are +1 outsider(fire) bane frost scimitar, a +1 chain shirt, a hat of disguise, and a ring of protection +1. He may get rid of the + 1 lawful outsider bane axe and keep the scimitar. Or may get rid of it.

If we are headed anywhere other than Katapesh, should he keep the hat of disguise?

Still looking at some way to fly or see invisibility.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

miteke did we ever figure out the axe or headband

I'll get up a post soon, I promise


the headband was revealed here. I do not think you figured out the axe yet.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

Any chance anyone would like to roll a spell check on that axe? I'd like to know what I'm passing up :)


You would have better luck hiring someone or buying a scroll of identify and using that to boost the check.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

Looks like I should add Identify to the Spell page purchase as well.


Identify is always a good idea, though since it is not based on caster level, a scroll does the trick and gives you three attempts. I would recommend you just buy a handful of identify scrolls. A lot cheaper than a page of spell knowledge with the way we do consumables.


@Malgrim
Need you to respond to this post in game play.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Nice for Malgrim to find a girlfriend. Not my first choice but we all know what happens when you tell crazy kids want not to do…


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I miss when the Wayfinder could give you Protection from Evil all the time. I am pretty sure they nixed that.


Clear spindle ioun stone in a wayfinder used to do that. Now it just allows you to cast it.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

This is Urah's Shopping list.

Do let me know I screwed up the gold somewhere.
I'll update Urah fully then.

Looted Ring of Protection - 1000gp
Looted Headband of Alluring Charisma +4 - 8000gp
Looted Cloak of Resistance +1 - 500gp

Wand of Infernal Healing (5 rechargeable charges) - 750gp
Wand of Cure Light Wounds (5 rechargeable charges) - 750gp
Traveler's Any-Tool 250gp

Page of Spell Knowledge (Magic Missle) 1000gp
Scrolls of Identify x4 - 200gp
Scrolls of Comprehend Languages x4 - 200gp

Total Gold Spent = 12 400gp

Do correct me if I'm wrong on the costs and total gold available to be spent.
I have dropped the wand of shield since, it does nothing for me.


The headband you looted was only a +2, so the savings is only 4000 gp. The cost of a +4 headband of alluring charisma for you would be 16K - 4K = 12K.

Scrolls for first level spells are 25, not 50. Potions cost 50.

You are 7th level so you have 23,500 gp to spend. Here is the table.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I apologize for the delay in getting Gnashers inventory done, the items he added are:
Slippers of Spider Climbing (found) 2,400 gp; 1/2 lb.
Hat of Disguise (Found) 900 gp.
+3 Mithril Chainmail (found): 6,575 gp. 12.5 lbs. + 9(6), + 4, -2

and the items he got rid of (or actually just didn't purchase?) are:
+ 1 Chainmail (found): 650 gp. 40 lbs. +7 (6), + 2, -4
chainmail shirt: 100 gp. 25 lbs. + 4, + 4, - 2

is there anything else I can do to help move things along?


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

This is Urah's Shopping list. (thanks Miteke. I thought that the headband was a +4 when we found it. Upgrade it is.)

Updated Shopping list

Looted Ring of Protection - 1000gp
Looted Headband of Alluring Charisma +2 - 2000gp
Upgrade Head band to +4 - 16 000 - 4000 = 12 000
Looted Cloak of Resistance +1 - 500gp

Wand of Infernal Healing (5 rechargeable charges) - 750gp
Wand of Cure Light Wounds (5 rechargeable charges) - 750gp
Traveler's Any-Tool 250gp

Page of Spell Knowledge (Magic Missle) 1000gp

Scrolls of Identify x4 - 100gp
Scrolls of Comprehend Languages x4 - 100gp

Potion of Neutralize poison x2 - 1 500
Potion of Fly x2 - 1500
Potion of Remove Paralysis - 300

Total Gold Spent = 21 000gp

Well I hope this time it's enough.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

New gear is in my profile, but I forgot to put the list down in a post. I’ll have to do that.

FYI, the next week (starting Sunday) I’ll be on vacation. It’s a chill hang out with the family vacation so I should be able to post some, but can’t promise every day. Dinners and drinking and fishing and such.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Downloaded the most recent DLC for Wrath of the Righteous and the feyform shifter got me actually reading the spell, Fey Form which is fascinating and intriguing.

So many fey out there and the spell, especially later versions, have so many interesting powers and spell like abilities available.

Its something I might consider since the chain are Druid spells too, just for some new options.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

Polymorph type spells do offer a lot of interesting flavor and options.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22
Malgrim Gryh wrote:
Polymorph type spells do offer a lot of interesting flavor and options.

Only really had looked at beast shape and the like, all the special abilities listed and spell like abilities apparently being included really makes it interesting.

Too bad there isn’t a feyshape Druid, that would be fascinating.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Don’t suppose you have happen to be wandering near enough to hear such a commotion.


I was going to see if Malgrim made a commotion and then give the group a chance be near by, and, if so, a perception roll.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Sweet!

(Hopefully he makes a commotion)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7 8/10|Active Conditions: None

I am yelling and I bet she screams at that hit. :D


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Are you all together that night and, if so, where? And do you take any precautions?

Gnasher had recommended earlier sleeping in the temple to change up their habit and, if they had slept together, would have insisted on their regular watch.


Male Ifrit Sorceror Elemental: Water () 5 / Oracle Flame (Seeker) 2 -6
Active Conditions:
Mage Armor +4AC, Shield +4AC
| HP: 17/47-30| AC: 14/16/13|Init: +7|Perc: +4|Fort: +4|Ref: +5|Will: +7|CMB: +4 CMD: 15|Acid: +6;1d3|Frost:1d3|Disrupt:1d6|Fire Ray:1d6+1|Q.Staff: +3;1d6|
Skills:
Acro:+6| App:+2|Bluff:+9|Clim:+0|Diplo:+10|DD:+13|Disg:+4|E.A:+3|H.A:+4|Heal:-1|Inti :+10|K.Arc:+8|K.Pla/Reli:+7/6|Ling:+9|Ride:+3|SM:-1|Sleight:+10|Spell:+10|S tealth:+4|Sur:-1|UMD:+10|

I'd rather sleep in our home and bobby trapped it as well while keeping watch.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

@Gasher

You have a single action. You could throw something at him, close the gap, or wake one of the others. Urah is wide awake but oblivious.

ow far away is the footpad?I'm wondering if Gnasher can leap on him...


Gnasher has to get up first, so that takes a little time. After that he can close the gap and get next to the thief but he would be unable to attack. Because there is a mostly closed door in the way and because he is a gnome, it will be difficult for the thief to outrun Gnasher. Then again, if I was a thief, I'd have some magical way to facilitate an escape if things went sideways.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I'll get a post up in a bit, things that are involved in the conversation, in no particular order.

Gnasher doesn't have a ranged weapon other than a sling. It will take one 'move action' to stand up, or pick up a weapon, if he does both the round is gone.

I was imagining something like raging and enlarging prone and either striking the fellow with the enlarged bardiche, or 'pouncing' at him and attacking with natural weapons.

That's why I asked how far he is from gnasher.

Can he can stand and charge with the door in the way?

I've no really good ideas, anyone have any thoughts?

Edit: When we initially found the tube/scroll I had Gnasher tuck it in his belt. Sadly, when he accepted it back from the princess, I didn't specify that. I wish I had, it would have been easier to whack the gnome when he was trying to pull it out of Gnasher's belt.


1 person marked this as a favorite.

He is 40' from Gnasher, next to a partially open door.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

hmmmm, charging is a full round action, so it's out. If he picks up the bardiche, rages/enlarges, his reach is 25-30 ft, so no help. but Gnasher's movement is 40 ft with the light armor, he can stand (Move action) and Move 40 ft. beside the gnome. raging/enlarging as he moves. That would give him a 10 ft reach and one AOO if the gnome tries to flee, right?


Correct.


I just updated the perception rolls on the GM reference document here. I would appreciate it if you each updated the rest of the rolls for your character.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
I just updated the perception rolls on the GM reference document here. I would appreciate it if you each updated the rest of the rolls for your character.

Done, the only change was to Gnasher's 'Will save' he added 'Iron Will' as a feat so it went to + 5 or + 7 when raging.

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